Galvanic Blast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Scars of Mirrodin (SOM) Common

Combos Browse all

Galvanic Blast

Instant

Galvanic Blast deals 2 damage to target creature, player or planeswalker.

Metalcraft — Galvanic Blast deals 4 damage to that creature, player or planeswalker instead if you control three or more artifacts.

Galvanic Blast Discussion

Jpinkman on They See Myr Rollin' - They Hatin'

1 month ago

Yeah but they need 16 slots (lands + expedition map) so i think is not worth unless u cast something very strong with that like “all is dust” or Karn. Instead u can put 12 colorless more useful lands or just splash some red for Galvanic Blast and Whipflare or white for Dispatch (even splashing blue could be useful for affinity cards to draw or counter).

Legendary_penguin_of_death on Decks for new players

1 month ago

Ultra budget standard (under $2.50) here is one I made a while ago. It is even cheaper than you requested so you can add some more powerful cards like Galvanic Blast. It had evolving wilds but you could probably remove those and add a few more basics

PeeBee on Scrap Them Into a Titan

1 month ago

i've never seen the card Salvage Titan before so this deck interests me!

I feel Phylactery Lich maybe too slow for what your trying to do and may want to focus on the super quick starts that are enabled by Salvage Titan.

Firstly I would go to x4 Darksteel citadel's as this is an artifact you can play on turn 1 to enable a turn 1 Salvage Titan if paired with 2 other 0/1 cost artifacts.

If budget isnt a concern you should pick up Mox Opal which can enable insane turn 1 plays.

Welding Jar fits your deck theme and will mean you can protect your important artifacts on the board.

Galvanic Blast is a good card if you have 3 artifacts or not, but your deck enable the metalcraft.

itsbuzzi on Affinity?

2 months ago

Affinity by its correct term stands for the cards that reduce their cost for how many islands or forests, etc you have. (See Tangle Golem and Spire Golem). What affinity has changed to is simply the use of artifacts. I say this from the perspective of our opponents. I understand this is a different type of deck but when I turn one drop artifacts down my opponent goes oh he's playing Affinity. This is just another spin on the typical deck. Although it's not the standard use of affinity using the typical standard cards, because it still uses artifacts it isn't called anything else by anyone else I have played. Actually playing last Friday night (and getting 1st place) the consensus is that this deck is called: "Affinity?" and honestly that's perfect in my book. (That being said our player using the Jeskai Ascendancy combo deck has been called a Storm deck. I suppose both names are correct.) The game plan is definitely different but I still get low drop artifacts out and empty my hand just as quick but how the creatures get buffed are different; the synergy is just different. Ensoul Artifact and Tezzeret's Touch is still synergistic with the deck like I said it's just a different way to do it. I like this version because I find it's quicker than the standard Affinity deck and I needed speed to beat combo decks before they can go off. I just couldn't see myself playing Master of Etherium over Tezzeret's Touch because you would need 4-5 artifacts out that can swing when you play Master as opposed to Touch. that probably happens fairly frequently but my point just remains there are many ways to skin a cat. It may just be my meta but I haven't needed to deal with removal as much and when I do I can counter it fairly easily.

I have not had a problem with metalcraft except trying to use it turn one which is not the use for it here. Galvanic Blast is pretty much used to either close out the game, which by then should hit for 4, or hit a creature for 2 and kill their turn one Birds of Paradise. Shrapnel Blast is used similarly. My favorite play is hitting for 5 on turn 2, 10 on turn 3 (With either Touch or Shrapnel) and winning the next turn or sooner. Cranial Plating is just used to get another threat out. If for some reason my 5/5 creature does die or I want to swing for more, the equipment can just turn another cheerio into a threat. Also, very important here, you can attach Cranial Plating at instant speed for when they have an Ensnaring Bridge out. That has come in handy a few times.

Your deck including Ensoul Artifact is good but you failed to address the best removal in the format as you have said. Sure your artifacts have indestructible but that only stops one removal spell, Fatal Push but Abrupt Decay still hits the enchantment, Path to Exile still exiles your creature and Dismember still kills your creature. So it's a good deck but counterspells such as Stubborn Denial has worked out for me to counter these threats (not Abrupt Decay, honestly you can't really do anything against it if you play decks like these) as the opponent gets them. I do like the inclusion of the discard in black and that is most likely your way around the removal spells. I haven't touched black very often in this deck and although I want to I haven't found the need at this point but I still have the ability to. I like the sideboard consisting of more artifact targets to enchant or sacrifice. Important: the main card against any Affinity deck is Stony Silence and from the use of either my deck or yours (not including equipment, side them out) Nothing gets hit by silence.

I really like the modern gobots deck. It seems like a fun playstyle and I have not thought about putting together goblins with cherrios. It seems like a fast play, much of what I am trying to accomplish here. I'll stick to mine for now but I very much like the idea.

I was interested in your other deck at first simply because Ensoul Artifact was the featured card. My idea for unprivatizing my deck was to just show you this because I thought we could share ideas. This is not to say you couldn't run Ensoul Artifact in your sideboard or I couldn't run Alpine Moon. I thought its inclusion was very interesting. I also liked your manabase. I have to run different cards because I don't run as many artifacts like Ghirapur AEther Grid isn't as good for me but perhaps you may like adding Phyrexian Revoker. I also just feel in love with the card Torpor Orb and I see you may have already gotten a ton of usefulness out of it.

In conclusion I just liked to share my idea. Sure we run similar cards and the playstyle is definitely different but we could learn a little by getting out of the box and see your cards and you mine. I wish to keep these comments but because this is the deck I run I wish to privatize it again. If you want you can copy it before I do so.

EvilDonkey on Crazy Affo

2 months ago

Hi! Thank you for your advice. I've really appreciete it. I'm gonna explain my choises. In my opinion the biggest problem with affinity (both the classical version and the monster version from Datenda) is that is slower than other aggros deck and too slow to really affect control player. Normally with the classical version I begin to be dengerous in the 4th-5th turn (when I’m able to play Gearseeker Serpent and more creatures on turn three). Too late. With this version normally I could cast a Somber Hoverguard on turn 3 having still some spell to protect him from counter or remuval and mana to cast them. Also play Gearseeker Serpent is easier. Moreover, equipping a Bone Saw on a Somber Hoverguard often means 4 flying damages (better than a Delver of Secrets  Flip). That means put on your opponent a clock of 5 turns, instead of seven. You are right, when you say that this list seems not so agressive, but I wouldn't say that artifacts like Bone Saw are do-nothing artifact. It gives this list a way to play its menaces faster, they help this menaces getting bigger, gives you (toghether with Artificer's Assistant the possibility to scry1 for free and a free way to discount Metallic Rebuke. I know, I'm going increadibly missing Atog, but I find it too predictable these days. When you know your opponent is playing affinity, you know that there is a possibility for a Atog + Fling , and in a meta dominated by blue it is not so problematic. So I'm finding it too risky for the current meta, at least in my lgs. You’re are also right when you find strange that Thoughtcast is missing. But in this version you need to know exactly what are you drawing in order to avoid dead draws in mid and late game. This is the reason why I prefer Preordain, Serum Visions and I use Artificer's Assistant. I’m considering to replace Executioner's Capsule with Galvanic Blast, but I fear that would be difficult adjust the mana base. Thank you again for your advice, let me know what you think.

Midwest on Crazy Affo

2 months ago

You seem to have cut all of the cards that make Affinity explosive to instead play do-nothing artifacts like Bone Saw, so that you can play soft counters. If the reason you're on a blue based build is because you want access to countermagic then just tweak the traditional Affinity's deck mana base to support Spell Pierce and Somber Hoverguard and go from there. You're also not playing Thoughtcast which is the best Affinity spell that blue has to offer.

Basically, you're playing all of the artifact enablers, but you cut all of your payoffs outside of Gearseeker Serpent. If you really want to be base blue then I recommend going Blue/Red over Blue/Black. Red gives Atog and Galvanic Blast which are really important for the deck. Just a sketch of the top of my head but maybe something like:

4 Darksteel Citadel 4 Seat of the Synod 4 Great Furnace 1 Mountain 2 Island 1 Swiftwater Cliffs 4 Galvanic Blast 4 Lightning Bolt 3 Metallic Rebuke 4 Thoughtcast 4 Relic of Progenitus 4 Prophetic Prism 4 Pyrite Spellbomb 1 Temur Battle Rage 2 Atog 4 Frogmite 4 Myr Enforcer 4 Somber Hoverguard 2 Gearseeker Serpent

I'm not convinced that this is better than traditional Affinity, but it's probably where I would start. The burn spells/spellbomb give you removal spells that can offer reach so that you can actively affect the board state, the deck is still aggressive enough that the reach is relevant, and you can put your additional countermagic in the sideboard for when/if you need it. Being Blue/Red gives you access to Hydro/Pyroblast in the sideboard as well which are fantastic sideboard options. Relic acts as a powerful hate card in certain matchups and replaces itself in the matchups where it's dead. That gives you a control angle game 1 against graveyard decks. Maybe other people can give you some advice from here.

TheVectornaut on Softened Scales

2 months ago

I'd rather drop Memnite than Ornithopter since the latter is much better with Plating. Still, running both makes sense in a list centered around Ravager and/or Steel Overseer. Personally, I think Disciple of the Vault is weak without a combo or some significant token generation to back it up. Galvanic Blast would probably deal more damage. Etched Champion too is likely to get in some damage while putting less strain on your colored mana requirements.

Ocelot44 on Healing Flames of Boros

3 months ago

If you find that you get metal craft often, Galvanic Blast could be fun

If you like Reverberate effects, Wild Ricochet is extremely annoying, and Fork is classic

I really think you ought to run more card draw. Reforge the Soul and Magus of the Wheel are both really good options if you can't afford a Wheel of Fortune

Right now you're running 10 artifacts that have no tap abilities, so you could take advantage of that and run Inspiring Statuary! I've had great success with it, and it flies under a lot of players' radars

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Galvanic Blast occurrence in decks from the last year

Modern:

All decks: 0.42%

Rakdos: 0.19%

Commander / EDH:

All decks: 0.0%