Needlebite Trap


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Needlebite Trap

Instant — Trap

If an opponent gained life this turn, you may pay {{B}} rather than pay Needlebite Trap's mana cost.

Target player loses 5 life and you gain 5 life.

Price & Acquistion Set Price Alerts



Have (3) Supremespeed , XxCataclysmiCxX , hosshughes
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Needlebite Trap Discussion

Sargeras on Card Funeral

3 months ago

Gotta spread the mono-black love, so +1 from me. Here are my suggestions for this budget build.

  1. The maindeck seems pretty solid, although you might want to swap out Alms of the Vein with something like Victim of Night so you have a bit more creature removal against decks like Jund.

  2. In the sideboard, if you are going to play a 4-mana card that steals something from the game, just play Memoricide or Cranial Extraction that way you don't have to worry about artifacts with Dispossess.

  3. Your sideboard seems a bit off, might I ask why we are playing Needlebite Trap? If your worried about lifegain matchups (if thats prominent in your meta), you could play Tainted Remedy. I also think a sweeper or two might be good if decks like affinity are in your meta.

  4. To the Slaughter should be Hero's Downfall in my mind, or at least an upgrade option, if you wanna kill things like Karn Liberated that come up in the top-deck game, make it so that it's good against cards like Bloodbraid Elf as well.

Like the build though, and nice touch with Liliana's Caress, let me know how this deck does!

SecondRate on

10 months ago

- For as creature heavy as this deck is, you have them for your first line of defense and offense, having Aether Meltdown and Dampening Pulse isnt necessary to staying protected. Cutting them out frees up important room for mana ramp cards to get more creatures out faster.

- Needlebite Trap, really only good if youre going up a lifegain deck, and if thats your reason for running it you might as well just sideboard it and only put it in the deck when you need it.

- Drownyard Behemoth a very steep casting cost for a 5/7 that only has hexproof for one turn, which it probably wont even be targeted on. Even the emerge cost is steep.

- Vexing Scuttler another high casting eldrazi that does little in return. Youre better off hoping to drawing another instant/sorcery than having to spend 3 mana on this creature just to bounce one back to your hand.

- Grizzled Angler  Flip a decent early game blocker, but its transforming mills your own deck and depends on I feel youve lost a creature. For 3 mana why not cast a Dominator Drone? Its giving you more damage than the Anglers fish side because it hits the board a turn earlier. Id cut just one Grizzled Angler  Flip for now, its transformed Ability could be a good way to clear your opponents board of blockers, but you wouldnt need to of him in the field so.

Like I said, the ingest interaction can be a really good source of utility effects for an eldrazi deck, but you either need to focus more on this idea, or cut some of those cards so you have more room for aggro/ramp. Youre too creature heavy right now, and not enough ramp. For the most part your noncreature spells look fine, save the possible cuts I mentioned.
you should take the creatures you have picked out right now, and categorize them based on what they offer you during a game. Go through each stack of these and compare which creatures in their categories beat out each other. For example, Dominator Drone drops down for 3 mana and is dealing 2 dmg of the bat, not to mention its swinging for 3 dmg when you attack. Reaver Drone guarentees no Damage, is only swinging for 2 when you attack, can be chump blocked with a 1/1, and shoots you in the foot if you dont have another creature out.

kamarupa on Listerine

1 year ago

Thanks for the upvotes, skywatcher and cmsrDPM! And for the valuable suggestions, too, cmsrDPM. Needlebite Trap looks really good here.

cmsrDPM on Listerine

1 year ago

Perhaps Devour Flesh, and or Needlebite Trap. +1

Freezingfist on Fun decks?

1 year ago

How cheap, Ledian

In Standard, I've been brewing this janky Mono-.

Dumbo Combo

I used to have a Condemn Needlebite Trap deck that was a lot of fun... but I took it apart due to my playgroup getting really competitive.

Madhava on How To Make Alms Beast Usable!!!!

1 year ago

Love the concept. But is there no room for Needlebite Trap? Possibly as a one- or two-off?

Also... OOOOust could find a home in here, no?

solarbeam on Abzan Burn? Is That Even a Thing?

1 year ago

FloppySausage That looks like a fantastic card for your build! I would honestly consider replacing False Cure with some sort of tutor, like Enlightened Tutor, since in my experience it was never good enough.

As for your land question, since your curve is maxed out at 4, since Needlebite Trap should not be played for its cost, I would say 23-24 would be a good area for you to be in.

BlackjackHD on Burnie Vial Smasher

1 year ago

Drop: Price of Progress, Spin into Myth, Delver of Secrets, Talrand, Young Pyromancer, Portent. Price is OK, but low CMC. Spin isn't worth playing without Tunnel Vision. Delver is useless in commander. Talrand doesn't fit your strategy very well, same as Pyromancer. Portent is considerably weaker than other 1-drop blue draw fixers.

Consider adding: Preordain, Force of Will, Archive Trap, Curse of the Cabal, Deep-Sea Kraken, Fireblast, Mistvein Borderpost, Needlebite Trap, Phthisis, Pyrokinesis, Veinfire Borderpost, Whiplash Trap

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