Enter the Infinite

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

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Enter the Infinite Discussion

bigbahls on Draw Swarm

10 hours ago

I like Omniscience but I only think I have room for one dumb blue spell and Enter the Infinite draws me my whole deck which is all it really needs to do, if The Locust God is on the field thats game, if he is not(probably would not cast it) there are plenty of cards in the deck to generate enough mana to play enough cards that if I cant win on that turn I already lost.

glintzy on Draw Swarm

12 hours ago

Little suggestion... Enter the Infinite doesn't do much (besides give you a huge hand) unless you play a little enchantment called Omniscience. I know it's a rather pricy card but it's VALUE.

bigbahls on Draw Swarm

15 hours ago

Granted Enter the Infinite is super gimmicky and should basically say "you win the game if you resolve this card" but if your playing commander and a blue deck and do not have at least one completely stupid uncastable blue spell.... you are doing it wrong.

Kingdomsteel on Cheating, an Enlightened Commander

18 hours ago

Omg, Narset. I used to have a Narset deck once. Removed the deck since I didn't want people to scoop in turn 2. I used the all-known Enter the Infinite and Omniscience combo, together with Beacon of Tomorrows.

Getting Narset out is you main purpose. You can make your ramp and color fixing as expensive (moneywise) as you want. Using every type of fetch you can helps. Using cards like Lion's Eye Diamond, Crystal Vein, Ancient Tomb, Pyretic Ritual, Simian Spirit Guide, Mana Vault, Mana Crypt or Lotus Petal Will get you there faster aswell, but it comes at a price. Literally.

Once you get narset out, you should be able to swing with her. So haste enablers like Mass Hysteria, Fervor, Generator Servant, Hall of the Bandit Lord or Ashling's Prerogative will definitly help.

The swings are important because you want extra turns, or extra attack phases. (=EXTRA COMMANDER DAMAGE) Expropriate, Temporal Mastery, Walk the Aeons, Time Warp, Time Stretch, Relentless Assault, Waves of Aggression, Seize the Day, Fury of the Horde,...

Essentially you want to cast Omniscience with narset and an Enter the Infinite after that. Swing for 21 commander damage total and win.

"Yeah that is IF you get to cast Omniscience". Just plant it there with Long-Term Plans or use an Enlightened Tutor before you swing with Narset. Find a Long-Term Plans with a Merchant Scroll or Mystical Tutor. Or maybe if you already have an Omniscience in hand, you can use or find a Brainstorm.

Besides the winning part, you have to be able to protect yourself. Defense Grid, Grand Abolisher, Misdirection, Wipe Away, Path to Exile, Force of Will or even an Armageddon or Boom/Bust will help you save your game.

Possibility's are endless. People will be targeting you. People will delete you from facebook. In the end, it's all about the fun. Narset takes away the fun. She's mostly there for competitive play IMO.

Go get 'em tiger. You got this.

Spirits on Super Cats!

2 days ago

Hi pooki,

Cool cats +1. Fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats

Firstly, I notice your SLUG is super-cats-2, does that mean there is a super-cats-1! If not you can reset your slug in the edit deck option.

I've had a lot of success with Alms Collector, primarily to shutdown Grixis () or Izzet () or mono- Show and Tell + Omniscience + Enter the Infinite combos. It's great against lots of other things like Blue Sun's Zenith and almost every draw in . Highly recommend him.

Adorned Pouncer is a 100% must include, his built-in double strike, makes him a CMC2 8 Damage with Eminence! Throw on a Grafted Exoskeleton and you Eliminate a player.

Tempt with Discovery seems dangerous. CMC4 for 1 land isn't a good conversion ratio. Cultivate or Kodama's Reach are CMC3 for 2. Let's say an opponent needs to ramp as well, a bad case would be a Maze of Ith making your Eminence useless, or they get closer to their combo. If it ramps you 3 additional lands, is the only positive outcome. A little too dangerous for my taste, and my guess, will probably only net you 1 land for way too much. Rhonas the Indomitable would like that extra mana, and if you have ANY cat + eminence, you get a 5/5 Indestructible, Deathtouch attacker who can + and trample a cat for CMC3.

With all your equipment, begging for a Lost Leonin to give you a finishing attack with equipment or you +1's.

Stonehewer Giant seems made for this deck with all those equipments.

Don't really like Hungry Lynx, I thought I would, but loaded opponents up with 1/1 blockers isn't that great. They aren't going to attack the rats into protection cats just to + your creatures, and they can't block cats with them, and once Hungry Lynx is gone, now what do you do, all your non-first strike cats are in trouble!

With only 25 creatures, and not a token-centric build I found Metallic Mimic to slow, and not that powerful. The extra +1 here and there rarely made an impact, even with guys like Pride Sovereign, Regal Caracal though is awesome with.

I would run Enlightened Tutor over Krosan Grip and pull Aura Shards if needed, or even better Sylvan Library.

Path to Exile also good.

Spirits on WonderCats

3 days ago

Hi JAPuckett85,

Interesting update and feedback from your games. My opinion is that Arahbo, Roar of the World is already a Tier 4 Commander, and Selsnya () doesn't have any strong combos or synergies, and none that I've been able to create (yet) that involve only Cats!

Infect is the primary (and only) way Arahbo, Roar of the World can actually win. You're not going to bludgeon 3 other players in a pod for 40 damage and still be around to tell the tale. With the exception perhaps of Felidar Sovereign once in a blue moon, I don't think there's much else to build on.

What Tier commanders are in your pod?

Any Grixis () Commander don't rely on damage, eg. Kess, Dissident Mage, Jeleva, Nephalia's Scourge, Show and Tell + Omniscience + Enter the Infinite to win or of course Laboratory Maniac.

Heck even Mono-, eg. Teferi, Temporal Archmage, use the same thing, or ultimate planeswalkers over and over.

Even Tier 1.5 Golgari () The Gitrog Monster doesn't care.

Tier 2 Mardu () eg. Alesha, Who Smiles at Death combo off.

Can keep going on and on, but without Infect, I can't see how Arahbo, Roar of the World would be worth playing, and how it would possibly win?

I guess in a pod like Gisela, Blade of Goldnight, Nekusar, the Mindrazer, and Rakdos, Lord of Riots I could see thinking Infect wasn't fair. Heck, even Tier 4 Samut, Voice of Dissent single Commander damage hits.

None of these things are any more or less fair than Infect, and actually, they are MUCH easier to do than Infect. We only have Lost Leonin, Triumph of the Hordes and Grafted Exoskeleton to get the job done on 3 players anyway! Don't even get a Skithiryx, the Blight Dragon and Hatred in . It's an uphill battle before drawing the first card!

Very interesting. PS: I did put Archangel of Thune and Spike Feeder combo in my Arahbo, Roar of the World still testing it out, both kind of worked with the lifegain and counters sub-theme of my cat deck, but neither is a cat. Still trying to find some SOLID combos with cats, let me know if you've found any! Very easy to Tutor with the creature pulls and things like Chord of Calling.

Cheers!

Spirits on Kess, Dissident Mage

5 days ago

Cards that I don't like:

Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing

Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there

Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible

Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.

Big Cash $$$ Money Land Upgrades (Have fun with these): Underground Sea, Volcanic Island, Wooded Foothills (cheap!), Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats

I would go down 1 net land to 36 as well.

Cut list:

Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.

Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.

Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck

Tolaria West go down a land!

Tutor Plans?:

Beseech the Queen >> Necropotence or Show and Tell or Laboratory Maniac

Demonic Tutor >> Necropotence or Omniscience or Enter the Infinite

Fabricate >> Sensei's Divining Top or Seat of the Synod or Mana Crypt (Add) (Not really that utility, doesn't pull any combo pieces, could be a cut list, I would probably cut this card)

Gamble >> Necropotence (High Risk, High Reward) or Show and Tell or Demonic Tutor

Imperial Seal >> Necropotence or Omniscience or Enter the Infinite

Merchant Scroll >> Lim-Dul's Vault or Intuition (Add it) or Mystical Tutor

Personal Tutor >> Enter the Infinite or Show and Tell

Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.

Throw an Imperial Recruiter in there as well to Tutor a Laboratory Maniac heh

Trinket Mage >> Sensei's Divining Top or Mana Crypt (Add). He doesn't pull combo pieces so he can be cut. Once you have Mana Crypt he only cost you , without it, he's not awesome.

Lim-Dul's Vault >> Any Tutor cluster or Any two combo cards, hard to plan this one because it relies on random cluster, or a Necropotence

Long-Term Plans >> Necropotence or Omniscience or Enter the Infinite

Mystical Tutor >> Show and Tell or Enter the Infinite

Tainted Pact >> Entire Library with Laboratory Maniac, or a specific solution, or to find a final combo piece

Vampiric Tutor >> Necropotence or Omniscience or Enter the Infinite

Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.

Street Wraith, Doomsday (Don't need Lion's Eye Diamond you have other ways to win with it) honorable mention for adds.

Intuition, Mana Drain, Force of Will, Grim Tutor, Mana Crypt are all-stars.

Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.

Don't need Thought Scour, it builds the graveyard for Kess, Dissident Mage but it's too dangerous if it pushes a Omniscience or Necropotence

Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.

Leyline of Anticipation can be cut, but I like it. Helps with protecting the top-decking tutors. Actually works against Kess, Dissident Mage though if you delay cast, in some random cases.

Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)

You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.

Phyrexian Metamorph could go too if needed. 9 Artifacts, and 7 creatures, BUT, I would keep it to copy a Vendilion Clique or Snapcaster Mage or Laboratory Maniac to win.

Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.

Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.

Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!

LuccaMarinho on Prime Speaker Zegana

1 week ago

muse99 I will put theses removal and Enter the Infinite could be a good draw card to win the game with Psychosis Crawler or Laboratory Maniac because in the mid/late game I will have enough mana to cast it.

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