|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Chandra (DD2)||Common|
Combos Browse all
Seal of Fire
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
Price & Acquistion Set Price Alerts
Seal of Fire Discussion
3 weeks ago
I'd like to point out that Seal of Doom was meant to be Dark Banishing, not Doom Blade, and Seal of Fire was printed at a time before Lightning Bolt had returned, when it was still thought to be too strong for the game.
I think the cost of Seal of Silence is fine.
Although, I'm not sure the inclusion of seals in Muraganda really fits with the theme. Those two seals were included in Ravnica block, because that was when they introduced the Hellbent mechanic for the Rakdos guild, so you could still effectively respond to opponents. Similar cards, like Font of Fortunes were included in Theros because they could increase Devotion while on the battlefield. Cards like Seal of Primordium were in the Time Spiral block, because they had a "timing matters" theme, with Might of Old Krosa and others.
I don't really see them on theme in Muraganda.
3 weeks ago
Itd be fine of you changed shuddering light to green black. Green cam destroy lands but its normally non creature permanent. So if wanted to keep it green white you could do destroy target tapped creature and non land perm. Well Seal of Doom cost 1 more then a doom blade and Seal of Fire is a shock not a Lightning Bolt. It just seems slightly stronger then silence. And I've always felt that card was a tad strong at 1 mana. Just my thoughts about the card
2 months ago
Personally, I'd run Zombie Infestation as extra one with nothing copies. If its worth discarding your hand, its worth running infestation.
Dropping the CMC will do a hell of a lot. Gonti's Machinations in particular is efficient damage that can sit on the field, and Sinister Concoction is also cute, which combined with Seal of Fire points to an 'enchantments matter' list.
I envisage it looking something like this- One Challenge.
Mono black deckbuilder's toolbox is my big list of cards which I tend to brew from. feel free to take a look, see if it sparks anything.
3 months ago
So, vexing devil doesn't strike me as a "cheap" burn card (a playset of Ball Lightning can be had for the price of one vexing devil, roughly). After that, my next steps would be to cut everything that only targets creatures. That means things like Yamabushi's Storm and Blazing Volley are gone (notice that Lightning bolt can hit either a creature or a player, you really don't care about creatures unless they're an absolute hard barrier to your win, because your deck is trying to be done with the game by turn 3-4 in RDW (you just don't have the sustain to go into mid/late game with any competent opponent) The ratio should be as close as possible to :R: = 3 damage. That means Twin Bolt should be replaced (at the absolute minimum) with Volcanic Hammer or similar (there's a ton of those in red). You simply can't afford to pay 2 for 2 damage. 1 for 2 or 2 for 3 is not ideal, but it's so much better than 2 for 2, and still fits budgets well (like Seal of Fire. Thunderous Wrath is another great budget card, which you can often run at least 2-3 of in budget rdw. (If not playing modern, a playset of fireblast would be good too). A lot of the expensive stuff is mana acceleration (pyretic ritual, manamorphose, etc) better lands and a blood moon playset so only you can have fun. :p Ghitu Lavarunner is another thing to point out, as well as other things with haste
4 months ago
punchbattle, thanks! I haven't been able to update them in awhile though. Some more things to mention:
This card is a bit of a tempo/midrange card, but if you really want to be spell-centric then Young Pyromancer would be a great choice.
If you are concerned about removal, then Chandra's Phoenix might be a good two-of. I used to run it in my budget version before I finished the deck and it annoyed people more than you think. It will deal at least 4-6 damage a game, can chump in a pinch, and is a recurring nightmare (pardon the pun). No one wants to Path to Exile a creature in a burn deck, as giving your opponent extra free mana and deck thinning in a situation like that is pretty bad. The only choice people have is to destroy it and hope you don't draw burn. Or if you have an Isochron Scepter than things get difficult.
A card like Isochron Scepter would be especially good in a situation like this, and I would run at least three.
Your creature split could go something like this:
SOMETHING VERY IMPORTANT TO NOTICE: If you feel like your opponent will be fighting back against Young Pyromancer postboard then side them out!
Maybe go up one more land?
These are all ideas and use them to your will.
I also think it is funny how much we can talk about burn, a seemingly simplistic strategy (in the eyes of people who don't know better) this much.
6 months ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.
6 months ago
BlazingAbsol I much prefer the accessibility of Seal of Fire over Shock or Lightning Bolt. I get it on the field early, so when I need it, that's one less card I need to play from my hand on the turn I plan to swing lethal. I added it to my considerations though, as it could always end up being more useful than the Goblin Fireslinger
9 months ago
Mizzix's Mastery is legacy legal btw. So you actually could curve out and win turn 3-4. Following this idea:
turn 2--> Seal of Fire or some other hasty 1-drop creature. You keep it 1 cmc co that you can lay out more than one if need be.
turn 3--> Wait for opponent's turn (end step of course), play Release to the Wind on one of your win cons from the previous turn.