Somber Hoverguard

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Mirrodin (MRD) Common

Combos Browse all

Somber Hoverguard

Creature — Drone

Affinity for artifacts (This spell costs (1) less to play for each artifact you control.)

Flying

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MM2

MRD

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Somber Hoverguard Discussion

EvilDonkey on Crazy Affo

1 week ago

Hi! Thank you for your advice. I've really appreciete it. I'm gonna explain my choises. In my opinion the biggest problem with affinity (both the classical version and the monster version from Datenda) is that is slower than other aggros deck and too slow to really affect control player. Normally with the classical version I begin to be dengerous in the 4th-5th turn (when I’m able to play Gearseeker Serpent and more creatures on turn three). Too late. With this version normally I could cast a Somber Hoverguard on turn 3 having still some spell to protect him from counter or remuval and mana to cast them. Also play Gearseeker Serpent is easier. Moreover, equipping a Bone Saw on a Somber Hoverguard often means 4 flying damages (better than a Delver of Secrets  Flip). That means put on your opponent a clock of 5 turns, instead of seven. You are right, when you say that this list seems not so agressive, but I wouldn't say that artifacts like Bone Saw are do-nothing artifact. It gives this list a way to play its menaces faster, they help this menaces getting bigger, gives you (toghether with Artificer's Assistant the possibility to scry1 for free and a free way to discount Metallic Rebuke. I know, I'm going increadibly missing Atog, but I find it too predictable these days. When you know your opponent is playing affinity, you know that there is a possibility for a Atog + Fling , and in a meta dominated by blue it is not so problematic. So I'm finding it too risky for the current meta, at least in my lgs. You’re are also right when you find strange that Thoughtcast is missing. But in this version you need to know exactly what are you drawing in order to avoid dead draws in mid and late game. This is the reason why I prefer Preordain, Serum Visions and I use Artificer's Assistant. I’m considering to replace Executioner's Capsule with Galvanic Blast, but I fear that would be difficult adjust the mana base. Thank you again for your advice, let me know what you think.

Midwest on Crazy Affo

1 week ago

You seem to have cut all of the cards that make Affinity explosive to instead play do-nothing artifacts like Bone Saw, so that you can play soft counters. If the reason you're on a blue based build is because you want access to countermagic then just tweak the traditional Affinity's deck mana base to support Spell Pierce and Somber Hoverguard and go from there. You're also not playing Thoughtcast which is the best Affinity spell that blue has to offer.

Basically, you're playing all of the artifact enablers, but you cut all of your payoffs outside of Gearseeker Serpent. If you really want to be base blue then I recommend going Blue/Red over Blue/Black. Red gives Atog and Galvanic Blast which are really important for the deck. Just a sketch of the top of my head but maybe something like:

4 Darksteel Citadel 4 Seat of the Synod 4 Great Furnace 1 Mountain 2 Island 1 Swiftwater Cliffs 4 Galvanic Blast 4 Lightning Bolt 3 Metallic Rebuke 4 Thoughtcast 4 Relic of Progenitus 4 Prophetic Prism 4 Pyrite Spellbomb 1 Temur Battle Rage 2 Atog 4 Frogmite 4 Myr Enforcer 4 Somber Hoverguard 2 Gearseeker Serpent

I'm not convinced that this is better than traditional Affinity, but it's probably where I would start. The burn spells/spellbomb give you removal spells that can offer reach so that you can actively affect the board state, the deck is still aggressive enough that the reach is relevant, and you can put your additional countermagic in the sideboard for when/if you need it. Being Blue/Red gives you access to Hydro/Pyroblast in the sideboard as well which are fantastic sideboard options. Relic acts as a powerful hate card in certain matchups and replaces itself in the matchups where it's dead. That gives you a control angle game 1 against graveyard decks. Maybe other people can give you some advice from here.

HurricaneZach on (Pauper) Skittles, Affinity

9 months ago

First off, I love the deck overall. Especially Gearseeker Serpent and Somber Hoverguard. And Glaze Fiend has me wanting to try a glass cannon approach with it! I could say so much more about your card selection but I'll leave it at that. One of my best spent +1's.

JDRBurk on The Robotic Esper Molester

1 year ago

This decks is sweet! I feel like it has what some of the Temur decks are missing... consistency in the mana base. Thats the only problem i've had with the temur decks. What do you guys think of Gearseeker Serpent and Somber Hoverguard over some of the other phyrexian creatures? Although this deck gives up some of the explosiveness found in the Atog decks, i feel it may be more consistent. It may need more mana fixing though, i'd consider some number of Chromatic Stars and Chromatic Spheres. I'm definatetly in love with the deck though.. Props 2 u sir.

TheHelvault on Double Atog Vision

1 year ago

If Scrap Trawler let you return a 0 cmc card after sac'ing another 0 cmc card, then it would be worth keeping in. I would replace it with Frogmite, Myr Enforcer, Somber Hoverguard, or Etched Champion.

Get rid of Cranial Plating for Flayer Husk. The husk gets you a creature to use with Springleaf Drum and then it's sacrifice fodder for Atog or Ravenous Intruder.

Cut Signal Pest for a 0-drop artifact, like Kite Shield or something of the like. Paying 0 mana for sacrifice fodder is much better than paying 1 for sacrifice fodder

BerylLasko on UG Gearseeker

1 year ago

Hi there! Welcome to Pauper!

I am a big fan Affinity/Metalcraft decks and I notice a couple of things right off the bat:

1) Triggering Affinity: maximize your Artifact Lands! Go 4x in each of your artifact lands, also, Darksteel Citadel can be taken advantage here. The advantage Pauper has is the ability to run Artifact lands, use them!

2) Splashing color (green) advice: splashing for color is fine, but having 8 forests for just one spell seems a bit excessive. Take advantage of color fixing like 2 more Prophetic Prism, or Springleaf Drum, replacing the Crawler. The best green creature for artifact based decks in Pauper is Carapace Forger, it's essentially a 4/4 for 2cmc!

3) Running blue: Thoughtcast! Also, consider Somber Hoverguard as another creature option.

4) Perhaps a bit too much land. 24 seems lit a bit much. Considering you have enablers like Etherium Sculptor, I really think you could dial it back to 20-21 lands and still be ok!

5) I notice a lot of current Standard draft chaff, or cards that are strictly worse than what is optionally available. Take the time if you get the chance to check out the current meta to see what other folks are playing with, dare say I point you to Pauper Affinity. Yet, there is many ways to build around the Affinity/Metalcraft theme in Pauper, heck, I have brewed a UW Gearseeker deck myself!

Your deck is a decent start, but IMO, it's got a ways to go! Thank you for sharing!

Moosemandude on affinity pauper (bruce likes men)

1 year ago

List looks fine, I'd suggest cutting the Somber Hoverguard for a Vault of Whispers and a Temur Battle Rage. Also, I'd suggest a 3/3 split between Flayer Husk and Prophetic Prism otherwise I think you're good.

HurricaneZach on pauper affinity!

1 year ago

Do you really need the Relic of Progenitus MB? Why not just 4x Flayer Husk? Its a do something T1 play that can fuel a Springleaf Drum. I like the Somber Hoverguards though. +1!

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