|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Return up to three target artifacts and/or creatures to their owner's hands.
You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.
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Baral's Expertise Discussion
1 month ago
Hence Disallow Galestrike and Baral's Expertise in the sideboard to do better vs aggro decks. Perhaps I should put in some Essence Scatter as well-- it's true Vine Mare is pretty annoying. Yes, it does seem like your deck is geared towards aggro decks, but not weenie aggro, just aggro where you can counter their big stuff (stompy). Kumena's Awakening seems good with Psychic Corrosion but unless you get it late game you are just giving them answers to kill you faster. Also, without Hieroglyphic Illumination or Blink of an Eye what exactly do you do with your deck vs a deck that doesn't play something on their turn you can counter? Save up your lands for nothing? Nice deck tho. I will also consider Compelling Argument
2 months ago
Oh man! This will be a challenge :p
As I said before, the biggest issue you will come across is how to get your ninjas back to be used with your unblockable creatures. Besides the suggestions I already gave you, a card like Paradoxical Outcome can help protect against boardwipes, draw cards, and bounce your ninjas in one tidy little package! :)
Deepfathom Skulker can be a good top-ender for your curve. Baral's Expertise is always fun and powerful as it allows flexibility on what you bounce (maybe a threat, maybe a ninja) and then you get something out for free. Disappearing Act is a redundant effect for Familiar's Ruse.
Your selection of evasive creatures is decent, but there's more more reliable ways of doing it in abilities like shadow (which you are already including) and horsemanship. Both of these are more reliable than flying for all intents and purposes. I do like the rogue synergy with Notorious Throng but it may still be a good idea to make some replacements with no-mbos such as Oona's Blackguard, Glen Elendra Liege, and Tetsuko Umezawa, Fugitive.
Think about including Prying Blade in your ramp package. It's better than it looks in a multiplayer format, and you have unblockable creatures to boot :)
I would look into Curse of the Swine, Evacuation and Devastation Tide as boardwipes, over the finale (albeit it being very powerful. The problem is, it will be harder for you to recover from a true boardwipe, and your opponents will be playing those most probably. If you want a harder form of removal, I'd look into Living Death. A card like Haunted Crossroads can also be very helpful at times.
That's all I have right now... Let me know what you think of these cards, and if you'd want to try some or all of them, or others out, we can work on making cuts for the replacements :)
2 months ago
miha22: I can certainly see Deepglow Skate going into a more planeswalker heavy build. Baral's Expertise is interesting but the fact that it is sorcery speed is kinda a bummer. It is a pretty sweet card though.
2 months ago
I am thinking about adding Baral's Expertise somewhere in my deck. It can be a "Bouce 2 enemy creatures" and "Bounce 1 Creature back to your hand and replay it immediately" which would trigger the etb again. Or, it can be "Bounce 3 enemy creatures to opponent's hand" and also play one another creature of my own that I can then proceed to blink with Aminatou.
What do you guys think?
2 months ago
Thanks for the suggestion chancypants! I added Silent Gravestone to the sideboard, but still kept some Scavenger Grounds because they work so well with Ipnu Rivulet! Also, I realized that for tournaments, Baral's Expertise isn't as great for maindecking against other noncreature decks. I took out 2 expertise and put in 2 Blink of an Eye into maindeck.
2 months ago
Patient Rebuilding is a great card but at 5 cost you just need more counters/board wipes in the deck or you will almost always die before you can do much with it. Plus, it costs so much that you don't have extra mana for countering/drawing on their turn. This is why I find Baral's Expertise much better-- it's a great tempo card, lets you survive for longer and you can almost always play a 3 drop from your hand with it since you have so many in the deck. If you can get 1 Fraying Sanity and 1 Psychic Corrosion out that's usually enough with the Ipnu Rivulet mill and Champion of Wits to deck them out in a couple of turns. I am thinking of taking Seer of the Last Tomorrow out for something, maybe more counter spells, because they just use any creature removal they have on it and it doesn't go off that much.
3 months ago
It's a body that can block and/or trade with a lot of mono-red's creatures, so it'll give you a nice mainboard card that's useful in what is otherwise a pretty unfavorable Game 1. Also, it smooths your curve and opens up hugely explosive storm plays when Jhoira is in play.
I also think Spell Pierce is going to be a better card than Negate most of the time because it's castable with your one-land hands. Maybe go 3 Spell Pierce and one Negate, just as a hedge against the late game when your opponent will be able to pay for Spell Pierce (in other words, it's probably still worth playing at least one nonconditional counterspell).
4 months ago
I'm building a similar deck with the addition of Saheeli Rai. I like the Foundry Inspector i feel like if you went down some spyglasses and went up some more 1 cost artifacts like expedition you might combo off faster. I also think Baral's Expertise should slip in here somehow.