AEthersnipe

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
MTG: Commander (CMD) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Lorwyn (LRW) Common

Combos Browse all

AEthersnipe

Creature — Elemental

When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

AEthersnipe Discussion

MTGplayer00 on

5 months ago

I think this is a really original concept for a Pauper resource denial deck. The inclusion of Fade Away I especially like with this kind of setup. That being said, I think there are a few basic things you can do, a few bigger things you can do, and some sideboard shenanigans you can get into to make this deck truly primo.

First, there are a few basic card subs I would make. First off, you can straight up cut Street Wraith for Gitaxian Probe , it just fits better in this deck and does the same thing but strictly better. The other main cards I would sub would be to add in Daze for Force Spike . I was skeptical of Daze 's power over Force Spike at first, but I was converted very soon.

That's it for basic changes, but here are some important structural changes. Firstly, the main problem I see here is keeping your hand full and repeatedly denying resources. I have no idea how competitive your local meta is, but all I can say is that higher-level Pauper is 100% Legacy-Lite, meaning it plays a lot like Legacy. This means lands don't matter that much to the average deck. Many decks are perfectly fine with you keeping them at 3 lands, so the trick is going to be denying multiple lands per turn rather than just playing 1 or 2 bounce spells at best.

So how do we get repeatable effects? Well Capsize is pretty good but also pretty expensive. One way we can do this is to play Snow-Covered Island s and Rimewind Taskmage . You can also add in the artifact lands (and maybe Tumble Magnet ?) to use Vedalken Certarch .

These are really the only halfway decent repeatable land denial cards in this format. Thus card draw is going to be key to drawing some of the one-time denial spells. Without the Pauper fetches (because this is a mono color deck) Preordain is probably your best bet. On top of this, you may want to run Gush to keep your hand full. Trading cards for lands that can just be replayed is not a very sustainable model in the long term, so these powerful draw spells can help you get there.

Finally, as far as finishers go you can run AEthersnipe as just a big boy that gets a blocker out of the way or Stormbound Geist as a flyer that's hard to put down. Canal Courier is also a big body that will net you a bunch of card draw, which will be useful to grind out your opponents.

Finally, in the sideboard, I would run Hydroblast to destroy red decks, Aura Flux to destroy Bogles, and maybe some Foil s to protect your cards from tricky tempo and control decks.

Anyway, I really like this deck, keep working at it!

triproberts12 on Horde of Notions - Elemental Tribal EDH

8 months ago

You may want to consider Angelic Renewal in this deck. The way it works with Evoke, you pay the Evoke cost, and by sacrificing Renewal, you get to keep the creature, as well as the ETB when returns to the battlefield. I've run the interaction in Pauper decks, and it's hilarious to do things like turn-2 Renewal, turn-3 Mulldrifter to draw 4 and get a 2/2 flier. You can do similar things by exiling the creature before it's sacrificed with Parallax Wave , Deadeye Navigator , Roon of the Hidden Realm , and Endless Sands . If you like that plan, I would include AEthersnipe and Walker of the Grove , too.

Also, if you're running Reveillark , you should probably be running Karmic Guide for the combo.

I'm also a little confused as to why you're not running Scapeshift in a Gates deck, especially one full of Landfall creatures. Other good land-fetch cards include Skyshroud Claim , Hunting Wilds , Ranger's Path , Wood Elves , Krosan Verge , Nature's Lore , and Karametra, God of Harvests , all of which fetch your Shocklands.

Path of Ancestry is fantastic in tribal decks, and it is an absolute staple in 5-color tribal decks.

This would also be a good deck for the Pickles Lock. Brine Elemental already plays to your theme, and you have multiple ways to tutor it. Vesuvan Shapeshifter is a clone at worst.

The final thing I would do is include some looting effects and self mill that won't put your Gates in the yard, since your commander wants expensive Elementals to reanimate. Kiora, Master of the Depths and Mulch could be good on the mill side, and Faithless Looting , Frantic Search , Greater Good (You can sac Evoked elementals in response to the trigger! Value!), Sultai Charm , and Chart a Course are all good for looting. Also, Surveil can help to fill the yard, as well. Try Notion Rain and Price of Fame (Good for killing Commanders!).

As for cuts, I would lose Brighthearth Banneret (land ramp is just better most of the time), Fertilid (7-mana Explosive Vegetation is bad, even if it has recursion), Rubblehulk (no ability, so it'll just get chumped for days. Run Multani, Yavimaya's Avatar if you want the land-count effect), and Tyrant of Discord (too expensive for a random effect).

Good luck!

SufferFromEDHD on See You Space Cowgirl...

1 year ago

I agree. Was suggesting adding her to the deck of 99.

Evoke: AEthersnipe, Mulldrifter, Nevermaker, Shriekmaw came to mind.

This list has inspired me to build Vela ninjas. Will link the list once I've looked thru the collection and built it.

Gwent on Birds of Prey - Make Them Pray

1 year ago

That's certainly a welcome interpretation, I do think I should make room for the AEthersnipe but unfortunately I'll have to disagree on some of the others. It looks like you're running a lot of creature bounce in your blue base which is likely useful for your meta. In a pure pauper match-up, that may very well be optimized. However I've found that for myself, giving my opponents extra ETB effects and investing mana into merely stalling out a single creature among potentially more creatures coming from two other players does not do the trick. I'd rather invest my blue and white slots elsewhere, perhaps into digging for and protecting the P-drake combo or ramping. I also believe that Thraben Inspector is very good in my build, which i notice is another difference in our U/W setup. Additionally, I like the look of Cloud of Faeries as a redundant P-drake with karoos on board.

swiftbucket on 3 color good stuff (Pauper Commander)

1 year ago

I would have to agree with derpytrollerZ on his points of advice.

This deck would really benefit from more card advantage.
In the pauper format, some of the most efficient and affordable card advantage can be achieved with cards similar to Mulldrifter, which you already have included in the deck. I would advise you to remove some of the less effective creatures in favor of some that give more card advantage (draw power and tutoring).

In this case, I would remove the following creatures:
Man-o'-War, Rampaging Hippo, Rubbleback Rhino, and Wirewood Guardian.

Try adding these creatures:
AEthersnipe, Dimir Infiltrator, Drift of Phantasms, Impaler Shrike, Moriok Replica, and Pilgrim's Eye.
Creatures with ETB effects that allow the player to draw cards are really strong in Pauper. Also, the Transmute ability is a powerful way to tutor certain cards that you might need. A card that has a lot of utility in your colors is Perplex, for example (which should totally replace Dismiss).

I also feel as though Predatory Hunger and Sadistic Glee don't fit the theme of the deck itself. I suggest adding cards like Mystical Teachings and Treasure Cruise instead.

As for the land base, try making adjustments to your non-land permanents first, and see where that leaves you (you can always balance out the number of basic lands later :P). Since you are running three colors, you would benefit from adding a Command Tower.

I hope this helps you out some!

Austin_Smith_of_Cards on U/B Emergevoke

1 year ago

This is a really awesome deck idea that I might try to build sometime. Have you considered Nevermaker in place of AEthersnipe? The evoke cost can be reduced more easily with Heartless Summoning, and the return ability is a little stronger. It doesn't have as high a cmc as Aethersnipe though, which is where it might suffer.

Xica on Core of Faeries

2 years ago

rothgar13
There is nothing forbidding slyvannos, from going off the beaten path, and building a list that has faeries, and is not a tempo deck.

Obviously in the archetypal faerie tempo decks, Elder Deep-Fiend doesn't have a place.
Still that is no reason not to experiment with the card.

sylvannos
If i would wan't to include Elder Deep-Fiend in a list, i would take a look at evoke creatures, since they can be cast for their evoke cost (and their ETB effect), then in response to their sacrifice trigger from evoke, you can cast Elder Deep-Fiend, and sacrifice them to it.
Which is real nice, because they tend to have mana costs that are a lot higher then their evoke cost, and Elder Deep-Fiend only cares for their nominal cmc, not for how much you have cast them.

Mulldrifter, AEthersnipe, Shriekmaw are all real nice for this purpose.

Xica on Core of Faeries

2 years ago

rothgar13
There is nothing forbidding slyvannos, from going off the beaten path, and building a list that has faeries, and is not a tempo deck.

Obviously in the archetypal faerie tempo decks, Elder Deep-Fiend doesn't have a place.
Still that is no reason not to experiment with the card.

sylvannos
If i would wan't to include Elder Deep-Fiend in a list, i would take a look at evoke creatures, since they can be cast for their evoke cost (and their ETB effect), then in response to their sacrifice trigger from evoke, you can cast Elder Deep-Fiend, and sacrifice them to it.
Which is real nice, because they tend to have mana costs that are a lot higher then their evoke cost, and Elder Deep-Fiend only cares for their nominal cmc, not for how much you have cast them.

Mulldrifter, AEthersnipe, Shriekmaw are all real nice for this purpose.

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