Baral's Expertise

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Baral's Expertise

Sorcery

Return up to three target artifacts and/or creatures to their owner's hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

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Baral's Expertise Discussion

Aric_Haldan on LANNERY PIRATES

1 day ago

wouldn't it be good to play Baral's Expertise in this deck as well ? since it is capable of creating a huge tempo swing

drianob on Jace and the Sky Pirates

3 days ago

Hi, nice approach!

I tested here against meta (magic online). This deck need more fast defense. It is good. Jace, Cunning Castaway + Curious Obsession it's great for tempo.

I have modificate this:

-2 Drake Haven - You have not sufficient cycling.-2 Baral, Chief of Compliance - You dont need help to play instant or sorceries (only 9 and cost 2 at most)-1 Censor - You have so much counters spells like Favorable Winds-1 Spell Pierce - You dont need spell pierce because Favorable Winds is better. Maybe sideboard.

+2 Curious Obsession+4 Perilous Voyage

I am wondering if Chart A Course is good for this deck ... I will test another options.

I am rethinking this deck with Rivals of Ixalan:

Warkite Marauder, Mist-Cloaked Herald and Baral's Expertise

rippinstrider on Grixis Afflict

5 days ago

xhuggels yea, i went ahead and put in River's Rebuke, replaced Baral's Expertise with it to get a better bounce effect.

precociousapprentice on Sente: The Politics and Metaphor of Stones

2 weeks ago

I have become less than impressed with Diviner's Wand. The :Draw a card ability works, but is less than necessary after the inclusion of the extra card draw, and the pump is only OK most of the time. If the pump is amazing, usually I have better things to do at that time than just worry about the extra damage. I would usually win without the pump if the card draw is enough to make the pump crazy. Thinking about replacing it. Cranial Plating would be nuts in most games. Blade of Selves would start some serious craziness in many games. Venser, Shaper Savant packing a Blade of Selves is scary. Anything with a Blade of Selves and a Proteus Staff is pretty nice value. Blightsteel Colossus and Blade of Selves is plain nuts. Blade of Selves with Archaeomancer or Baleful Strix is just pure value. The other option is to replace Diviner's Wand with something like Evacuation. Tough call. Either way, I think it is going, even with the Wizards tribal thing I have going on.

Also Phenax, God of Deception feels a little win-more, and otherwise not overly helpful. I feel like the Unsummon theme is working really well, and bolstering that may be worthwhile. Maybe Evacuation as listed above, maybe Hurkyl's Recall, Hoodwink, Kiora's Dismissal, River's Rebuke , Baral's Expertise, all of these could be good. I love the idea of sending all mana rocks back to someone's hand and then casting them all using Sen Triplets, but even just saving all my stuff from a Vandalblast would be worthwhile. Enchantments and lands could be difficult to manage with this deck, so maybe Hoodwink. I may just try to play around with one of these, and then every time I draw it, ask myself if I would have rather drawn one of the others. That usually clarifies things.

mhaywood03 on What library? (Mill works in standard)

3 weeks ago

Maybe Baral's Expertise as a one of for a bit more defense. Also Winds of Rebuke could help stall the game and add a bit of mill to the mix as well.

rippinstrider on Grixis Afflict

3 weeks ago

xhuggels thanks! I put in the Baral's Expertise. I replaced a Spellweaver Eternal with it. If you think I didn't replace the right card, please let me know!

xhuggels on Grixis Afflict

3 weeks ago

you definately dont want anything that hurts both yourself and your opponent. You want to force them into a position where they must chump and take the damage, by making the damage they take when they block less scary than it would be if they don't. With afflict you win whether they block or not, but the choice is theirs still over what they wanna give you. You job is to take the choice away from them in some way. Setting them back a turn with River's Rebuke can really put the pressure on em, and im betting you they wont let your creatures go through without chumps again. Its useless against control decks though, but i guess everything you put in there will be. Torment of Hailfire should be amazeballs if you have manna up to pay for x. An awkward value card you might wanna consider could be Overflowing Insight , but that one is highly debatable. against a creature heavy deck could be Boneyard Parley, as outnumbering them on the battlefield would force them to chump the non afflict creatures, while the afflict creatures get through for more value. Baral's Expertise is like a mini-rivers rebuke, only you get a possible extra creature on the battlefield in addition to it.

Ur right there really isnt something that shouts PICK ME! I think it needs to be something thats great being played after an attack, but that is also relatively playable should you not get the room to play them through your afflict creatures.Id personally go for Baral's Expertise as even against non creature decks you still get to play another card worth . Its also cheaper than the others so i can see it being played later in the game. Finally it deflects an attack from your opponent on their turn as they would need to recast their creatures, so you get a perfectly safe attack in should they not block you.

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