Zahid, Djinn of the Lamp

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Promo Set (000) None

Combos Browse all

Zahid, Djinn of the Lamp

Legendary Creature — Djinn

You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

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Zahid, Djinn of the Lamp Discussion

BaneOfLordran on W/U/B Fall Of The Thran

1 week ago

I've decided to just drop Chainer's Torment all together.
I found in my testing that Antiquities war just over preforms in all aspects. Gets through my deck, finds me more mana dorks/rocks(to better capitalize on the Fall play), and sets up a win con on turn six when fall goes off.
The ornithopters will rotate out, but they are just so good for Skilled Animator and Zahid, Djinn of the Lamp.

Still considering Phyrexian Scriptures...

fettywapmtg on Monoblue Midrange *rotation proof*

3 weeks ago

Appreciate the input, and I agree the artifact theme is a chore to jam in here, but doing these playtests I gotta say I'm liking a lot of these hands. Sai, Master Thopterist, while not shining his brightest, is still basically just a Pia Nalaar and seems to be worth running 2 copies. There's also a Historic theme here so a legendary 3 drop creature is good here. If you take a step back and look at the decklist, you will find a playset of 3 of the best creature cards with flying blue has to offer, and a bunch of 2x legendary spells. I feel like you're describing a more aggro/control approach, which is certainly worth exploring, but I'm really trying to find a home for some of these power cards here that need a nice glue to meld into a cohesive deck. The ideal hand looks something like:

Turn 1: Siren Stormtamer

Turn 2: Warkite Marauder/Favorable Winds/Lookout's Dispersal ect.

Turn 3: Tempest Djinn/Sai, Master Thopterist

Turn 4: Karn, Scion of Urza/Traxos, Scourge of Kroog/Zahid, Djinn of the Lamp

Turn 5: Tezzeret, Artifice Master (BOOM)

Turn 6: River's Rebuke/Karn's Temporal Sundering GG ya digg?

All of the cards you suggested, except for Exclusion Mage (a 3 mana unsummon seems out of place here), easily could find a place in this deck. Merfolk Trickster, Dive Down, and Blink of an Eye I'll try out in this deck at some point, as I remove cards that I deem underwhelming.

w33m4n on Artifactually Speaking

4 weeks ago

yeah if you wanna put more power into it I'd highly reccomend Zahid, Djinn of the Lamp as a 4 drop entry it would be huge in here to sustain you mid-late game.

JtheBoy on Traxos' Thopters

1 month ago

Nice deck, I have been brewing on a similar deck myself yesterday. I found it hard to keep it Mono Blue. I think the Traxos, Scourge of Kroog and Voltaic Servant are a nice combination in this deck. I also play Zahid, Djinn of the Lamp as he can block most of the creatures in standard at this moment and survive.

Check out my deck: Tezzeret's Artifacts

zebeg on Artifice Masters

1 month ago

Zahid, Djinn of the Lamp? He seems good in a deck with lots of thopters.

w33m4n on Multiplication Madness

1 month ago

Interesting setup. I have a artifact midrange deck that abuses Phylactery Lich as well as Zahid, Djinn of the Lamp and Traxos, Scourge of Kroog. Might be solid options for you to get a smidge more power into this.

Artifact Midrange check it out.

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