Set Adrift

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Set Adrift

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Put target nonland permanent on top of its owner's library.

Set Adrift Discussion

rubeerubin on Competitive Modern Mill

2 weeks ago

Sometimes a good defense is the best offense ;)

I'm not sure which build you're playing against, but the builds with Goblin Engineer assemble their combo and win on turn 4/5 almost every game 1 against your list. It was difficult to beat it, to be honest. Something less than 25% win percentage on game 1 and around 70% in games 2/3. Set Adrift and Surgical Extraction were the all stars and they were all stars in tandem. However, their sideboard negated a lot of it (permanent removal, Thoughtseize )

After the modifications, this deck matchup showed the most drastic improvement. the double Archive Trap , or more devastating, the double Surgical Extraction , along with the ability to bubble up these cards improved the win rate to around 50% game 1 and an astounding 90% games 2/3. Mission Briefing essentially nullifies Thoughtseize ! In fact, Mission Briefing is quite often the right choice to thoughtseize away.

If you've played against Urza, then you also might realize that that deck also has a plan A. Yet it still packs a few removal cards as well. You have to adapt to the meta!

part of the reason for wanting even a bit more defense was because there were other matchups (like Death's Shadow ) which needed just one more thing to slow them down to eek out the win. they just have so many fast weapons, you can't keep up. and they hit the board so fast. Set Adrift works great when you get it. But even then, it often wasn't enough of a delay to pull out a win. And oftentimes, they have the counterspell in their hand anyway. But having a reasonable removal suite on-hand feels like it's probably enough to pull out some wins. it's a bad matchup regardless, but I'll be testing with more main deck removal to see how it goes.

Peisistratos on Competitive Modern Mill

2 weeks ago

When your plan A is to race, something my list is pretty good at, there is no need to lock the opponent out of the game with multiple defence cards. I find it difficult to lose even game 1 against Urza, given how fast we can win consistently. Post side what we'd really want to multiply is Set Adrift , but Mission Briefing makes it too much expensive to cast alongside a mill spell.

Peisistratos on Competitive Modern Mill

1 month ago

zga Mesmeric Orb is certainly your worst card in fast games like the ones against Neobrand or Burn, but when you wouldn't want it either you're bringing it Crypt Incursion or Set Adrift , all of which get much better with the otherwise poor Mesmeric Orb - so much that I almost never get to cut it.

Peisistratos on Competitive Modern Mill

1 month ago

zga sure! I'm currently on the following guidelines. However, be aware of your opponent game biases (aggressive, controlling..). This is more relevant to sideborading than you might think.

Burn: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . But really, side as you want. You can't win even sideboarding 15 dedicated cards. I tested the matchup extensively with any possible combination of cards.

Infect: -4 Fraying Sanity -4 Breaking +4 Fatal Push +4 Set Adrift . Still the matchup is desperate, don't hope to win even a single game.

Hatebears, Humans, Spirits: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . Thalia, Guardian of Thraben and Unsettled Mariner are Public Enemies Number One. We can usually play around the rest, nonetheless those matchups are really really hard.

Jund: -4 Darkness -1 Field of Ruin +4 Fatal Push +1 Crypt Incursion . The matchup is hard, there is no question their cards are better than ours. After thoroughly testing it, I can surmise their only ways of winning quite always involve an early unanswered Tarmogoyf , a rain of discard spells followed by a Tarmogoyf , or that same stream of discard spells followed by us flooding out. Crypt Incursion seems strong at a first glance, but we are usually forced to cast it too early because of the pressure imposed by Liliana of the Veil or Scavenging Ooze . What's left of their deck is often quite irrelevant (feel free to swear at me, Jund players of the world: it's the truth, against Mill your other cards are too much situational).

Death's Shadow: no changes. The matchup surely is difficult, but not one that we cannot emerge victorious from.

Eldrazi Tron: -4 Darkness +3 Crypt Incursion +1 Set Adrift . The matchup is quite even. If we manage to stem a chancely aggressive start, we should race Karn, the Great Creator .

Hardened Scales: -3 Fraying Sanity -4 Visions of Beyond +3 Crypt Incursion +4 Fatal Push . Just time your Darkness correctly and win on top of it as the plan wisely prescribes. The matchup is probably played on equal terms as for winning odds.

Dredge: -4 Breaking -3 Fraying Sanity +3 Crypt Incursion +4 Surgical Extraction . We cannot win game 1 because of Creeping Chill . If you manage to insulate yourself from it, game 2-3 become fairly easy. Just wait for them to mill themselves or lose time while you set youself up.

Storm: -4 Fraying Sanity +4 Surgical Extraction . You cannot win game 1, but game 2-3 if you manage to extract Past in Flames with the aim of fogging Empty the Warrens the game becomes pretty straightforward.

Urza: -4 Fraying Sanity -4 Darkness +4 Surgical Extraction +4 Set Adrift . Game 1 revolves around them playing Urza, Lord High Artificer in time, game 2-3 are pretty easy for us. Set Adrift is not really needed, but so are so many card advantage sources: we play it just in case we can sneak it in to delay them mostly out of sadicity.

Control: -4 Darkness +4 Surgical Extraction . Just get rid of their counterspell or Snapcaster Mage 's targets. If they are going nuts with too many copies of Teferi, Time Raveler , Narset, Parter of Veils or Gideon of the Trials , add some copies of Set Adrift for Mind Funeral s in quantity depending on their mix of those spells. Narset, Parter of Veils nerfs down Visions of Beyond , Teferi, Time Raveler completely neuters Shelldock Isle and Gideon of the Trials wins by itself making ourselves uncapable of winning. Just ignore anything else. The matchup goes to unlosable to unwinnable depending on their list.

Tron: -4 Darkness +4 Surgical Extraction . Game 1 is pretty easy for us, and post board they can hardly win any game.

Valakut: -4 Darkness +4 Set Adrift just for show. They really cannot beat us.

Amulet: -4 Darkness +4 Set Adrift . They usually cannot assemble the whole combo (haste+double attack) because we're milling them, so we just need to get rid of Leyline of Sanctity in game 2-3 and win before they do.

iRell865 on On Tilts

4 months ago

I love this deck! I just discovered the format, and I’m using this list as inspiration to build my first deck, just more in line with my current collection and budget. On paper, as hellhole3927 pointed out, delve cards seem good to ensure a smooth combo. In addition to Dig Through Time and Treasure Cruise , what are your thoughts on Logic Knot and Set Adrift ? It feels like bounce spells targeting Oathbreakers could be a decent strategy for keeping opponents off of their signature spell, but I haven’t played a single game so I have no idea if that’s realistic.

Anyways, thanks for sharing the deck and inspiring me to jump in head first.

My second deck will be centered around Fury Storm + Ral, Storm Conduit , as I’m a sucker for my entire instant win condition to sit in the command zone.

Psychorave on Mill Thrill

1 year ago

Hello ZorrosRage Thank you for taking your time to throw me some suggestions.

I love the card Crypt Incursion for this decks sideboard. The only problem is at my local shop. Almost no one plays creature decks. So I had to remove it because it was just a dead card. I may switch out my Set Adrift for them again though. I do suggest it for anyone else that plays against creature decks.

I have been keeping an eye out for a couple copies of Ensnaring Bridge to come into our local shop. I like to support them instead of order. No luck yet. Definitely an amazing card.

As for Shelldock Isle. I just removed those last week. I had been running them for months but never got any use out of them. Honestly, they was more of a burden to me. Coming in tapped hurt me many times where I could of set up instead.

And lastly. I just feel like Search for Azcanta  Flip is a little slow for this deck. I've considered it and tested it with friends. With how fast this deck is built to be, it just never really helped in time.

Cereal_Killer on Turbo Mill

1 year ago

Fetch and Shock lands (in your case Polluted Delta, Marsh Flats, Flooded Strand and Watery Grave) are always a good choice, so why don't you add them?

Then, remember you have Archive Trap, so you should find a way to make your opponent search his library, maybe Ghost Quarter or Field of Ruin?

25 lands are too much, you need to be very fast or your opponent will kill you first!

Better alternatives to Lost Legacy are Surgical Extraction and Extirpate, they cost less and since you mill his deck, it will be easy for you to use them

You need something that let's you draw, so why not Visions of Beyond or, also, a less powerfull Opt or Serum Visions?

Consuming Aberration is too slow and too easy to destroy in my opinion.

Do you want to spend some money on your deck? Add some Snapcaster Mage

In my opinion Startled Awake  Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb

Personally I don't like Sleep. Your opponent plays tons of creatures? Use Crypt Incursion or Fatal Push

A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut

msanchez13 on Make Mill Great Again

1 year ago

This list looks super tight, I like it a lot! Although I do agree that Surgical Extraction would be preferable over Extirpate. Games where you value split second are likely games where you are favored anyways, except for, like, the corner case of trying to extract a Bloodghast in response to a fetch land trigger. I challenge you to find a game where you would have lost entirely because your extraction effect didn't have split second, whereas the difference between 1 and 0 mana is huge. I also find the mind funerals to be an iffy include, as you have no control over how much they mill and they are cards that I could see you dying with in your hands. I think that might be somewhere you could slot in two Manic Scribes, which are quite valuable for stonewalling a goblin guide or a low power swiftspear. In regards to the white splash, it seems like you are splashing for removal, instead of sideboard cards, which is why I usually see mill splashing black. Have you considered running Set Adrift to deal with problem permanents? It also has added synergy with Field of Ruin and Extirpate/Surgical Extraction. You probably don't need four maindeck, maybe 2 in the main and 2 in the side instead of path/disenchant, with the other 2 path slots taken up by maindeck surgical extraction. 4 maindeck extraction is probably excessive but 2 should be effective enough against many decks. You also absolutely want to be able to board up to 4 extractions against degenerate graveyard decks like bridgevine or grishoalbrand. I don't have any feedback on what to swap out but I wonder if you want 4 ensnaring bridges, for that matter.
I also apologize to see the sh*tposting that comes with a public forum, it seems like certain trolls I'm not going to bother feeding have no sense of respect.
Overall, glad to see someone putting good work into the mill archetype! Keep it up!

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