Coretapper

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Uncommon

Combos Browse all

Coretapper

Artifact Creature — Myr

Tap: Put a charge counter on target artifact.

Sacrifice Coretapper: Put two charge counters on target artifact.

Coretapper Discussion

Mj3913 on Welcome to Machine

1 month ago

Coretapper , Energy Chamber , and Vedalken Infuser or are straight up proliferate effects just better you think?

Most of the big ones can be cheated out somehow, or cost reduced to come out earlier. They can however be slow without the right set up. Like Mage Ring and Col. Syria need Voltaic Key or Unwinding Clock to be more useful. Perhaps I could lose a few though, I had thought of including Bosh with them so they could swing then fling. Felt like it required more dedication to it though.

Love the Bastion and Sage for additions. Lux Cannon is also a nice addition for our removal suite.

As for lattice, that is far outside what I'm willing to pay for colorful cardboard. Tyrant is in the main, but I've kinda been wondering if he's worth it without lattice. S. Tithe is a nice addition, the tutors could also improve plays. I just dont want to get to a point that it's the same play every game. As for owning the cards, I make decks before I purchase to try and work out kinks before wasting money. Also I try to keep in it the 200 total range so it's not impossible to put together in the real world.

Thanks all for the suggestions, its very much appreciated.

PhoenixNest on Charged Up, Extra turns

2 months ago

Coretapper helps with charge counters.

lagotripha on All Charged Up

3 months ago

Surge Node and Coretapper are basically mandatory for this archetype, and its worth remembering that WOTC are balancing around Everflowing Chalice and Astral Cornucopia pumping out a lot of mana.

If you are seriously looking at making it work in a super budget way, Throne of Geth and Tezzeret's Gambit should be the top end of your deck, while the rest aims to win before vast amounts of mana would have been relevant. This means focussing on one clear strategy- I'd reccomend Shrapnel Blast / Atog / Slag Fiend , but Shriekhorn mill is also an option.

If you are prepared to drop another ten bucks, you can make something fantastic built around Saheeli, Sublime Artificer who releases soon- copying onto Surge Node is strong.

cdkime on Is my Combo working?

3 months ago

Every part of this works.

You can always choose to pay for , unless the card specifically states otherwise.

There is also no prohibition on putting charge counters on Astral Cornucopia after it enters the battlefield, so you will be able to add them with Coretapper .

Finally, abilities that do not require can be activated even if the permanent is tapped. So, with Coretapper , you can tap it to put a charge counter on Astral Cornucopia , then sacrifice it to add two additional charge counters, so you have a total of three charge counters on the Astral Cornucopia that you paid for.

Sarios254 on Is my Combo working?

3 months ago

Paradox Combo

Are I´m able to sac a tapped Coretapper ?

Can I play Astral Cornucopia for x=0 and stil put counter on it with Coretapper ?

Any suggestions for the deck?

multimedia on

4 months ago

Hey, to make your deck more competitive consider building around Darksteel Reactor , Magistrate's Scepter and Sage of Hours ? A strategy around Biovisionary is not worth it because it forces you to play a bunch of bad high mana cost cards to enable it.

What you want with Reactor/Scepter are cards that can untap Vorel to be able to use his ability more than one time a turn as well as other cards that interact with charge counters. You also want tutors for artifacts. With Sage you need to get a counter on him either with graft (Frogling), moving a counter from one permanent to another (Conduit) or target him (Bioshift).

Cards to consider adding:

Another thing to consider is decreasing the avg. CMC of your deck. You can do this by cutting a lot of high mana cost cards especially creatures and enchantments for lower mana cost cards:

Many of these cards are budget and cards like Study are expensive price, but entirely worth it if you're trying to be more competitive. Toothy, Imaginary Friend is a good creature with counter strategies and all these draw spells especially repeatable ones such as Remora and Study can really pump it. Fauna can be a repeatable creature tutor which is very helpful when your budget can't afford all the expensive price tutors. When playing Toothy you want Reliquary Tower because Toothy can draw a lot of cards and you want to keep all those cards in your hand.

I offer more advice :) Good luck with your deck.

NoOneOfConsequence on The Recursion Nightmare

5 months ago

CyborgAeon This isn't my competitive Shirei build, this is the one I actually own in Paper. I'm not going to drop hundreds more dollars on a Tabby and a Chains and a Mox Diamond and so on.

Canal Dredger isn't the kind of recursion we actually want. Just because he technically works with Shirei doesn't automatically make him good--tutoring for things he gets back is cute, but I cut Elixir of Immortality and Feldon's Cane for the very same reasons.

Yes, I have considered Coretapper , but this deck actually no longer has any combo wincons--the biggest 'combo' in this deck is making a billion mana with Coffers and Market and casting Exsanguinate or Torment of Hailfire .

I've actually previously run Blood Pet , but, trust me, he's a little underwhelming. One extra mana often isn't crazy, and he doesn't actually help me ramp into Shirei if I want to keep using him--that's why I'm only playing so much ramp, my curve actually tops out at Shirei.

I will consider Mox Amber and Toxic Deluge , but I need things that help me ramp into Shirei, and I already have a fairly diverse removal suite (albeit one that isn't quite as cheap as deluge). I could maybe cut Gate to Phyrexia or Pawn of Ulamog for them, but in this more casual version ($1000 decks are totally casual), I like having an artifact removal option, and Pawn is further mana insanity.

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