Energy Field

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Energy Field

Enchantment

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard, sacrifice Energy Field.

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Energy Field Discussion

NAHS901 on Taigam Xerox/Control

3 weeks ago

Im extremely interested in building this deck as the whole concept and body of the deck look great. However, I feel that the lack of extra wincons besides winning with Taigam beats duing extra turns makes this deck less competitive then its being portrayed as. Your list has been added to the main "Competitive Tier" list (put together by: thegigibeast, ShaperSavant, and LabManiac_Sigi) but lacks the competitive feel that the rest of the list under that category have.

I feel that the addition of other wincons may help such as:

ALSO it seems that though you made a comment about switchouts with certain cards on your list, you forgot to physically change the list itself with the made changes.

Of those changes, I feel that Fact or Fiction is a great spell as it can be a possible 4 extra cards in hand at the end of an opponents turn. I feel that you could remove Chalice of the Void from the list you added as its quite rough when it comes to EDH and ends up hurting you as much as your opponents in the long run. I would also leave Mox Diamond as fast mana is great when trying to get out Taigam as quick as you can, Opal is understandable as you don't have to many artifacts that lead to it being "online" as fast as you'd need it to be.

I will be tinkering around with your list to see what possibilities can be found. I will comment again later on down the road once I have played enough and worked though the kinks and quirks of the deck.

Again, I love the idea of the deck and i hope you don't take this as me trashing the list. I'm just throwing out some ideas and hoping some work.

KayneMarco on Oloro, Ageless Dictator of Pain and Suffering

1 month ago

The first suggestion I will make is to add Zur the Enchanter and bout a half dozen tutors to help get him out faster. He will help get your pillowfort built faster. If you do wind up running him I will suggest zuring out your greater auramancy first, then copy enchantment cloning the auramancy thus preventing any of your enchantments from being targeted. One enchantment I would definitely add to help build your pillowfort is Enchanted Evening. You combine this with the auramancy/copy combo from earlier and opponents can’t target squat...of yours anyhow. Another worthy addition would be Rest in Peace to combo with your Energy Field. If nothing goes to the graveyard the field stays in play indefinitely. Another amazing card to have in here that’s already on your maybe board is Solemnity. Stops a lot of things opponents can possibly do plus combos beautifully with the next 2 cards I am suggesting. Glen Elendra Archmage and Kithkin Spellduster. With solemnity Glen becomes an infinite Negate on a stick and the Spellduster becomes half an infinite Disenchant on a stick. Coupled with the enchanted evening you can blow up any card you don’t like with the spellduster and Glen will protect your boardstate from the only thing that can hurt you...bardwipes. That my friend isn’t really a pillowfort, that’s a damn military base lol.

SynergyBuild on tuvasa Tier?

1 month ago

Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.

If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.

The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.

Sun Titan would be okay in a more dedicated stax build that doesn't go with enchantments, despite its promise with Mana Vortex, and Austere Command/Supreme Verdict should be on the chopping board.

Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.

Sphere of Safety is too much mana, and I'd probably drop a Propaganda or Ghostly Prison, perhaps because you'd just tutor up a Solitary Confinement.

Seedborn Muse, Mystic Confluence, and Mirari's Wake are a waste of mana, I know why you run them, but they are traps.

Words of Wind is a maybe, I feel it has value when comboing off, and acts as a wincon with Earthcraft/Altar of the Brood and a creature, but is otherwise weak.

Energy Field needs to go, it sucks, as does Hesitation and Lunar Force, yes, Sun Titan, no even so. You will not use these in a meaningful way.

Academy Rector is for pulling out your Decree of Silence/Omniscience, but because you are not hulking it up or having any consistent way for it to die, it isn't worth it.

Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.

Beast Within and Counterspell need to go, there are much more efficient options like Force of Will, Nature's Claim, and Swan Song.

Karmic Justice is a bit bad, I'd drop it, probably for Greater Auramancy.


Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.

Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.

The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.

Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.

With tutors, Idyllic Tutor, Worldly Tutor, and Mystical Tutor are the picks for me, leaving 13 cards.

Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.

Back to Basics, Root Maze, and Rest in Peace make for a good toolbox effect for hate pieces. This leaves 1 card.

Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!


This last part is about optimizing your landbase for Back to Basics and Earthcraft, they synergize well, so don't worry too much about stretching your deck thin.

After looking through, the following lands are must drops, as they aren't good in nearly any deck:

Maze of Ith, Krosan Verge, Reflecting Pool, Reliquary Tower, and Rogue's Passage

They don't have a place in this deck.

Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.

Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.


That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.

lordjaraxxus64 on Control Zur

1 month ago

Is there any possibility for Energy Field in this deck? I understand it's the same slot as Solitary Confinement, and you kinda need Rest in Peace to get the most value out of it but having a plan b for this slot seems good given we're already running and relying on Rest in Peace sitting on the battlefield.

Noelqkazoo on

2 months ago

Get rid of either Land Tax or Energy Field for Estrid's Invocation. Neither of those really do much for your deck after turn 3-4 since you’ll draw most of your lands anyways off the enchantresses and as soon as you fetch, energy field dies.

Cloudius on estrid, the masked remix

2 months ago

You're pretty low on ramp spells. Enchant Land spells like Utopia Sprawl, New Horizons , Market Festival and Gift of Paradise synergise well with Estrid's 1st ability giving you the much needed ramp.

Energy Field and Luminarch Ascension provide you some protection and the latter churns out Angels once online. It can be potentially a wincon on its own, and act as a redundancy for Sigil of the Empty Throne.

Aurification is a really under-rated card that saved me from certain defeat many times.

Imho, the "Loyal" creatures are not worth the slots and can be replaced.

I'd recommend the full set of Enchantress if you're truly devoted to the enchantment theme - Argothian Enchantress, Mesa Enchantress, Verduran Enchantress.

There're plenty of possible suggestions. Perhaps you can let us know which direction you wish to take the deck so the suggestions can be more focused.

Good luck have fun!

Enuhal on cEDH Enchantress

2 months ago

Great Decklist! I was looking for an EDH Tuvasa list similiar to Legacy Enchantress, and this one is the most convincing I've seen so far. I hope you will keep it up to date!

Some cards I would love to hear your thoughts on: I noticed that you're not running a GY-hate card like Ground Seal or Rest in Peace. Is this just a meta call?

What would be some good cards to replace Compost or Carpet of Flowers if these don't work in a specific playgroup (unlikely as it may seem)?

Any thoughts on a hexproof effect for yourself, such as Leyline of Sanctity or Aegis of the Gods?

If artifacts are prevalent in a given meta, would Energy Flux be a good call? If yes, which card could be taken out for it?

Lastly - legacy enchantress usually runs some kind of additional defense, such as Solitary Confinement or Energy Field. Of course, these are slower compared to Elephant Grass, but I still think one of these might be good if you're not surrounded by combo decks that completely go around the defenses provided by these cards. I'd be interested to know why you aren't running any of these.

SynergyBuild on 4Chong Birb Enthusiast Outreach Group

2 months ago

Wheel of Sun and Moon can combo with Energy Field and can lock one opponent out with Web of Inertia!

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