Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

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Trade

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Printings View all

Set Rarity
Masters Edition IV (ME4) Common
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Mirrodin (MRD) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Penny Dreadful Legal
Noble Legal
Block Constructed Legal
Legacy Legal
Leviathan Legal
Magic Duels Legal
Modern Legal
Pauper EDH Legal
1v1 Commander Legal
Unformat Legal
Pauper Legal
Tiny Leaders Legal
Highlander Legal
2019-10-04 Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Oathbreaker Legal
Casual Legal

Terror Discussion

RiotRunner789 on <PRIMER> Shirei, Guiding the Dead </PRIMER>

1 month ago

Tragic Slip is a great budget removal and with the amount that stuff should be dying, should kill almost anything.

Drag to the Underworld should be a kill any creature for a BB.

Then their is also Terror. Simple and effective.

As far as board-wipe removal there is Nightmare Unmaking, Mutilate, and Dead of Winter. Though Dead of Winter isn't quite budget since you would need to change to all snow-covered swamps.

Gidgetimer on Why do people hate Blue?

1 month ago

Only half of my points were about creatures. I guess I could have reworded the first point to be spells and I will concede that it would have been a better point if I had. My points weren't about what people were saying here, but about what my experience is with players who "hate blue".

Really my points are even more about players who want to complain about any aspect of the game that doesn't appeal to them personally and therefore other people's fun is "wrong". There are valid criticisms of the game to be had. None of them are ever phrased "I hate ...", "... is cheap", or "people shouldn't be allowed to ...".

Your feeling that there should be more "punishment" is well known to me, I admit to not completely understanding what you mean and so I haven't engaged on the point further. You are however as far as I remember from conversations that we have both participated in, willing to try to understand how others can like stuff you don't.

I don't really think it is fair to say that blue has a lot of "catch-all" cards. Counterspells are limited in their temporal nature. Having to have the mana and card available when your opponent casts their spell is the most restrictive of "removal" options. They are compensated by being allowed to interact with all card types. Other than counters I am at a loss to what other catch-all cards you are referring to.

Another point, and one that everyone may be able to agree on is that bad blue players make the game tedious without adding anything interesting to the game. Somehow it isn't as obvious to people that counterspells are not an entire strategy unto themselves. A deck that contains 50% Terror reprints would be awful to play against, but no one does that. People will make a deck 50% Counterspells for some reason though. A well piloted blue deck may take more turns to complete a game, but time should be similar if they are not trying to intentionally run down the clock. At least the time spent on the blue player's turns. If you find yourself taking long turns against a blue deck, they aren't to blame.

Unless they are playing solidarity, but that is only one turn and at the end of it one or the other of you has won.

DemonDragonJ on Castigate or Tidehollow Sculler?

3 months ago

SliverJedi, in that case, perhaps I should keep Castigate in this deck, and, what I meant was that the sculler cannot be destroyed by cards such as Terror, Doom Blade, Go for the Throat, Victim of the night, or Ultimate Price; there are still many cards that can destroy it, but I still believe that it is impressive that the sculler cannot be destroyed by such a large number of cards.

5dollarMTG on Budget Fake Eldrazi

4 months ago

You could sub Duress in for Terror in order to see your opponent's hand and possibly get rid of removal. Nothing worse than sacrificing four spawn for Hand of Emrakul and have it removed right away.

Pikobyte on Poached Dinosaur Eggs: Atla Palani Infinite Combo

5 months ago

Your 2nd combo description is wrong! Why do you say every split second card could interrupt your combo? I mean that is not wrong but every instant removal would stop your combo, not only split second cards. A simple Terror would be enough to stop your combo and leave you with an empty board.

It’s not only „a bit riskier“ because split second cards could ruin your day. When every instant removal stops your combo and wipes your whole board you’ll probably die before your next turn.

Demon519 on Vampire Tribal

5 months ago

Banehound can be swapped for Vampire of the Dire Moon as long as you don't mind giving up haste. Terror is outclassed by Go for the Throat. Have you considered Vampire Nocturnus?

On devotion...Nykthos, Shrine to Nyx could be a powerful land for you, if it's within budget. While not a Vampire, Gray Merchant of Asphodel has some potential here, rewarding your mono-black nature and supporting your life-gain theme.

These are just a couple of suggestions I have. Most of them should be fairly cheap to pick up! Other than that, this looks really fun to play. You could also get a bit more cruel with your sacrifice subtheme and add Dictate of Erebos or Grave Pact. Food for thought...

Heartless Summoning is going to disable several of your creatures from staying alive, unfortunately. Given that your mana curve mostly stops at 5, I doubt you need the cost reduction it gives you. Even just looking at your commander, it turns Drana into just a 1/2 at first, which really isn't that intimidating. While it does allow you to play 5-mana creatures on turn 3 (and don't get me wrong, this IS powerful), I worry that your 1/1 creatures would be dead weight in your hand.

Kazierts on demons

9 months ago

Without paying too much attention right now there are some things I can say:

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