|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
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, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
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Molten Vortex Discussion
3 weeks ago
Why not splash red over blue for access to Faithless Looting , Magmatic Insight , Molten Vortex and Seismic Assault ? Prized Amalgam could be cast off of Gemstone Mine if you wanted to keep them in, but Young Pyromancer could be a decent replacement since this is a midrange, spell based deck.
1 month ago
@killroy726, FormerBalloon, The problem with cards like Tormod's Crypt , Relic of Progenitus , and Nihil Spellbomb is both deck strategies can easily bypass these. Flash-Hulk can easily tutor out a Grand Abolisher which shuts down their abilities entirely, and Gitrog can always discard another land, or put a draw trigger on the stack to save their Dakmor Salvage just to resume the combo all over again.
@xaarvaxus, The Walking Ballista combo has been removed in order to run these hate cards, but I still note it in case if there are better cards that won't interfere with it. I did run Darksteel Mutation , but the Gitrog player would just start playing their full combo in one turn which bypasses the sorcery speed of Darksteel Mutation . To better effect I simply ran Nevermore naming The Gitrog Monster , but Nevermore would become awkward in games where The Gitrog Monster wasn't present, as Nevermore 's hate effect can really get a particular player to start hating you fast.
@xeratheenigma, I've considered cards such as Go for the Throat and Terminate , but holding up 2 mana every turn can feel like a serious drag and slows my board progression over time, so I would prefer to keep it to 1-mana instant speed spells if applicable. (Plus a lot of popular commanders utilize black anyway, but I agree that I'd like a card that had better range as it feels like a worse Pyroblast .)
Instead of Darkblast I run Molten Vortex as it's repeatable effect can bypass counterspells which is very helpful against counter-heavy decks that want to win through Laboratory Maniac , Azami, Lady of Scrolls , Arcum Dagsson and Edric, Spymaster of Trest . I've ran Barbarian Ring , Cabal Pit , and Scavenger Grounds , but the flux of graveyard hate easily kills threshold and holding up 2 mana and the Scavenger Grounds is a real pain. I'm on the fence about Faerie Macabre as the graveyard-hate effect feels too narrow against other decks. I might be more inclined to run Ghost-Lit Raider , but holding up 4-mana doesn't make it any better either. Leyline of the Void also feels gimmicky as a 1-of in a 100-card deck, as both combos can easily out-race me in playing it if it's not in my opening hand. I would prefer running Planar Void instead, but that card would ruin my Wayward Servant + Gravecrawler combo.
The Gitrog player in my play group doesn't own a Chains of Mephistopheles , but I'm fairly certain it's discard effect would trigger before the dredge trigger unless they have two Dakmor Salvage 's. Either way, it's discard effect by itself isn't an activated ability, so I question if using one to cycle through the deck this way would share the same un-deterministic qualities as using the discard phase. (And thus be frowned upon in tournament settings.)
1 month ago
@Saljen I don't like the Vedalken Archmage since it costs 4, but the other suggestions seem pretty cool, espceially the Scrap Trawler and Mind Stone . Grim Lavamancer is a good idea if I get rid of Slag Fiend , and Dark Confidant seems really good! As for Seismic Assault , I would probably use Molten Vortex over it since it is not 3 red mana, which can be hard to cast.
2 months ago
First the bad news Avatar of Slaughter isn't modern legal, so unless you are just playing casually you can't really use it. Second your deck is sitting at 67 cards, which isn't ideal and some of those cards aren't that efficient, when you are playing a burn deck the idea is to deal as much damage as quickly as possible. To that end something like Quest for Pure Flame, The Flame of Keld or Pyromancer Ascension are better options than Guttersnipe or Embermaw Hellion. Cards like Lightning Greaves, Crimson Wisps, Renegade Tactics, or Citanul Flute don't really fit and Myr Welder is a worse Necrotic Ooze.
You might also want to use Koth of the Hammer as your plansewalker of choice here and Fireball, while an iconic name, isn't as good as Banefire, Demonfire or even Devil's Play. A last thought is something like Molten Vortex, since ideally your deck has a lower curve and you have spells to produce mana. I hope this is of some help, good luck with your brew.
7 months ago
I didn't have trouble triggering herbalists, so long as I kept my fetches when drawing them when I tested. The biggest issue was that lupine prototype was barely ever a creature, while the lack of card advantage was notable enough to make me worried about fatal push/thoughtsieze playsets. That said, push/seize can be offset by just hitting your opponent hard enough that they lose before their card advantage tools come online.
The big thing to look at for the deck is critical turn. Without the disruption tools that midrange typically runs, (which going a coco route would take you to) you either need a lot of resiliency or to be comboing out, and this deck doesn't want to do either. So looking to do more stuff quickly is where its at. Playing it like burn with AK is a major option, but it doesn't really make best use of getting a lot of creatures on the board for cheap- hence a bushwhacker strategy.
I'd give some thought to Thud- hasty galta followed by thud is game. 1 mana lava axe is good. Most of the time here it is aGoblin Grenade You could also run Shrapnel Blast, if you run another couple of artifacts like a Bomat Courier or whatever.
Rampager is basically a slightly bigger giant growth. If you're looking at a 2 mana combat trick Temur Battle Rage will outperform it. If you're looking at 4 drop creatures, goreclaw and bloodbraid fill most of those slots, so you will have trouble casting it.
The biggest things I'd be looking at testing would be value discard tools- I'd consider Molten Vortex to help offset getting flooded with land so prototype turns on. Insolent Neonate is also a neat option, offering card filtering and triggering herbalists if you are worried.
7 months ago
If you're that worried about card disadvantage in a graveyard deck, have you considered Life from the Loam? Its in your colours and very solid. Strap it to a Molten Vortex and you get a lot of extra range for not a lot of outlay.
7 months ago
Flame Javelin is great but I think if you are ok running 4x cards with a CMC of 3 then Collective Defiance provides you with a sorcery speed replacement level effect + the option to ditch a hand of lands or put a combo player off their win-con. Seems like a good trade-off 1 or 2.
I agree with clockwork swordfish above about Ramunap Ruins as a 1 or 2 of. In games where you flood it's an out.
I'd also add some fetch, just for the flexibility of hitting for 3 with Searing Blaze on the opponent's turn.
If you agree with me about running a fetch or two, then you should throw in one or two shocklands that allow you to side into Wear // Tear or Destructive Revelry, which is your only option for dealing with things like Worship.
I have no idea if there's enough go-wide in your meta but just had a thought about running Rampaging Ferocidon.
7 months ago
Have you thought about adding Day's Undoing or Time Reversal? These would give you another chance to hit the win condition. Many of my playtests quickly burn the opponent down to <8 life and slow to a crawl. Any one of these cards could refill your hand with more land (and toss the Treasure Hunts back into the fray.
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