Karma

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.

Price & Acquistion Set Price Alerts

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4ED

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Recent Decks

Karma Discussion

zenozia on Mono white prison

1 month ago

Hi like your list

enchantement: Sphere of Safety is the best enchantement of the deck as you will propably have 4-5 enchantement in play Suppression Field is also a good stax piece, Greater Auramancy is simply awesome but it's not cheap :(

land: try to aim for 22-24 land and add Nykthos, Shrine to Nyx if again you can put the money

wincon: the best option in my opinion is Sigil of the Empty Throne and Starfield of Nyx they each have their win and con and you should probably playtest to choose as the 2 are really good card

sideboard: Karma black matchup are now pretty easy with this card Holy Day help against hyper agro matchup Rule of Law completely shut down combo deck Rest in Peace if you have the money it's propably the card to add because graveyard is 1 of your deck biggest worries

Suns_Champion on Flooremoji

6 months ago

Hi again!

Both decks are real. I win a few with Brion(he's a just for fun deck) and I win most games with Neheb. See the W/L/T record in the primer.

The commander damage rule only applies to combat damage done by your commander. So that wouldn't be a timer. See the EDH rules here!

As for Karma, it's not very good, but my first thought would be Urborg, Tomb of Yawgmoth so that everybody takes damage.

Flooremoji on Flooremoji

6 months ago

Suns_Champion, Is there anyway you could incorporate Karma into a new commander deck? Thanks for the advice!

kamarupa on Barbie Doll

9 months ago

Dearest zephyr_chang,

I'm tickled to death with your thoughtfully snide reply. I'm hard-headed, snotty, snide, and argumentative to a fault, so you can only imagine the supreme joy I feel as I write this ridiculous, lengthy response. And I mean that - I'm not being sarcastic.

Manabarbs and Stuffy Doll both have a high CMC, and, in a boros deck, there's not really space for any mana ramp. Which means the curve is going to be bad. Along with Pariah, the absolute soonest the entire combo could hit would be T6, and that wouldn't be an instant win at all. Which means, no matter how many sub 3CMC spells are in the deck, it's not going to get to a win any faster. If I throw in enough tutors to get the Doll and the 'barbs, then it's going to take up so much space, the deck will be much less "protected" early game - it would mean I'd be less likely to draw disruption and without the disruption slots, it would be even more vital to get the combo out, meaning casting tutors with nothing but land out. These are the reasons, while seeming good, both Stuffy Doll and Manabarbs aren't remotely competitive - they're too slow to cast and too slow to win. Building a deck with both is laughable. If it isn't clear, I don't take this deck seriously at all.

Pay No Heed is here because 1) it stops many infinite damage combos, and 2) it stops Manabarbs for a turn, which can be really useful when I can't draw a Stuffy Doll and a Pariah. Because it says "damage" and not "combat damage", it is very useful, much more so than angel song which has a higher CMC and does nothing against the 'barbs or burn, etc.

Phyrexian Unlife is very useful without Solemnity. Solemnity is the half that isn't particularly useful - sure it's good against Predator Ooze and the like, but otherwise, without Unlife, it does less than Pariah - essentially a dead card. Unlife, on the other hand, is basically a risky +10 life, which is really useful in a slow, grindy deck.

Curse of Exhaustion is bad, but manly because of it's high CMC. I've played it a few times in casual matches and my opponents hate it. It's very powerful. Also, it's a distraction for opponents to waste removal spells on. That said, it's surely the worst card here; I included it more as a joke than anything.

While 3CMC is far from ideal, Oblivion Ring is just so bloody useful. It works on pretty much everything. Like Liliana for example. And last time I checked, there was no enchantment removal in black. So yea. O-Ring is really good here, at least, it is on a budget and in a joke deck at that. Since I'm already including a full set of Oppressive Rays, Journey to Nowhere seems to fall in between - being both narrower than the Ring and costlier than the Ray.

Heliod's Pilgrim is decent. I'll consider it. Too bad it won't help get Manabarbs. Also, it's 3CMC, which is exactly the CMC you criticized in your first comment. I'm amused. And while it is decent, even facing removal, Mesa Enchantress at least has the chance of drawing me many, many cards, verses 1 aura. In playtesting, I actually got 2 Enchantress down with a surprising regularity. And they drew me so many cards, Reliquary Tower is actually really useful. In my other, slightly more serious (while still very casual/multiplayer) build Bed of Coals, I've ran the Enchantress as well, and so far my playgroup [shockingly] ignore it. In that same vein, my playgroup was terrified of Authority of the Consuls. Go figure. I chalk it up the meta.

Faith's Shield is really useful here because it works on everything and with Unlife, the Fateful Hour effect is much more likely to be useful, granting me hexproof, too, which really grinds opponents running burn, mill, etc. Stuffy Doll's indestructible does a decent job of giving it staying power. The Shield is more about protecting Pariah and Manabarbs, but it could be used on the Doll against exile, or, on the off chance I get a Ethereal Armor on a Doll, it can be used for a very funny swing. All that said, Pentarch Ward is strictly less useful. And, it comes at that crappy 3CMC you [again] previously said was so "horrid."

Bojuka Bog is here strictly for graveyard hate. I considered other spells like Tormod's Crypt, but those would all take up extra slots while the Bog can just fill in a land slot. Given all the spells but the 'barbs are white, there's little need for mana-fixing. While there are enchantments that would do the job, they would take up space in the sideboard that could be filled with considerably more useful spells. I am aware there are better spells than the Bog, but not spells that would take up less space. I considered Battlefield Forge - it's in my other deck I mentioned before. I'd say the main reason it's not here is because I don't take this deck seriously at all.

Boros Charm seems pretty good to me, especially against Back to Nature. Also potentially giving a Doll with Ethereal Armor on it double strike seems good, albeit extremely unlikely. at 2CMC, I'd hardly consider it "mana intensive", though I happily admit I prefer the shield (thus, the shield is mainboarded the charm is sideboarded. I swap one for the other based on what opponents are running. Karma is very narrow. Basically, it's a joke deck meant for unlikely fun and Karma fits that bill. I wouldn't mind cutting it back to 1x. It's clearly not important. I'd swap a 'barbs for it in matchups against mono-black decks.

Revoke Existence is here because someone in my playgroup runs Myr Battlesphere in a tron deck with lots of graveyard return. It's a tough deck to beat, so being able to exile an artifact is really useful. Personally, if I run any artifacts of importance, I always include at least 1x Buried Ruin, so again, something that exiles artifacts strikes me terrifically useful.

While the curve is bad, I feel like I would be remiss if I failed to point out that this is a slow, grindy deck. With spells like Ghostly Prison, Oppressive Rays, and Phyrexian Unlife, there's likely more time to build up a mana-base capable of hard-casting the spells at the top of the curve. This deck is clearly not intended on getting a win T3, or even T5 for that matter. It's meant as a joke only to be played for laughs in a casual multiplayer context.

I like to build decks here by adding just 1x of any relevant cards, checking "Prototype," saving, and then using the +1/-1 click option. It allows to me to fill the deck out in a more visual way and to consider how many of each card I want. As I continue to make changes and updates, sometimes my decks will drop below 60. But thank you for pointing out I have 1x slot to fill. I'm sure I'll

I did very much hope you'd have some 1-2 CMC budget enchantment suggestions that would thwart opponents developments like Ghostly Prison. I occurs to me that many pillow-fort/prison decks tend to focus on creatures, and are weak against decks with non-creature based wincons. After having researched the archetype of pillow-fort and also searching through every white and red enchantment under 3CMC, I failed to find anything that was broad and relevant beyond what I've already included.

Thank you again, from the bottom of my heart, for your response. The time, thought, and energy you've put in are appreciated.

zephyr_chang on Barbie Doll

9 months ago

Yes, I get that it is a budget deck - I'm not sure why you say that playing Manabarbs and Stuffy Doll means you can't have a good curve. It doesn't. If you understand the concept of mana curve but still ignored it, then that says a lot, I guess.

Ok, as for specific suggestions, here they are:Moving 2 Pay No Heed to sideboard. It can come in against combo decks like Scapeshift.Moving 2 Phyrexian Unlife to sideboard. Should play it with Solemnity or not at all.Cut 1 Curse of Exhaustion and frankly, might move the other 1 to sideboard, because I'm not sure who you are trying to get with this. It's too slow for Storm, maybe it stops Snapcaster Mage tricks, but it's only an annoyance more than anything.Moved 1 Oblivion Ring to the sideboard.Cut 1 Pariah. This card doesn't really do anything without a Stuffy Doll out, plus more reasons later.Cut 4 Mesa Enchantress. You already play very few creatures. I suspect most opponents will have multiple removals in hand to deal with this before you can extract any card advantage from it. Now, the replacements.Adding 4 Heliod's Pilgrim. Guaranteed at least 1 card when you cast this creature. Is a legitimate tutor but restricted to Auras. Still, it makes your 1-ofs better and it enables us to go down 1 Curse and 1 Pariah too, since they are now searchable.Adding 1 Pentarch Ward. To support your Faith's Shields. But really, this is really for exile effects like Path to Exile on your Stuffy Doll.Added 2 Journey to Nowhere. RemovalAdded 4 Angelsong. Stalls the game, or if not, cycles.Added 1 Scrabbling Claws. Budget graveyard hate, also cycles.

Lands:Added 4 Battlefield Forge. Removed 1 Bojuka Bog - if you are playing this just for graveyard hate, I've replaced it with Claws, if you have Relic of Progenitus that's fine too.Removed 1 Reliquary Tower - I doubt that you will need its ability often.Kept the rest, but cut 1 Plains and 1 Mountain to make space.

Sideboard:Cut Boros Charm. I suspect you need this card mainly for the indestructible mode, and this saves only your enchantment pieces, since Doll is already indestructible. If that is the case, I suggest more Faith's Shield, or something not so mana intensive.Cut Karma - much too narrow. I have literally not seen this being played before. If you are afraid of black, play some Celestial Purge instead. Liliana of the Veil is one of the worst cards you can face.I would cut 2 Revoke Existence, if you want you can play more Disenchants. I'm not sure what indestructible artifact/enchantment (or anything that comes back from the graveyard?) you are worried about.

That brings your deck to 60 cards (did you realise you were originally playing with only 59 cards?) and a nicer curve and a lower budget.

Beacha on Provoke Me and I'll Come Back Stronger

11 months ago

Urborg, Tomb of Yawgmoth is pretty good with Karma, especially if you have a Glacial Chasm out. ;)

Qumps on The Alliance of Kjeldor

11 months ago

Tarnished Citadel does wonders.

Also mine back in the day had Urborg, Tomb of Yawgmoth and Karma as a soldier making combo.

Uppmas on

11 months ago

To give it some credit, Karma + Urborg, Tomb of Yawgmoth is a win condition on it's own. I suppose the real reason is that these cards NEED each other for them to do pretty much anything really, while cold snap does things on it's own.

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