|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
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Sinister Concoction Discussion
2 weeks ago
And ffs pls take out those "enter the battlefield tapped" lands... even basic lands are better.
And add this: Sinister Concoction.I discovered it only recently but this card is absurdly strong in the deck.
3 weeks ago
Thank you both for your comments! Specifically:
geekmp3; I'll most certainly look at your deck myself to steal some ideas :P As for Sinister Concoction, I actually just run it because it's a cheap and effective way to get rid of creatures without irritating 'nonblack' or 'nonartifact' clauses. However, in addition to the cards to mentioned, I actually do have one card that does benefit from delirium, namely Grim Flayer.
ImtheRealBear; That's a fantastic idea! I completely forgot about that card. I'll remove Retribution of the Ancients for it; ROTA is good in theory, but sadly just too slow in practice, requiring one black mana per activation.
3 weeks ago
Huge fan of this commander. He can get out of control quick. I love some of the differences you have in here from my deck! Predatory Hunger is amazing especially with how fast this commander can be.
I was confused when I saw Sinister Concoction as it's typically for hitting Delirium but then I saw Pharika and Varolz! Nice strategy!
1 month ago
Phyrexian Etchings + Vampire Hexmage works by playing etching and holding onto hexmage, and only playing it when you want etchings gone. (or you play etching and hope to draw hexmage)
If they want to distrupt this they have to counter the activated ability (since if they attempt to kill it as it enters the batlefield you can sac it in respons) (and since sacrificing is part of the cost of the ability, they have nothing to target with a second removal higher on the stack to prevent you from sacrificing hexmage)
The main drawback is frankly that you need to draw it - but that is the same with all unique power cards, stuff like Dark Confidant
Asylum Visitor + Blood Scrivener have a go big or go home type interaction (like all other madness strategies). You have to dedicate the deck to it with spell that allow you to keep empty handed on way or another.
Due to the absence of instant win combos, and the extreme value drawing 4 cards each turn provides i think this is a workable strategy (and if you need instant removal you can always play Sinister Concoction). Of course this goes in face of the general wisdom that originates from the control mentality - bu looking the situation form tempo side its extremely powerful.
Bear in mind that having over 3 such creatures on the field simultaneously is dangerous due the life loss, and slim chances of having mana to spend all cards in hand. (And getting in that situation is not that hard since these creatures easily snowball by the first one helping you draw into its multiples.)
Ratchet Bomb vs. Engineered Explosives is a question of taste and local meta.
However Engineered Explosives can be activated in response to etb, thus negating countermeasures like Ancient Grudge. Not having to sit on the field for 4 turns to hit cmc=3 is also a benefit imho (since in that time you can easily die)
1 month ago
Captivating Vampire is the worst vampire lord that exists - maybe some reds are even worse than him, but no one considers them.
If you want vampire tribal Stromkirk Captain is a must, if you have good amount of tribal support for it the global first strike & +1/+1 it produces is an effect on the power level of Tarmogoyf
Vampires are not a good tribe for a true aggro deck, since they really lack cards that would enable them to race with burn, or affinity - while majority of the tribe lack evasion.
Vampires are at their best in midrange.
Or you could try to build a madness deck with the tribe, since you can have 8x effects that draw if you include Asylum Visitor & Blood Scrivener.
If you have so much draw then you can (and you should) use wasteful black cards that require you to discard.
Since empty hand is a benefit.
Here are some: Soul Spike; Sickening Shoal; Sinister Concoction; Collective Brutality; Call the Bloodline -> this card is much better than what most people paint it to be.
It is able to create a token on your turn, and one on your opponent's turn - and as enchantment most decks have no way to interact with it.
In such a deck every cheap removal/discard is good since, at worst you can make tokens out of them. (or you can clear the way for your lifelinker tokens to swing in)
Madness also gives you the best tutor of the format: Infernal Tutor
3 months ago
tardaniele: About the Neglected Heirloom Flip, if Grasp of Darkness isn't doing it's job to remove stuff, run Sinister Concoction instead, so you can destroy the equipped creature and it's really expensive to equip it again since the equip cost becomes 3. I'm not too fond of it for a Vampire deck, but that equip is really nasty in a Werewolf Tribal deck, where everything flips.
4 months ago
I'm liking the creativity I'm seeing here. It looks like you have a delirium sub-theme going on. You might like Oath of Nissa in place of Grisly Salvage and/or Vessel of Nascency, it's just cheaper, more efficient, and hits most of the same stuff. You might also like Sinister Concoction as a decent catch-all for creature removal, it can also turn on delirium on its own after a fetch land or Evolving Wilds, I know you're going budget. Dual card type creatures are always good for delirium/Emrakul too so you might like Nyx Weaver or Courser of Kruphix to stretch out the game a little bit.
I'm just spit-ballin here, thought I'd throw out some ideas. Good luck with the deck.
4 months ago
I've been seeing a lot of Alesha decks due to that video. I've had my own for ages, so I can make a couple of recommendations to add more to this deck.
Lands: Geier Reach Sanitarium, good for putting creatures in the graveyard. Ash Barrens, I love this card, because it can color-fix for you and whatever color you choose you can have it enter the battlefield untapped meaning you can use it right away. Maze of Ith, Though it doesn't produce mana you can tap it to stop a big massive stompy creature from smashing into you or you can target your commander so once you've activated the attack trigger you can prevent any damage dealt to it if your opponents all have massive blockers.
Creatures: Big Game Hunter, Intrepid Hero since they remover creatures that are more massive than your commander. BGH works right away while IH given some time can become repeatable removal. Vulturous Aven can give you repeatable card draw. Grenzo, Havoc Raiser can cause shenanigans for your opponents forcing them to swing their massive stompy creatures at your other opponents causing forced trades or force their smaller important creatures into attacking into another opponent's massive blockers effectively killing it. He also provides some card value if you choose to exile cards instead. Balefire Liege also works in fiving your creatures a buff while messing with your opponent's life totals and increasing your own. Peacekeeper is also nice since it can keep your opponent's from attacking and is recurable.
Artifacts: Rakdos Signet, Orzhov Signet, Boros Signet, If you find yourself needing more ramp these can be very helpful. If you want another Goblin Bombardment I'd recommend Blasting Station, since most loops will return the creature after being sacrificed it will untap the Blasting Station so inifinite sacrifices are still possible with it. Noetic Scales Considering most of your creatures will be smaller than your opponents the scales will likely effect your opponents more causing them to bounce and recast their creatures, and it can remove potential blockers. So long as you have 3 or more cards in hand it will never backfire on you.
Enchantments: Animate Dead, Surprisingly you missed a combo. If Leonin Relic-Warder is in your graveyard and you have Goblin Bombardment on the battlefield you can use Animate Dead to bring back the Relic Warder. Relic Warder then exiles Animate Dead. Since Animate Dead leaves the battlefield a sacrifice trigger for the Leonin Relic Warder is put on the stack. While its on the stack and before the Leonin Relic Warder has been sacrificed you can instead sacrifice the relic warder with Goblin Bombardment dealing 1 damage to an opponent. Relic Warder leaves the battlefield returning Animate Dead back onto the battlefield from exile. You can then target the Leonin Relic Warder with it and repeat the process all over again. Dance of the Dead also works as an alternative to Animate Dead. Break Through the Line is utterly evil with Master of Cruelties since it can give him haste and you can give him unblockable before blockers are declared. Phyrexian Arena is also a helpful card since it can give you additional draws on each of your turns. Sinister Concoction allows you to discard a creature card while removing an opponent's creature.
Instants: Path to Exile is a handy creature removal spell. Vengeful Dreams is also a handy removal spell since it allows you to discard creature cards to exile your opponents attacking creatures. Lightning Axe can also allow you to discard a creature to remove a creature as well, but this time at any time. Anguished Unmaking, Chaos Warp, Both are handy permanent removal spells you can run in your colors. Abolish, this card can be a free-cost card if you have a Plains in hand since it can removal an opponents artifact or enchantment when they think you're tapped out. Argivian Find is also useful in case one of your opponents destroys one of your artifacts or enchantments you use in your combos you can return it back to your hand.
Sorceries: Buried Alive is a useful tutor that allows you to put any three of your creature cards from your library into your graveyard. Day of Judgment, Blasphemous Act, Chain Reaction, are all effective boardwipes you can use. Demonic Tutor is also a good tutor effect since it costs less than Diabolic Tutor. Gamble is another fun tutor spell to use and given your odds the more cards you have in hand the less chances it will force you to discard something important. Do or Die is another deliciously vicious card you can also use since it can cut your opponents boardstate in half.