Zahid, Djinn of the Lamp


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Dominaria (DOM) Rare
Promo Set (000) None

Combos Browse all

Zahid, Djinn of the Lamp

Legendary Creature — Djinn

You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.


Zahid, Djinn of the Lamp Discussion

w33m4n on Artifact Midrange V.2

2 months ago

basicallyrob was originally a finisher in V1 of this. Was only Dimir then and with the dual lands and Navigator's Compass it was a huge benefit in here. Let alone devastating on turn 3 to see out. Very consistent too being I had more artifacts and way to fetch artifacts in V1. Main basis was tezz and The Antiquities War with Zahid, Djinn of the Lamp and Phylactery Lich as my fat bodies. A dimir only version of this would still be very streamlined especially with Notion Rain and Discovery for surveil out there.

xhuggels on bant walls

4 months ago

I also have some Gargoyle Sentinel in the current build, as they tend to be removal targets, and they can do something without Arcades, the Strategist

What i did find is that playing a wall turn two kinda removes a problem control decks usually have, and that is that 1 creature too many that they dont have an answer for. For instance, if an aggro deck got a 3/1 and a 1/1 on the field, and you only have a Vraska's Contempt in hand as removal, you have to use a powerful spell dealig with a 2cmc, but if you have a wall on the board you can limit the damage you take while keeping that removal for a greater threat. Walls deal with 3cmc and lower creatures real well, so im working on a more controlly build, where i run 6-8 2cmc walls, 2 Arcades, the Strategist, 2 Zahid, Djinn of the Lamp, and the rest of the deck being a control shell, focussing on cheaper control spells so i can defend and play my key pieces better. Ill let you know how that goes.

xhuggels on bant walls

4 months ago

I usually wait for 5 manna and keep a dive down up before i play Shalai, Voice of Plenty or Arcades, the Strategist in this version of the deck. Another sweet play is to put Curator's Ward on Shalai, Voice of Plenty, then the only targetable thing becomes the ward. Ive stopped red decks dead on their feet with under 3 life remaining more than once.

I agree with you though, and the deck im currently running i dropped the cards that were wonky. Board the Weatherlight was replaced with a copy of Anticipate and Memorial to Unity, with a slight change in the mana-base. The card found me nothing like 1/3 of the time. And if you are struggling to get your green sources it doesnt help you at all. tetsuko umizawa, fugitive got kicked out because, he is only good in a very specific scenario, and he does to Lightning Strike. Replace him with another copy of dive down and a counterspell. Curator's Ward was also taken out for a copy of Conclave Tribunal and Ixalan's Binding. Overall there are more answers, which made games last longer.

Im currently working on more changes, swapping out Traxos, Scourge of Kroog for Zahid, Djinn of the Lamp, as traxos isnt a turn 5 blocker if i need one, and if you cant untap him, its hard to attack at all.

w33m4n on Artifact Midrange V.2

4 months ago

SwagtimusPrime So the current Idea with this is the artifacts aren't the main focus anymore. It's almost meant to run a bit more like a normal midrange deck. So the artifact base gives me my lifegain to keep this deck alive as needed. The artifacts themself Fountain of Renewal already helps against early aggro while being card draw later if needed. Navigator's Compass give me 3 life one shot and mana fixing to make sure I run smooth.) The artifacts then act as a sort of base to make sure A) Zahid, Djinn of the Lamp can come out turn 4 for alternate casting cost and B) Skilled Animator then has targets so turn 3 one of them becomes a 5/5 and swings unless they use removal on Animator which most times. I'm ok with. It's one less piece to deal with my top end. C) It makes the late game Tezzeret, Artifice Master get that card draw going right off the bat helping fill in my top end momentum. D) Casting with Sai, Master Thopterist out makes some thopters for blockers and bodies for Skilled Animator to make 5/5 fliers late game. Also any of these artifacts work extra duty in the sense that they untap Traxos, Scourge of Kroog anytime they are cast.

Most games I hover around 25-18 life until about turn 4-5. With new shock lands I expect that number to be lower but I should be balancing out against my life gain.

Damage wise if turn 3 Skilled Animator does it's job, Turn 4 on it's pressure with Zahid, Djinn of the Lamp, Traxos, Scourge of Kroog, and Etrata, the Silencer doing their thing. Also Blackblade Reforged attached to any of these Legendaries can only make it worse when they do hit. Still counts as artifact cast if needed and can still be animated into a 5/5 if I have to in the worst case (cannot be equipped to someone as long as he is a creature though)

So far with testing on Etrata, Running 4 with having the new Surveil mechanic going on and being able to draw cards relatively consistently. Ive seen him win me about 20% of games based on his own win con in testing. But his ability to get that 3 guaranteed damage through AND exile a body while doing so either way contributes to the pressure this deck applies and finds ways of having evasive damage that when it does get through is in big chunks. Usually of 5 or more. So for right now it does seem hopeful but all of this is up for editing once paper cards come and I get to test this at my LGS.

My biggest debate is gonna be sideboard decisions right now and if Sai is gonna stay vs having Thief of Sanity which could be really advantageous in here. Also I wanna keep Twilight Prophet around in sideboard against long going game matchups

BaneOfLordran on W/U/B Fall Of The Thran

5 months ago

I've decided to just drop Chainer's Torment all together.
I found in my testing that Antiquities war just over preforms in all aspects. Gets through my deck, finds me more mana dorks/rocks(to better capitalize on the Fall play), and sets up a win con on turn six when fall goes off.
The ornithopters will rotate out, but they are just so good for Skilled Animator and Zahid, Djinn of the Lamp.

Still considering Phyrexian Scriptures...

fettywapmtg on Monoblue Midrange *rotation proof*

5 months ago

Appreciate the input, and I agree the artifact theme is a chore to jam in here, but doing these playtests I gotta say I'm liking a lot of these hands. Sai, Master Thopterist, while not shining his brightest, is still basically just a Pia Nalaar and seems to be worth running 2 copies. There's also a Historic theme here so a legendary 3 drop creature is good here. If you take a step back and look at the decklist, you will find a playset of 3 of the best creature cards with flying blue has to offer, and a bunch of 2x legendary spells. I feel like you're describing a more aggro/control approach, which is certainly worth exploring, but I'm really trying to find a home for some of these power cards here that need a nice glue to meld into a cohesive deck. The ideal hand looks something like:

Turn 1: Siren Stormtamer

Turn 2: Warkite Marauder/Favorable Winds/Lookout's Dispersal ect.

Turn 3: Tempest Djinn/Sai, Master Thopterist

Turn 4: Karn, Scion of Urza/Traxos, Scourge of Kroog/Zahid, Djinn of the Lamp

Turn 5: Tezzeret, Artifice Master (BOOM)

Turn 6: River's Rebuke/Karn's Temporal Sundering GG ya digg?

All of the cards you suggested, except for Exclusion Mage (a 3 mana unsummon seems out of place here), easily could find a place in this deck. Merfolk Trickster, Dive Down, and Blink of an Eye I'll try out in this deck at some point, as I remove cards that I deem underwhelming.

w33m4n on Millsistent Milltitioners

6 months ago

yeah if you wanna put more power into it I'd highly reccomend Zahid, Djinn of the Lamp as a 4 drop entry it would be huge in here to sustain you mid-late game.

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