Quicksilver Behemoth

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Quicksilver Behemoth

Creature — Beast

Affinity for artifacts (This spell costs (1) less to play for each artifact you control.)

When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.)

zamiero on Vial and Ghost!

3 years ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

Valadar on Sludge Strider Pauper EDH

5 years ago

How about lands? And also best choice add Quicksilver Behemoth

Boza on A format without the mistakes.

7 years ago

The premise is a bit faulty - Magic has never had a single set that was without mistakes. despite todays stadard for design, there were two cards in Khans of Tarkir that were banned in Modern and Legacy and Pauper and restricted in Vintage.

While you mentioned are "broken", it is certainly not the same for every card with word on it.

Affinity decks in modern now play close to zero cards with the keyword on them. Legacy affinity decks are not played on a competitive level.

Dredge is mechanic that served its set well, but was broken by two cards, Dread Return in Legacy and Bazaar of Baghdad in Vintage. It now creates a unique avenue for some decks to branch out. Outside of those cards, the mechanic is quite fine. Note that the cards that make dredge broken do not have dredge printed.

Storm is an archetype that is disliked for the fact that the opponent has no say in whether you win or lose. That is a problem with all combo decks. But really, the mechanic itself is fine.

It is not really a problem of the mechanics, but a few cards from them. Nobody is calling Ground Rift, Quicksilver Behemoth or Grave-Shell Scarab broken just because they have that mechanic on them.

It is only a select few cards and there are banned lists for those.

The fact that Dread Return, Tendrils of Agony or Umezawa's Jitte are not banned in Legacy leads me to one conclusion - the format has a LOT of broken stuff that balances itself out. It took modern more than 8 years to reach such a spot.

When was the last time we had a viable combo deck in standard? I think it was during Splinter Twin Standard. And this is bad, combo is one 3 (4) archetypes in Magic and probably the only card game in existence to still have that option.

TLDR - Wizards hate combo decks and fun and that is their new design policy.

Pheardemons on evolutIONA(Help Appreciated)

7 years ago

I really REALLY like the idea. Extremely glass cannon based, and you don't have anyway to truly last late game. I would actually suggest putting in 4 creatures that you'd want to put out. Maybe have 4 Griselbrands and Iona, Shield of Emeria put into the sideboard. Serra Avatar isn't something I'm particularly fond of. I'd actually suggest putting in a blue package. Blue allows you Serum Visions to help you filter your draw, as well as possibly Telling Time and Sleight of Hand. These will help you set up your next draws. You could possibly add counters, but I don't know if taking the cards out for them would be beneficial. With adding blue, you simply would need to fix your land base to adjust. You might be taking a lot of damage, but if Griselbrand is the main creature to get you, you'll gain the life back. You could possibly add in mana dorks like Birds of Paradise and/or Noble Hierarch to add green cards for Allosaurus Rider and/or mana to help cast everything a turn faster.

Also their are other 7CMC creatures that may be a little easier to bring out, or at least less of a glass cannon. Siege Wurm or Quicksilver Behemoth, and Gurmag Angler are other creatures you could build a deck around to get them out a little safer or consistently. Grixis Control could get Gurmag Angler out by turn two, which could mean Eldritch Evolution by turn three.

I kind of like Gaea's Revenge if you could get it out because your opponent wouldn't be able to target it (if you didn't have Eldritch Evolution and it could just smash face.

Obviously these suggestions simply make the deck a little more consistent, but not anywhere near how fast you're trying to make it. How consistent is the version you have now? I don't know if you like, would care for, any of the suggestions I brought. But interesting idea for a deck.

Boza on Oxidda Dragon

7 years ago

The problem with this deck is that it is slower than the exhume version, the creature you are enchanting is 3/2 haster or 2/4 with flying instead of a 8/8 with annihilator and also, you have 17 cards that do absolutely nothing unless the stars align right.

How to solve the problem:

Use regular affinity to achieve the same results. Myr Enforcer, Somber Hoverguard and Quicksilver Behemoth all have CMC > 6 and they have affinity for the same thing, giving the deck much more easier time to dig for the pieces.

TheMadRocketeer on Affinity for Artifacts

8 years ago

Updated my Maybe Board with some of your good suggestions.

I'm currently looking for some more good high end stuff, like Broodstar, especially since I want to remove Vile Aggregate and don't really like Quicksilver Behemoth all that much. The reason Broodstar worksm though, is the affinity. There may not be that many good options for that slot. Might do better to buy 2 more Broodstars and add some creature tutoring.

airwalk on Affinity for Artifacts

8 years ago

Thank you TheMadRocketeer for good wordsYou have right about Quicksilver Behemoth and Broodstar in your deck, they dont take any benefit from Chief Engineer. Its sad that Chief Engineer isnt artifact creature like Etherium SculptorI like it, +1 ofcps my english isnt good, sorry for that

TheMadRocketeer on Affinity for Artifacts

8 years ago

Thanks airwalk.

I saw your suggestion of Chief Engineer in your comment for COLOSSUS CAN SHARE, and I'm loving it. The thought of combining affinity for artifacts and convoke in the same cast is appealing. :-) Though it's not an artifact itself, it could help speed out Myr Enforcer. Unfortunately Quicksilver Behemoth and Broodstar wouldn't get the benefit.

Master of Etherium definitely deserves a place, but I don't have any yet, and he's pretty pricey for casual play.

Your Myr deck is nice. +1 from me. I see some stuff in there that just says "I need to be in every artifact deck made." :-)

Have (1) reikitavi
Want (0)