|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Rare|
|Promo Set (000)||Rare|
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Creature — Demon
Delve (Each card you exile from your graveyard while casting this spell pays for .)
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
3 weeks ago
I run a casual Soulflayer deck and would recommend more self mill cards like Stitcher's Supplier or Satyr Wayfinder . Jarad's Orders is also key by simultaneously grabbing a Soulflayer and pitching whatever keywords you need into the grave.
3 weeks ago
The new format pioneer is now a Field of Brews, and there is one of the most funny decks:
SCORE: 2 | 2 COMMENTS | 127 VIEWS | IN 1 FOLDER
I hope you like it.
3 weeks ago
2 months ago
With Faithless Looting (alongside Hogaak) banned, a Golgari shell might well be the best way to approach graveyard decks. However as someone who played Hogaak and before that Hollow One (with the Vengevines) in modern I'd say your missing a payoff creature. The problem with Vengevine is it dies and is exiled to Anger of the Gods which is a pretty common sweeper. You really want one of the bigger delve beaters here; Tombstalker Hooting Mandrills Gurmag Angler Necropolis Fiend Tasigur, the Golden Fang Become Immense or with perhaps a little work Soulflayer
My plan has been to try Tombstalker, I'm not sure it's good enough and unlike Hogaak can't be recurred, the other option that might work in a Vengevine shell, if you want the blue splash is Skaab Ruinator which is both a zombie and a horror, which might still be relevant... The deck list I'm working on is Ode to Hogaak if you fancy a look.
3 months ago
With the reveal in Commander 2019 of Rayami. First of the Fallen it made me realize how strange it is that these evergreen keywords with static creature abilities have never been grouped and formalized. Whenever they appear en masse it is a clusterfuck of words.
I thought it was time to formalize a word for these abilities. And what better way than by example on a card?
Talented Student Show
Creature - Human
Talented Student has all Skills among creatures you control, except Defender.
(A Skill is a static keyword ability that applies to creatures, such as Flying, First Strike, Double Strike, Deathtouch, Lifelink, Haste, Hexproof, Indestructible, Trample, Menace, Defender, Vigilance, Reach, Flash, Protection, Landwalk, Fear, Intimidate, Shroud, and any Skill introduced at a later time)
Now, it's quite easy to simply reject the idea of formalizing the group as it is a constantly changing group depending on what Keyword Abilities, WotC decides to introduce. As such you can never include all Skills that will ever be printed. One principle that WotC have practiced is that any printed card must explicitly say what they do when that effect is printed for the first time.
However when a Keyword has been used for a while, it gets the Evergreen status, and you simply mention the Keyword without explanation of its effect. By this time you expect your players to know or easily explain to others what that Keyword does.
Skills are exactly that, when the Keyword applies to a creature specifically. Thus Evergreen keywords such as Counter, that makes no sense on a creature by itself, is omitted as a skill.
It will take a long time and dedicated effort to implement this change.
Why should we do it? Just to have those 6-7+ cards mentioned before have a smaller word count? Why do we care?
Well there are a couple of things you could do by formalizing the group.
First of all you can reference it specifically on an ability;
"Creature X gets +1/+0 for each skill it has."
"If creature X has a skill, it has indestructible."
"Each creature you control have all Skills among creatures you control."
"Enchant Creature with a skill."
You could choose to double down and divide the Skills into groups and utilize that as additional design space.
Offensive skill - First Strike, Double Strike, Deathtouch, Trample, Menace, Fear, Intimidate
Defensive skill - Indestructible, Hexproof, Shroud, Protection, Vigilance, Defender
Utility skill - Flying, Lifelink, Reach, Flash, Haste, Landwalk
Dividing the skills into different categories again breeds new design space when you are able to reference them as a group.
"Creature X has +2/+0 if it has an offensive skill.
Creature X has +0/+2 if it has a defensive skill.
Whenever creature X deals combat damage to a player, if it has a utility skill, draw a card.
, discard a card: Creature X gains your choice of First Strike, Hexproof, or Flying."
Just to speak an idea.
This is a big change and obviously not everyone (or anyone?) will be positive about such a change. It's big and at this very moment, it doesn't seem to make a lot of sense.
This change has to come over time and with great effort. Preferably when the change happens the immediately following set needs to focus quite a lot on cementing it into people's mindset, utilizing the new design space.
Dividing skills into categories also present their fair share of issues and questions; Which keyword belongs to which category? Is there a fair spread of use of the keywords from all categories? Does underrepresentated categories demand much higher payoff?
This thread already represents a lot of questions and ideas and I hope people will engage in a constructive discussion.
What are your thoughts? Any ideas on improvements? Changes? Yay? Nay?
8 months ago
Flame wake shouldn't be a 4 of unless you have more triggers for ferocious. In this case I would say you have a great case to add either Gurmag Angler , or, if you want to get reallllly spicy, chuck in a couple Soulflayer s. I believe this could be well substituted for the hellspark. Also, not sure about how integral you find goblin lore, but Cathartic Reunion gives you more control over your hand so it could also be a potential benefit
9 months ago
From what you've said, I'll tailor this suggestion to the offensive rather than defensive, though why not have a little of both? What I'd like to suggest as a first change is replacing Ornithopter with Vault Skirge . The Skirge can be played for 1 mana and is a superior creature to the thopter, mostly thanks to lifelink, which is of-course a slightly defensive ability... Next is a choice of two, I add 4x of either Scrapheap Scrounger or Scrap Trawler , to make the space -2x Apostle's Blessing and -2x Tezzeret's Touch. Why one of the two scrappers? Simply put recursion, against your deck I'd side in artifact hate, not graveyard hate, one of these cards gives you a different angle of play. The last thought I had is two cards which no-one plays, but perhaps your deck could leverage Glaze Fiend and Painsmith , they aren't cards I'd run 4x, maybe as 2x? Or one card that does see play Inkmoth Nexus ...
I fully understand the desire to do something a little different, I started with a very of-the-shelf Hollow One deck, I've been playing on and off for 20 years so I already had Faithless Looting , Burning Inquiry and Goblin Lore , sitting in a box. Fast forward to now, the deck I'm playing is very different to the stock Hollow One, it has Adorned Pouncer and Soulflayer in it for starters. Here's the thing though, it's still essentially a red aggro deck, the core enablers are still all present, just my payoffs are different.
Why the tale above? You have marked this deck as a control deck and literally called it You just got Noped! which is evocative of Counterspell . This led me down the path of providing control based suggestions, but that isn't really what your looking for. Stall, bounce and counter is what control decks generally do, I'm not against thinking outside the box, but by definition when looking at someone else's deck list, without a description detailing their goals, suggestions tend to be made based on known factors. I hope my opening comment has introduced you to at least a couple of cards you weren't aware of or hadn't considered, good luck with your brew.
9 months ago
I'm hoping to find a way to put Soulflayer in this deck. I'm only worried about the fact that it might be hard to get creatures into the graveyard. If anyone has suggestions?
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