Curtains' Call

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Curtains' Call

Instant

Undaunted (This spell costs less to cast for each opponent. )

Destroy two target creatures.

Price & Acquistion Set Price Alerts

C16

Ebay

Curtains' Call Discussion

Ixthinon on Yuriko: Crouching Tiger, Hidden Ninja

1 week ago

Just looking at the deck list and your comments. What about Shizo, Death's Storehouse ? It does not affect your mana base, unlike Rogue's Passage, but still adds some evasion that could come in handy.

I'm also hesitating on Snapcaster Mage as a recommendation. There are at present 20 targets in the deck for snappy to reuse. Just making him unblockable to return him to your hand is the real problem. Have you already considered him?

I take it you play a lot of multiplayer by your choice of Curtains' Call. Why not a Morphic Pool maybe?

Interesting build. Good day sir!

zerowner on Sen Triplets Control

4 weeks ago

How does Transcendence kill someone? You can only enchant yourself with it, so I can't see how it will affect other players unless you Donate it (maybe I'm just not understanding a rule here). Actually, if you want to go for the meme, you could actually run Donate, which also combos with your Celestial Dawn to stop a non-white player from producing any colored mana (because any of the white mana they would produce with their new plains would instead be colorless, as white is outside of their commanders color identity).

If your play group plays lots of Voltron, Fumble could be good, although with your low creature count you would likely just be giving those equipment to different player.

If you consistently play with 4 players, Coastal Breach, Curtains' Call and Sublime Exhalation are all decent removal spells.

Maybe I'm biased towards land destruction because a lot of the time when I use it, my friends have ramped out stupid amounts of mana, and then the rest of their deck is thin on lands and they have an extremely hard time dropping lands each turn from that point on. I also mainly run mass land destruction in my Nahiri, the Lithomancer deck once I've got some type of board set up, so I get how it works in a more aggressive shell, whereas you're using it in a control sell, so I might not understand how it would feel in that type of deck. Still, I'd recommend you give it a shot; a board wipe like Supreme Verdict and Armageddon at 8 mana essentially resets the game, and with your decks land count I imagine that you'll have an easier time recovering from this than your opponents (as in, you will likely be able to drop lands more consistently than they will).

I stil don't know if Darksteel Forge is worth it. Does the 9 mana investment usually pay off? Like 11/14 of your artifacts mana rocks, and by the time you can cast a 9 mana spell you probably aren't in dire need of mana rocks anymore. On the other hand, if your playgroup does run a lot of multi-artifact nukes, are you really dropping Darksteel Forge in time (before the artifact nuke) to save your mana rocks that have come out? But you would know how effective its been better than me so if you think its pulling its pretty heavy weight, then I'm all for it.

Sun Titan is a pretty good creature as well, can grab back any destroyed artifacts or fetchlands and such.

Does colfenors plan do anything most of your games? I'm sure Phyrexian Arena would do more work. Just noticed its yet another great card to use with Donate though l o l.

Just noticed you have Propaganda but not Ghostly Prison. Any reason why?

Hushwing Gryff is also as good as a counterspell sometimes, if your group runs a lot of enters the battlefield creatures.

Thats all I got for now!

elgosu1337 on Zombie Storm, Gisa&Geralf

1 month ago

You probably want more instant speed removal to deal with Voltron creatures, as well as non-targeted removal. You can try Curtains' Call, Dismember, Doom Blade, Geth's Verdict, Go for the Throat, Hero's Demise, Hero's Downfall, Malicious Affliction, Murderous Cut, Reckless Spite, Slaughter Pact, Snuff Out, Terror, Ultimate Price, Victim of Night, and Vona's Hunger. Attrition is also good if you have Zombies to sacrifice. Glaring Spotlight and Arcane Lighthouse are useful for dealing with hexproof and shroud.

pgrant22 on Yuriko Ninja CutThroat

2 months ago

Fricke is that you leaving a rude comment!?

Curtains' Call and Coastal Breach are able to drain with yuriko more than they actually cost. serum visions has synergy with yuriko. negate and doom arent great but its ok to have to counters when you have card advantage. looter il kor is ok, i'd rather save the mana. ornithopter is great with ninjas, all i need to do is attack unblocked. suggest me a changeling not in white?

Frickenstein on Yuriko Ninja CutThroat

2 months ago

This deck is sophomoric.

Curtains' Call and Coastal Breach are both underwhelming cards. Serum Visions isn't good in this deck. Dowsing Dagger is BAD! Negate and Doom Blade are both limited here. Vexing Scuttler is terrible!

Triton Shorestalker ----> Looter il-Kor

Where are the changelings... Mirror Entity

Lastly, Ornithopter?

K1ngMars on New list

2 months ago

Ti consiglio di togliere:

In ogni caso, ti suggerirei di avere 2/3 boardwipe nel mazzo, gestisciteli tu. In un mono-nero, non posso che consigliarti vivamente Mutilate, oppure anche In Garruk's Wake. Due tizi fighi che spazzano solo le cose degli altri, a proposito, anche se non sono vampiri, sono Dread Cacodemon e Reiver Demon.

Hai tanti single target removal, tipo 10-11 (contando anche Hex, Dregs of Sorrow...). Valuta tu se magari tagliarne 2/3 e mettere qualche vampiro in più, come Twilight Prophet, Champion of Dusk, Mirri the Cursed, Drana, Liberator of Malakir, Necropolis Regent o Defiant Bloodlord.

La tua mana base è un po' fatta di corsa, valuta sostituire qualche Swamp con delle utility lands come: Barren Moor, Mortuary Mire, Bojuka Bog, Myriad Landscape, Crypt of Agadeem, Cabal Stronghold. Se ti va, c'è sempre la combo Dark Depths + Vampire Hexmage.

Aggiungendo carte come Caged Sun, Nirkana Revenant e le terre che fanno tanto mana, insieme ad Extraplanar Lens, potresti valutare anche l'inclusione di Exsanguinate come alternative win condition.

Kayne117 on wrexial mill

4 months ago

I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.

For card draw, I recommend:

  1. Staff of Nin
  2. The Immortal Sun
  3. Arch of Orazca
  4. Phyrexian Arena
  5. Underworld Connections
  6. Disciple of Bolas
  7. Kumena's Awakening

If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:

  1. Temple Bell
  2. Jace Beleren
  3. Howling Mine

For removal/answers, I recommend:

  1. Sever the Bloodline
  2. Curtains' Call
  3. Go for the Throat
  4. Murderous Cut
  5. Victim of Night
  6. Rewind
  7. Dissolve
  8. Dismiss
  9. Countermand
  10. Desertion

There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.

TheMaelstrom on Victory or Seppuku

4 months ago

Well, you have a lot of single target removal, so maybe more instants that remove more than one creature like Curtains' Call, Perilous Predicament, Vona's Hunger, and Gang Up is pretty cool and political so it can be highly effective at creating someone else as the archenemy. Then there is just more utility like card draw through Bone Harvest or Dark Bargain. Then there is a lot of just assorted utility like Burden of Greed, Makeshift Mannequin, Tainted Strike or Cabal Ritual and friends.

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