Return up to three target artifacts and/or creatures to their owner's hands.
You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.
Price & Acquistion
Baral's Expertise Discussion
1 week ago
I'm building a similar deck with the addition of Saheeli Rai. I like the Foundry Inspector i feel like if you went down some spyglasses and went up some more 1 cost artifacts like expedition you might combo off faster. I also think Baral's Expertise should slip in here somehow.
1 week ago
Oh shoot, I didn't notice that you asked for sideboard help lol. Well, here goes:
The first thing to consider when making a sideboard is what matchups you're bad against; aggro is the obvious one, so that should come first on your list of hate cards to look for. Next you should ask yourself what decks you typically run into at your LGS (or wherever you play) and look for hate cards against those decks. Finally, fill the rest of your sideboard out with the "staples" such as Negate or Dispel. I actually usually do this first, then consider the other things after (that's the lazy way out, but it works if you need a sideboard quickly). Here's what I would recommend running in any blue deck:
Another thing you should try to do when building a sideboard is find cards that help out your game plan as well as shore up your matchups; for example, a Collected Company deck would play Thrashing Brontodon over Naturalize because it contributes to the deck's gameplan (winning through beats and making value with CoCo) whereas Naturalize doesn't. In your deck, it can be as simple as a spell that draws a card along with its effect, or it can be a cheap (or expensive) artifact that you can play for free (or for cheap) with your cost-reducers.
Of course, during all these steps you need to keep in mind the limitations of your deck and the colors it's in. Blue is particularly bad at removing creatures and artifacts/enchantments and dealing with graveyards.
Now that that's been said, here's a list of some generally good budget sideboard cards that I compiled:
Steel Sabotage for Affinity and other artifact decks.
Ceremonious Rejection is a solid counterspell for Tron, Eldrazi, and Affinity.
Gigadrowse is my favorite card to play in blue combo decks as it can tap creatures in the aggro matchup and tap down lands in the control matchup, allowing you to combo off the next turn without any chance of getting disrupted.
Ratchet Bomb is another good catch-all for permanents you can't normally deal with in blue. Pretty neat in this deck since you can play it for free. (It's under a dollar if you really search for it)
Witchbane Orb helps against targeted discard and stuff.
Dragon's Claw is great in the red matchup, even helps you gain life for the Aetherflux kill.
Now some cards that I think would work well in your deck as well as in the sideboard:
Engulf the Shore since you have Inspiring Statuary, it's probably easy to cast it for just 1-2 mana. In fact, I think it warrants a spot in the main if you run into aggro a lot. Might need more statuaries so you can cast it consistently, though.
Baral's Expertise because it can deal with creatures and cast Paradoxical Outcome (if you think about it it's a Paradoxical Outcome that bounces 3 things for 1 extra mana) and Statuary helps cast it, however it's in the same situation as Engulf.
Silent Arbiter is a bit too heavy on the wallet for this deck, but I thought you could maybe consider it.
After you make a rough draft of your sideboard, you need to do one more thing: ask yourself what cards your opponents will bring in against you and think of cards that will counter those cards. This part is tough, as you'll have to think of all the possibilities and cut some of your other sb cards, but it'll benefit you in the long run.
The way I learned how to make sideboards was by looking at similar decks to the ones I was building and taking notes from their sideboards. Doing that would help you out in the long term, too.
Sorry my answer was a bit late, hopefully this helps :D
1 month ago
Sure, those are possible sideboard cards. This is still a work in progress. Someone told me Baral's Expertise is good against aggro, not really sure why. It is a value bounce spell, I guess.
1 month ago
Baral, Chief of Compliance looks like a possible include. Ethereal Usher can transmute into Mind's Desire or Muddle the Mixture for Grape Shot. Inspiring Statuary may be useful to cast larger non artifact spells. Isochron Scepter seems like a go to include in a Paradox Engine deck. Words of Wind can potentially net you mana off fast mana or just board wipe every turn. Special mentions to Baral's Expertise Solemn Simulacrum and Thoughts of Ruin
1 month ago
I cut the lavarunner and the inferno cause they just werent cutting it late and early game respectively. Sentinel Totem is for all the muldroth brawl decks running around my meta and id probably only switch it out for Silent Gravestone. The monument is actually for a win combo using Baral's Expertise and Naru Meha, Master Wizard.
1 month ago
something like Words of Wind as back up perma upheaval
Leyline of Singularity could be worth considering if the rules change the cards you cast but idk.
on that vein, legends also trigger her draw. So maybe some other red/blue legends like Venser, Shaper Savant could be helpful . Even a Teferi, Mage of Zhalfir could be helpful (maybe even do the old knowledge pool trick)
Baral's Expertise could be helpfull in triggering some card draw shenanigans.
also i would replace pira and kiran with an ashnods altar for a janky mana combo with junk diver and trawler
1 month ago
Nice effort with the deck. As far as the archetype, I think this fits somewhere between tempo and midrange. It is too slow to be aggro and is certainly not a control deck. I think with a good draw this deck can definitely win games, and I imagine it's best match-ups would be against aggro where you can create a board-state they can't reach through, while you can ping through unblockable damage.
The weakest match-ups would be against control variants, where you can get board-wiped and may not be able to recover advantage in time before they Approach of the Second Sun you. Holding up and even just representing Negate will be the key in this situation.
My two cents on card slots to work on:
There are very few artifacts in this deck, so Temporal Machinations should be replaced with something with a higher upside or lower mana cost, such as Blink of an Eye (though there are many other options for this slot)
Shed Weakness should be replaced with something like Blossoming Defense, since there are no "-1,-1" counter synergies in this deck, and you are unlikely to see any in most standard tournaments (for now..). Same argument for Hapatra's Mark in your sideboard.
Speaking of the sideboard, I think the Meandering River and Teferi, Timebender plan absolutelly needs to be replaced with something more versatile and useful. Teferi, Timebender is unlikely to win you the game and dedicating 5 sideboard slots towards enabling him is unlikely to pay off.
I would suggest sideboard cards that offer specific advantaged against certain decks:
Lifecrafter's Bestiary to give you card advantage. Shaper's Sanctuary would be nice against red/black targeting kill spells specifically. Spell Pierce to supplement your Negate's in protecting against big board wipes
Prey Upon (or similar fight style effects - there are many) to trade off against weaker aggro creatures.
This is a less obvious one, and would largely depend on the kind of meta game you are facing. Something like Baral's Expertise could be worthwhile against fastish midrange decks like Mardu Vehicles to give you a bit of a tempo swing maybe?
Finally (though I think you are aiming to make this deck on a budget) one of the best way to improve it would be to add some dual lands like Botanical Sanctum. Even 2-3 Evolving Wilds should be considered just to make sure you hit your colours. A big advantage to dual lands specifically is that because they cover more of your coloured mana requirements, you can afford to include a few colourless utility lands like Scavenger Grounds or Field of Ruin, which can take care of troublesome things like graveyards and other utility lands, when your main colours have no way of dealing with them naturally.
Anyway, I hope some of that might be helpful to you, best of luck!
1 month ago
There are probably combos with Naru that are easier to set up. Naru meha + Diligent Excavator + Release to the Wind requires one less combo piece and one less manna on the turn you are going off. Baral's Expertise works like a Release to the Wind but is also a good card for surviving to the late game. Illusionist's Stratagem + Naru + Sailor of Means is as many cards and treasures as there are cards in your deck which is a guaranteed win if there is at least one Marionette Master in your deck. Illusionist's Stratagem + Naru + any etb creature goes infinite in fact (e.g.Homarid Explorer or Experimental Aviator).