|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Rare|
|Promo Set (000)||Rare|
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Creature — Demon
Delve (Each card you exile from your graveyard while casting this spell pays for .)
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
1 month ago
Flame wake shouldn't be a 4 of unless you have more triggers for ferocious. In this case I would say you have a great case to add either Gurmag Angler , or, if you want to get reallllly spicy, chuck in a couple Soulflayer s. I believe this could be well substituted for the hellspark. Also, not sure about how integral you find goblin lore, but Cathartic Reunion gives you more control over your hand so it could also be a potential benefit
2 months ago
From what you've said, I'll tailor this suggestion to the offensive rather than defensive, though why not have a little of both? What I'd like to suggest as a first change is replacing Ornithopter with Vault Skirge . The Skirge can be played for 1 mana and is a superior creature to the thopter, mostly thanks to lifelink, which is of-course a slightly defensive ability... Next is a choice of two, I add 4x of either Scrapheap Scrounger or Scrap Trawler , to make the space -2x Apostle's Blessing and -2x Tezzeret's Touch. Why one of the two scrappers? Simply put recursion, against your deck I'd side in artifact hate, not graveyard hate, one of these cards gives you a different angle of play. The last thought I had is two cards which no-one plays, but perhaps your deck could leverage Glaze Fiend and Painsmith , they aren't cards I'd run 4x, maybe as 2x? Or one card that does see play Inkmoth Nexus ...
I fully understand the desire to do something a little different, I started with a very of-the-shelf Hollow One deck, I've been playing on and off for 20 years so I already had Faithless Looting , Burning Inquiry and Goblin Lore , sitting in a box. Fast forward to now, the deck I'm playing is very different to the stock Hollow One, it has Adorned Pouncer and Soulflayer in it for starters. Here's the thing though, it's still essentially a red aggro deck, the core enablers are still all present, just my payoffs are different.
Why the tale above? You have marked this deck as a control deck and literally called it You just got Noped! which is evocative of Counterspell . This led me down the path of providing control based suggestions, but that isn't really what your looking for. Stall, bounce and counter is what control decks generally do, I'm not against thinking outside the box, but by definition when looking at someone else's deck list, without a description detailing their goals, suggestions tend to be made based on known factors. I hope my opening comment has introduced you to at least a couple of cards you weren't aware of or hadn't considered, good luck with your brew.
2 months ago
I'm hoping to find a way to put Soulflayer in this deck. I'm only worried about the fact that it might be hard to get creatures into the graveyard. If anyone has suggestions?
3 months ago
The effect your replicating is Xathrid Slyblade , but unlike the Slyblade your creatures don't have any protection. Glissa, the Traitor also has both deathtouch and first strike, it even has a degree of synergy with your equipment. Ambush Viper has flash, so it can essentially function as a kill spell. Arena is a repeatable fight effect stapled to a land. The gods, Rhonas the Indomitable and Pharika, God of Affliction could be made for this deck, given it's themes...
Majestic Myriarch, isn't a new idea Cairn Wanderer , Soulflayer and Odric, Lunarch Marshal , but since none of your creatures have trample (sure they could Chariot of Victory but it costs 3 to cast and you only have 2) it can still be chump blocked by Lingering Souls in most cases.You could run Skinshifter , to provide trample or flying, alternatively use a cheap trampler like Charging Badger . Hope this helps, good luck brewing your deck.
3 months ago
9-lives, No offence taken, but I'd like to understand why you don't like my demo deck? It plays to the plan you want, but in a way which is resilient, I'm fairly sure if the deck didn't work captainamerica wouldn't of liked it. I spend a fair amount of time helping other players build decks, I'm frequently in TappedOut's top ten helpers and I've been playing Magic for more than 20 years... I'm not trying to make you play like a spike, but at the same time Modern is a turn four format. What that means is you need to be in a position to win on turn four or five, otherwise you lose. At present midrange decks simply can't compete with the speed of others...
Answer me this, you have seen my Modern deck Power 4 is Ferocious, can you deal with 2x turn 1 Hollow One or a turn 2 lifelink, flying, double strike Soulflayer? This isn't an edge case on turn 3-4 tron (3 lands Urza's Tower being 1) decks can play Karn Liberated or Wurmcoil Engine. Burn decks have already come close to killing you, and control has you locked out in one way or another. Then there is infect a surprisingly cheap deck, and it only need 10 damage to and an opponent, for reference Blighted Agent. You can't have an answer to everything, and decks which try are called toolboxes, which from what I can tell doesn't appeal to you. Still, I'll cover it anyway, toolbox decks use Eldritch Evolution and Collected Company, mostly because Birthing Pod is modern banned...
Molding your deck around your opponent is a poor plan in general and certainly not something to fixate on. I have a borderline ridiculous casual deck The best cost is free which relies on me exiling cards from my hand to do things. Or how about a deck that is mostly 0 cost artifacts Cheap & Cherio, this only has 15 land, yet it can win. Modern is a format with over 12,000 unique cards and I have no idea how many ways to win, you can't plan for everything.
as an experiment, don't look at values, give me an honest evaluation of these 5 cards:
Vampire Nighthawk aggressive creature, kill spell.
Dissipate counterspell, exile answer.
Bow of Nylea toolbox, passive gain.
Guttersnipe burn with a body.
Ghostway blink, re-trigger enters the battlefield.
3 months ago
This is a bit odd, back in 2017 some of the initial builds of Hollow One tried to use Death's Shadow and Vengevine, those decks did ok, but in the end Shadow was dropped since Flameblade Adept is a better 1 drop in the deck... You have ended up with a Death's Shadow list without Thoughtseize and a Hollow One list with 4 non-red producing mana sources. The draw discard spells are all red, so you need red sources in your opening hand, or the deck stalls... Then there is Tormenting Voice rather than Cathartic Reunion?
I'd suggest Watery Grave should be Steam Vents, or Lightning Bolt should be Thoughtseize, so you have the chance of a turn one play without a red source. I play a mardu mashup of Hollow One which also runs Soulflayer, so I'm not against the idea (shameless plug Power 4 is Ferocious) but I do think you need to reconsider some of your card choices... Hope this helps and good luck with your brew.
3 months ago
I like this deck, and to upgrade it I think (As you may commented above) that you may cu the Risk Factors to add 2 Lingering Souls because it can be a headache to Jund, Sultai midrange or other decks with few creatures or creatures without flying.
In addition, I think that you may cut 1 Dreadbore to add another Collective Brutality because it's good against burn with his discard ability; his -2/-2 ability is great aginst zoo, humans or spirits; his "2 life ability" can be aggresive; and it is great to feed the graveyard for the Soulflayer.
Greets, TheSimikBOat :]
3 months ago
So this is a Hollow One deck that actually wants to play white...
SCORE: 6 | 475 VIEWS | IN 2 FOLDERS
Primarily this is a Hollow One deck, but using Soulflayer as a backup plan, with the option (just...) to eternalize Adorned Pouncer. Transformative sideboard to play more of a burn angle when grave hate comes in.
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