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Return up to three target artifacts and/or creatures to their owner's hands.
You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.
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Baral's Expertise Discussion
1 week ago
Coward_Token, I'm glad you see my point of view, but the Undaunted mechanic would only be optimal in at least a 4 player game, limiting it's reliability. Force of Will is a perfect fit, if you have the $83 to spare, haha. I'd like to focus on less expensive cards with this format personally, but i value your input regardless! Ingot Chewer is an inexpensive and low CMC card, but hurts bad w/ Vial Smasher the Fierce.
poorpinkus, I loved your deck so much, i used it as a template for my less friendly rendition of the deck. Perhaps you would like to take a peek and see, @Good touch bad touch? I would recommend throwing some flash into your deck (if you can spare the coin), to get the most out of vial smasher, and surprise your opponents! Examples include Teferi, Mage of Zhalfir (Iconic masters is cheap), Notion Thief (in case you get a little greedy, haha), Stunt Double, and Hypersonic Dragon. With flash, you become unpredictable making your opponents weary of you at any given time, plus you can get more kick out of vial smasher. If you have the coin Leyline of Anticipation and Vedalken Orrery give everything flash, truly a diabolic strategy! Oh, and one last thing, Baral's Expertise and Dark Petition are value town because they somewhat pay for themselves, circumstantially of course. Other than that, it's a beautiful AND budget build, which is my style!
1 week ago
Yidris does well in 3 different decks though you can build many other ways too. These are just more common.
1) Value- This build works off great value cards like Selvala's Stampede and the expertise spells like Baral's Expertise. ETBs from Myr Battlesphere and cascading into Mulldrifter. Really just a more focused version of goodstuff.
2) Storm- I haven't played storm so I can't explain how it works with Yidris very well. Suffice to say Aetherflux Reservoir comes up as the win con often. Google yidris storm primer and you should find plenty of good information.
3) Voltron- I actually built him this way and it was awesome. Temur Ascendancy, Rage Reflection, Fireshrieker, Bear Umbra, Aggravated Assault are some of what was in there. A lot of double strike and haste with some hexproof and just swing turn after turn. One spell turns into 3 anytime you hit an opponent.
You can find some of the more commonly included stuff here https://edhrec.com/commanders/yidris-maelstrom-wielder
2 weeks ago
The colors that I specifically need help with are red/blue/green.
Some of what I have so far: Mana Drain, Baral's Expertise Incendiary Command, Spell Swindle, Adverse Conditions, Rewind, Snap, Muddle the Mixture, Molten Psyche, Collective Defiance, Monastery Siege, Izzet Charm, Fateful Showdown, Combustible Gearhulk, etc.
I am trying to maintain a board state with my The Locust God and Animar, Soul of Elements decks, so while something similar to a Decree of Pain in those colors would be great, something similar to Baral's Expertise would be even better, but I am open to all suggestions.
Thanks in advance!
1 month ago
Love your deck! I think a quick and easy way to upgrade would be moving into . Tetzimoc, Primal Death is a dino that keeps things under control pretty nicely. This could probably take the place of some number of River's Rebuke and/or Baral's Expertise. It will also assist in Migration 2nd turn, which is super important.
Ifnir Deadlands is my choice desert for budget.
The mana base could quickly support heavy black if wanted. 4x Woodland Stream seems poor because of the tutors in the deck already.
Finally Ramunap Excavator might be something here. It could also be the "card draw" that's needed.
1 month ago
Thank you for your flattery and suggestions on my Gas in the Tank, I'm Gonna Spank. I like this deck you have brewed here due to it's capacity for potency and fun all wrapped into one. I do have a couple of recommendations for minor adjustments, for perhaps a different play style or approach. First off, i would recommend removing Jace, Architect of Thought, Rite of Replication, and Mind's Dilation. Aside from being a fact or fiction on a stick, i don't think Jace, Architect of Thought brings enough to the table in terms of viability (just my personal opinion). Rite of Replication has value alright, if you get away with only kicking it and not paying the initial CMC. Otherwise you're banking 9 mana on the hopes a strong creature is out. That is a pretty risky contingency, considering it relies heavily on the opponent's board state. I would place something a little more reliable in it's stead. Mind's Dilation seems fun in theory, but given varying deck archetypes and field-states, the chances are again unreliable as to what random card you will get off your opponent's library. Feel free to ignore my suggested removals, it's your deck, you know what's best for it. For some savory additions, I recommend Cyclonic Rift as it is by far, the BEST board wipe of all time. Although, it would be not as useful when cast from Narset's exile. It's a risk worth taking. Knowledge Exploitation is like a Bribery but cheap $ and for instants and sorceries. It's great because Chances are high your opponents are running some major form of removal or utility in their 99 card deck. Baral's Expertise has great removal and value packed into one card. Serum Visions is another card that helps with library manipulation for 1 mana. Mana Geyser can provide a large amount of red mana, in a multiplayer setting. Imprisoned in the Moon is great for turning almost anything into a boring land, very helpful against decks that are commander reliant. Twincast is the blue version of Reverberate. Swarm Intelligence is a perpetual Reverberate and Twincast on a stick. Cast Through Time is a CMC expensive version of Taigam, Ojutai Master, just without the saftey of being counter-free. These are just some of my recommendations, take them or leave them.
Otherwise, nice deck!
1 month ago
It really depends on your deck building philosophy. What is undeniable is that a creature based strategy is a bad method in winning a game, because people can easily come back with cards with Vandalblast. In addition, creature based strategies aren't that strong when you are using artifacts.
A couple of ways to play Sen Triplets as a central part of your deck is to either use sen triplets as hand disruption, or using sen triplets to deck your opponent by playing their entire deck.
It was a lie when people told you that combo pieces will close out games. This is the only way to consistently win games.
Some of the cards your deck is missing is, all of the possible signets, all of the possible talismans. These are mana rocks which are very strong and every deck needs them. This deck needs to have more ramp than everyone else and Sen Triplets needs to hit the battlefield as fast as possible like on turn 3. So you also need to be running all of the possible ritual effects, like Dark Ritual.
Then to make sen triplets a strong card you need:
Good combo pieces: Paradox Engine
Removal and Interaction:
You don't have to do this, this was basically my plan for my sen triplet's deck. Basically just ramp super hard and then play sen triplets and then cast someone's entire hand. For deck is filled with very strong creatures but creatures in EDH are very weak.
1 month ago
The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.
Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.
It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?
For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.
For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.
If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here
1 month ago
Why is Baral's Expertise is there? Feel like 5 mana is slow for what it does.