|Commander / EDH||Legal|
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Artifact Creature — Myr
Tap: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
|Have (4)||Tiddilywinkus , rebelteddybear , Orypool , bfarber91|
|Want (13)||kodie53 , umbertobomba , VampSlayer , Deadpool155 , vashaclarens , king0fclubs , mlouden03 , smedlrg , Trupie , OutsideTheMox , sttmccln , sleepy104 , zgriffin1989|
5 days ago
CyborgAeon This isn't my competitive Shirei build, this is the one I actually own in Paper. I'm not going to drop hundreds more dollars on a Tabby and a Chains and a Mox Diamond and so on.
Canal Dredger isn't the kind of recursion we actually want. Just because he technically works with Shirei doesn't automatically make him good--tutoring for things he gets back is cute, but I cut Elixir of Immortality and Feldon's Cane for the very same reasons.
Yes, I have considered Coretapper , but this deck actually no longer has any combo wincons--the biggest 'combo' in this deck is making a billion mana with Coffers and Market and casting Exsanguinate or Torment of Hailfire .
I've actually previously run Blood Pet , but, trust me, he's a little underwhelming. One extra mana often isn't crazy, and he doesn't actually help me ramp into Shirei if I want to keep using him--that's why I'm only playing so much ramp, my curve actually tops out at Shirei.
I will consider Mox Amber and Toxic Deluge , but I need things that help me ramp into Shirei, and I already have a fairly diverse removal suite (albeit one that isn't quite as cheap as deluge). I could maybe cut Gate to Phyrexia or Pawn of Ulamog for them, but in this more casual version ($1000 decks are totally casual), I like having an artifact removal option, and Pawn is further mana insanity.
1 month ago
Hi, I played Shirei off the cuff a few times as I saw he was cute. But I like your niche view of using wiping artifacts repeatedly.
Have you thought about: Canal Dredger (lets you recur destroyed/hated out pieces) Coretapper + Magistrate's Scepter for an easy 3 card combo? Run Snow-Covered Swamp so you don't share mana with extraplanar lens (but only if you insist on using it) Blood Pet - extra mana every turn. Makes for faster shirei Skittering Surveyor and Skyscanner are both card advantage engines with shirei + sac outlet
Furthermore you should run The Tabernacle at Pendrell Vale , Mox Diamond , Mox Opal , Dark Ritual , Culling the Weak , Mox Amber (since your entire gameplan is focused around shirei being in play anyway), Chains of Mephistopheles vs decks with draw power, Contamination , Imperial Seal . Now next is for sheer faster wins. Ad Nauseam , Pitiless Plunderer can function as a semi- Phyrexian Altar , Demonic Consultation so that you can find your win conditions faster, Tainted Pact is another competitive level backup but requires the rest of the deck to be tuned around it.
When alliegance set drops I'd also recommend Priest of Forgotten Gods
This is clearly a pet-deck. Play it however you want. But honestly? You need to make room for Toxic Deluge , Lake of the Dead , Strip Mine , Wasteland , Dust Bowl . In stax black needs every advantage it can get. But building up until you have a critical mass of mana like with Exsanguinate / whatever is just unrealistic in a competitive meta. It's far too easily disrupted.
A Crucible of Worlds & some fetch-lands would go well. That way at least you'd be able to gain mana advantage turn by turn with almost no loss. Lastly, try running Meteor Golem - I've seen him be busted with Scarecrone and other recursion effects, but ymmv. Especially if you don't like using sorceress queen.
1 month ago
I agree with the person above; there needs to be more things that interact with Lightning Coils, since right now there's only Coretapper and I suppose Saffi Eriksdotter. For example, you could play more Saffi to allow for the possibility of having it and Coretapper out and putting 9 counters on Coils at once, which creates 9 3/1s. You could also morph into a Vizier of Remedies + persist cards + sac deck to put infinite counters on Lightning Coils, or just play more cards that can sac themselves. Right now your deck is unfocused--it either has the right draws and pulls off the combo or functions as a less good Bant midrange deck that splashes for burn spells. I'm guessing that you sometimes draw Coretapper and no payoffs and it just ends up sitting in your hand the entire game, mostly useless. By focusing on one side or the other, the deck will work more efficiently.
1 month ago
1 month ago
This looks like an interesting shell, however it could probably be made more efficient. As an example, why play a 5 mana artifact Cauldron of Souls when a 2 mana instant can perform the same trick Cauldron Haze. Another suggestion I have is Trinket Mage, which can fetch Walking Ballista, essentially giving you another way to pull out one of your win-cons. If you use the Mage then Sigil of Distinction also becomes a useful alt-win-con.
You also seem to be missing two obvious artifacts in the form of Coretapper and Energy Chamber, with perhaps a 3rd for card draw in Culling Dais. There is also the land Llanowar Reborn, which I think would be a better fit in your deck than Burst of Strength, the graft mechanic itself might be a good fit in general. Other cards to consider include Zameck Guildmage, Fate Transfer and Bioshift.
I played during tempest, where the spikes were first introduced and while they are cool, they were never inherently powerful, bar the surprise Spike Cannibal, which isn't modern legal. I realise I've thrown up a lot of cards and I wouldn't expect you to try and include them all, but hopefully this helps you improve your brew.
2 months ago
I can tell you play more standard than modern or just started playing recently from your card choices; if you're building the deck around Magistrate's Scepter, it'll be a lot better to focus on that part of the plan rather than make a hybrid +1/+1 counter stompy deck that also kind of works with the Scepter like what you have now. I suggest you drop all the Glint-Sleeve Siphoners, Jadelight Rangers, Merfolk Branchwalkers, Rishkars, Adventurous Impulses, Diabolic Tutor, Mastermind's Acquisition, Sorcerer's Wand, and Animation Modules, as they aren't necessary for the main plan (the Animation Modules are okay but they're not great).
Instead, it would be much faster and more consistent if you played some cards that can add charge counters to artifacts, such as Coretapper and Surge Node. They work well with Voltaic Servant, and you could also play some proliferate cards like Throne of Geth (which also works well with Voltaic Servant). Tezzeret's Gambit can proliferate and help find gas, and Ancient Stirrings fits perfectly in this deck since it can find Coretappers and Magistrate's Scepter. I think a more artifact-based deck is the way to go with this deck, the core of it would look something like this:
20ish lands (I don't really think you need Aether Hub but you could play it)
The rest of the deck you should fill out with combo protection, like 1-mana discard spells, maybe a couple Spellskite, etc. You could also consider going into Sultai or UG for the counterspells.
2 months ago
Paradox Engine lists with Temple Bell and Otherworld Atlas end up being a similar deck too. Everflowing Chalice, Astral Cornucopia, Surge Node, Coretapper, Tezzeret's Gambit, and with lands a full set of Inventors' Fair, Darksteel Citadel for the ones that use Mox Opal, the occasional Buried Ruin and Academy Ruins, and blue sources.
Coretapper occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.0%