Ravenous Trap


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Ravenous Trap

Instant — Trap

If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {{0}} rather than pay Ravenous Trap's mana cost.

Exile all cards from target player's graveyard.

Price & Acquistion Set Price Alerts



Recent Decks

Ravenous Trap Discussion

jover98 on Budget 8 rack

1 week ago

lagotripha Thanks a lot for the suggestions!

I will consider adding a couple of Memory Plunder in the sb since it can be very useful against certain control decks, but it's very specific and can be a dead card very often. I will try it out and let the card speak for itself.

Ravenous Trap seem less versatile than Nihil Spellbomb since the artifact can be played as early as turn one and sit on the table until you need it. It also has the ability to cycle itself so I feel like its way more versatile and suitable for this deck than the trap.

lagotripha on Budget 8 rack

1 week ago

Mono black deckbuilder's toolbox- the big list of random stuff I've jammed in modern.

For budget 8 rack, I'd look at Ratchet Bomb in the side. I consider it basically mandatory in hand disruption plans, and it fits in the bile blight slots as token hate, while dealing with chalice, endless one and ballista.

Azcanta is more tricky- lands are always awkward, and fulminators aren't cheap- its a priority hand disruption target in my games as removing it is hell.

I get the extripate mainboard in this meta, but I'd give a little thought to bontu mainboard and Ravenous Trap in the side- when I want to exile their graveyard, its usually free and you get everything.

I've used Fleetwheel Cruiser to deal with jace on an empty board before, but its less amazing with a low creature count, even if it is less awful than most vehicles. Jace is just one of those 'well, they topdecked it' cards in my budget lists- I've tried to jam The Eldest Reborn but getting to it in a smallpox list is a no-go.

If you're playing against a cryptic/jace deck regularly at fnm, Memory Plunder has done well in the past. Nothing like casting your opponent's cryptic in mono black.

lagotripha on Deathtouch Galore

1 month ago

First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.

I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.

As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.

Casting a Duress (or its big brother Inquisition of Kozilek) turn one makes games a lot simpler. Playing a 1 drop that trades with Tarmogoyf is amazing, be it Despise or Gnarlwood Dryad.

The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.

Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.

My recs

Deadly Allure over Lure- its harder to disrupt and faster to use.

Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.

Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.

If you insist on big equipment then something like Lashwrithe Grappling Hook or Helm of the Host will soak up all your mana, but provide a bigger impact.

For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.

If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.

All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.

Xica on Upgrade Lands or SB for ...

1 month ago

Unless cliffs get reprinted SOON, its price gonna only increase, as its close to mandatory for nearly every BR deck, be it hollow one, any griselbrand reanimator strategy, mardu pyro mancer, the odd BR burn list, or whatever else.

The deck needs both colors early not playing turn 1 discard or looting a turn later is pretty bad. (As an extreme example it can allow grishoalbrand to go off & win on turn 2)

I would strongly advocate for finishing your mainboard - especially your mana base that is going to hold value - over pimping your sideboard. As cards like Rakdos Charm or Ravenous Trap can do a very good approximation for a fraction of the price of Leyline of the Void - sadly there is no such option for lands.

passascats on Nicol Bolas Recruitment Agency HELP MEE!!!

2 months ago

Ravenous Trap is good when playing decks that want things in their graveyard.
Geth's Grimoire and Words of Waste play well together.
Good Luck!

Reyemile on

5 months ago

A few suggestions:

Given that you're a mill deck, "on top of library" effects get extra valuable. There's a lot of them, but Commit deserves special mention for its power and low price.

If you're looking for more combos, you can toss Eater of the Dead in--that plus Phenax is often enough to kill the table. Be prepared to be a target forevermore after your first win, though!

Finally, your deck appears to straight-up lose to Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre. Nihil Spellbomb, Ravenous Trap, Undead Alchemist, and Eater of the Dead (again!) are all affordable solutions to that problem.

madgremlin on Turtle Mill

6 months ago

Trapmaker's Snare helps solve the conditionality of Archive Trap. It essentially turns into a 2 mana version of Archive trap.

Of course, the card is dead if you don't have any Archive Trap's remaining in your library. You could add Ravenous Trap if that's a serious concern (just to get the ratio higher). But I honestly think it's sweet enough tech to justify the potential downside.

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