Zahid, Djinn of the Lamp


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Dominaria (DOM) Rare
Promo Set (000) Rare

Combos Browse all

Zahid, Djinn of the Lamp

Legendary Creature — Djinn

You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.


Commander Recommendations Start Commander Deck

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Latest as Commander

Zahid, Djinn of the Lamp Discussion

Skyler1776 on Nicol Bolas, the Original

1 month ago

Alright. After looking through, I have a few ideas. 1. Instead of stealing other’s artifacts for 4+ mana, perhaps running things like Abrade , Artifact Possession , Copy Artifact , or Bedevil to either create copies of other’s artifacts, or destroy them with more options than what you currently have.

  1. Mana fixing Drowned Catacomb , Dragonskull Summit , Watery Grave , Command Tower , Arcane Signet , Grixis Obelisk, and Grixis Panorama would all help in your ability to cast Bolas on curve.
  2. Holding off the other players.

Wrath of God , Vraska's Contempt , Bontu's Last Reckoning , Cast Down , and Cavalier of Night all keep the board clear while you set up for the victory!

  1. Creatures. Zahid, Djinn of the Lamp , Wall of Stone , Norritt , Chainwhip Cyclops , and Vraska's Finisher are all bad cards. I suggest cards like Nicol Bolas, the Ravager  Flip, Sheoldred, Whispering One , Notion Thief , Archfiend of Depravity , and Massacre Girl could be more beneficial than the current ones you have.

Poaralion on Tezzeret, Master of the Brawl

6 months ago

Hey ! I was wondering myself if I should build a tezzeret brawl. How good is he ?

I have some card on my list that could be really good with him, Zahid, Djinn of the Lamp , Thief of Sanity and Hostage Taker . Zahid is a nice big boddy pay off with artifact, thief allow you to play with good cards from your opponent and bait a removal for your next stuffs and hostage taker is real nice in multiplayer imo.

I don't know if One with the Machine is really good here. You might wiff pretty often or end up drawing 3 for 4 on a basis while a "hard draw" like a divination is consistent. Have you enough experience with it to give me an opinion ?

Struyk on Shiny Cookie Robots [ToE Artifacts]

6 months ago

Almost the same as my deck but I use:

Karn's Bastion -> Evolving Wilds
Evolving mills your deck and helps cast the enchantments

Ugin, the Ineffable -> Tezzeret, Master of the Bridge
Tezzeret is just way better

Meteor Golem -> Karn, Scion of Urza
Meteor Golem is too expensive mana wise

Iron Bully -> Silent Submersible
Don't know why you would use Iron Bully, he's so useless

Added a 2nd Traxos, Scourge of Kroog
I use Karn as well so more hystorics, he's just op

Added 3x Zahid, Djinn of the Lamp
5/6 flying for 4 cost, what's not to like?

Dropped Kaya's Ghostform
In my experience each time I try to cast this my creature / planeswalker dies before it applies or it just never dies...

Experimenting with Spark Double and Yawgmoth's Vile Offering and trying to main deck 4x Thought Erasure


Ugin, the Ineffable -> Phyrexian Scriptures
Helps a lot vs rush decks and creature spam decks

Experimenting with Chaos Wand
Extreme card advantage vs slow decks / control decks

FloydTheDragon on Esperfacts 2 - Post War

7 months ago

Hi Daveslab2022, great question. Sorry that I didn't have the description done yet, but let me explain. This deck has a big focus on artifact tokens. You want to get Tezzeret, Artifice Master out as early as possible. Spam his +1, Dovin's -1 and Karn's -2 as much as you can afford to flood the board with tokens. Your aim is to turn the 1/1 thopters into 5/5 flyers either with The Antiquities War or Skilled Animator . You'll then have huge life gain because of Teysa, but won't risk leaving all the planeswalkers defenseless. Because this deck is heavy on walkers you need to make sure you keep them guarded so vigilance is extremely helpful.

Since you don't have any creatures early game, you'll only have Dovin, Hand of Control fending off creatures and your compasses and foundtains keeping you alive. Teysa is a great blocker herself so she will help slow their attacks by turn 4 while you begin building your token army. All the while attacking, gaining back the health you lost early game and keeping those walkers guarded with vigilance. You could swap out Teysa for a wall or something else heavy on toughness, to slow those attacks down, but having a wall of 1/1 thopters with vigilence and lifelink really helps those walkers grow until you get your sagas out there.

I've also used Karn, the Great Creator to grab Blackblade Reforged , equipped it to Teysa and swung for lethal. Since She's legendary the cost to equip is only 3. In my Dimir version of this deck I switch Teysa for Zahid, Djinn of the Lamp for this same purpose. It's also nice getting Helm of the Host on either of them, if I'm starving for blockers. Dimirfacts - Post War

If you come up with any cool alternatives feel free to let me know. Always looking to play test alternatives.

This deck's biggest and (in my opinion) the funnest win condition, is using Karn, the Great Creator 's -2 to fetch Parhelion II , use Thran Temporal Gateway to get it on the board then next turn use Karn's +1 to turn Parhelion into an 8/8 artifact creature and swing for 16 in the air(2 4/4 angel tokens generated and attacking each attack). Parhelion will continue creating 2 4/4 attacking angel tokens (With vig and life link thanks to Teysa) each attack until you win, which should only take 1 or 2 swings

w33m4n on Artifact Midrange V.2

11 months ago

basicallyrob was originally a finisher in V1 of this. Was only Dimir then and with the dual lands and Navigator's Compass it was a huge benefit in here. Let alone devastating on turn 3 to see out. Very consistent too being I had more artifacts and way to fetch artifacts in V1. Main basis was tezz and The Antiquities War with Zahid, Djinn of the Lamp and Phylactery Lich as my fat bodies. A dimir only version of this would still be very streamlined especially with Notion Rain and Discovery for surveil out there.

xhuggels on bant walls

1 year ago

I also have some Gargoyle Sentinel in the current build, as they tend to be removal targets, and they can do something without Arcades, the Strategist

What i did find is that playing a wall turn two kinda removes a problem control decks usually have, and that is that 1 creature too many that they dont have an answer for. For instance, if an aggro deck got a 3/1 and a 1/1 on the field, and you only have a Vraska's Contempt in hand as removal, you have to use a powerful spell dealig with a 2cmc, but if you have a wall on the board you can limit the damage you take while keeping that removal for a greater threat. Walls deal with 3cmc and lower creatures real well, so im working on a more controlly build, where i run 6-8 2cmc walls, 2 Arcades, the Strategist, 2 Zahid, Djinn of the Lamp, and the rest of the deck being a control shell, focussing on cheaper control spells so i can defend and play my key pieces better. Ill let you know how that goes.

xhuggels on bant walls

1 year ago

I usually wait for 5 manna and keep a dive down up before i play Shalai, Voice of Plenty or Arcades, the Strategist in this version of the deck. Another sweet play is to put Curator's Ward on Shalai, Voice of Plenty, then the only targetable thing becomes the ward. Ive stopped red decks dead on their feet with under 3 life remaining more than once.

I agree with you though, and the deck im currently running i dropped the cards that were wonky. Board the Weatherlight was replaced with a copy of Anticipate and Memorial to Unity, with a slight change in the mana-base. The card found me nothing like 1/3 of the time. And if you are struggling to get your green sources it doesnt help you at all. tetsuko umizawa, fugitive got kicked out because, he is only good in a very specific scenario, and he does to Lightning Strike. Replace him with another copy of dive down and a counterspell. Curator's Ward was also taken out for a copy of Conclave Tribunal and Ixalan's Binding. Overall there are more answers, which made games last longer.

Im currently working on more changes, swapping out Traxos, Scourge of Kroog for Zahid, Djinn of the Lamp, as traxos isnt a turn 5 blocker if i need one, and if you cant untap him, its hard to attack at all.

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