Curtains' Call

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Curtains' Call

Instant

Undaunted (This spell costs less to cast for each opponent. )

Destroy two target creatures.

azja on yuriko edh 500

8 months ago

Hey thanks again for your comments on my primer :)

A few suggestions I have:

  1. Replace 2 mana enablers with weak/no abilities (such as Dimir Infiltrator and Gurmag Swiftwing) with 1 mana enablers (like Gudul Lurker) or stronger 2 mana enablers (i.e., Baleful Strix, Augury Owl).

  2. Replace 3 mana ramp (like Basalt Monolith, Dimir Locket) with 2 mana ramp (i.e., Dimir Signet or Talisman of Dominance).

  3. Soft permission spells such as Spell Pierce and Mana Leak are usually weak in budget/lower-powered pods because the games go longer. Some potential replacements could be Misdirection, Drown in the Loch.

  4. Cancel, Murder, Hero's Downfall, Perplex, Connive / Concoct and Rite of Undoing seem quite weak to me. Some budget-friendly cards I like that you might want to play are Curtains' Call, Portent, Far / Away, Discovery / Dispersal, Submerge, and Murderous Cut.

Good luck in your tournament!

GrimlockVIII on King of Bad Wifi Connection

10 months ago

Kron

Oh ye it's def a tricky son of a gun with Oathbreaker. I tried to stay away from too many targeting Instants that provide little tob no value if the Main Man isn't on the field to do his thing.

I'd stay away from Mutate personally just cuz the whole point is to get value from mutating your target creature. Otherwise you're just paying more mana for a new creature that doesn't impact the board all that much.

The other thing is that the payoff for Oathbreaker and his spirit army phasing back in isn't worth enough to be the main build-around. My whole idea was to essentially have the ability to protect powerful Spirits at any point while accruing advantage from these "protection" spells.

Curtains' Call is a prime example of this. With Oathbreaker it turns from just "destroy two creatures" to something way more flexible. I can not only kill two of my opponent's creatures, but I can also either kill an enemy creature and protect a Spirit or protect two Spirits at once.

Wretched Confluence is another example of this unique modality.

The whole deck is like having a toolbox of quirky tricks that can simultaneously be offensive or defensive depending on the situation. Focusing too hard on cards like Remedy kinda railroads you too much into just having "do-nothing" protection spells.

Likewise, targeting sorceries, Auras and Aura creatures without flash, and Mutate creatures are rendered useless because of how slow they are. You want your protection to be on standby at all times, and you don't actively want to phase out your Spirits if there's no immediate threat. Otherwise you just leave yourself open for a single, tapped, 1/1 Spirit.

griffstick on infinite rats

11 months ago

Curtains' Call is good removal too. Everything he or she said is very good. You could swap alot of your removal package with what he said. Leaving in Snuff Out.

DaringApprentice on Every Rose Has Its Thorns V2

1 year ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

mrweaselman on Giggly Boys (EDH)

1 year ago

Blade of the Oni, Dream Devourer, Gibbering Fiend, Rakdos Firewheeler, Rakdos Headliner, Spear Spewer, Thermo-Alchemist, Witty Roastmaster, and Kardur's Vicious Return are not very good imo.

Scourge of the Skyclaves is just an expensive combo with Wound Reflection. Havoc Festival is slightly cheaper and better in most situations, especially in chaos.

Syphon Mind is better than Blightning. Banefire is better than Demonfire. Malakir Rebirth  Flip is better than Demonic Gifts. Curtains' Call is better than Murder. Baleful Mastery is better than Doom Blade.

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