Skred

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap Common

Combos Browse all

Skred

Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

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Skred Discussion

Zaueski on Turn 1 Modern Win Hand ...

4 days ago

Seething Song is banned, thank goodness so it doesn't even work anyways. That can be circumvented but not as easily. The power necessary to speed out a T1 hasted Blightsteel Colossus is immense, that restricts the deck build so much that it practically builds itself. Also, Shane is right. You want 4 Pact of the Titan over any of the free artifacts because 1 copy will not guarantee you'll get a copy in your opening hand. Really you need all 8 but we'll have to settle for 4 copies. Simian Spirit Guide, Pyretic Ritual, Desperate Ritual, and Infernal Plunge will make up our mana acceleration suite.

So...

4x Blightsteel Colossus

4x Madcap Experiment

4x Pact of the Titan

4x Simian Spirit Guide

4x Pyretic Ritual

4x Desperate Ritual

4x Infernal Plunge

4x Expedite

4x Crimson Wisps

5-6x Flex Slots for interaction

18-19x Mountain or Snow-Covered Mountain (Run the Snow ones if you think Skred is better than Lightning Bolt for the deck)


An argument can also be made to include fetches as well. Deck thinning can be really important when you want to dig for Madcap Experiment but it also means you get one card less that isn't a Blightsteel Colossus. I'm unsure of how the math would turn out as to which road is better.

There you have it. This deck does nothing else so you want to win as fast as possible. It'll be fun when it goes off but otherwise expect to do nothing a lot.

GCNDAN3702 on Mean Green Aurochs Machine

2 weeks ago

Sorry for the late reply! I've been taking a hiatus from magic for a while. I actually used to have rimehorn aurochs in my deck for that very reason you mentioned. coupled with Dolmen Gate, it made for quite the synergy. My earlier versions of the deck sound similar to yours in fact, since I also ran red and I'm guessing you're running Skred. I ultimately got rid of those cards to focus more on supporting wild pair though. I think for your build though, a wild pair or 2 certainly wouldn't hurt. Doubling Chant might be better for you actually, since your build sounds more aggro focused.

As for Steely Resolve, it's good cheap protection, but it's situational protection that I can't tutor for reliably. My deck should be pro-active enough that if my Aurochs do get wiped out, I can just try to win by gigantomancing my mana dorks, or ramping out Ulamog.

Thanks for the suggestion though, and good luck with your deck!

Saljen on Burn for the Shrine

3 weeks ago

You could replace Galvanic Bombardment with Skred and use Snow-Covered Mountains instead of regular Mountains. This would give you more consistent / powerful creature removal.

Oloro_Magic on White and Red Burn Goblin

1 month ago

So first off add a mana base, it is the single most important piece of any deck; second move the deck to modern; goblins are better suited in the modern meta. If you are playing Goblins then a lot of the creatures you have are not necessary; generally you want the following goblins:

The rest is really up to you. Warren Instigator is great if you have goblins to cheat out. Goblin Chieftain should be your lord of choice. You may want to include Burning-Tree Emissary to chain a bunch of goblins in one turn and then buff them with Reckless Bushwhacker. Other options are to use snow lands and add Skred; Voracious Dragon is generally just a win-con, same goes for Predator Dragon, and from there you either round out the deck with other support goblins or even burn cards that can serve as removal and extra damage. Generally this deck is either or but I like the idea of for some of the better burn spells like Lightning Helix and Boros Charm.

hungry000 on Controlled Burn (Mono Red)

1 month ago

If you're looking for a mono-red control deck, you should look at a deck called Skred Red. It's really fun, but really bad against combo decks, so if that's a thing in ur meta it's probably a bad idea to build it, but it's built to handle creature-based decks. Usually the way it wins is with Koth of the Hammer or Chandra, Torch of Defiance, however you can go for more jank by playing Boros Reckoner and then Skreding it to hit ur OP in the face. btw what format is this supposed to be in? Casual?

Hoschie on Pyro Prowes

2 months ago

Hey GofyTomcat1 thanks for your input.

For the moment I will stick to Skred over Path to Exile maindeck. This deck is kind of a gimmik deck for me, so I will choose stile over quality at this point ;)

At the moment Rift Bolt is just kind of a filler. I love your suggestions. how many lands do you play in your list?

GofyTomcat1 on Pyro Prowes

2 months ago

I tested this list and liked it, for the most part. However, I have a couple suggestions, based primarily upon my own Boros midrange/ Prowess build:

Chandra, Torch of Defiance is GREAT for a top end card. She provides you card advantage, helps you ramp into multiple removal spells or creatures per turn, kills annoying Thought-Knot Seers etc, or at the absolute worst burns the opponent. My version of Boros runs a pair of her and she has been performing incredibly well.

Skred is a cool gimmick, but you may be better off mainboarding Path to Exile and leaving the Skreds in the side. Path is the most consistent and powerful removal spell in your colors, so I at least would prefer it main.

In my testing, the Forked Bolt and Rift Bolt were rather underwhelming. Forked Bolt seems nice as a 1-of, but half the time I kept wishing the other FB and the two Rift Bolts were something else, namely the other two Boros Charms. In my own deck, I really have a thing for Collective Defiance It does a decent enough Skred impression, but it also cycles land-choked hands, Lava Spikes the opponent, and, if you happen to reach five mana, has the potential to do all three.

Hope this helps! Have fun and draw well.-Gofy

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