Creature — Bird
Bone Picker costs less to cast if a creature died this turn.
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Bone Picker Discussion
16 hours ago
Hey, 2x Deeproot Champion is not enough to matter. You want this card turn two and that won't happen consistently enough playing only two. Consider cutting it for Walking Ballista because of it's interaction with Ripjaw Raptor and great overall versatility.
22x lands is not enough land when playing 9x six drops and no Attune with Aether or Commune with Dinosaurs. You're going to want 24-25x lands here. Consider cutting Sword-Point Diplomacy for 2x more Evolving Wilds since it helps to trigger revolt for Fatal Push. A 9x and 7x pairing of basic lands is also kind of risky. You risk drawing only one color, but adding more Wilds can improve the chances of having the right color land. Don't expect to get Drover of the Mighty every game turn two and also don't count on it living to actually ramp you. Unfortunately you're counting on Drover's ramp too much for the deck to function.
You're relying on your six drops Tyrant, Vraska, Noxious to be win conditions which is a great variety, but you need to stay alive long enough to cast them. I recommend building an early game defense with Narnam Renegade, Gifted Aetherborn and Gonti, Lord of Luxury. This deathtouch defense will buy you time to get six mana to play your big spells. Something like a 4x, 3x, 2x split between the three. Bone Picker is not reliable enough to use as a defensive creature in the early game when you need it. If you could always cast it for one mana than it's great, but for four mana it's very lackluster.
Good luck with your deck.
2 days ago
Thank you for the suggestions MangaVentFreak13, but the way this deck plays, is that it's not supposed to feel like a threat on turn 3 or 4, it's supposed to be building up to the threats.
Basically, turn 2 and 3 you either want to get out mana dorks, or board stallers like Bone Picker, and Deeproot Champion(who, trust me, gets much much better and is definitely worth a couple slots in this deck), while I also do my best to remove my opponents' creatures. around turn 4-6 is when I get serious. Playing cards that basically win the game like Carnage Tyrant and Vraska, Relic Seeker.
As for the cards you suggested, I think Drover of the Mighty is much better in this deck than either Servant of the Conduit or Druid of the Cowl, because with a total of 8 dinos, it can consistently turn into a 3/3, and it can also tap for any mana, opposed to just . And while Gifted Aetherborn is an amazing card, I would much rather another removal spell and a Bone Picker. As for the games you played, it was a simple case of mana flood, it happens to the best of us.
But I do agree with you on the mana problem, and the lack of bombs, so
Not the most intense change, but a change nonetheless.
TL;DR: This deck does work, you're just trying to play it a way it's not supposed to be played(no offence). I think Drover is the best mana dork for the deck, and that gifted doesn't have a home here.
3 days ago
4 days ago
How good is Bone Picker in the deck? Looks like a awesome list!
5 days ago
6 days ago
Here are some deathtouch blockers, just in case you feel defense should be a focus too:
1 week ago
if you want life gain you might want to try Vona, Butcher of Magan for life link and a little bit of removal as an option. also if you want flyers Bone Picker works really well with some of your creatures wanting to die.
1 week ago
1x Canyon Slough, 1x Smoldering Marsh.
I was sifting through some stuff and was thinking maybe just Mono Black with lots of value creatures?
Something like 3x Glint-Sleeve Siphoner, 1xTorment of Hailfire, 1xYahenni, Undying Partisan, 1x Kalitas, 4xHeir of Falkenrath, 4x Gifted Aetherborn, 4x Bearer of Silence, 1x Wastes, 1x Evolving Wilds, 2x Trial of Ambition, 2x Cartouche of Ambition, 4x Reaver Drone, 2x Harsh Scrutiny and 1x Smothering Abomination, maybe some Bone Pickers, Ruinous Paths. I also like Retreat to Hagra.
I probably need more removal + hand disruption like you said. And maybe 1x Claim / Fame.