Creature — Serpent
Gearseeker Serpent costs less to cast for each artifact you control.
: Gearseeker Serpent can't be blocked this turn. Its collection is cast, yet each ship has a special place in its heart.
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|Commander / EDH||Legal|
Gearseeker Serpent Discussion
3 weeks ago
A swap you could make for Atog's benefit is replacing the Arcbound Worker with Sparring Construct. I'm also not sure you want 4 Myr Enforcer, but I don't know what a solid replacement for it would be. Somber Hoverguard or perhaps Gearseeker Serpent.
1 month ago
Thanks for the suggestions!
I had previously bought all the creatures you'd mentioned when assembling this deck on MTGO.
The Simic Sky Swallower just feels weirdly vanilla to me. It's obviously not with three separate abilities but given the sweep or unblockable nature provided by the others, Shroud and Flample just don't excite me the same way.
As for the Kederekt Leviathan I considered and dismissed it because, for that mana, I'd much prefer a one sided board sweep. Sure, we'd have a 5/5 when all was said and done but things like Teferi's Protection would mess us up badly on that play. I just don't like the risk it exposes us to.
The Kiora planeswalker is valid. Kiora Bests the Sea God would be magical One on One but somewhat less so in Multiplayer and the Reef Worm just feels like too many hoops to get to my Kraken. I'm very impatient and lazy. I want my big stuff NOW.
I really appreciate the input though! I'll have to test with the Serpent of Yawning Depths soon.
3 months ago
Setessan Champion is just a rehash of Eidolon of Blossoms caring about enchantments is very green.
The moment I saw the art for elspeth with the black aura around her spear/staff and saw her mono-white, minus only abilities, is the moment I stopped caring for any of the backstories of the set.
Not expressively bringing back keywords like Heroic has been going on for a few years - for example, Gearseeker Serpent literally has affinity for artifacts on it, but it is never named that.
Escape, from the cards debuted so far, has a very steep cost cost. It is likely costed steeply, because self-mill is a thing and costing escape differently can make it difficult to stop. Also, limited considerations.
Eidolon of philosophy is likely only costed for limited play, where a 1/2 will actually be played.
Memory drain is indeed underpowered. It is a limited-oriented counterspell and even then, it is weak. 4 mana soft counters do not get played, even in limited, eg Crush Dissent .
Demigod is a new thing that could have been a thing on the OG Theros, but hardly worth returning to Theros.
Klothys is most likely the human servant of Kruphix depicted on the art.
Overall, from what is shown right now, theros is not worth returning to at all. We have demigods and 1 new overcosted-as-to-not-be-OP mechanic in Escape. Very underwhelmed.
8 months ago
Kinda some weird flexes for ya:
I do think that you have a strong concept with the deck design. My main concerns are a lack of answers against large threats such as Gurmag Angler , Gearseeker Serpent and Ulamog's Crusher . Additionally I think that the deck requires more focus in its midrange interaction style and I'm thinking Battle Screech could be cut from the deck for more interaction such as Emerge Unscathed , Cho-Manno's Blessing , or Brute Force .
10 months ago
Your list is very similar to mine, Affinity: Flinging 'Togs. The only differences are:
I assume we both think our own versions are better, but what are your thoughts on this?
1 year ago
1 year ago
Hi! Thank you for your advice. I've really appreciete it. I'm gonna explain my choises. In my opinion the biggest problem with affinity (both the classical version and the monster version from Datenda) is that is slower than other aggros deck and too slow to really affect control player. Normally with the classical version I begin to be dengerous in the 4th-5th turn (when I’m able to play Gearseeker Serpent and more creatures on turn three). Too late. With this version normally I could cast a Somber Hoverguard on turn 3 having still some spell to protect him from counter or remuval and mana to cast them. Also play Gearseeker Serpent is easier. Moreover, equipping a Bone Saw on a Somber Hoverguard often means 4 flying damages (better than a Delver of Secrets Flip). That means put on your opponent a clock of 5 turns, instead of seven. You are right, when you say that this list seems not so agressive, but I wouldn't say that artifacts like Bone Saw are do-nothing artifact. It gives this list a way to play its menaces faster, they help this menaces getting bigger, gives you (toghether with Artificer's Assistant the possibility to scry1 for free and a free way to discount Metallic Rebuke. I know, I'm going increadibly missing Atog, but I find it too predictable these days. When you know your opponent is playing affinity, you know that there is a possibility for a Atog + Fling , and in a meta dominated by blue it is not so problematic. So I'm finding it too risky for the current meta, at least in my lgs. You’re are also right when you find strange that Thoughtcast is missing. But in this version you need to know exactly what are you drawing in order to avoid dead draws in mid and late game. This is the reason why I prefer Preordain, Serum Visions and I use Artificer's Assistant. I’m considering to replace Executioner's Capsule with Galvanic Blast, but I fear that would be difficult adjust the mana base. Thank you again for your advice, let me know what you think.
1 year ago
You seem to have cut all of the cards that make Affinity explosive to instead play do-nothing artifacts like Bone Saw, so that you can play soft counters. If the reason you're on a blue based build is because you want access to countermagic then just tweak the traditional Affinity's deck mana base to support Spell Pierce and Somber Hoverguard and go from there. You're also not playing Thoughtcast which is the best Affinity spell that blue has to offer.
Basically, you're playing all of the artifact enablers, but you cut all of your payoffs outside of Gearseeker Serpent. If you really want to be base blue then I recommend going Blue/Red over Blue/Black. Red gives Atog and Galvanic Blast which are really important for the deck. Just a sketch of the top of my head but maybe something like:
4 Darksteel Citadel 4 Seat of the Synod 4 Great Furnace 1 Mountain 2 Island 1 Swiftwater Cliffs 4 Galvanic Blast 4 Lightning Bolt 3 Metallic Rebuke 4 Thoughtcast 4 Relic of Progenitus 4 Prophetic Prism 4 Pyrite Spellbomb 1 Temur Battle Rage 2 Atog 4 Frogmite 4 Myr Enforcer 4 Somber Hoverguard 2 Gearseeker Serpent
I'm not convinced that this is better than traditional Affinity, but it's probably where I would start. The burn spells/spellbomb give you removal spells that can offer reach so that you can actively affect the board state, the deck is still aggressive enough that the reach is relevant, and you can put your additional countermagic in the sideboard for when/if you need it. Being Blue/Red gives you access to Hydro/Pyroblast in the sideboard as well which are fantastic sideboard options. Relic acts as a powerful hate card in certain matchups and replaces itself in the matchups where it's dead. That gives you a control angle game 1 against graveyard decks. Maybe other people can give you some advice from here.