Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Printings View all
|Gatecrash (GTC)||Mythic Rare|
Combos Browse all
- Enter the Infinite + Library of Leng + Psychic Possession
- Enter the Infinite + Omniscience + Thassa's Oracle
- Dramatic Reversal + Enter the Infinite + Isochron Scepter
- Enter the Infinite + Thassa's Oracle
|Commander / EDH||Legal|
Latest Decks as Commander
Enter the Infinite Discussion
1 day ago
After all considerations i decided to scratch the idea of milling myself so Enter the Infinite, Ambassador Laquatus, Jace, Wielder of Mysteries and Laboratory Maniac are gone. Instead of those: Folio of Fancies, Mindcrank, Ruin Crab and Silent Gravestone are in. We shall see what that will do. More suggestions are appreciated.
1 month ago
Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.
Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.
For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.
If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.
2 months ago
Duo of Infinity 12 U U U U
Each player who payed the mana for ~ draws all the cards in their libraries, and then puts a card from their hand on top of their library
Spin off of Enter the Infinite.
Make a card that's a spin off of The Cheese Stands Alone (black border please)
2 months ago
You should go extra turns honestly, thats the most competitive you can get with Narset, Enlightened Master and you need guaranteed mana base. A competitive Narset deck is going to cost a good bit of money though. Also, focus on getting the most out of combat and get extra combats where you can.
Win Cons include:
Extra turns ideas but not limited to:
Creatures to include:
might as well:
and of course some tutors:
2 months ago
4 months ago
Kalamata If you get to 4 experience counters then you can cast Desperate Ritual, Pyretic Ritual, or Seething Song and copy it with Reiterate. At four counters Mizzix will reduce the spell and buyback cost to just 2 red mana (Desperate Ritual, Pyretic Ritual, and Seething Song will produce more than 2). Therefore you produce infinite mana, rack up your storm count as high as you want, and then cast Banefire for the win. The storm count only really matters for Temporal Fissure, and Thousand-Year Storm is more of a bait than a mandatory win con (I usually win without it), but that's the main combo.
You can grab almost all of the pieces with Firemind's Foresight (Either Mystical Tutor (To grab Banefire), Whispers of the Muse (assuming you have 5 experience counters), or a counterspell for 1, Desperate Ritual for 2, and Reiterate on 3).
Past in Flames, Mystic Retrieval, Snapcaster Mage, and Mizzix's Mastery give you redundancy and let you keep going even if someone stops or counters you (Though that is part of the reason we run so many counter spells).
All in all, the deck plays very quiet and unassuming until it's ready, at which point it explodes.
4 months ago
Gaea's Cradle + Finale of Devastation is a good finish with Earthcraft + Squirrel Nest and it gives the creature it pulls in haste. If you pull in Regal Caracal, it gives you 1 attacker for each player that they have to deal with or lose the game (and you lifelink too)
Based on this, I would run Crop Rotation instead of Wild Growth (I would if i owned a Gaea's Cradle) and an Expedition Map instead of Leafkin Druid. The Expedition Map also increases your Mox Opal hypergeometric probability. Don't forget they both also pull Inkmoth Nexus into play if you draw the Gaea's Cradle or need to refuel infect to eliminate an opponent.
Day of Judgment seems wrong, Wrath of God is same but just better, Terminus has the advantage of getting rid of indestructible and a potential cost. I usually just use the swords to get protection, if you clear the board, and then play a Lost Leonin it becomes a sole creature threat for removal.
I see Presence of Gond in the maybeboard, assuming thinking of pairing it with Midnight Guard to make infinite 1/1 elf creatures? It's not bad, but Line 1) Infect T2/T3, 2) Infinite Squirrel, not sure you need a 3) Infinite Elf (but really fun). Midnight Guard + Presence of Gond is easier to tutor than Squirrel Nest + Earthcraft as well because 1 is a creature (unfortunately not a creature for Green Sun's Zenith). Also the creatures are untapped in this combo, vs. tapped Squirrels so a Concordant Crossroads can be a win, could be your potential line 3 for CMC6.
I've personally been avoiding non-T1 lands, if the game is only T4 (or less), Reflecting Pool and Sunpetal Grove going to hurt me in the long run. Luckily they both T2 lands so they aren't that bad, I really like Reflecting Pool too, so can't hate on either of those. The only exception I make is Hall of the Bandit Lord, the way I justify it, is Concordant Crossroads is , where Hall of the Bandit Lord costs to play but maintains 1 card advantage lol. It's a tough justification, but I think it's needed for the early infect multiplier, assuming I T1 Hall of the Bandit Lord.
I like Bronzehide Lion and Snake Umbra going a protection model for your Lost Leonin. With Bronzehide Lion, keeping the open incase they want to remove a vanilla 3/3 (6/6 with Arahbo so he can put a timer/pressure on a player or cause them to defend instead of tutoring a win) just seems wrong though. Snake Umbra might not work, because most removal in Commander is exile not destroy, but the draw is ok. If it was or and recurred like Rancor I would like it, at CMC3 it's just too slow for me and doesn't give the right protection (hexproof).
I mean the deck should work solid, I know how consistent my T2/T3 infect can be, and I can recover in mid-game with swords or combo out, if the game continues. None of our combos are Thassa's Oracle + Demonic Consultation or Omniscience + Enter the Infinite, but we can infect those players who don't engage blockers early.
Your advantage is that Squirrel Nest + Earthcraft is CMC5 whereas my Heliod, Sun-Crowned + Walking Ballista is CMC9 (yuck). My advantage is I can tutor my pieces a little easier. I really like the deck.
At 20 AF's your 20% to T1 use a Mox Opal, your at 16 T1 playable now (excluding exo and swords but adding inkmoth). Expedition Map seems critical. Wish I had a Mox Diamond too. At 20 AF, <=3 AF is 95%.
Could use a Tooth and Nail as a finisher similar to Finale of Devastation since we can't tutor it, wouldn't take too much to build a combo for that. Academy Rector possibly could be a win, but we dont have Omniscience or Sac outlets lol.
How have you found Pride Sovereign? I could never get it to work fast enough to be of value. PS Spike Feeder is awful lol, life does nothing for me, and the only way to kill with infinite life is AF which is impossible to tutor in Selesnya lol.
Keep up the research following the deck now, see if we can continue to innovate, and with an initiative to strengthen in all formats, maybe we'll get something useful. With Rin and Seri, Inseparable, I'm assuming there may be some more GOOD playable cats to pump us up!
5 months ago
I'm just gonna say it, it looks like this deck is made for salt value, which I'm cool with! I'm a hardcore Casual EDH player, but I have a Golos deck as well (my most expensive one, $200+), and I bring it out for the same reason, to induce salt! (but, I always announce it first, because, well, too much salt is bad for business).
All in all, this is a very long-winded way of saying, this deck is missing crucial salt value that would also help you get to one of your locks/combos: extra turns! Trust me, there is no deeper groan in the world than when I say: "I'm playing Golos, and my deck is a turns deck." The table instantly gawks at me and I almost don't even bother saying "I want you to team up on me," because I already know they will. Also, a great and fun infinite combo I found is Enter the Infinite+Beacon of Tomorrows/Nexus of Fate. Infinite turns lock, and also, I feel like Enter the Infinite and Omniscience are auto-includes in any Golos deck.
I love the deck, btw. Golos is just the best commander to use when making a deck says: "I do this, and then, you guys can't do anything, gg!"