Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Common
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Mirrodin (MRD) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Common
Promo Set (000) Common

Combos Browse all



Destroy target nonartifact, nonblack creature. It can't be regenerated.

Price & Acquistion Set Price Alerts





Terror Discussion

hyperlocke on Mistveil Plains, Sejiri Steppe, KotR, ...

1 week ago

Short answer: Yes.

Longer answer:

After a player cast a spell or activates an ability, beginning with him/her, all players receive priority and may cast instants/activate abilities or pass. Only after every player has passed priority on the spell/ability on top of the stack in succession does it resolve, after which the active player receives priority.

Take a look at rule 116.

Let's look at your example:

  • your opponent casts Terror and passes priority to you
  • you activate Mistveil Plains's ability and pass priority
  • your opponent passes priority, so the ability resolves, putting Sejiri Steppe on your library
  • now the active player receives priority. If it's your opponent's turn, he/she will pass priority to you, else you receive priority
  • you activate Knight of the Reliquary' ability, pass, your opponent passes, it resolves
  • before priority is passed to the active player, state-based actions are checked and any triggered abilities (in this case Sejiri Steppe) are put on the stack
  • the active player receives priority (see above)
  • everybody passes in turn, Sejiri Steppe resolves, giving KotR protection from black
  • now only Terror is left on the stack, the active player receives priority
  • all players pass priority in turn
  • Terror tries to resolve, but its only target is illegal, so it's countered by the game (it "fizzles") (rule 608.2b)
  • now the stack is empty, the active player receives priority

Andromedus on Mistveil Plains, Sejiri Steppe, KotR, ...

1 week ago

I have a Mistveil Plains in play, a Sejiri Steppe in my graveyard, and a Knight of the Reliquary in play. Assume that I control two or more white permanents and a Plains as well.

My opponent casts Terror on my KotR. I respond by using Mistveil Plains' ability to return Sejiri Steppe to my library, and then use KotR's active to sacrifice the plains to bring the Sejiri Steppe into play, targeting the KotR with protection from black with its landfall ability.

Would this work in preventing the KotR from being destroyed? Or does the KotR ability have to wait for the Sejiri Steppe to resolve, which then allows the Terror to resolve, causing the KotR to be destroyed?

I appreciate the help.

brandonsperry25 on First deck you Built

1 month ago

My first deck was mono vampire tribal with a lot of life link. I had a play set of Vampire Nighthawk (still one of my all time favorite cards) among other vampires. Malakir Bloodwitch was my best card in the deck and my main win con.

I ran a lot of cards from the Liliana and Garruk duel decks. Bad Moon, Hideous End, Tendrils of Corruption among others. Mutilate was a fun card and I really liked the art work. Pretty sure I was only targeting other people's creatures for that effect and not my own (which I should have done obviously).

Our decks were not the fine tuned 60 card decks either. We would run around 70 in most cases because it just made sense to us to have all the best cards available. Hell, one player in our group had something close to 100 cards in his deck. Play sets of every elf available at the time of Zendikar's release.

Later, when I found out about the singles available at my LGS, I added Terror (another personal fav for artwork) and Pestilence (almost didn't because the white border bothered me lol).

A lot of memories with that deck. Sort of brought it flooding back when they released Edgar Markov. Vampire tribal was the commander I had to run from the new set, obviously.

Pheardemons on Monoblack Vamp

1 month ago

I think you are missing some key components for vampires. I'm not sure what your budget is, so if anything is out of your range you can ignore it, or ask me for some budget replacements.

Captivating Vampire - At three mana, this one is definitely viable, especially if you can play it to be the fifth vampire. Your opponent MUST deal with a creature in response, or you can take their stuff at instant speed. Not to mention he's a lord.

Guul Draz Assassin - Albeit a little slow, great powerhouse against midrange decks. He is a constant threat that must be dealt with. The -4/-4 hits a lot more creatures in the meta that Lightning Bolt can't reach like Thought-Knot Seer, Spellskite, ect.

If you're going the mono-black route then Vampire Nocturnus should definitely be a consideration. Yes, your opponenet will get information, but that doesn't matter as much when they're on a two turn clock because you're beating them to death in the face.

If you're going mono-black, that color has some deficiencies in dealing with some things in the modern meta such as combo, enchantments, ect. Something that can help you overcome some of those deficiencies is hand disruption. In the form of Thoughtseize and Inquisition of Kozilek. I highly recommend adding a 4 to 2 ratio of these (a lot of people go 4 inquisition and 2 Thoughtseize so they don't lose a lot of life, but vice versa gives you more versatility to take out anything) so that you can take out removal before you play a big threat, or take out a combo piece to give you more time.

For removal, some things that are probably better than Terror could be Smother, Go for the Throat, Dismember, Go for the Throat, Tragic Slip, hell even Murder. The restriction of non-artifact AND non-black makes this card pretty bad in modern. It does almost nothing against Death's Shadow decks, affinity, grixis control (Tasigur, the Golden Fang and Gurmag Angler), and tron (Wurmcoil Engine). A card I actually kind of like for vampires is Feast of Blood. I understand the restriction so I probably wouldn't run a playset, but I think it is absolutely an underrated card. Two mana to destroy any creature is extremely powerful.

I understand why you want to play Blade of the Bloodchief, but equipment are usually a trap in modern. Very few decks can utilize them well, since they take quite a bit of mana to get out and equip. Not to mention they usually take multiple turns before it can truly be utilized. I'd say take this card out completely, and if you don't want to, at least sideboard it and bring it against midrange type decks.

polarlunar on Sp00ky Skeletons (ULTRA Budget)

2 months ago

Love the sp00ky Halloween theme! Doom Blade could be a good alternative for Terror, which would trade regeneration-prevention for ability to target artifact creatures, which could be a good boost for your deck depending on your local meta. Is also still fairly sp00ky.

Also some tribal cards worth considering are Bontu's Monument, Hall of Triumph and Bad Moon. Mortuary Mire and Leechridden Swamp are some lands that could be interesting to test as well. Best of luck!

hecklefeckle on Vorosh Hydras EDH

3 months ago

Terror and Doom Blade aren't very good in the format; Might I suggest Hero's Downfall and Vraska's Contempt?

berryjon on Pattern Recognition #40 - Removal

4 months ago

ClockworkSwordfish: 14 years actually.

Tyrant-Thanatos: We played with Terror because there was literally nothing else!

Tyrant-Thanatos on Pattern Recognition #40 - Removal

4 months ago

I respect your ability to take criticisms berryjon, and Removal is a huge topic to tackle, especially with limited writing time and research time. It would take a novel to truly hit on every point about Removal in MTG, as every color has a long an illustrious relationship with removal, what it likes to remove, what it struggles to remove, how much it costs, how it removes, outlier cards, the many shifts in the overall direction of the game have almost always had an immediate impact on how removal is handled for each color, especially in development.

I mean just looking at Disenchant vs Naturalize, Disenchant was only ever even printed in one modern-legal set: Time Spiral. Even there it still had the old border, the only modern-border printing of Disenchant is the Conspiracy Take the Crown printing, which is relatively recent. Naturalize on the other hand first saw printing in Onslaught, and then continued to see print across every damn core set, and even a couple of expansions. It seems clear to me that Naturalize wasn't just a color-shift of Disenchant, it was a replacement. WotC had decided that artifact/enchant destroy was a Green thing now. White still has enchantment removal quite often, cards like Erase, Deicide, etc. But artifact destroy is firmly a Green/Red thing. Oxidize puts Shatter to shame.

Removal is constantly changing as the game changes. I remember spending years upon years playing this game, wishing that Murder was a thing. Not being able to hit Black creatures or artifact creatures with Terror sucked. But by the time we got Murder? It sucked. There is far better removal than that now. In fact, looking back on it, it seems silly that we ever even used Terror. What a garbage card, right? Times change, removal changes.

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