|Commander / EDH||Legal|
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|Gatecrash (GTC)||Mythic Rare|
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Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
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Enter the Infinite Discussion
10 hours ago
I like Omniscience but I only think I have room for one dumb blue spell and Enter the Infinite draws me my whole deck which is all it really needs to do, if The Locust God is on the field thats game, if he is not(probably would not cast it) there are plenty of cards in the deck to generate enough mana to play enough cards that if I cant win on that turn I already lost.
12 hours ago
15 hours ago
Granted Enter the Infinite is super gimmicky and should basically say "you win the game if you resolve this card" but if your playing commander and a blue deck and do not have at least one completely stupid uncastable blue spell.... you are doing it wrong.
18 hours ago
Omg, Narset. I used to have a Narset deck once. Removed the deck since I didn't want people to scoop in turn 2. I used the all-known Enter the Infinite and Omniscience combo, together with Beacon of Tomorrows.
Getting Narset out is you main purpose. You can make your ramp and color fixing as expensive (moneywise) as you want. Using every type of fetch you can helps. Using cards like Lion's Eye Diamond, Crystal Vein, Ancient Tomb, Pyretic Ritual, Simian Spirit Guide, Mana Vault, Mana Crypt or Lotus Petal Will get you there faster aswell, but it comes at a price. Literally.
The swings are important because you want extra turns, or extra attack phases. (=EXTRA COMMANDER DAMAGE) Expropriate, Temporal Mastery, Walk the Aeons, Time Warp, Time Stretch, Relentless Assault, Waves of Aggression, Seize the Day, Fury of the Horde,...
"Yeah that is IF you get to cast Omniscience". Just plant it there with Long-Term Plans or use an Enlightened Tutor before you swing with Narset. Find a Long-Term Plans with a Merchant Scroll or Mystical Tutor. Or maybe if you already have an Omniscience in hand, you can use or find a Brainstorm.
Besides the winning part, you have to be able to protect yourself. Defense Grid, Grand Abolisher, Misdirection, Wipe Away, Path to Exile, Force of Will or even an Armageddon or Boom/Bust will help you save your game.
Possibility's are endless. People will be targeting you. People will delete you from facebook. In the end, it's all about the fun. Narset takes away the fun. She's mostly there for competitive play IMO.
Go get 'em tiger. You got this.
2 days ago
Firstly, I notice your SLUG is super-cats-2, does that mean there is a super-cats-1! If not you can reset your slug in the edit deck option.
I've had a lot of success with Alms Collector, primarily to shutdown Grixis () or Izzet () or mono- Show and Tell + Omniscience + Enter the Infinite combos. It's great against lots of other things like Blue Sun's Zenith and almost every draw in . Highly recommend him.
Tempt with Discovery seems dangerous. CMC4 for 1 land isn't a good conversion ratio. Cultivate or Kodama's Reach are CMC3 for 2. Let's say an opponent needs to ramp as well, a bad case would be a Maze of Ith making your Eminence useless, or they get closer to their combo. If it ramps you 3 additional lands, is the only positive outcome. A little too dangerous for my taste, and my guess, will probably only net you 1 land for way too much. Rhonas the Indomitable would like that extra mana, and if you have ANY cat + eminence, you get a 5/5 Indestructible, Deathtouch attacker who can + and trample a cat for CMC3.
With all your equipment, begging for a Lost Leonin to give you a finishing attack with equipment or you +1's.
Stonehewer Giant seems made for this deck with all those equipments.
Don't really like Hungry Lynx, I thought I would, but loaded opponents up with 1/1 blockers isn't that great. They aren't going to attack the rats into protection cats just to + your creatures, and they can't block cats with them, and once Hungry Lynx is gone, now what do you do, all your non-first strike cats are in trouble!
With only 25 creatures, and not a token-centric build I found Metallic Mimic to slow, and not that powerful. The extra +1 here and there rarely made an impact, even with guys like Pride Sovereign, Regal Caracal though is awesome with.
Path to Exile also good.
3 days ago
Interesting update and feedback from your games. My opinion is that Arahbo, Roar of the World is already a Tier 4 Commander, and Selsnya () doesn't have any strong combos or synergies, and none that I've been able to create (yet) that involve only Cats!
Infect is the primary (and only) way Arahbo, Roar of the World can actually win. You're not going to bludgeon 3 other players in a pod for 40 damage and still be around to tell the tale. With the exception perhaps of Felidar Sovereign once in a blue moon, I don't think there's much else to build on.
What Tier commanders are in your pod?
Heck even Mono-, eg. Teferi, Temporal Archmage, use the same thing, or ultimate planeswalkers over and over.
Even Tier 1.5 Golgari () The Gitrog Monster doesn't care.
Tier 2 Mardu () eg. Alesha, Who Smiles at Death combo off.
Can keep going on and on, but without Infect, I can't see how Arahbo, Roar of the World would be worth playing, and how it would possibly win?
I guess in a pod like Gisela, Blade of Goldnight, Nekusar, the Mindrazer, and Rakdos, Lord of Riots I could see thinking Infect wasn't fair. Heck, even Tier 4 Samut, Voice of Dissent single Commander damage hits.
None of these things are any more or less fair than Infect, and actually, they are MUCH easier to do than Infect. We only have Lost Leonin, Triumph of the Hordes and Grafted Exoskeleton to get the job done on 3 players anyway! Don't even get a Skithiryx, the Blight Dragon and Hatred in . It's an uphill battle before drawing the first card!
Very interesting. PS: I did put Archangel of Thune and Spike Feeder combo in my Arahbo, Roar of the World still testing it out, both kind of worked with the lifegain and counters sub-theme of my cat deck, but neither is a cat. Still trying to find some SOLID combos with cats, let me know if you've found any! Very easy to Tutor with the creature pulls and things like Chord of Calling.
5 days ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!
1 week ago
muse99 I will put theses removal and Enter the Infinite could be a good draw card to win the game with Psychosis Crawler or Laboratory Maniac because in the mid/late game I will have enough mana to cast it.