Enter the Infinite

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

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Enter the Infinite Discussion

5c0r910n on Vroooooooosh

5 days ago

Pabs4444 i have a bunch of dual lands and stuff at home, just too much work to put em online, don't worry about it.

As for the reasonable budget, i can't explain myself, i just love the Enter the Infinite stuff, can't stop myself. what i was trying to say was that I'm avoiding putting more expensive cards in i guess

_Delta_ on I want to build a ...

5 days ago

I lost some of my comment because I left the edit too long, well basically what I said beyond that was have you considered possibly Narset, Enlightened Master? While you could go the obvious route of extra turn spells and the like, a much more tame route would be using her to simply cast other big spells such as Enter the Infinite, Epic Experiment, Omniscience, perhaps doing something with Laboratory Maniac.

Niv-Mizzet, the Firemind has synergies with a lot of cards also so they might be worth consideration also.

https://edhrec.com/commanders/niv-mizzet-the-firemind

Italian2stalian on Niv-Mizzet Parum Staples?

2 weeks ago

Enter the Infinite could be a good win con. And to make sure you dont discard every card you draw add some infinite hand size cards like Library of Leng, Thought Vessel, Reliquary Tower are all a must have in your deck but even Nezahal, Primal Tide, Graceful Adept, Spellbook, Tamiyo, the Moon Sage, and Venser's Journal could help out

Cloudius on We Love Freebies! *Primer*

3 weeks ago

Italian2stalian What infinite mana combo would you suggest?

Enter the Infinite is Even CMC so I can't cast it for free via Yennett. She can help generate infinite mana if the combo piece(s) are Odd CMC though.

Of course I can add Dramatic Reversal inside since I'm already running Isochron Scepter and a ton of Mana Rocks.

Italian2stalian on We Love Freebies! *Primer*

3 weeks ago

I would add Enter the Infinite with at least 1 infinite mana combo

NV_1980 on Me, Myself and I

1 month ago

Hi,

Your deck includes a lot of ways to get infinite mana, but only 3, maybe 4, ways to use that infinite mana. We'd add some spells that would allow you to draw your deck with that kind of mana. Spells that come to mind are:

That brings us to the deck's ability to draw cards in general. It literally has no cards that allow for extra draw. To us, this seems a rather bad thing, considering that you're playing blue and you're relying on combo's (and the cards to tutor for them) to win. Then again, the deck does contain about twelve tutor cards, so maybe it works like this. Let's just say we would at the least recommend adding something like Rhystic Study, Sensei's Divining Top or Scroll Rack and maybe add some cheap instants/sorceries for draw like Ponder, Preordain or Brainstorm.

The final main problem; countering/removal. The deck doesn't have any, and you do need at least some. Not having any of it can be bad for a number of reasons. Just as examples, opposing players can steal Sen Triplets or cast a card like Stranglehold to prevent you from tutoring. There's many more creative ways to screw around with combo decks. Therefore, we would advise you to include at least some forms of removal/countering like Swords to Plowshares, Path to Exile, Swan Song, Counterspell, etc.

Well, we hope all this is useful to you and that we weren't being too preachy :) Good luck with the deck!

With kind regards,

Mr. and Mrs. NV_1980

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 month ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

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