Zahid, Djinn of the Lamp

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Promo Set (000) None

Combos Browse all

Zahid, Djinn of the Lamp

Legendary Creature — Djinn

You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

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Zahid, Djinn of the Lamp Discussion

Zappter on Tezzeret, Master of Djinns

3 days ago

I think your Sideboard is a little not consistent with a deck idea. We have to beat down our opponent very quickly and we have to stick to this plan. I was playing very similar deck based on Favorable Winds, so I guess we can use this same list of cards but with a little changes.

2x Blink of an Eye and 2x Unsummon - I was playing those in my Main Deck because the are allow us to go through enemy lines getting rid of scary, big flyers or opponent's bombs. You are playing 4x Dive Down instead of upper spells because of Zahid, Djinn of the Lamp and Tempest Djinn.

3x Admiral's Order - Great card against Mass Removal like Settle the Wreckage or other Instant Speed Removals because we are paying 1 Blue Mana instead of 3 Mana after our attack declaration. Still a 3 mana Couter Spell for something bad.

2x Silent Gravestone - Because Gifts and Zombies decks.

2x Sorcerous Spyglass - Planeswalkers and Combo pieces.

3x Negate - Against Control Matchups.

1x River's Rebuke - It may be useful and "Save a Game".

I hope I helped somehow :)

DarthVirulence on Beam me up, Tezzeret!

1 week ago

If you're going to use Sai, Master Thopterist, maybe consider adding a Mishra's Self-Replicator for ALL the swarming fun? Also Helm of the Host might be worth considering as you could clone either your Sai OR the Animators and have an army of little/big artifacts to beat down your enemy with.

I'd also say that Zahid, Djinn of the Lamp is amazing but you might want to put Traxos, Scourge of Kroog in the 4-drop spot as well or instead due to it being an artifact.

Also Metamorphic Alteration works swimmingly with lots of little creatures as you can either use it to match an opponent's threat, laugh as your 1/1 thopter is now a 5/5 of its own, or turn your opponent's Torrential Gearhulk into a 1/1 thopter.

TepigAggro on Beam me up, Tezzeret!

1 week ago

Also, don't worry about the 3 and 4 drop slots because you got Sai, Master Thopterist and Skilled Animator as 3 drops and Zahid, Djinn of the Lamp and Karn, Scion of Urza as 4 drops (basically). I feel like turn 2 Scrapheap into turn 3 Skilled Animator will be nasty for the opponents!

w33m4n on Artifact Midrange

3 weeks ago

Squiggy686the2nd I just pulled Abnormal Endurance anyway was just testing the idea of the mechanic. Looking at a more expensive route at the moment with Karn, Scion of Urza and Tezzeret, Artifice Master. The Metallic Mimic Names Construct early game. Late game you could name Thopters to make those more productive. Most of the Creatures are Constructs. Also the tokens Karn produces are constructs or Thopters for Tezz. Sort of a Land and Air wide strike in the end if the initial smackdown doesn't get through with Traxos, Scourge of Kroog, Zahid, Djinn of the Lamp, or Demon of Catastrophes

andriygoblin on Dominaria Favorable Winds

1 month ago

Hope of Ghirapur gets wiped easily by the Goblin Chainwhirler, just like Skyship Plunderer. Much better option is putting in Ornithopter since it is free cast on turn 1 and also triggers Zahid, Djinn of the Lamp.

MagicMarc on Cherub Rock [Powerstone Combo]

1 month ago

I like keeping it mono blue. I am going to try a version of this but I plan on lightening the creatures a tiny bit and main decking a little bit of control. I like Zahid, Djinn of the Lamp in the main and The Antiquities War as your way of going wide. It looks like fun to play so I am going to give it a shuffle.

Chasedrk1 on UB Revel Control

1 month ago

If I may make a suggestion, ease off the treasure production spells in exchange for spells that produce the same board state effect for less mana. Though they make you a treasure or 2, they slow the deck down considerably. Contract Killing for instance is terribly in effective at eliminating a threat compared to 2 more Fatal Push or Doomfall. Pirate's Prize & Spell Swindle work well, but Depths of Desire doesn't fit at all in a control deck, if tempo was a goal I would suggest Unsummon instead but here its taking up space for better cards. Inspiring Statuary is interesting, but wasn't consistent enough to rely on.

Consider: -Syncopate over Depths of Desire

-Doomfall over Contract Killing

-Renegade Map or Tezzeret the Schemer over Inspiring Statuary

-Zahid, Djinn of the Lamp instead of Blink of an Eye in the side board

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