Enter the Infinite

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

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Enter the Infinite Discussion

hkhssweiss on Grand Arbiter EDH

2 days ago

For a general win con, you can stall the board until you win with Approach of the Second Sun . Another alternative way is to also win with Omniscience / Enter the Infinite with Nexus of Fate or Beacon of Tomorrow. You can also cheat in Omni with Academy Rector + Flash .

Hope that helps!

Xenhelga on Do you even unTap?

4 days ago

If you wanted to add an additional win condition that involves drawing cards one of my favorites is Niv-Mizzet, the Firemind + Enter the Infinite which ends the game right there and then. Otherwise this deck is hilarious and seems like an absolute blast to play.

hkhssweiss on The Original G

1 week ago

theshadow2250

If you are going for a standard Stax route uyou can use a Teferi, Temporal Archmage and use it in conjunction with Stasis. Another way since your winning with Approach is also to use a Flash + Academy Rector to go into Omniscience/Enter the Infinite.

Back up condition can also be with Nexus of Fate once you get there. Some additional stax pieces that can help would be Aven Mindcensor, Land Equilibrium, Mystic Remora, Grafdigger's Cage, Mana Web, and Winter Orb.

I would also recommend more mana rocks to have an earlier Arbiter on the battlefield. Hope that helps!

SK00MA on Pir and Toothy spell slinger

1 week ago

pesmerga87 Hey, thanks for the good suggestion! Peregrine Drake should probably be in this build. However, sometimes it's a dead cards. Peregrine Drake only does something useful if you have Deadeye Navigator. While Isochron Scepter even if you do not have Dramatic Reversal you can just throw a counterspell under it. I would argue the deck is more about drawing into Enter the Infinite to Laboratory Maniac.

Capsize I would not run at all because the cost is just to much. There is no need to buy back spells in a draw deck. Thanks for the comment friend.

kysnou on Locust God

1 week ago

This is a fantastic deck for its cost. Really budget and I like that. There are a lot of upgrades you can make if you have the cash to spare.

Wheels: Teferi's Puzzle Box, Memory Jar (surprisingly cheap), Wheel of Fate, Wheel of Fortune (the most expensive option), Reforge the Soul, Winds of Change, Memory, Magus of the Jar, and Magus of the Wheel. You definitely shouldn't have all of these, just a few. Wheels are great regardless, but with your commander out, then you get a load of little bugs to go with the card advantage.

Bug buffs: Mindwrack Liege to make all the bugs bigger threats. Altar of the Brood is a good alternate wincon. Loyal Drake guarantees a locust each turn, in case everything goes wrong. Coat of Arms makes all the bugs massive.

Elixir of Immortality makes it harder to deck yourself.

Battle Hymn, Phyrexian Altar, & Ashnod's Altar turn your bugs into mana.

Skullclamp to turn you bugs into more cards, and thus more bugs.

Omniscience & Enter the Infinite is the "I win." combo.

Gamble to grab combo pieces.

Spellbook and Venser's Journal guarantee your and staying full, and maybe some life gain too.

A Counterspell and Rewind are good spells to have. I noticed your initial decklist is a little light on removal, so a Blasphemous Act and a Vandalblast will be fine, along with any others you can think of.

This is a fantastic deck, these are just some upgrades I would suggest. I would also make your mana base a little better with some more dual lands and mana rocks, but usually those are the most expensive cards to grab.

cdkime on Is there a card that ...

1 week ago

In Modern, there is not a card that lets you put your whole hand on top of your library, but there are a couple cards that allow you to put a one or more cards from your hand on top of your library. Most of these, however, are not competitively viable.

Far and away, the best such card is Jace, the Mind Sculptor. However, it justifiably comes with a large pricetag. Your remaining options in Modern are rather mediocre.

  • Enter the Infinite, which is both too difficult to cast and will leave you with an empty library at the end of your upkeep, causing you to loose on your draw step.
  • Leashling, which is too difficult to cast in Modern.
  • Riverwise Augur costs a bit too much for the effect. -Survivor of the Unseen is repeatable, but that cumulative upkeep is going to become repressive quickly.

NV_1980 on The Burning Locust God

2 weeks ago

Hi,

We've never considered this approach for The Locust God before, but looking at your deck-list it looks like this could work. Here are some additional cards we would definitely recommend:

  • Keranos, God of Storms; burns someone whenever you reveal your first draw of the turn if it's a non-land card (and if it's a land, you get to draw again, so no down-sides there).
  • Breath of Fury; not really a burn card, bu we would recommend this card for all Locust God decks as it can potentially end games, if you happen to have enough Locusts. Attach it to a Locust, attack with all Locusts. Sac one of the Locusts, attach it to another Locust and attack again. Repeat this until all your opponents bite the dust or you run out of Locusts.
  • Goblin Bombardment; can make someone severely regret board-wiping your army of Locusts.
  • Shared Animosity; also not a burn card, but a really nice, cheap-to-cast booster for a Locust army. As an example, just five Locusts and this card turns all of them into 6/1 flyers; ouch.
  • Burn at the Stake; if you do not want to attack with your Locusts, this card can also make use of them quite well for a magnificent burn.
  • Molten Psyche; nice burn card in this deck, if you have enough artifacts on the field.

Other than these cards, some we feel fit really well with Locust God are:

  • Altar of the Brood; this becomes really frustrating for your opponents when you're drawing as much as this deck allows.
  • Enter the Infinite; we know, it's expensive to cast, but combined with many of the permanents in this deck that damage opponents whenever you draw, this can potentially end games (not to even mention the army of Locusts this would generate).

In case you're interested in our entire decklist, please feel free to check it out: My Power Will Eat Your Face!. As a matter of fact, we admire your creativity and are kinda hoping you would be interested in checking out more of our decks and providing some feedback. We of course would gladly do the same for you.

Happy brewing and gaming!

With kind regards,

Mrs and Mr NV_1980

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