|Commander / EDH||Legal|
Printings View all
|Coldsnap Theme Deck (CTD)||Uncommon|
|Masters Edition II (ME2)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
Combos Browse all
Bounty of the Hunt
You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Bounty of the Hunt Discussion
3 months ago
In general, I am not worried about these calculations, because the mana curve is effectively flat. If I have an opening hand with one land and a couple creatures, and some pump, then I'm good to go. This deck does require aggressive mulligans though. For example, I am not in the habit of keeping a Land Grant as my only "land" unless I am sure the opponent has no Force of Will or Daze . Even double Land Grant is risky.
2 years ago
I really wish Bounty of the Hunt never got the functional eratta later versions were printed with. Because now that they changed it back to the original wording I can see that card giving a lot of people a lot of problems.
2 years ago
As other people have pointed out, you are most likely confusing +X/+X until end of turn with a +X/+X counter that disappears at end of turn, however as your questions can exist in Magic, I will address them.
If you do have a creature with several types of counters on it, such as a Frankenstein's Monster with a +1/+1 counter, a +2/+0 counter, and a +0/+2 counter and you target it with Skyship Plunderer's ability you will be able to duplicate each type of counter, effectively giving another +3/+3.
If you have a creature with a counter that only lasts until end of turn, such as the ones created by Bounty of the Hunt, those counters are indistinguishable from other counters of the same type, in this case a +1/+1 counter. If that creature has a normal +1/+1 counter, Skyship Plunderer will see them as the same type of counter and will only give you an additional one +1/+1 counter. Similiarly, the ability of Bounty of the Hunt only looks for a number of +1/+1 counters equal to the ones it created to remove. It won't remove any more than it created, and they don't have to actually be the ones it created for it to remove them. In short, if you put all three counters on Skyship Plunderer and use it's own ability to add a fourth, only the initial three will be removed.
As you can see, I had to go pretty far back to find cards that fit these scenarios, because modern magic doesn't do those sorts of things. The closest you'll probably find is an artifact creature ending up with both charge counters and +1/+1 counters.
2 years ago
I'll mention a few cards here then I'm done on this chain - it's a waste of time. Soooo here: Mutagenic Growth , Invigorate , Elvish Spirit Guide , Vine Dryad , Land Grant , Bounty of the Hunt , this is only a quick list of cards that pop in my melon, I'm sure there's allot more if I researched it and thought about it more, I just don't care enough... Think what you want : )
3 years ago
I'm glad to help and discuss this deck! Always been my favorite.
Force of Will is troublesome. I would never keep a no land hand in game one with an unknown opponent. If you wind up in this situation, a Elvish Spirit Guide and Dryad Militant might bait out the counter magic and open up your Land Grant.
Wild Mongrel was in my first MTG deck which eventually became a deck similar to yours. I think the versatility is worth the lower power than the cards you suggested. Or maybe I'm just biased.
I'm now deciding wether to work on a new deck or grab a Berserk.
3 years ago
Nice deck! Everyone fears, (or is at least annoyed by) Winter Orb. I've been running 10-Land Stompy since Odyssey Block, so of course I run Wild Mongrel. It not only fills the 2-drop slot, but also serves to utilize extra Land Grant and Elvish Spirit Guide in your hand. I see Bounty of the Hunt on your maybe board which is really good for the same reason. I used to run Vine Dryad, but it's low power disappointed me in such an aggressive deck. Skullclamp is fun to turn elves into cards.
Side board is tough and really depends on the field. My experience is that expensive blue decks win tournaments. So I run 4x Insist on the board. Hidden Gibbons is fun turn one, if you can sneak by Force of Will. Phyrexian Revoker is cheap way for green to interact with the opponent, I even main deck one now. Good luck and have fun!
3 years ago
murlocbeast Spinebiter, Phyrexian Hydra, and Phyrexian Swarmlord is optional, if they're playing a more controlling deck. If you draw one of your big boys, don't worry because we've got Bounty of the Hunt there to send them to the shadow realm. forever. thanks for responding tho, I appreciate the feedback.
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