|Commander / EDH||Legal|
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|Gatecrash (GTC)||Mythic Rare|
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Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
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Enter the Infinite Discussion
14 hours ago
Ok, like I said I got some ideas for ya, they might be pricey tho lol: Jori En, Ruin Diver Rhystic Study Curious Obsession Chart a Course Consecrated Sphinx Jace, Vryn's Prodigy Flip Ponder Mystic Remora Reforge the Soul Gitaxian Probe Mystic Confluence Chasm Skulker Enter the Infinite <-finisher?
5 days ago
Pabs4444 i have a bunch of dual lands and stuff at home, just too much work to put em online, don't worry about it.
As for the reasonable budget, i can't explain myself, i just love the Enter the Infinite stuff, can't stop myself. what i was trying to say was that I'm avoiding putting more expensive cards in i guess
5 days ago
I lost some of my comment because I left the edit too long, well basically what I said beyond that was have you considered possibly Narset, Enlightened Master? While you could go the obvious route of extra turn spells and the like, a much more tame route would be using her to simply cast other big spells such as Enter the Infinite, Epic Experiment, Omniscience, perhaps doing something with Laboratory Maniac.
Niv-Mizzet, the Firemind has synergies with a lot of cards also so they might be worth consideration also.
2 weeks ago
Enter the Infinite could be a good win con. And to make sure you dont discard every card you draw add some infinite hand size cards like Library of Leng, Thought Vessel, Reliquary Tower are all a must have in your deck but even Nezahal, Primal Tide, Graceful Adept, Spellbook, Tamiyo, the Moon Sage, and Venser's Journal could help out
3 weeks ago
Italian2stalian What infinite mana combo would you suggest?
Enter the Infinite is Even CMC so I can't cast it for free via Yennett. She can help generate infinite mana if the combo piece(s) are Odd CMC though.
3 weeks ago
I would add Enter the Infinite with at least 1 infinite mana combo
1 month ago
Your deck includes a lot of ways to get infinite mana, but only 3, maybe 4, ways to use that infinite mana. We'd add some spells that would allow you to draw your deck with that kind of mana. Spells that come to mind are:
That brings us to the deck's ability to draw cards in general. It literally has no cards that allow for extra draw. To us, this seems a rather bad thing, considering that you're playing blue and you're relying on combo's (and the cards to tutor for them) to win. Then again, the deck does contain about twelve tutor cards, so maybe it works like this. Let's just say we would at the least recommend adding something like Rhystic Study, Sensei's Divining Top or Scroll Rack and maybe add some cheap instants/sorceries for draw like Ponder, Preordain or Brainstorm.
The final main problem; countering/removal. The deck doesn't have any, and you do need at least some. Not having any of it can be bad for a number of reasons. Just as examples, opposing players can steal Sen Triplets or cast a card like Stranglehold to prevent you from tutoring. There's many more creative ways to screw around with combo decks. Therefore, we would advise you to include at least some forms of removal/countering like Swords to Plowshares, Path to Exile, Swan Song, Counterspell, etc.
Well, we hope all this is useful to you and that we weren't being too preachy :) Good luck with the deck!
With kind regards,
Mr. and Mrs. NV_1980
1 month ago
This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.
First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.
There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.