|Commander / EDH||Legal|
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Creature — Serpent
Cryptic Serpent costs less to cast for each for each instant and sorcery card in your graveyard.
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Cryptic Serpent Discussion
8 hours ago
1 day ago
I really like the idea of this deck. It looks pretty fun to play. There are only two things I'm a little worried about for this deck is the low amount of mana. Sure you can cycle multiple cards in order to get to your land drops, but that isn't always reliable. My suggestion is to increase the number of lands at least by 2-4.
Outside of that I'd recommend playing 4 copies of Hieroglyphic Illumination just because it's such a sweet card. Seeing you aren't attempting to be a combo deck then maybe remove New Perspectives? It's a nice card that does draw you 3, but with your deck going pretty low to the ground I just can't see it being as useful. Especially with the low amount of lands in your deck currently.
This is just a preference of mine, I'd think that you should remove two of your Countervailing Winds in favor of 2 more copies of Censor. I think the Winds is a great counter in this deck, but at 3 mana it really is awkward for your spells. Yes you can cycle it away, but being at a cycling cost of 2 still makes it feel clunky. My recommendation is to keep one and use it as a means to defend against wraith effects and use the Censors as a way to keep your enemy off balance with their curve while you beat them down with your other creatures. The cycling for only a really helps as well.
The final thing that I'll point out is that instead of the Horror of the Broken Lands I think you should run two copies of Cryptic Serpent instead. Most of the time it'll be cheaper than the Horror and it does a better job of working with all your instant and sorcery spells filling your graveyard with cycling.
REMEMBER! These are all just suggestions and if you like the deck as it is right now then have fun and I hope it goes well.
6 days ago
1 week ago
Arian_the_Fox, I actually really like how Cryptic Serpent looks. I'll definitely make room for it. As for Nature's Way, the only obvious con with it is that it's two mana as opposed to one with Prey Upon, so I'd have to test with it, because I'm not sure which is better atm. Thanks for the suggestions!
1 week ago
Maybe drop one or both Mystic Snake sense you have other counterspells that work with Delver. Maybe drop to 1 Hooting Mandrills? To make room for 2 things from the ice. Or drop 1 of the Bounding Krasis. Cryptic Serpent is another interesting option. Bigger than Madrills but no trample. I would use Nature's Way instead of Prey Upon personally.
1 week ago
I can see where the sparse land count might throw off my game, but the cycling cards are incredibly useful at not only drawing into spells but also lands. I could probably up the land count to 20 with another Ipnu Rivulet and Island by dropping a couple of Vessels without too much trouble though. frogkill45, the finisher is supposed to be straight mill, and River Serpent helps find our mill cards quickly, but I could see Cryptic Serpent in the sideboard somewhere.
1 week ago
need at least 21 lands, dispel should be negate, negate hands down affects more spells mainboard than a dispel. i would drop Vessel of Paramnesia for 3 more lands. River Serpent is would replace with Cryptic Serpent if you wanted to have a creature, however Sphinx of the Final Word is prolly the best finisher
2 weeks ago
Personally, with 22 lands I wouldn't run 4 copies of Torrential Gearhulk, even with the Serum Visions in the deck you'll inevitably start missing your 4th and 5th land drops and get stuck with multiples of Gearhulk in hand. And with the Rune Snag and Enigma Drakes, you probably don't want to flashback too many spells anyways, so maybe just the snapcasters would do.
For sideboard, I'd say at least 2 copies of anger of the gods and maybe a single copy of Keranos, God of Storms or Chandra, Flamecaller. Maybe some hate cards like Relic of Progenitus or Surgical Extraction.
Good luck with your deck!