AEthersnipe

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
MTG: Commander (CMD) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Lorwyn (LRW) Common

Combos Browse all

AEthersnipe

Creature — Elemental

When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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AEthersnipe Discussion

SufferFromEDHD on Vela and the Desolation of Kamigawa

2 months ago

I agree. Was suggesting adding her to the deck of 99.

Evoke: AEthersnipe, Mulldrifter, Nevermaker, Shriekmaw came to mind.

This list has inspired me to build Vela ninjas. Will link the list once I've looked thru the collection and built it.

Gwent on Birds of Prey - Make Them Pray

6 months ago

That's certainly a welcome interpretation, I do think I should make room for the AEthersnipe but unfortunately I'll have to disagree on some of the others. It looks like you're running a lot of creature bounce in your blue base which is likely useful for your meta. In a pure pauper match-up, that may very well be optimized. However I've found that for myself, giving my opponents extra ETB effects and investing mana into merely stalling out a single creature among potentially more creatures coming from two other players does not do the trick. I'd rather invest my blue and white slots elsewhere, perhaps into digging for and protecting the P-drake combo or ramping. I also believe that Thraben Inspector is very good in my build, which i notice is another difference in our U/W setup. Additionally, I like the look of Cloud of Faeries as a redundant P-drake with karoos on board.

swiftbucket on 3 color good stuff (Pauper Commander)

6 months ago

I would have to agree with derpytrollerZ on his points of advice.

This deck would really benefit from more card advantage.
In the pauper format, some of the most efficient and affordable card advantage can be achieved with cards similar to Mulldrifter, which you already have included in the deck. I would advise you to remove some of the less effective creatures in favor of some that give more card advantage (draw power and tutoring).

In this case, I would remove the following creatures:
Man-o'-War, Rampaging Hippo, Rubbleback Rhino, and Wirewood Guardian.

Try adding these creatures:
AEthersnipe, Dimir Infiltrator, Drift of Phantasms, Impaler Shrike, Moriok Replica, and Pilgrim's Eye.
Creatures with ETB effects that allow the player to draw cards are really strong in Pauper. Also, the Transmute ability is a powerful way to tutor certain cards that you might need. A card that has a lot of utility in your colors is Perplex, for example (which should totally replace Dismiss).

I also feel as though Predatory Hunger and Sadistic Glee don't fit the theme of the deck itself. I suggest adding cards like Mystical Teachings and Treasure Cruise instead.

As for the land base, try making adjustments to your non-land permanents first, and see where that leaves you (you can always balance out the number of basic lands later :P). Since you are running three colors, you would benefit from adding a Command Tower.

I hope this helps you out some!

Austin_Smith_of_Cards on U/B Emergevoke

9 months ago

This is a really awesome deck idea that I might try to build sometime. Have you considered Nevermaker in place of AEthersnipe? The evoke cost can be reduced more easily with Heartless Summoning, and the return ability is a little stronger. It doesn't have as high a cmc as Aethersnipe though, which is where it might suffer.

Xica on Core of Faeries

11 months ago

rothgar13
There is nothing forbidding slyvannos, from going off the beaten path, and building a list that has faeries, and is not a tempo deck.

Obviously in the archetypal faerie tempo decks, Elder Deep-Fiend doesn't have a place.
Still that is no reason not to experiment with the card.

sylvannos
If i would wan't to include Elder Deep-Fiend in a list, i would take a look at evoke creatures, since they can be cast for their evoke cost (and their ETB effect), then in response to their sacrifice trigger from evoke, you can cast Elder Deep-Fiend, and sacrifice them to it.
Which is real nice, because they tend to have mana costs that are a lot higher then their evoke cost, and Elder Deep-Fiend only cares for their nominal cmc, not for how much you have cast them.

Mulldrifter, AEthersnipe, Shriekmaw are all real nice for this purpose.

Xica on Core of Faeries

11 months ago

rothgar13
There is nothing forbidding slyvannos, from going off the beaten path, and building a list that has faeries, and is not a tempo deck.

Obviously in the archetypal faerie tempo decks, Elder Deep-Fiend doesn't have a place.
Still that is no reason not to experiment with the card.

sylvannos
If i would wan't to include Elder Deep-Fiend in a list, i would take a look at evoke creatures, since they can be cast for their evoke cost (and their ETB effect), then in response to their sacrifice trigger from evoke, you can cast Elder Deep-Fiend, and sacrifice them to it.
Which is real nice, because they tend to have mana costs that are a lot higher then their evoke cost, and Elder Deep-Fiend only cares for their nominal cmc, not for how much you have cast them.

Mulldrifter, AEthersnipe, Shriekmaw are all real nice for this purpose.

DragonFaceEater on Master of Cascade (Yidris)

1 year ago

I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.

Epicfuzz45 on Tyrannical Brooding (Sidisi Graveyard Advantage)

1 year ago

Yeah, I should of mentioned that you needed more land, probably 39 or 40, especially since your avg. cmc is pretty high. The land ratio rule of 40% from other formats still applies in commander (although I usually run 39 lands, because I think Sol Ring is an appropriate replacement for a land).

Ok I'll try to be more strict on card cuts since you need to get rid of a few cards for lands. First off you accidently have 2 Centaur Vinecrashers in the decklist.

AEthersnipe is potentially reusable in you deck, however I think it weak compared to other potentially reusable creature effects in your deck.

Krosan Tusker he is ok as a recurable cycling advantage engine, but I think Life from the Loam is much better, and I don't believe that you need a redundant version of a Life from the Loam effect, especially when Life from the Loam also as the advantage of dredging.

Timbermare I don't think your deck can take advantage of having all creatures be tapped (like summoning an army of haste creatures after casting Timbermare), so I think all it does is let you swing in for 5 damage to one player, which just isn't enough damage in a format where players start at 40 life.

Primal Command I've always been underwhelmed by this card, 7 life really doesn't matter much in a 40 life format, putting a noncreature permanent on top of a library is slightly annoying for that player, but not that big of deal or I guess you could also shuffle their graveyard into their deck too, but now you took up both modes and can't use the only really good mode of searching your library for a creature. This card seems like it has great versatility, however in practice, it only has two modes, shuffle a noncreature permanent and graveyard into target player's library (something that Unravel the Aether basically does for only 2 mana at instant speed) or gain 7 life and search for a creature and put it in your hand, your playing , so you could use a traditional tutor spell instead (like Diabolic Tutor since Demonic Tutor is far too powerful and expensive). This is a self mill deck, recursion is your form of tutors. The graveyard is your 2nd hand, you don't need to look through your deck for creatures, your creatures are in the graveyard.

Villainous Wealth doesn't really have any synergy w/ your deck, it's more of a Sultai control deck finisher to exile an opponent's entire library using infinite mana. The card is fun, but it is far too mana intensive, and could potential whiff and not hit any cards.

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