|Commander / EDH||Legal|
Printings View all
|Masters Edition IV||Common|
|Duels of the Planeswalkers||Common|
|Beatdown Box Set||Common|
|Battle Royale Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Common|
Combos Browse all
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Price & Acquistion Set Price Alerts
2 weeks ago
Okay, so I like the ramp that is in there, but I think you could leverage some things for late game that aren't currently in the deck, mainly Songs of the Damned, but in that vein, you should probably have a Dark Ritual or something akin to that in there too.
I think you'll need some answers if someone smacks you with a Melira, Sylvok Outcast or Thief of Blood (you know I have both lmao). With that, you could add a few from: Ultimate Price, Victim of Night, Terror, or Dark Banishing. If you really want a end-game winning spell, there is also always Plague Wind, but I really doubt you'll need it. I think you'll be wiping out most stuff pretty easily.
Things you have in your maybe board that I think are worth it: Deity of Scars, Awakening Zone, and Grim Affliction.
I think you can safely cut: Tamiyo's Journal, Tireless Tracker, Regal Force, From Beyond, Zulaport Cutthroat, and Wretched Confluence.
I get the appeal of the snake tribal. If you want to expand it, there's Snake Pit and Sakura-Tribe Elder. But, as it is, I think cutting it honestly wouldn't hurt you too much. Otherwise, I think you should expand it to really take advantage of tribal (Coat of Arms type things).
Other things I thought of looking though this you could add: Traverse the Ulvenwald, Mycoloth, Verdant Force, Regrowth, and Pathbreaker Ibex.
2 weeks ago
1 month ago
colton815: Have you ever considered why any Voltron Commander deck depends on the Commander having Hexproof or similar levels of protection? And why Auras are the single most recurrable card in the game?
Because you lose them too fast when you depend on them without additional protections. Equipment doesn't have that vulnerability.
And as for your requests for citations:
2 months ago
Cemetery Reaper 2x instead of 2x Lord of the Undead(price)
Zombie Master for regenerate
Terror instead of Victim of night because black spells get cheaper by 1
2x Gravecrawler instead of 2x Butcher Ghoul
2 months ago
Rime Transfusion has no way to be activated unless you run snow swamps.
I would play the full module set, as a source of 2/2 tokens which can be sacrificed.
Are you wanting to push this more voltron or aristocrats?
2 months ago
Oyyy, CJ here.
Dragons are great. You just have a few cards here that do little or nothing, or are flat out worse than other cards that perform a similar function.
Assuming the goal of the deck is "Make dragons, smash people in the face with Dragons", here are my suggestions per category:
Instant (4)1x Foul-Tongue Invocation - Weak for what it does, but fluffy. Does the exact thing as Diabolic Edict
Sorcery (3)1x Bathe in Dragonfire - Weak for what it does. Look for more efficient burn, such as Pyroclasm or Sulfuric Vortex1x Dragonstorm - Ohhh this card makes me happy. However, you need a metric ton of mana to make this work well. If you can bait out a counterspell war on your turn this would work out, but it's just so expensive. Perhaps copy this card with Panoptic Mirror? It's just so expensive, but I fully encourage experimentation with it.
Enchantment (6)1x Dragon Grip - Weak for what it does. Not a bad effect, but there are better ways to do it. Instead of spending mana to pump damage individually, try pumping ALL damage. 4 mana to 'double' damage on a 4/4 flyer is kinda meh next to Furnace of Rath as an example. 1x Dragon Mantle - See the above comment. Just weak for what it does and it tries to eat mana during your turn, which your deck is going to be starving for. 1x Form of the Dragon - This card...so fluffy. But it lowers/keeps your HP at 5. If you play this on turn 6 or 7, you're losing 30 HP ish to go to 5 life. If you play this at lower HP, then fine. Just have fun, be careful, and figure out if this is something you want in your deck.
Artifact (6)No specific items to complain about here at the time of reading. I'd recommend more mana rocks, but I always do.
And the meat of your deck, 26 creatures.
1x Dragonsoul Knight - His activated ability isn't really worth the 5 mana. I'd cut him in favor of whatever else catches your eye.
1x Mana-Charged Dragon - This guy is seriously cool. Had no idea he existed.1x Mirrorwing Dragon - This is also cool, but be careful of a Terror turning into a Wrath of God1x Mistform Warchief - Ohhh the feels. Nostalgia is real. I love this guy.
Your lands look good, minus the severe lack of basics. ;)
Suggestions: Kaalia of the VastKarrthus, Tyrant of JundBladewing the RisenDragon Tyrantand finally, the other Dragonlords including their non Dragonlord versions. (Search Atarka, for instance. Or Silumgar.)
Last tips: Card Draw and stable mana are what win EDH games. Never forget your Commanders ability to 'become' a Dragon in the Graveyard. Essentially he can reanimate a Dragon Tyrant AND give you a reanimation target. Think of cards like Animate Dead, Zombify, and other 'Return to life' effects.