|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Put target nonland permanent on top of its owner's library.
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Set Adrift Discussion
5 days ago
Hello ZorrosRage Thank you for taking your time to throw me some suggestions.
I love the card Crypt Incursion for this decks sideboard. The only problem is at my local shop. Almost no one plays creature decks. So I had to remove it because it was just a dead card. I may switch out my Set Adrift for them again though. I do suggest it for anyone else that plays against creature decks.
I have been keeping an eye out for a couple copies of Ensnaring Bridge to come into our local shop. I like to support them instead of order. No luck yet. Definitely an amazing card.
As for Shelldock Isle. I just removed those last week. I had been running them for months but never got any use out of them. Honestly, they was more of a burden to me. Coming in tapped hurt me many times where I could of set up instead.
And lastly. I just feel like Search for Azcanta Flip is a little slow for this deck. I've considered it and tested it with friends. With how fast this deck is built to be, it just never really helped in time.
1 month ago
25 lands are too much, you need to be very fast or your opponent will kill you first!
Consuming Aberration is too slow and too easy to destroy in my opinion.
Do you want to spend some money on your deck? Add some Snapcaster Mage
In my opinion Startled Awake Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb
A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut
1 month ago
This list looks super tight, I like it a lot! Although I do agree that Surgical Extraction would be preferable over Extirpate. Games where you value split second are likely games where you are favored anyways, except for, like, the corner case of trying to extract a Bloodghast in response to a fetch land trigger. I challenge you to find a game where you would have lost entirely because your extraction effect didn't have split second, whereas the difference between 1 and 0 mana is huge. I also find the mind funerals to be an iffy include, as you have no control over how much they mill and they are cards that I could see you dying with in your hands. I think that might be somewhere you could slot in two Manic Scribes, which are quite valuable for stonewalling a goblin guide or a low power swiftspear. In regards to the white splash, it seems like you are splashing for removal, instead of sideboard cards, which is why I usually see mill splashing black. Have you considered running Set Adrift to deal with problem permanents? It also has added synergy with Field of Ruin and Extirpate/Surgical Extraction. You probably don't need four maindeck, maybe 2 in the main and 2 in the side instead of path/disenchant, with the other 2 path slots taken up by maindeck surgical extraction. 4 maindeck extraction is probably excessive but 2 should be effective enough against many decks. You also absolutely want to be able to board up to 4 extractions against degenerate graveyard decks like bridgevine or grishoalbrand. I don't have any feedback on what to swap out but I wonder if you want 4 ensnaring bridges, for that matter.
I also apologize to see the sh*tposting that comes with a public forum, it seems like certain trolls I'm not going to bother feeding have no sense of respect.
Overall, glad to see someone putting good work into the mill archetype! Keep it up!
2 months ago
There are better pay off cards that can cost less.
Necropolis Fiend is neat.
Set Adrift is awesome.
Dead Drop, could be too much, but may be worth a shot.
7 months ago
Ehi aquacode! Nice catch! :D
I've found that not only I do not want Crypt Incursion against anyone, but also that I would never board it in in this list. Collective Brutality appears in its place out of desperation, as there isn't actually much more you'd want because there are so many matchup where you'll lose no matter what you do. Collective Brutality is good against Burn, but such is one of those unwinnable matchups even with this addition - so that it doesn't really count; anyway, against Burn Darkness and Mesmeric Orb are your worst cards, though you need some Mesmeric Orbs if you're boarding some Set Adrifts in (for Eidolon of the Great Revel, as a losing proposition as it is). Collective Brutality makes the control matchup - which was already super favorable for us - totally unwinnable for them; and retains some usefulness against random combo decks and Hatebears (despite being quite bad against Thalia, Guardian of Thraben which should be your main target). But that is ultimately all speculation, just build the sideboard according to what you expect to fight.
As for the maindeck, I suggest swapping Fatal Push for Breaking / Entering, adding redundancy in order to have better tools against midrange: Fatal Push is not so good against them if it is not killing a turn-2 Tarmogoyf, and against other decks there is little to go goldfishing when it is a blank so many times.. I'm not updating the decklist here because this is strictly a metagame decision, close enough to other options that should probably change with any fluctation of the expected field!
7 months ago
Kingpin4life I am struck by your enthusiasm! Thanks!
First of all, let me say that, like probably all of us, I really esteem Gerry Thompson. He is right, this deck desperately needs not to be so proactive and also some way to round the edges in the list. Unfortunately, there is no way to do neither of those. There is no other card you'd really want to justify its maindeck inclusion - especially defensively (which is a pain, since Darkness and Fatal Push are by far the weakest cards in the deck) - so we find ourselves totally unable to play fewer mill spells or even to round the edges. A little bright side of playing this much mill spells is that it makes Darkness worth it: it wouldn't work otherwise; that means that at the very least we get to avoid playing Ensnaring Bridge, with all the related issues (not being able to play Fraying Sanity, which is foolish; having to feature narrow cards such as Collective Brutality only in order to make Ensnaring Bridge do something meaningful against a meaningful portion of the metagame..).
As for the sideboard, apart from Set Adrift my suggestions are fairly loose: build it up according to your own expectation! Surely Crypt Incursion is kind of weak in this version.. we probably can do better, but that's a metagame call!
9 months ago
Take out Startled Awake
Flip and 1x compelling argument for 3x Mind Sculpt.
Why- milling 13 is cool and all, but not for 4 mana. And forget transforming it, it's a waste of time. You can do better by milling half early and casting another after a Fraying Sanity hits the board.
Concerning Argument, the card is tempting because of Cycling, but there's never a time you should choose draw over your archetype; erego Sculpt does more for you.
10 months ago
In all honesty, I'd cut the 3 Delvers for 3 Fraying Sanity. This is especially good since your Tome Scours will mill for 10 and make them better late-game plays. I'd also consider swapping Ghost Quarters for Field of Ruins, since field forces a search from your opponent so you can cast Archive Trap for free, whereas Quarter is a 'may' ability that puts you down a land. Also, I'd run the Mesmeric Orbs in the MD if you want to run them at all. Maybe shaving on a Crypt Incursion and some scours, Phantasms, or Mind Funerals. Orbs are great with Fraying Sanity since it allows you to play a mill card on turn 2 while saving the other 2 cmc spells for after a Sanity on turn 3. Swapping out the Misty Rainforest for an Oboro, Palace in the Clouds would be good since you're running Crabs. I love it as a 1-of in my deck. Set Adrift is a good SB card that gets rid of anything by putting it on top of your opponent's deck then milling it away with another spell. Hope some of that helps! Happy Milling!