Zahid, Djinn of the Lamp
Legendary Creature — Djinn
You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.
|Have (2)||GeminiSpartanX , metalmagic|
Printings View all
|Magic Game Night (GNT)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Zahid, Djinn of the Lamp Discussion
3 weeks ago
- You choose which cost you're going to pay.
- You apply any cost increases (such as commander tax).
- You apply any cost reductions.
- You pay the final resulting cost while applying alternative payment methods (such as delve or convoke).
So if Sephara is your commander, if you've cast her once previously from the command zone (it doesn't matter which cost you paid), you can cast her for , or you can pay and tap four flyers.
A commander with an adventure would probably apply commander tax to the adventure spell (it would have to have a special exception to allow you to cast the adventure from a zone other than your hand). Once the card was in exile, you could cast the creature for its printed cost since commander tax only applies when casting from the command zone.
5 months ago
Alright. After looking through, I have a few ideas. 1. Instead of stealing other’s artifacts for 4+ mana, perhaps running things like Abrade , Artifact Possession , Copy Artifact , or Bedevil to either create copies of other’s artifacts, or destroy them with more options than what you currently have.
- Mana fixing Drowned Catacomb , Dragonskull Summit , Watery Grave , Command Tower , Arcane Signet , Grixis Obelisk, and Grixis Panorama would all help in your ability to cast Bolas on curve.
- Holding off the other players.
- Creatures. Zahid, Djinn of the Lamp , Wall of Stone , Norritt , Chainwhip Cyclops , and Vraska's Finisher are all bad cards. I suggest cards like Nicol Bolas, the Ravager Flip, Sheoldred, Whispering One , Notion Thief , Archfiend of Depravity , and Massacre Girl could be more beneficial than the current ones you have.
8 months ago
I have many things in which I’m interested to trade nearly anything for 5x Noyan Dar, Roil Shaper 4x Daghatar the Adamant 1x foil Flameshadow Conjuring 1x Endbringer 1x Matter Reshaper 1x Demon of Catastrophes 1x Rakdos, Lord of Riots 2x Butcher of the Horde 1x One with the Machine 1x Tezzeret, Cruel Machinist 2x Sage-Eye Avengers 1x Stormtide Leviathan 1x Hooded Hydra 1x Draft weekend Zahid, Djinn of the Lamp 2x Mardu Strike Leader 1x Prophet of Kruphix 1x Grand Warlord Radha 1x Boon Satyr 1x Rites of Flourishing 1x Charmbreaker Devils 1x Comet Storm 1x Dregs of Sorrow
11 months ago
Hey ! I was wondering myself if I should build a tezzeret brawl. How good is he ?
I have some card on my list that could be really good with him, Zahid, Djinn of the Lamp , Thief of Sanity and Hostage Taker . Zahid is a nice big boddy pay off with artifact, thief allow you to play with good cards from your opponent and bait a removal for your next stuffs and hostage taker is real nice in multiplayer imo.
I don't know if One with the Machine is really good here. You might wiff pretty often or end up drawing 3 for 4 on a basis while a "hard draw" like a divination is consistent. Have you enough experience with it to give me an opinion ?
11 months ago
Almost the same as my deck but I use:
Added a 2nd
Traxos, Scourge of Kroog
I use Karn as well so more hystorics, he's just op
Zahid, Djinn of the Lamp
5/6 flying for 4 cost, what's not to like?
In my experience each time I try to cast this my creature / planeswalker dies before it applies or it just never dies...
Extreme card advantage vs slow decks / control decks
11 months ago
Hi Daveslab2022, great question. Sorry that I didn't have the description done yet, but let me explain. This deck has a big focus on artifact tokens. You want to get Tezzeret, Artifice Master out as early as possible. Spam his +1, Dovin's -1 and Karn's -2 as much as you can afford to flood the board with tokens. Your aim is to turn the 1/1 thopters into 5/5 flyers either with The Antiquities War or Skilled Animator . You'll then have huge life gain because of Teysa, but won't risk leaving all the planeswalkers defenseless. Because this deck is heavy on walkers you need to make sure you keep them guarded so vigilance is extremely helpful.
Since you don't have any creatures early game, you'll only have Dovin, Hand of Control fending off creatures and your compasses and foundtains keeping you alive. Teysa is a great blocker herself so she will help slow their attacks by turn 4 while you begin building your token army. All the while attacking, gaining back the health you lost early game and keeping those walkers guarded with vigilance. You could swap out Teysa for a wall or something else heavy on toughness, to slow those attacks down, but having a wall of 1/1 thopters with vigilence and lifelink really helps those walkers grow until you get your sagas out there.
I've also used Karn, the Great Creator to grab Blackblade Reforged , equipped it to Teysa and swung for lethal. Since She's legendary the cost to equip is only 3. In my Dimir version of this deck I switch Teysa for Zahid, Djinn of the Lamp for this same purpose. It's also nice getting Helm of the Host on either of them, if I'm starving for blockers. Dimirfacts - Post War
If you come up with any cool alternatives feel free to let me know. Always looking to play test alternatives.
This deck's biggest and (in my opinion) the funnest win condition, is using Karn, the Great Creator 's -2 to fetch Parhelion II , use Thran Temporal Gateway to get it on the board then next turn use Karn's +1 to turn Parhelion into an 8/8 artifact creature and swing for 16 in the air(2 4/4 angel tokens generated and attacking each attack). Parhelion will continue creating 2 4/4 attacking angel tokens (With vig and life link thanks to Teysa) each attack until you win, which should only take 1 or 2 swings
1 year ago
basicallyrob was originally a finisher in V1 of this. Was only Dimir then and with the dual lands and Navigator's Compass it was a huge benefit in here. Let alone devastating on turn 3 to see out. Very consistent too being I had more artifacts and way to fetch artifacts in V1. Main basis was tezz and The Antiquities War with Zahid, Djinn of the Lamp and Phylactery Lich as my fat bodies. A dimir only version of this would still be very streamlined especially with Notion Rain and Discovery for surveil out there.
1 year ago
What i did find is that playing a wall turn two kinda removes a problem control decks usually have, and that is that 1 creature too many that they dont have an answer for. For instance, if an aggro deck got a 3/1 and a 1/1 on the field, and you only have a Vraska's Contempt in hand as removal, you have to use a powerful spell dealig with a 2cmc, but if you have a wall on the board you can limit the damage you take while keeping that removal for a greater threat. Walls deal with 3cmc and lower creatures real well, so im working on a more controlly build, where i run 6-8 2cmc walls, 2 Arcades, the Strategist, 2 Zahid, Djinn of the Lamp, and the rest of the deck being a control shell, focussing on cheaper control spells so i can defend and play my key pieces better. Ill let you know how that goes.