Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Common
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Mirrodin (MRD) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo set for Gatherer (PSG) Common
Promo Set (000) Common

Combos Browse all



Destroy target nonartifact, nonblack creature. It can't be regenerated.

Price & Acquistion Set Price Alerts





Terror Discussion

berryjon on Pattern Recognition #40 - Removal

1 month ago

ClockworkSwordfish: 14 years actually.

Tyrant-Thanatos: We played with Terror because there was literally nothing else!

Tyrant-Thanatos on Pattern Recognition #40 - Removal

1 month ago

I respect your ability to take criticisms berryjon, and Removal is a huge topic to tackle, especially with limited writing time and research time. It would take a novel to truly hit on every point about Removal in MTG, as every color has a long an illustrious relationship with removal, what it likes to remove, what it struggles to remove, how much it costs, how it removes, outlier cards, the many shifts in the overall direction of the game have almost always had an immediate impact on how removal is handled for each color, especially in development.

I mean just looking at Disenchant vs Naturalize, Disenchant was only ever even printed in one modern-legal set: Time Spiral. Even there it still had the old border, the only modern-border printing of Disenchant is the Conspiracy Take the Crown printing, which is relatively recent. Naturalize on the other hand first saw printing in Onslaught, and then continued to see print across every damn core set, and even a couple of expansions. It seems clear to me that Naturalize wasn't just a color-shift of Disenchant, it was a replacement. WotC had decided that artifact/enchant destroy was a Green thing now. White still has enchantment removal quite often, cards like Erase, Deicide, etc. But artifact destroy is firmly a Green/Red thing. Oxidize puts Shatter to shame.

Removal is constantly changing as the game changes. I remember spending years upon years playing this game, wishing that Murder was a thing. Not being able to hit Black creatures or artifact creatures with Terror sucked. But by the time we got Murder? It sucked. There is far better removal than that now. In fact, looking back on it, it seems silly that we ever even used Terror. What a garbage card, right? Times change, removal changes.

SteelSentry on Strictly better list

1 month ago

I'm not sure this is feasable. Doom Blade, for example, is better than Hand of Death, Cradle to Grave, Dark Banishing, Terror, etc.

lilgiantrobot on Vamps and things

2 months ago

Due to its flip ability, Elusive Tormentor  Flip counts as a creature, so its not legal in this deck sorry.

Swiftfoot Boots and Lightning Greaves are your best friend when you need your commander to stick around. People do not like having their creatures stolen!

Bojuka Bog is a commander all-star. It shuts down opposing decks graveyards without using a spell-slot.

Vampire Hexmage is a great anti-planeswalker card, and is on theme.

Terror would be better off as Terminate. The nonblack, nonartifact part is important in this format a lot of the time. Ultimate Price is better, but definitely not perfect. Thats one to keep an eye on for swapping in the future if you don't like its limitations. Some mass removal is a good idea too, like Mutilate or In Garruk's Wake.

Faithless Looting is more good draw in , and Phyrexian Reclamation lets you reuse your creatures.

Epochalyptik on Totem Armor and Conviction

3 months ago


First, totem armor is a static ability that defines a replacement effect. Remember that replacement effects apply as the event they replace would happen. That means that the replacement effect itself needs to exist at the time that event would occur. They also don't use the stack, so you can't respond to them.

Totem armor means that if the enchanted permanent would be destroyed, the enchantment is destroyed instead. This isn't a redirection effect, either. You're not changing Terror's target; your creature is still the target.

If you return your aura to your hand, its totem armor ability won't exist when Terror resolves, and your creature will be destroyed as a result. You don't have priority when Terror is resolving, either, so you don't even have the opportunity to take any actions once the resolution process begins.

Kravix on Totem Armor and Conviction

3 months ago

So I have a random reature with 1/1 stats and Conviction Aura attached to them. Also Umbra Mystic is present along with mentioned random creature. An opponent attempts to Terror my creature. Can I use Conviction's ability to return it to my hand as a response to enemy spell to save both my creature and enchantment?

As far as I understand it, Totem armor redirects the destroy effect to Auras attached to a creatue. However since Aura is removed, the destroy effect is lost due to lack of legal target in final result. Am I right?

discipleofgary73 on Dat Girl is Poissssooooonn!

3 months ago

Okay, so I like the ramp that is in there, but I think you could leverage some things for late game that aren't currently in the deck, mainly Songs of the Damned, but in that vein, you should probably have a Dark Ritual or something akin to that in there too.
I think you'll need some answers if someone smacks you with a Melira, Sylvok Outcast or Thief of Blood (you know I have both lmao). With that, you could add a few from: Ultimate Price, Victim of Night, Terror, or Dark Banishing. If you really want a end-game winning spell, there is also always Plague Wind, but I really doubt you'll need it. I think you'll be wiping out most stuff pretty easily.
Things you have in your maybe board that I think are worth it: Deity of Scars, Awakening Zone, and Grim Affliction.
I think you can safely cut: Tamiyo's Journal, Tireless Tracker, Regal Force, From Beyond, Zulaport Cutthroat, and Wretched Confluence.
I get the appeal of the snake tribal. If you want to expand it, there's Snake Pit and Sakura-Tribe Elder. But, as it is, I think cutting it honestly wouldn't hurt you too much. Otherwise, I think you should expand it to really take advantage of tribal (Coat of Arms type things).
Other things I thought of looking though this you could add: Traverse the Ulvenwald, Mycoloth, Verdant Force, Regrowth, and Pathbreaker Ibex.

tefery on Appetite for braaaains

3 months ago

Thank you sherna241289 for your hint :). Changed from Terror to Go for the Throat

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