Become Immense


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Become Immense


Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target creature gets +6/+6 until end of turn.

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Become Immense Discussion

Xica on Which ramp spell?

15 hours ago

So since the somewhat recent "success" of modern lists with Hollow One, i have been toying around with the idea of building a mono red version of it

That is less susceptible to grave hate (like RB lists) and less susceptible to counterspells (like RG lists)
The idea is to play Demigod of Revenge & Chandra, Torch of Defiance in stead of Become Immense + Temur Battle Rage or Gurmag Angler + Bloodghast.

The demigod NEEDS some ramp - of course chandra can be one of those ramp spells, but 3x chandra is just too few, and drawing mutliples is not great - thus i need to play some spell that gives me an additional on turn 4.

Infernal Plunge? Vessel of Volatility? or something else?

(Plunge can enable turn 2 chandra, but its real bad if i have no creatures in play... that relevant if i have 12x 1 cmc ones (plus 4x ~free Hollow Ones)?)

dragon_nin3 on The Plague

4 days ago

I'm suppriesd you aren't trying to run Inkmoth Nexus. flying is pretty strong. also Become Immense is pretty amazing later in the game

Muglacious_NiceFaceToad on WonderCats

6 days ago

Howdy,I have been working on one myself too. These have been some good cards for me. I am assuming you are wanting to attack fast and powerfully. I think some instants and more card draw would be important to increasing your effectiveness quickly and protecting your creatures from removal once they know how much damage you can do with a double strike kitty. If you are not used to Protection from color cards... they are AWESOME. Useful for unblockability, targeting prevention, and damage prevention.

Powerup;-Forgotten Ancient, Overwhelming Stampede, Inquisitor's Flail, O-Naginata, Phytoburst, Larger Than Life, Mirror Entity(obviously only really good if you have a bunch of creatures)

Powerup Instants; Vines of Vastwood, Titanic Growth, Might of Old Krosa, Invigorate, Become Immense, Berserk

Card Draw; Rogue's Gloves, Mask of Memory, Infiltration Lens, (absolutely these 3) Hunter's Prowess, Momentous Fall, Rishkar's Expertise, Soul's Majesty.

Creature Protection/Unblockability; Mother of Runes, Gods Willing, Emerge Unscathed, Brave the Elements, Apostle's Blessing, Blossoming Defense, Heroic Intervention

Utility Card; Mirage Mirror, If you haven't used this card be prepared for its versatility. It is so good!

Also you may want to increase your amount of removal.


Unlife on turn one win red green

1 week ago

I've both played and played against a few different versions of this deck and they are glass cannons, especially with such a low creature count and lack of evasion. So I'm going to throw a wall of text at you, hopefully it will help. Assuming a turn-1 kill with this deck, especially off the draw is crazy. You may get it once in a while but assume your deck will win turns 3-4 normally

First off, manabase. This deck has no basics and even with all the red pump spells, it will fold in half to Blood Moon or enchantments like Spreading Seas. Add in a few basics of each and some fetch lands (reason for those later)

Your creature ratio, you need more. Minimum, you should have 15-16. Consider Kiln Fiend, Soul-Scar Mage, Blistercoil Weird and Abbot of Keral Keep

You need more evasion on your creatures, right now even with a god hand, if I throw down a blocker, nothing happens. Mainboard the Apostle's Blessing and ignore your life total. Think of the deck like infectless infect. Cards to consider adding as well are Temur Battle Rage, Rancor and Become Immense, with how fast your graveyard should fill up, especially if you add fetchlands

Finally card draw, you have none, you need it. Street Wraith, Manamorphose, Crimson Wisps and Viridescent Wisps all help with that.

I hope this helps

Xica on BR Dragons

2 weeks ago


I like to stay firmly in the realm of reality instead of venturing into dreamland scenarios.
Infect theoretically can kill on turn two....
With (turn 1) Misty Rainforest + Glistener Elf + (turn 2) Misty Rainforest + Mutagenic Growth + Mutagenic Growth + Become Immense.
Which is a 6 card combo, that requires drawing multiples of one of its cards (Mutagenic Growth)

The odds are abysmal.
(If Blazing Shoal would be legal, your statement would make sense.)

By the same virtue forest belcher is the best modern deck since it has better chance for turn 2 win than infect. Only it is not the best deck in the format.

Of course building a deck with rituals and 8 mana cards and then hope to win is foolish, even if the builder sprinkles in some random chump blockers.
The problem with this deck is not the idea that its creator wants to play dragons in modern, the problem it that its a complete mess.
Without a game plan, without anything to do early game.

Mandalorian on Super Infection

3 weeks ago

Phyrexian Swarmlord is perfect for an infect tribal deck

Berserk is not legal in Modern. You should either replace the card or change the format to Casual or Legacy where Berserk would be legal.

I don't think you are running enough artifacts to justify Throne of Geth, if you want a sacrifice outlet that proliferates then Plaguemaw Beast

Why run Melira? or enchantments and buffs that give infect when your creatures already have infect? Better pumps could come from Become Immense, Might of Old Krosa, or Groundswell. If you want this deck to be Legacy to keep Berserk you can then add Invigorate as well.

CaptSillva on Black Green Budget Infect

3 weeks ago

You could try out these card in this deck Become Immense, Revenge of the Hunted, and Hatred.

CinnaToastKrunch on Feelsgoodman

1 month ago

Slip Through Space, Become Immense, Vines of Vastwood, Blossoming Defense, Hardened Scales, counter spells, Rashmi, Eternities Crafter all would be very good cards for this deck in my opinion.

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