Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition IV (ME4) Common
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Mirrodin (MRD) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Terror Discussion

FormOverFunction on Favorite Mtg Art?

1 week ago

I love, and miss, the imperfection of the painted cards. The old-time heavy-hitters like Goblin Shrine, Terror, Regeneration, Holy Strength, Stasis, and Mana Vault (there’s one for each color!) were full of motion, weirdness, mystery, and made me feel like the cards were actually unearthed from some sort of forgotten magical vault. The stuff nowadays is too...perfect, in my mind. I’ll pick a new card, almost at random: Farfinder is the second card from Ikoria I saw. The art is great, and the skill needed to make it is FAR beyond my capacity. Having acknowledged that, it’s polished to perfection...to the point of near-boredom. I really can’t get emotionally connected to it, and that makes me sort of sad. ::shrug-emoji::

osiczym on Hexproof Aggro

3 weeks ago

Mgalangzingme The idea is to have strong buffs on creatures, that won’t be destroyed by simple Terror after being buffed. The only aura here is Rancor mostly to give a creature trample to have when getting +6/+6 from instants.

It plays well though, unless opp has a lot of healings or prevents

Epicurus on Toshiro the Vagabond

1 month ago

There have been a lot of comments on this deck already, and I admit honestly that I did not read the majority of them. However, this was the most recent deck listed on the Advertise Your EDH Deck thread, so I'll add my two cents anyway, for what it's worth.

Really, though, the only thing I can think of that's not already on your list is that you have plenty enough creature kill capability to successfully run cards like Waning Wurm, Rotting Regisaur, Clackbridge Troll or Yargle, Glutton of Urborg.

Also, I might mention that I've always liked Sudden Death, Deathstroke and the classic Terror and Rend Flesh as removal.

That's all I got. Cheers!

Azeworai on Rankle's Discard Fest!

2 months ago

And I already love the deck, for you did the very best thing a brewer can do: Keyword "discard" and search therefrom.

I have a discard deck of my own, you see, and thence I may be able to tell some cards. It is also my oldest deck, and it is here if you so wish to see it.

Thereupon, I have quite the meiny of suggestions:

Ramp would be best for such a mana-hungry complot, withal I would like to recommend a seldomly known card. Ahem. SOL RING?! It's too powerful to ignore, and thence I would most see to its inclusion. Charcoal Diamond is splendid, Mind Stone does quite a bit, Worn Powerstone is slow but leastway worth a mention. K'rrik, Son of Yawgmoth does much for any black-based strategy, anent all of the resource life offers.

Now, Mindslicer is most meritorious, for it may be sacrificed to dear Rankle whiles doing the job in one turn.

More efficient discard! Delirium Skeins and Mind Rake are each quite effective, whereupon Hymn to Tourach is as good as it gets.

Terror is a little restrictive. I've much enjoyed Murderous Rider and Hero's Downfall. Snuff Out catches people off-guard.

It is important to be ahead on cards whiles playing a discard deck, so I would try Necropotence. It may exile those discarded, but the amount it draws is ayont worth an inclusion. Greed and Erebos are also fine. Castle Locthwain is essentially a free inclusion, where at Sign in Blood should be here, too.

There are a few cards I trow to be lacking:

Beacon of Unrest is quite costly for its effect, and the renowned Animate Dead is oft just better. Any graveyard, three less to cast, all the like.

Mind Slash is one with which I have tested. What exactly are you sacrificing? You haven't much in terms of fodder, not much to reanimation, and thus it is almost certes a dead card most of the time.

Liliana's Reaver and Guiltfeeder are so slow! Try actual threats that murder quickly, or prioritize wraths and board control.

Curse of Fool's Wisdom doesn't do anything, thereupon it is slow to slaughter and expensive to cast.

May fortune betide and may your opponents be hagridden.

RiotRunner789 on <PRIMER> Shirei, Guiding the Dead </PRIMER>

4 months ago

Tragic Slip is a great budget removal and with the amount that stuff should be dying, should kill almost anything.

Drag to the Underworld should be a kill any creature for a BB.

Then their is also Terror. Simple and effective.

As far as board-wipe removal there is Nightmare Unmaking, Mutilate, and Dead of Winter. Though Dead of Winter isn't quite budget since you would need to change to all snow-covered swamps.

Gidgetimer on Why do people hate Blue?

5 months ago

Only half of my points were about creatures. I guess I could have reworded the first point to be spells and I will concede that it would have been a better point if I had. My points weren't about what people were saying here, but about what my experience is with players who "hate blue".

Really my points are even more about players who want to complain about any aspect of the game that doesn't appeal to them personally and therefore other people's fun is "wrong". There are valid criticisms of the game to be had. None of them are ever phrased "I hate ...", "... is cheap", or "people shouldn't be allowed to ...".

Your feeling that there should be more "punishment" is well known to me, I admit to not completely understanding what you mean and so I haven't engaged on the point further. You are however as far as I remember from conversations that we have both participated in, willing to try to understand how others can like stuff you don't.

I don't really think it is fair to say that blue has a lot of "catch-all" cards. Counterspells are limited in their temporal nature. Having to have the mana and card available when your opponent casts their spell is the most restrictive of "removal" options. They are compensated by being allowed to interact with all card types. Other than counters I am at a loss to what other catch-all cards you are referring to.

Another point, and one that everyone may be able to agree on is that bad blue players make the game tedious without adding anything interesting to the game. Somehow it isn't as obvious to people that counterspells are not an entire strategy unto themselves. A deck that contains 50% Terror reprints would be awful to play against, but no one does that. People will make a deck 50% Counterspells for some reason though. A well piloted blue deck may take more turns to complete a game, but time should be similar if they are not trying to intentionally run down the clock. At least the time spent on the blue player's turns. If you find yourself taking long turns against a blue deck, they aren't to blame.

Unless they are playing solidarity, but that is only one turn and at the end of it one or the other of you has won.

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