|Commander / EDH||Legal|
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If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost.
Destroy all enchantments.
Reverent Silence Discussion
9 months ago
Lands: Mosswort Bridge
9 months ago
Thank you for the feedback!
I will admit I’m having trouble picking a theme for the deck. I tend towards enchantments primarily because that’s what I play in legacy so it’s a familiar strategy. That said I haven’t settled on that strategy and if I do I’d certainly include the enchantress’s and whatnot. Regardless of this I can’t deny the synergy with constellation, which is the main reason for including as many enchantments as I did.
On Reverent Silence yes it hurts me a lot. Another reason I’m shying away from the enchantress strategy, regardless it wipes out all of my opponents snake tokens I give them as well as helps with the false cure kill. That being said I have pernicious deed and plague boiler to wipe the snakes and I realize false cure’s inconsistency so I can understand cutting this, but I think I would need more convincing as I’d really like to make false cure work.
Spidersilk Armor is a great suggestion and I will definitely add that in
I understand Cabal Stronghold . Urborg still works with basic land types other than swamps as they still have the basic super type. Having 26 basics I think it’s safe to use it but I could certainly be wrong.
I agree that I really need to focus the deck. I had a couple of ideas I’ll elaborate on but most suffer from Pharika being the commander as there are certainly better options for each strategy. Most of the cards are picked for the apothecary theme or to tie it together.
The Mending of Dominaria was chosen simply because it has mending in the name. World Shaper was added to supplement it. Along with Seed the Land and Squandered Resources . Squandered resources I felt kind of tied into the theme as well as helped to do more instant speed exiling. Definitely need more ways to abuse it if that’s what I focus the deck on though and then The Gitrog Monster is almost certainly a better commander.
Enchantments I think has already been elaborated on. She makes the snakes and is about the only form of synergy I could find with her.
Reanimation. This strategy gets kinda cheesy which is why I didn’t include the usual suspects such as chainer and his targets. But I can’t deny it’s strong. So I included a decent amount of to-hand recursion to make up for it. Regardless this theme is a nonbo with the commander. So I’m probably not going to focus on this strategy too hard.
I know Bereavement affects me but my thinking is that I generally won’t care about my stuff being in the yard, especially assuming I go the reanimation route. I think I could have the opportunity to manipulate this to get my opponents into topdeck mode though and win from there. (Not a lot of draw engines are ran, been trying to get them to use wheels as my most common group members use R/W)
9 months ago
Do you know Bereavement will make you discard, too?
I fail to find any cohesive mechanical theme in the deck, is the deck only meant to have a vorthos apothecary theme? I mean, it's an enchantment deck, but I don't see any synergies appart from that. I would fin some way to mill your deck (or maybe everybody's) to have plenty of stuff to exile or anme or return to your hand, like the The Mending of Dominaria or World Shaper you already run but doing it more consistent in the deck.
I would add Spidersilk Armor because the mere threat of having deathtouchers that can block flyers will make your oponents think about attacking somewhere else, a virtual pillow fort.
1 year ago
1 year ago
False Cure is a great idea. "The Cure" is a legacy aggro/combo deck similar to infect which wins by gaining life for the opponent. The pivotal cards are:
1 year ago
Glad I could help. I know underdog Decks are more fun to build. Sometimes you find something that hits really hard with something nobody tought about.
Somemore feedback regarding the last changes:Maybe you should go in for one non Arcane Spell that destroys all enchantments like Multani's Decree, Reverent Silence or Tranquility because Bogles are hard to defeat if you don't play counter spells or a Diabolic Edict-like effect.Sandstorm works well against Goblins so that is good as a sideboard (and sometimes against Faeries) while Squall works well against faeries.Nihil Spellbomb is a good card but you will never draw a card of it which makes a uncounterable "exil graveyard" more appealing. Bojuka Bog can work the same purpose but it can't be countered and it can be put into your hand using Elder Pine of Jukai
Oh and I found a nice Aura you could use instead of Leafcrown Dryad: AEther Web. Altough it won't be put into your hand with Lead the Stampede. It also grants reach, only gives +1/+1 but has two advantages:1st it adds another instat speed interaction like oh you want to bolt my Phantom Tiger? To bad I have this. And maybe you get to kill another attacker with it. 2nd blocking creatures with shadow can be a big deal against some combos.
In between I have two Modern Decks build around some Kamigaw Kamis :DOne is listed here Foretold Celestial Wrath (should be at least tier 2 altough it only uses 10 Kamigawa cards in main and 5 in sideboard) the other is a little more casual but works sometimes (about Tier 2.5) because of the green ramp kamis, which is why I'd never say aything against Elder Pine of Jukai or Petalmane Baku I just know how good those two ramp especially with the non pauper legal Loam Dweller.
2 years ago
B/R reanimator is a less combo-y version of Tinfins with a lot of room for tweaking to fit your preferences- heres my list: NEED 4 T1 GRISELBRAND
Of course if youre playing in a more casual meta you can replace the duals with shocks etc. luckily badlands arent super expensive and you dont need a bayou if you dont want Reverent Silence in the sb.
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