Hooting Mandrills

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Hooting Mandrills

Creature — Ape

Delve (Each creature you exile from your graveyard while casting this spell pays for 1.)

Trample

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Hooting Mandrills Discussion

Lowenstein on The Best Way to Cheat 5+ Mana T1 (The Toasty One)

1 week ago

Xica I would say RG is worse to graveyard hate for these reasons:

Let's say an opponent has Leyline of the Void in play. RG can't really use Vengvine, Become Immense, or Hooting Mandrills. RB can't use Gurmag Angler and Bloodghast, and probably not Flamewake Phoenix. I would argue those cards in RG are overall more important to its game rather than mine in RB.

kameenook on All grown up

2 weeks ago

Very much not a fan at all of Bontu's Last Reckoning in the sideboard as you are extremely dependent on your creatures not dying to win.

It'd be nice to see some delve threats or ways to utilize the graveyard somewhere in here, maybe even just in the board, Snapcaster Mage/Tasigur, the Golden Fang/Gurmag Angler/Hooting Mandrills all great.

I would recommend Stubborn Denial over Spell Pierce as it gives you the option if you grow your creatures large enough for a hard counter (one of the more annoying things decks like DS do) and would combo as well with the delve creatures.

ArcticJohn on Jund In Pauper?

2 weeks ago

Hi there, i am currently working on a list of jund in pauper too, i like your build and really like some of the choices you made and will definitely give them a try, Ravenous Rats and Blightning.

As for sugestions i think you should try to reduce the number of ETB tapped lands, in pauper there are lands that will make you pay really hard for having to many of those lands. Apart from that i would only suggest that you play 1 or 2 more bigger creatures (Gurmag Angler or Hooting Mandrills) and taking out maybe 1 Blightning and 1 Firebolt.

If you want to give a look at my deck and maybe give some suggestion here is the link to it:



GL Junding people out ;)

wolfhead on Naya mid

1 month ago

definitely run some Hooting Mandrills with all those burn spells youre playing. or maybe Bedlam Reveler?
im not sure how many spells you need for him to be worth it.
but theyre both cheap as shit, too for your budget

oopsflash on Probably the Worst Way to Play Death's Shadow

1 month ago

Thank you deckmaster PickleNutz looking at your golgari build and sugggestions definitely have the old gears just a turning. In playtesting, evasion and keeping my stuff from being killed almost instantly is a big weakspot to fix! I usually use Hooting Mandrills and Lotleth Troll as my boys for the sake of trample but they are relatively easily pathed pushed bolted or etc. Especially Lotleth Troll. Thanks again.

Pieguy396 on Vethan's Sultai Delver

2 months ago

Inquisition of Kozilek isn't too gruesome for your 7-year-old? Wow, he's a lot more mature than I was at 7 lol

As for actual suggestions, some number of Remands and Opts are probably good here, maybe instead of some of the really expensive finishers like Silumgar, the Drifting Death and Kalitas, Traitor of Ghet. Tasigur and Hooting Mandrills are usually good enough. Also, Hero's Downfall is a little on the expensive side for Modern, maybe Go for the Throat instead (assuming the art is OK; there's also a promo version Go for the Throat)?

IlGuale on Double Delver

3 months ago

Hello there.

Don't know if it's something you can like, but i recently worked on a fairly budget Simic build, based on Delver of Secrets  Flip and Hooting Mandrills: A Mandrill delving for a Dryad

Dorotheus on Double Delver

3 months ago

Something could be said for Telling Time being better than Taigam's Scheming, and that Thought Scour fuels delver and delve. Distortion Strike, Artful Dodge, and Slip Through Space offer a lot of tempo, count as 2 cards each most of the time and work better with delve and delver than Aqueous Form, and Turn Aside seems like it could just be a sideboard card only, or just replace it with Spell Pierce, as for upgrades later, Spellskite immediately comes to mind. And Yavimaya Coast is still pretty budget. I know like... the basic fetches are pretty poor, but Terramorphic Expanse in addition to Evolving Wilds will increase some mana consistency and again help with delve, then you could probably go up to 4 Hooting Mandrills and 3 Become Immense.

Have fun!

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