Become Immense

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Become Immense

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target creature gets +6/+6 until end of turn.

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Become Immense Discussion

Kjartan on UG Infect

2 days ago

Why no fetch? They are great with Become Immense

JagDogger2525 on The Ultimate Infectious Growth

1 month ago

The_Cardinal - It's great yet it's just for 6 mana and at turn 3-4, it's kind of hit or miss since Inkmoth Nexus + Mutagenic Growth on turn 2 for 3 and then turn 3 doing a Giant Growth for 4 (7 total), turn 4 doesn't hold merit holding a Become Immense when there's only 2 delve and 3-4 mana to use it and then nothing to cast it on. Titanic Growth would be a better replacement, especially keeping on curve and total CMC of the deck down now that I'm thinking about it.

The only green card that has flying AND infect is Blightwidow and that really doesn't have flying and is CMC 4.

shadow63 on ultra-budget infect

1 month ago

Become Immense might be good in here

Squirrelbacon on Infect

1 month ago

Hey there, if your store runs a lot of events, they should have a few bulk or dollar boxes, so I'm going to throw several cards at you real quick for infect!

Might of Old Krosa --> Probably the hardest card to find in a store on this list, but just super powerful.

Groundswell --> Second most difficult to find, and definitely better with fetchlands, but still a very effect card in any infect list.

Blossoming Defense --> This is probably the easiest card to find here. Pump + Utility is amazing in infect. Protect a dude and kill a player? I like it.

Vines of Vastwood --> I swear my store has an infinite number of these...

Mutagenic Growth --> This card is insane! Please try to get more.

Become Immense --> If you find them, I'd only get one. Without fetchlands and a TON of cheap spells, it'll be hard to cast. If cast though, it's a game winner.

Shapers' Sanctuary --> Great sideboard card for infect.

Might of the Masses --> Probably the least effective/variable card on this short list, but for budget reasons might be worth a shot.

Best of luck!

The_Cardinal on The Ultimate Infectious Growth

2 months ago

Swap 4 Forests for 4 Become Immense's. 24 lands is wayyy too much for a 2 mana deck. And Become Immense is just so good with infect's. Have fun playing !

SliverKing815 on “Before Damage” instants and graveyard

2 months ago

always let buff spells resolve before playing another. in this particular case, if you try to cast Mutagenic Growth and then immediately follow up with Become Immense, your opponent can then just Lightning Bolt your creature away before either buff has a chance to resolve. furthermore, these 2 buffs only get your Glistener Elf to 9 power.

cdkime on “Before Damage” instants and graveyard

2 months ago

You can do this.

After blockers are declared, the active player gains priority - this means you can cast any spells or activate any abilities you can legally use. In this case, Instants can be cast.

You start by casting Mutagenic Growth, and pass priority to your opponent. They may cast/activate in response. On everyone passes priority, the spells on the stack resolve, last one in, first one out.

The final stage of an instant or sorcery’s resolution is being put into the graveyard.

Once a spell resolves, you, as the active player, gain priority and can cast another spell. Here, your Mutagenic Growth resolved and is now in the graveyard. You can now pay the cost for Become Immense, allowing you to cast it.

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