Set Adrift

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Set Adrift

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Put target nonland permanent on top of its owner's library.

Price & Acquistion Set Price Alerts

KTK

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Set Adrift Discussion

Peisistratos on Competitive Modern Mill

4 months ago

Ehi aquacode! Nice catch! :D

I've found that not only I do not want Crypt Incursion against anyone, but also that I would never board it in in this list. Collective Brutality appears in its place out of desperation, as there isn't actually much more you'd want because there are so many matchup where you'll lose no matter what you do. Collective Brutality is good against Burn, but such is one of those unwinnable matchups even with this addition - so that it doesn't really count; anyway, against Burn Darkness and Mesmeric Orb are your worst cards, though you need some Mesmeric Orbs if you're boarding some Set Adrifts in (for Eidolon of the Great Revel, as a losing proposition as it is). Collective Brutality makes the control matchup - which was already super favorable for us - totally unwinnable for them; and retains some usefulness against random combo decks and Hatebears (despite being quite bad against Thalia, Guardian of Thraben which should be your main target). But that is ultimately all speculation, just build the sideboard according to what you expect to fight.

As for the maindeck, I suggest swapping Fatal Push for Breaking / Entering, adding redundancy in order to have better tools against midrange: Fatal Push is not so good against them if it is not killing a turn-2 Tarmogoyf, and against other decks there is little to go goldfishing when it is a blank so many times.. I'm not updating the decklist here because this is strictly a metagame decision, close enough to other options that should probably change with any fluctation of the expected field!

Peisistratos on Competitive Modern Mill

4 months ago

Kingpin4life I am struck by your enthusiasm! Thanks!

First of all, let me say that, like probably all of us, I really esteem Gerry Thompson. He is right, this deck desperately needs not to be so proactive and also some way to round the edges in the list. Unfortunately, there is no way to do neither of those. There is no other card you'd really want to justify its maindeck inclusion - especially defensively (which is a pain, since Darkness and Fatal Push are by far the weakest cards in the deck) - so we find ourselves totally unable to play fewer mill spells or even to round the edges. A little bright side of playing this much mill spells is that it makes Darkness worth it: it wouldn't work otherwise; that means that at the very least we get to avoid playing Ensnaring Bridge, with all the related issues (not being able to play Fraying Sanity, which is foolish; having to feature narrow cards such as Collective Brutality only in order to make Ensnaring Bridge do something meaningful against a meaningful portion of the metagame..).

As for the sideboard, apart from Set Adrift my suggestions are fairly loose: build it up according to your own expectation! Surely Crypt Incursion is kind of weak in this version.. we probably can do better, but that's a metagame call!

TheSurgeon on Azorious Sanity

6 months ago

Take out Startled Awake  Flip and 1x compelling argument for 3x Mind Sculpt.
Why- milling 13 is cool and all, but not for 4 mana. And forget transforming it, it's a waste of time. You can do better by milling half early and casting another after a Fraying Sanity hits the board.

Concerning Argument, the card is tempting because of Cycling, but there's never a time you should choose draw over your archetype; erego Sculpt does more for you.

I would also consider cheaper bounce cards like Void Snare and perhaps Set Adrift for a sort of workaround removal of unwanted boardthreats.

Cheers!

GeminiSpartanX on Modern Dimir Tempo Mill

7 months ago

In all honesty, I'd cut the 3 Delvers for 3 Fraying Sanity. This is especially good since your Tome Scours will mill for 10 and make them better late-game plays. I'd also consider swapping Ghost Quarters for Field of Ruins, since field forces a search from your opponent so you can cast Archive Trap for free, whereas Quarter is a 'may' ability that puts you down a land. Also, I'd run the Mesmeric Orbs in the MD if you want to run them at all. Maybe shaving on a Crypt Incursion and some scours, Phantasms, or Mind Funerals. Orbs are great with Fraying Sanity since it allows you to play a mill card on turn 2 while saving the other 2 cmc spells for after a Sanity on turn 3. Swapping out the Misty Rainforest for an Oboro, Palace in the Clouds would be good since you're running Crabs. I love it as a 1-of in my deck. Set Adrift is a good SB card that gets rid of anything by putting it on top of your opponent's deck then milling it away with another spell. Hope some of that helps! Happy Milling!

frogkill45 on U/B Modern Mill

7 months ago

Field of Ruin should be in place of 1 or 2 ghost quarter, its not a may search, so it forces archive trap on the turn you use it. So basically a 3 mana archive trap.

Set Adrift is probably the most useful for fighting Leyline of Sanctity. You might want some instant speed removal for Emrakul, the Aeons Torn hitting the yard like Extirpate that way you can remove him from the game. Other wise any deck running any of those 2 cards will just beat you.

CaptBuns on UB Mill

7 months ago

@frogkill45: Nice, I completely overlooked the lack of a 'may' clause in Field of Ruin. I'll have to work some into the deck. The reason I didn't include it initially is because of the 2 mana cost, but it's probably worth it to force the free Archive Trap.

@Caaarrlll: As frogkill45 said, Set Adrift is used over Echoing Truth so that Leyline of Sanctity can be milled into the graveyard, probably via Mesmeric Orb or Hedron Crab. Visions of Beyond does step on Ensnaring Bridge's toes somewhat. I haven't had a chance to put this deck together and see how it plays yet, but I imagine it just requires tactful use of Visions of Beyond (i.e. don't use it with 1 card in hand against a board of 2/2s). Visions of Beyond will probably be one of the first things to go when I need to sideboard against aggro/Emrakul, the Aeons Torn/graveyard-based decks anyway, since Crypt Incursion interferes with it, and Leyline of the Void ruins it. I might drop 1 copy of it.

frogkill45 on UB Mill

7 months ago

i can see why Echoing Truth isnt used. the same reason i dont use it over Set Adriftputting it on top of the library allows you to mill it so they never get to recast it. If you play crab and trigger a landfall you have to target yourself since they can't be targeted. this will fuel delve costs. Same is true for mesmeric orb. Putting leyline back in the hand is not as good as milling it to the yard for surgical extraction. The two most played cards that beat mill are emrakul and leyline of sanctity. to an extent primal command but i dont see those as often as i do emrakul and los.

Caaarrlll on UB Mill

7 months ago

How does Ensnaring Bridge with Visions of Beyond work for you? Seems like Visions would end up negating the Bridge effect whenever you cast it. I also feel like Echoing Truth would be a bit better than Set Adrift. Otherwise looks solid.

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