Skred deals damage to target creature equal to the number of snow permanents you control.
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3 weeks ago
1 month ago
Saying that the deck is bad because it folds to Blood Moon,
Is like saying that dredge is bad because it folds to Rest in Peace
(Not to mention that Blood Moon "kicks in the balls" most 3 color decks, and no one is going around crying rivers about how bad those are...)
Blood Moon decks are not a thing because they lack great removal.
Skred is too slow, Lightning Bolt is not really a removal spell...
And with the stupid Death's Shadow deck running all around, its likely that they fetch out that single swamp with the 8+ fetches, before you could play one of your 4 Blood Moons
As soon as proper red (creature) removal is printed, decks built around Blood Moon will become a viable strategy.
Still that would need to be something like a Lightning Axe with a lot more damage (lets say 13), and a mechanism that prevents abuse with Boros Reckoner, or makes it not worth it.
(like a clause for preventing all non combat damage to players until end of turn)
1 month ago
The bane of all modern brewers strikes again.
(Cards that do the same thing, but more effectively :P)
Boros Reckoner + random stupid red removal spell (like Skred, Lightning Axe, Blasphemous Act... etc.
(If you fancy using an aura to redirect damage, you can play Ragged Veins - which comes at instant speed, thus you can play around removal and counterspells more easily)
3 months ago
@C--8CLARK8--DI would love to run Skred, but as the deck has symmetrical land destruction effects, I usually end up with no lands myself.
3 months ago
Seething Song is banned, thank goodness so it doesn't even work anyways. That can be circumvented but not as easily. The power necessary to speed out a T1 hasted Blightsteel Colossus is immense, that restricts the deck build so much that it practically builds itself. Also, Shane is right. You want 4 Pact of the Titan over any of the free artifacts because 1 copy will not guarantee you'll get a copy in your opening hand. Really you need all 8 but we'll have to settle for 4 copies. Simian Spirit Guide, Pyretic Ritual, Desperate Ritual, and Infernal Plunge will make up our mana acceleration suite.
5-6x Flex Slots for interaction
An argument can also be made to include fetches as well. Deck thinning can be really important when you want to dig for Madcap Experiment but it also means you get one card less that isn't a Blightsteel Colossus. I'm unsure of how the math would turn out as to which road is better.
There you have it. This deck does nothing else so you want to win as fast as possible. It'll be fun when it goes off but otherwise expect to do nothing a lot.
3 months ago
4 months ago
Sorry for the late reply! I've been taking a hiatus from magic for a while. I actually used to have rimehorn aurochs in my deck for that very reason you mentioned. coupled with Dolmen Gate, it made for quite the synergy. My earlier versions of the deck sound similar to yours in fact, since I also ran red and I'm guessing you're running Skred. I ultimately got rid of those cards to focus more on supporting wild pair though. I think for your build though, a wild pair or 2 certainly wouldn't hurt. Doubling Chant might be better for you actually, since your build sounds more aggro focused.
As for Steely Resolve, it's good cheap protection, but it's situational protection that I can't tutor for reliably. My deck should be pro-active enough that if my Aurochs do get wiped out, I can just try to win by gigantomancing my mana dorks, or ramping out Ulamog.
Thanks for the suggestion though, and good luck with your deck!