Baral's Expertise

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Baral's Expertise

Sorcery

Return up to three target artifacts and/or creatures to their owner's hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

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Recent Decks

Baral's Expertise Discussion

Panas on Yuriko Ninja Academy

1 day ago

Oh man! This will be a challenge :p

As I said before, the biggest issue you will come across is how to get your ninjas back to be used with your unblockable creatures. Besides the suggestions I already gave you, a card like Paradoxical Outcome can help protect against boardwipes, draw cards, and bounce your ninjas in one tidy little package! :)

Deepfathom Skulker can be a good top-ender for your curve. Baral's Expertise is always fun and powerful as it allows flexibility on what you bounce (maybe a threat, maybe a ninja) and then you get something out for free. Disappearing Act is a redundant effect for Familiar's Ruse.

Your selection of evasive creatures is decent, but there's more more reliable ways of doing it in abilities like shadow (which you are already including) and horsemanship. Both of these are more reliable than flying for all intents and purposes. I do like the rogue synergy with Notorious Throng but it may still be a good idea to make some replacements with no-mbos such as Oona's Blackguard, Glen Elendra Liege, and Tetsuko Umezawa, Fugitive.

Think about including Prying Blade in your ramp package. It's better than it looks in a multiplayer format, and you have unblockable creatures to boot :)

I would look into Curse of the Swine, Evacuation and Devastation Tide as boardwipes, over the finale (albeit it being very powerful. The problem is, it will be harder for you to recover from a true boardwipe, and your opponents will be playing those most probably. If you want a harder form of removal, I'd look into Living Death. A card like Haunted Crossroads can also be very helpful at times.

That's all I have right now... Let me know what you think of these cards, and if you'd want to try some or all of them, or others out, we can work on making cuts for the replacements :)

Cheers!

Enral on The Fateshifter | **PRIMER**

2 weeks ago

miha22: I can certainly see Deepglow Skate going into a more planeswalker heavy build. Baral's Expertise is interesting but the fact that it is sorcery speed is kinda a bummer. It is a pretty sweet card though.

miha22 on The Fateshifter | **PRIMER**

2 weeks ago

I am thinking about adding Baral's Expertise somewhere in my deck. It can be a "Bouce 2 enemy creatures" and "Bounce 1 Creature back to your hand and replay it immediately" which would trigger the etb again. Or, it can be "Bounce 3 enemy creatures to opponent's hand" and also play one another creature of my own that I can then proceed to blink with Aminatou.

What do you guys think?

Tarkshya on Mono U Standard Tempo Mill

3 weeks ago

Thanks for the suggestion chancypants! I added Silent Gravestone to the sideboard, but still kept some Scavenger Grounds because they work so well with Ipnu Rivulet! Also, I realized that for tournaments, Baral's Expertise isn't as great for maindecking against other noncreature decks. I took out 2 expertise and put in 2 Blink of an Eye into maindeck.

Tarkshya on Mono U Standard Tempo Mill

3 weeks ago

Patient Rebuilding is a great card but at 5 cost you just need more counters/board wipes in the deck or you will almost always die before you can do much with it. Plus, it costs so much that you don't have extra mana for countering/drawing on their turn. This is why I find Baral's Expertise much better-- it's a great tempo card, lets you survive for longer and you can almost always play a 3 drop from your hand with it since you have so many in the deck. If you can get 1 Fraying Sanity and 1 Psychic Corrosion out that's usually enough with the Ipnu Rivulet mill and Champion of Wits to deck them out in a couple of turns. I am thinking of taking Seer of the Last Tomorrow out for something, maybe more counter spells, because they just use any creature removal they have on it and it doesn't go off that much.

JakeHarlow on Paradox Storm

1 month ago

Yeah, I think it's worth dropping Traveler's Amulet and one copy of Baral's Expertise for two copies of Foundry Inspector.

It's a body that can block and/or trade with a lot of mono-red's creatures, so it'll give you a nice mainboard card that's useful in what is otherwise a pretty unfavorable Game 1. Also, it smooths your curve and opens up hugely explosive storm plays when Jhoira is in play.

I also think Spell Pierce is going to be a better card than Negate most of the time because it's castable with your one-land hands. Maybe go 3 Spell Pierce and one Negate, just as a hedge against the late game when your opponent will be able to pay for Spell Pierce (in other words, it's probably still worth playing at least one nonconditional counterspell).

demzilla on standard ru storm

2 months ago

I'm building a similar deck with the addition of Saheeli Rai. I like the Foundry Inspector i feel like if you went down some spyglasses and went up some more 1 cost artifacts like expedition you might combo off faster. I also think Baral's Expertise should slip in here somehow.

hungry000 on $10 Blue Artifact Storm

2 months ago

Oh shoot, I didn't notice that you asked for sideboard help lol. Well, here goes:

The first thing to consider when making a sideboard is what matchups you're bad against; aggro is the obvious one, so that should come first on your list of hate cards to look for. Next you should ask yourself what decks you typically run into at your LGS (or wherever you play) and look for hate cards against those decks. Finally, fill the rest of your sideboard out with the "staples" such as Negate or Dispel. I actually usually do this first, then consider the other things after (that's the lazy way out, but it works if you need a sideboard quickly). Here's what I would recommend running in any blue deck:

Another thing you should try to do when building a sideboard is find cards that help out your game plan as well as shore up your matchups; for example, a Collected Company deck would play Thrashing Brontodon over Naturalize because it contributes to the deck's gameplan (winning through beats and making value with CoCo) whereas Naturalize doesn't. In your deck, it can be as simple as a spell that draws a card along with its effect, or it can be a cheap (or expensive) artifact that you can play for free (or for cheap) with your cost-reducers.

Of course, during all these steps you need to keep in mind the limitations of your deck and the colors it's in. Blue is particularly bad at removing creatures and artifacts/enchantments and dealing with graveyards.

Now that that's been said, here's a list of some generally good budget sideboard cards that I compiled:

  • Steel Sabotage for Affinity and other artifact decks.

  • Sea's Claim for Tron/decks with greedy mana bases. Upgraded version would be Spreading Seas (note how this card helps your gameplan by finding combo pieces).

  • Ceremonious Rejection is a solid counterspell for Tron, Eldrazi, and Affinity.

  • Echoing Truth is a good catch-all, takes care of tokens and pesky enchantments like Leyline of Sanctity (I've noticed it's in your maybeboard. Good job, you found a decent sb card on your own).

  • Spell Pierce. Idk, it counters stuff. I think Dispel and Negate are better for you though.

  • Gigadrowse is my favorite card to play in blue combo decks as it can tap creatures in the aggro matchup and tap down lands in the control matchup, allowing you to combo off the next turn without any chance of getting disrupted.

  • Ratchet Bomb is another good catch-all for permanents you can't normally deal with in blue. Pretty neat in this deck since you can play it for free. (It's under a dollar if you really search for it)

  • Witchbane Orb helps against targeted discard and stuff.

  • Dragon's Claw is great in the red matchup, even helps you gain life for the Aetherflux kill.

Now some cards that I think would work well in your deck as well as in the sideboard:

  • Metallic Rebuke works pretty well with artifacts, no? A 1 mana Mana Leak is pretty neat.

  • Engulf the Shore since you have Inspiring Statuary, it's probably easy to cast it for just 1-2 mana. In fact, I think it warrants a spot in the main if you run into aggro a lot. Might need more statuaries so you can cast it consistently, though.

  • Baral's Expertise because it can deal with creatures and cast Paradoxical Outcome (if you think about it it's a Paradoxical Outcome that bounces 3 things for 1 extra mana) and Statuary helps cast it, however it's in the same situation as Engulf.

  • Silent Arbiter is a bit too heavy on the wallet for this deck, but I thought you could maybe consider it.

After you make a rough draft of your sideboard, you need to do one more thing: ask yourself what cards your opponents will bring in against you and think of cards that will counter those cards. This part is tough, as you'll have to think of all the possibilities and cut some of your other sb cards, but it'll benefit you in the long run.

The way I learned how to make sideboards was by looking at similar decks to the ones I was building and taking notes from their sideboards. Doing that would help you out in the long term, too.

Sorry my answer was a bit late, hopefully this helps :D

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