AEthersnipe

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

AEthersnipe

Creature — Elemental

When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

bobbyboo on Abdel: Blink and You Miss Him.

1 year ago

Changes to be made:

Aviation Pioneer for Aspiring Aeronaut : Same effect for lower CMC. Flying blockers can be a weak point for this deck.

Burdened Aerialist for Wall of Runes : Trading filtering for treasure production, adding another potential combo piece to the mix.

Inspiring Overseer for Skyscanner : Same effect for same CMC with lifegain attached.

Mulldrifter for Search Party Captain : Better digging option with the upside of being able to be evoked if in a pinch. SPC being dependent on attackers is good for when Abdel has made enough tokens, not great in your opening hand though.

Soul's Attendant for Dwarven Priest : Better long term lifegain option with a lower CMC.

Stonehorn Dignitary for Watertrap Weaver : Why tap an opponents creature when you can stop them from attacking at all? Yes they will be able to use their remaining creatures as blockers, No Abdel doesn't care when he attacks with 100x 10/10 soldiers.

Watcher for Tomorrow for Augur of Bolas : Better digging option with less chance to whiff.

Pristine Talisman for Manalith : Can give infinite lifegain when Abdel is in a blinking loop, and this deck doesn't necessarily need the mana fixing.

Ephemerate for Teferi's Time Twist : Far better value, lower CMC, and returns Abdel immediately rather than at the end of the turn.

Settle Beyond Reality for Voidwielder : Another blink loop option with a hard exile mode for opponents creatures, better all around for the same CMC.

Reality Acid for AEthersnipe : Hard removal for less mana.

Fellwar Stone and other two cmc rocks will replace the three cmc ones over time to lower the curve even further.

multimedia on Muldrotha: Budget Elemental Tribe!

1 year ago

Hey, just saw your update. Something to think about for gameplay, is it more important to you to have Muldrotha on the battlefield or many Elementals? Having both is asking too much because Muldrotha requires much setup and Elementals don't provide that setup. Muldrotha is a go-tall Commander, but you're playing as go-wide with many small Elementals. This conflict of what Muldrotha wants and what the rest of your deck is doing is most likely hindering gameplay.

Your deck is not built to go-wide with Elementals because you don't have any Elemental tribal lords, anthem effects and no early game Elemental token sources to flood the battlefield with Elementals. Lords are needed to make little Elementals actual good attackers so that you can swarm opponent. You're best attackers other than Muldrotha when it has evasion are the Elementals who can grow themselves. These Elementals are go-tall strategy not go-wide, having a large power/toughness Elemental for an attacker, instead of many little Elementals.

You're not going to like my next suggestions, but now that you've seen that your deck is struggling, some changes could help? My advice is build your deck first to maximize Muldrotha and second add in Elementals after doing so? Cut the weaker Elementals for more Muldrotha synergy especially draw/self-mill, ramp, protection and removal? Just play the better Elementals? I'm not suggesting to change your deck strategies, keep Elementals, +1/+1 counters and proliferate, but tone them down in favor of Muldrotha?


An example of a streamline Elemental base using current Elementals (by CMC):

I left Slitherwisp off the list because you don't have any other cards with flash? Without other cards with flash, Slitherwisp isn't worth a deck spot. Now you could add cards to give spells flash, but even so Muldrotha doesn't work with flash since you can only during your turn cast permanents from your graveyard.

Flash doesn't get around this Muldrotha restriction. You can flash at any point during your turn, but not on opponent's turns which defeats the purpose of flash. Spending your mana in the early turns for ramp, evoke Elementals, self-mill and draw is better to setup Muldrotha then having many Elementals on the battlefield.

Just adding a small package of nonElemental budget creatures that have excellent interaction with Muldrotha and Cavalier of Night could help gameplay.

mach56gs on I haven't the faintest Notion...

1 year ago

You may have noticed I've liked elementals. Anyhow....

What's the catch?

Morophon, the Boundless + Fist of Suns = All Elements in Hand Free-Cast

Morophon(Moro) + Fist of Suns(Fos)+ Yarok, the Desecrated/Panharmonicon(Double ETB) + AEthersnipe (Bounce) = Bounce all permanents, OR infinitely play any elemental spell on hand/field = enabling unlimited ETB effects.

So:

Moro + Fos + Double ETB + Bounce + Risen Reef/Cloudkin Seer/Cavalier of Thorns = Draw/Mill all cards in deck for self mill. Note, not actually a wincon yet. Consider Jace, Wielder of Mysteries? Feels more win-more, though. Any of these milling processes will probably lead to the following loops:

Moro + Fos + Double ETB + Bounce + Foundation Breaker = I hate artifacts + enchantments, grr!

Moro + Fos + Double ETB + Bounce + Avenger of Zendikar/Scampering Scorcher = Infinite Plants or 1/1 hasty elementals

Moro + Fos + Double ETB + Bounce + Blasting Station/Omnath, Locus of the Roil/Warstorm Surge = Ping enemies to death

Moro + Fos + Double ETB + Muldrotha + Bounce = All Elements (and lands) in Hand + Graveyard Castable

General Gameplan:

Have a number of 4fun cascade cards to help cheat creatures + churn through the deck and get out expensive bodies. Horde of Notions acts as a great toolbox and helps set up some of these combos.

Thinking of: Yarok's Wavecrasher to provide another piece to enable the infinite loop.

carpecanum on Imoti, Celebrant of Cascade

3 years ago

Cloudthresher and Walker of the Grove can be evoked for less than 6, just like AEthersnipe .

Green has a few cards with Convoke, which could be cast early.

Strionic Resonator or anything that doubles a trigger like Cascade would be good but not sure about your budget limits

Strangelove on OrVideoAssistantReferee

3 years ago

Hey, +1!

I built an Orvar deck (Orvar the Rainbow) that I tried to make weaker by focused on bouncing and freezing... but it was too good for my group! I've been tuning it down since. Atm I'm going for a copycat build.

Definitely play 10-12 ramp that cost 2 or less... Ramping to 5 mana, playing Orvar and cloning lands is mvp.

In the end, I found cloning merfolk to be mostly useless. Scion of Oona seemed to me the best version of them all (it protects orvar/ is an early body to dump your hand into).

I play every 1CMC Twiddle that targets any permanent, which lets me clone lots of lands and then start drawing with Sphinxes, etc.

I really like Artisan of Forms because it can clone orvar if he gets targeted. Bouncers like AEthersnipe can also act as protection.

I was also thinking that Perplexing Chimera would be oppressive... or Knowledge Pool ... or Decree of Silence ... the ceiling seems pretty high with Orvar.

Cheers and good luck!

king-saproling on Something’s in my eye! Whatever shall I do?

3 years ago

A cool thing about this partner pair is that if Sakashima copies Kodama, you can replay a creature like AEthersnipe endlessly by bouncing itself to hand and alternating between the general's triggers to replay it (bypassing the "if it wasn't put onto the battlefield with this ability" restriction since it was the other general's ability that replayed it). In this example, you would also put all permanents costing 6 or less from your hand into play using the other kodama trigger. Toss in something like Garruk's Packleader and you'll be drawing and playing your entire deck.

You might like these too: Elemental Bond, Garruk's Uprising, Soul of the Harvest, Angler Drake, AEther Adept, Man-o'-War, Mist Raven, Separatist Voidmage, Aven Surveyor, Kiri-Onna, Voidwielder, Hoverguard Sweepers, Altar of the Brood, Galecaster Colossus (in the above-mentioned combo, tap a bounce wizard before returning itself. this way the colossus can bounce all your opps' nonland permanents)

zamiero on Vial and Ghost!

3 years ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

Kogarashi on Can Aethersnipe ignore evoke downside …

4 years ago

(Bit late to edit)

This means that you can actually target the AEthersnipe with its own ETB ability as long as that resolves before the Evoke sacrifice trigger. I'm not sure what benefit there would be to doing so, but it is possible without Panharmonicon (though having Panharmonicon means you're bouncing something else too, for value).

Load more
Have (2) reikitavi , ajmcnulty
Want (0)