Hooting Mandrills

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Hooting Mandrills

Creature — Ape

Delve (Each creature you exile from your graveyard while casting this spell pays for {1}.)

Trample

Price & Acquistion Set Price Alerts

KTK

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Recent Decks

Hooting Mandrills Discussion

HomesickAli3n on Pauper UG

2 weeks ago

So I modified your list a bit, but I don't know if you want to see it. I'll offer some suggestions and leave a list at the bottom if you're interested in what it could look like.

  1. I'd cut Hooting Mandrills. You're deck seems more interested in getting Threshold online. This card is contrary to that strategy and I think you found your beatdown body in Arrogant Wurm, which is just strictly better with trample.

  2. After testing Rites of Refusal, I think it is just too cute and clunky. I found that this iteration of the deck doesn't run enough pure card advantage to justify "2-for-1"ing yourself. 8 counterspells may be enough anyway, but if you feel like you could use more, running Counterspell or Daze aren't bad options. They come with a little risk, not being mono U, but could be worth it.

  3. I think you can cut Werebear. Breaks my heart to suggest it, but it might be risky to over-saturate your deck with threshold creatures. He's more vulnerable than Nimble Mongoose in the early game and I've already mentioned that the Arrogant Wurm seems like your 4/4 of choice. You aren't an aggro deck so, rather than just throwing a ton of 4/4's in the opponent's face, the tempo deck's concern is laying down select threats in the early to mid game and protecting/disrupting your way to victory.

  4. I've found that with Careful Study and other looting effects, I'd rather have card advantage that gave me more to discard to cards like Waterfront Bouncer and Wild Mongrel. Accumulated Knowledge or Deep Analysis are good cards for stocking your hand to give strength to your discard engines.

  5. Merfolk Looter and Obsessive Search feel super good in conjunction. The looter offers another instant speed dicard outlet that isn't as mana hungry as Waterfront Bouncer and, when combined with madness, it reads "tap: draw a card." Obsessive Search offers increased value to your discard engines and helps you to dig for relevant cards.

  6. Consider Just the Wind. It's effectively a Vapor Snag in your deck which is a tempo staple in pauper. It can clear the way for attacks or save one of your own creatures while fizzling a removal spell.

  7. AEther Tradewinds is another card I was looking at. This can bounce back pesky non-creature that dodged one of your counterspells the first time. Once again, fizzles removal while tempoing your opponent. Also, never hurts to have Basking Rootwalla back in hand.

  8. Lastly, I toyed around with a mana base that is slightly slower but much more consistent. Ash Barrens and Thornwood Falls offer you fixing. Simic Growth Chamber does this as well and allows you the ability to cut back on lands (as one Growth chamber is effectively two lands on one card). Being able to bounce back a basic you no longer need to discard to one of your engines, all while hitting your land drop, is also not half bad.

Deck List: UG Madness Sample Deck

PS. Let me know if you have any sideboard questions.

greatgoofini on Temur Delver

2 weeks ago

Hooting Mandrills seems like a good late game bomb for this

Araignee on Guardian of Gond

1 month ago

purplesandpaper: As somebody else pointed out, the good thing about Soul's Attendant over Soul Warden is that with the Attendant, you do not have to gain the life in case you play against lifegain hate. But it might depend on the local meta to justify the budget difference.

I was also wondering if it might be worthwhile to add a delve beater like Hooting Mandrills to stall in case you get in trouble? (I do not hink they are powerful enough to be an extra win-con.)

titanreaver on Sultai Control (home brew)

2 months ago

I like this list Hooting Mandrills is an interesting choice. I have been playing around with a sultai list for a bit, I play two leovolds which I have found helpful because you can't always protect him, and it's nice to have a backup. Also Liliana, the Last Hope I play in the side to swap with the lili in the main for matches like elves, and I have been experimenting with Ashiok, Nightmare Weaver with some decent success.

Hunson_Abadeer on Green Stomps Paup-ular

2 months ago

Maybe splash blue for cantrips like Brainstorm and such

Thought Scour helps with Hooting Mandrills and it draws

Gidgetimer on silly rules question

3 months ago

Also please link all cards in your question using double brackets.

Hooting Mandrills

ShodoPhan on Sultai goodstuff *UPDATED*

3 months ago

Sure Tarmogoyf is the best two drop in green but you may consider maybe three more delve creatures Gurmag Angler or Hooting Mandrills also Tasi is great. The reason why I think these are better in Sultai is that you have so much cards in GY like your instants etc. so you can recycle them. Also Goyf is dying to Fatal Push. And you can have turn 2 with Thought Scour-> Tasigur, the Golden Fang (4/5) or Hooting Mandrills (4/4) where Goyf is normally 3/4.

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