Return up to three target artifacts and/or creatures to their owner's hands.
You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.
|Have (3)||Marcelluswtf , metalmagic , CompleteWaste|
|Want (2)||sedhyran72 , kirschwasser|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Baral's Expertise Discussion
4 months ago
BlackoutX, thank you so much for taking the time to make these suggestions! To answer some of your questions, while I am going for a relatively budget build, I already had a Dockside Extortionist just lying around from the Jeskai Pre-Con of last year. In addition, a friend gave me a Cyclonic Rift as a gift this year. The reason that I am running Wayfarer's Bauble is because Izzet doesn't have good access to land based ramp, and I think although Mitch from the Commander's Quarters has been raving about it, it is criminally underplayed, and a steal for the price it's at. In addition, Jeweled Amulet helps me get Rielle, the Everwise out on turn 2, which is very helpful to the deck. In my experience, I have found Jeweled Amulet to be very underrated, and quite budget friendly.
Thought Reflection is in here just to represent the new card, Teferi's Ageless Insight, and Nezahal, Primal Tide is here because it's card draw, and if I have nothing do to, on every player's turn, I can activate that ability and draw lots of cards. Personally, I found Magus of the Wheel to be too slow because you have to wait a full turn rotation, and then activate it. For Psychic Corrosion, I found that to be a little to "cute" especially since I share a meta with people who play Meren of Clan Nel Toth EDH decks. For Baral's Expertise, I think you're really on to something! I think I might just put this in the deck because it's frickin awesome! I still have to decide, but I love it! For Dreamscape Artist, I had the same problems with it as I did with Magus of the Wheel. In addition, I would have to activate on the turn after playing Rielle, the Everwise, and take a turn off, which I don't really want to do. For Goblin Engineer, I don't have many artifacts that I REALLY want except for maybe Bag of Holding. Anyways, thank you so, so much for the advice! While we're talking about this, I just saw the AWESOME new Teferi, and I fell in love with it! Does anyone have any suggestions on whether I should put it in or not?
4 months ago
Dockside Extortionist and Cyclonic Rift are amazing cards but if your going for budget it is by no means worth the 30$+/card. Wayfarer's Bauble and Jeweled Amulet are slow, you might as well just spend a bit more to get to get Arcane Signet since its far better. Pentad Prism is pretty good as far as ramp is concerned (better for 3+ color decks tho).
Magus of the Wheel is good, red can even get multiple uses with cards like Underworld Breach. Psychic Corrosion is decent in budget, Baral's Expertise is a pseudo rift and can even hit artifacts, it can be incredibly useful to have this in a full hand. Dreamscape Artist is a Harrow on a stick in blue, with your commander in play you can also use it to cycle a card if you have nothing better. Goblin Engineer is a decent budget tutor and can be abused with some resurrect cards.
There is a lot that could be optimized for a budget CEDH build but since this is already quite a bit I'll stop here.
10 months ago
You need an infinite combo that can be easily tutored in your colors. You also need a reliable way to win once going infinite. For this I suggest Gadwick, the Wizened , or Kefnet the Mindful . Either of these commanders are mana outlets since you can dump large amounts of your infinite mana into drawing your entire library. Once you’ve drawn your entire deck you need a way to actually win the game, since passing the turn with infinite mana gives opponents a chance to answer it. So the most reliable way to win after drawing your deck is Laboratory Maniac and or Jace, Wielder of Mysteries . Once you’ve drawn your deck then cast one of those and use one last draw effect to win the game on the spot. Now back to my first point, in blue it is very difficult to tutor for creatures but it is easy to tutor for artifacts and instants \ sorceries. So for a tutor package I’d suggest Mystical Tutor , Merchant Scroll , Spellseeker , Long-Term Plans , Fabricate , Whir of Invention , and Inventors' Fair . Finally you need a more efficient way to actually go infinite, meaning lower cmc and can be tutored using the above mentioned cards. So one of the most efficient ways would the dramatic scepter combo. For this you will need Isochron Scepter , imprinted with Dramatic Reversal . Then as long as your nonland permanents tap for at least 3 mana, you go infinite because it takes 2 mana to cast the imprinted spell which will untap everything netting you positive mana. You could also keep Talrand in the 99 and use him to make infinite drakes. I tried to keep each card suggestion to around $12 or less so that’s it’s more affordable. These revisions will significantly improve your ability to find and execute game winning lines of play. Also another even cheaper way to win is to make Naru Meha, Master Wizard your commander. Then go infinite with cards like Illusionist's Stratagem and Ghostly Flicker / Baral's Expertise .
11 months ago
Azorius Guildmage Court Hussar Isperia, Supreme Judge Sphinx of Foresight Stormtide Leviathan Thunderclap Wyvern Windreader Sphinx Unbreakable Formation Baral's Expertise Dissipate Unesh, Criosphinx Sovereign Sphinx of the Final Word Rule of Law Lat-Nam's Legacy Fact or Fiction Martial Coup Approach of the Second Sun Karn's Temporal Sundering Windborn Muse Thalia, Heretic Cathar Kefnet the Mindful Aven Mindcensor Cloudblazer Dungeon Geists Verity Circle Absorb Revoke Existence Sphinx’s Decree
11 months ago
1 year ago
Also Long-Term Plans could be a good tutor in the deck with you potentially being able to get to it with Elsha.
Soothsaying can act as a 'worse' divining top in the deck
1 year ago
Just some straight upgrades I can see while keeping some budget in mind is
Young Pyromancer could be a good add to make more tokens and it costs less to get out than your other token makers.
I've found in my own Izzet deck that mana ramp really needs to be a big part of your deck since you don't ramp easily. I use Curious Homunculus Flip since he can tap for mana and flips into a prowess creature that reduces mana cost.
Tutors are always good to add and Long-Term Plans is a tutor in blue that will let you search for any card and not need to reveal it.
Expansion / Explosion is a good card since it will let you copy a spell or act as a big blow out spell if you have nothing else to do.
One card that I love that synergies with Thousand year storm is Baral's Expertise since if you get copies of it then you are bouncing tons of stuff back to people's hands and getting free casts into the storm.
1 year ago
Neat build! Morophon seems like a good choice as the red-herring general. I went for Kynaios and Tiro of Meletis for my build since he helps draw into tutors, though I am jealous of your access to black.
Anyway you might like these: Debt of Loyalty , Natural Affinity , Dovescape , Possibility Storm , Replicate, Willbreaker , Baral's Expertise , Harnessed Lightning , Green Sun's Zenith , Spellseeker , Fists of Flame , Verdant Rebirth , Supplant Form , Hatred , Supernatural Stamina