Baral's Expertise

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Baral's Expertise

Sorcery

Return up to three target artifacts and/or creatures to their owner's hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

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Baral's Expertise Discussion

abby315 on Saheeli Twin

3 days ago

Baral's Expertise is a proven amazing sb choice against BG Snake for saheeli combo. I've been using it to fantastic success in my 4c version.

For this deck it's a bit sad that it's a sorcery, but as you're running 4 of each combo piece (making this deck less of a dedicated control deck and more combo-with-protection) plus Nahiri it seems worthwhile to side in.

seanbruno on Dimir Control

4 days ago

I'm running a similar U/R control deck. I tried out Baral, Chief of Compliance and found him not nearly as much fun/useful as a couple Thing in the Ice  Flip. I will, however, be running one mainboard Baral's Expertise for the lulz.

I'd switch around the number of Fatal Push and Grasp of Darkness in your mainboard. With the current B/G value creature decks floating around, 4 Fatal Push seems bonkers and doesn't care how many counters they drop on things.

I ended up with 3 Dynavolt Tower main to improve reliability of getting extra burn and removal on the field. Its super important to be able to deal 3 damage to creatures to keep yourself stabilized until you can Torrential Gearhulk to smash face and hopefully Glimmer of Genius to restock your hand.

Don't forget about Unsubstantiate, Jace, Unraveler of Secrets and Dispel for your sideboard. They are super useful when your opponent least expects it. Unsubstantiate let's you get a second shot at negating a Gideon, Ally of Zendikar when it uses its +1 to attack you. I've had this work many times and feels good man.

I think that having 4x Aether Hub would smooth out your mana quite a bit and at least give you something to do with the Glimmer of Genius energy that you hope to be generating. Dropping 2x Choked Estuary is probably best if you want to swap out this way as the Sunken Hollow will come into play untapped after turn 3, but the Choked Estuary will be a tapped land in the late game.

Izzit Awry? is what I'm trying to play nowadays, see if there's things in it you might find useful

seanbruno on Izzit Awry?

4 days ago

Horribly Awry is too good in the meta right now with all the B/G creature decks. I may wan to run 3 instead of 3 Void Shatter. Unclear right now.

Dropped to 25 lands, to fit an extra Dynavolt Tower. 3 seems to be about the right number to get it cranking out damage.

Going to play 1 Baral's Expertise on Friday for the lulz. Its 5 mana and its a sorcery that can't be hit with Torrential Gearhulk, but it sure does look fun to reset the board when you get into trouble.

Thing in the Ice  Flip is just plain solid. Only play this out when you have protection up for it however. Just letting it die to Fatal Push or Grasp of Darkness is not what you want to be doing.

Eggsofwrath on Mill, no Mog?!

5 days ago

I'd put in Shielded Aether Thief over both turtle and theorist. It's a better blocker, consistently generates energy and can provide card advantage, and well block most ground-based attackers. Also, if Baral's Expertise is a 4 of, maybe put in Lunar Force. It gives you delirium fuel, can be put out by expertise, and is generally an O.K. card. At worst, it's "Opponent Discards Non-Land Card" for 3 mana, which isn't a great floor, but in this deck it might actually work.

jayquik03 on Clear Blue Skies to Pummel

5 days ago

Thanks for the advice. I removed a few cards and replaced them with Take into Custody x4 to be able to tap blockers. I also have a few cards available to tap target creatures like Janjeet Sentry and a Deadlock Trap with a Baral's Expertise that i'd like to replace with another Deadlock Trap i believe. I currently don't have any Key to the City but i'll be looking to pick this up and make some more adjustments.

jayquik03 on Clear Blue Skies to Pummel

5 days ago

Thanks for the advice. I removed a few cards and replaced them with Take into Custody x4 to be able to tap blockers. I also have a few cards available to tap target creatures like Janjeet Sentry and a Deadlock Trap with a Baral's Expertise that i'd like to replace with another Deadlock Trap i believe. I currently don't have any Key to the City but i'll be looking to pick this up and make some more adjustments.

usurphling on Mill-a-Mog!

5 days ago

Aethertide Whale is a very good source of energy counters for it has evasion. hehe I use that in my esper control hedron alignment deck as a sideboard against midrange.

Minister of Inquiries is a nice one drop. It can become a blocker once you consumed all of your energy counters or if you decide to put Aethersphere Harvester, he will crew it for you.

Diabolic Tutor will help you find the piece/s to win but it doesnt help you to win. instead, it will delay you for a turn that can cost you a game or even a round. Trust me, I had it one before on my deck and it costed me a lot for a game. Ill stick to the cards that you have and play a grinding game.

What i mean on recasting Manic Scribe is you cast Engulf the Shore with manic scribes, return those in your hand and cast it again...or you can do Baral's Expertise, bounce manic scribe and recast it again for free. With Torrential Gearhulk, you can cast Engulf the Shore again (assuming you just used one of them), bounce the gearhulk and recast the gearhulk again targeting another instant spell. Also, engulf the shore is very good against that pesky Scrapheap Scrounger and any midrange decks for it will reset their board and they will readjust using their limited source of mana.

Glimmer of Genius is great for any control decks for it smooths your card draw. you can always replace Catalog or any three drop slot for either another removal or a counterspell its up to you.

Boza on UB Aetherflux bomb

6 days ago

I began maindecking 1 Baral's Expertise. They quickly went up to 4. The card is the real deal - returning 3 cards of your own (or your opponent for protection) is gravy, but casting another Reservoir or Outcome for free is too awesome to pass up. 18 lands is bad because you need to consistently hit 4 lands to cast reservoir and outcome.

Ultimately, going full combo 0-cost artifacts is too dangerous and still too slow without the perfect hand and 0 ways to sculpt it. A combo deck has inevitability going for it. I play this sotrm deck too, but opt for more inevitability with Expertise and Crush of Tentacles to slow the game and win after t10.

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