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I can see how Necropotence can draw some hate, especially if you've abused your playgroup in the past... ;). But, I was just mentioning it as another draw engine, but not necessary. I'd definitely run the others, for sure. As a rule, I try to get as close to ten draw spells in my decks as possible (a build guideline of The Command Zone that I have found very helpful in all my decks). Vampiric Rites works well with any Aristocrat themed deck, and I like Greed because if you're sitting ok with life total and have plenty of lying open, you can really set yourself up for a turn.

January 23, 2019 11:06 p.m.

I've been mulling this over a bit, and seeing as you are running , there are some shenanigans available to you that you could consider, depending on your budget. If it were me, I'd probably do something silly like run Beast Whisperer along with Aluren . If you've managed to set up the top of your library with the likes of Soothsaying , Sylvan Library , or otherwise, it wouldn't be hard to drop several Petitioners on the same turn. Another green card that might be worth considering is Dual Nature . Doubles up your Petitioners, and who knows what else. Its worth a thought, at least. Also, if you changed your commander to Muldrotha, the Gravetide , you can cast a Petitioner from your graveyard if necessary, but I think the commander you got might be just fine, too.

Anywho, I hope I've inspired some more thoughts on this one. The way its going here, I might have to come up with a list of my own.

January 23, 2019 11 p.m.

Said on Raff Draw and ......


What's your plan with this new build? Are you going Voltron with Raff, equipping him and attacking?

January 23, 2019 10:49 p.m.

Said on Finding my last ......


I'll give a third vote for Raff Capashen, Ship's Mage . Lots of directions to go with him, and you can get a good build no matter your budget. I'm not a big Azorious player, either, but I do like my Raff deck.

Not that you asked, but here is my current list: Raff's Renewal

January 22, 2019 9:05 p.m.

I think you need some more card draw. Phyrexian Arena would be a straight upgrade to Underworld Connections , and Necropotence should be considered, as well. Other great options available in include Vampiric Rites , Greed , Thallid Soothsayer , and Arguel's Blood Fast  Flip.

January 21, 2019 10:12 p.m.

A card you might consider for manipulating your topdeck is Soothsaying . I've always found it to be a helpful card, in a similar vein with Sylvan Library , Mirri's Guile , and Sensei's Divining Top . Its a great mana sink that allows you to set up your turns.

January 21, 2019 6:02 p.m.

Ah, good point, indeed. I do like Triumph of the Hordes a lot, but its climbing in price, too. Down the road, it may get added.

January 18, 2019 9:50 p.m.


Coat of Arms I haven't really considered, due to the deck not being focused on any particular creature type in general. If I decided to go with a goblin-focused or other tribal-leaning build, then I definitely would. Eldrazi Monument does look ok, but not sure about it. I've never seen it played, so I am probably underthinking its value just because I haven't had the chance to play it. Panharmonicon does look good, though, and very well may be worth a purchase. Thank you for the suggestions!


Yes, Doubling Season and Parallel Lives are great; that's obvious. But their price tags are just too high for me to consider. I probably have a few of the better land options laying around; I just need to dig them up and put them in. That's a change I'll probably be making, for sure. Thanks for sharing your deck, too. I'll be sure to take a look at it.

January 17, 2019 11:29 p.m.

I've had the Prossh, Skyraider of Kher precon for some time, and have decided its time to upgrade and personalize it. I've added Food Chain , but its not the focus of the deck. I mainly want value and synergy from token production.

Prossh, Token Synergist of Kher

Commander / EDH* bushido_man96


I'm keeping it fairly budget, as well, with any upgrades. Purphoros, God of the Forge would be obvious, but not what I'm looking for.

January 16, 2019 10:14 p.m.

Said on Haunt of My ......


Ah, black I love it. Bottomless Pit might be a good fit.

January 16, 2019 10:08 p.m.

Said on Win con for ......


Cards like Overburden , Storm Cauldron , and Mana Breach all fall into the category of what you want to do, I think. If you are looking to cast Wildfire every game, consistently, then you need some tutors, like Mystical Tutor and Gamble , and if there are others, you need them, too. If you lean too heavily on Wildfire , though, people will figure it out an hold up counters or other answers. Sunder is good, too, if you can run ways to get your lands back on the board.

Other than that, card draw and ramp are your two best friends. Jam in all the good draw you can, and probably ramp with artifacts, like Grim Monolith and Basalt Monolith , Mox Diamond , Lotus Petal , Mana Vault , along with your package Sol Ring and Izzet Signet , and those other staple mana rocks. If you end up going artifact heavy, Metalworker might be worth fitting in.

Good luck with your build. Do you have a list yet you could share? I'd like to see it.

January 16, 2019 10:06 p.m.

Ok, that answers my question. Thank you guys for all the help.

January 14, 2019 5:05 p.m.

Ok, that helps. Here's an addition to the scenario: I have a card in play like Oboro Breezecaller , which allows me to pay 2 to return a land I control to my hand. Is there a way I can use that ability to order the stack to at least keep the Crawler at 1 toughness, and prevent it from dying?

January 14, 2019 4 p.m.

I think you could cut Opal Palace , Forge of Heroes , and Oran-Rief, the Vastwood from your lands. Again, you are concerning yourself here with putting +1/+1 counters on creatures that are already huge. If you were running a +1/+1 counter theme, then sure, I could see it. But with this build, I don't see it. You would be better off I think slotting in Nykthos, Shrine to Nyx , and a few other utility lands like Wasteland , Ghost Quarter , and a Tectonic Edge to get rid of other problem lands. Caged Sun would be another ramp option that could make for some explosive plays.

January 14, 2019 12:12 p.m.

This scenario popped up in a game the other day, and wanted to check to how it actually happens. All three of those cards were on the table. I had returned a bunch of lands to my hand with Storm Cauldron . I used Manabond to discard my hand and drop all my lands onto the battlefield, which was around 18. This gave me 18 triggers of Tatyova, Benthic Druid , so I drew 18 cards and gained 18 life. My question is, though, is there a point in all that where my hand size equals 0, and before I'm able to start triggering Tatyova, does Psychosis Crawler die as a state-based action? If so, can I use some kind of bounce trigger to return a card to my hand to keep the Crawler from dying?

Please let me know!

January 14, 2019 12:03 p.m.

I think you should consider running Beast Within along with Terastodon , as they are both upgrades over your current removal spells. I think you should consider adding Emerald Medallion to help smooth out the curve a bit more. If it were me, I think I'd consider taking out Bow of Nylea ...yeah, it gives deathtouch, but you've got creatures that are big enough to kill just about anything, anyways. It might be a slot better suited for Growing Rites of Itlimoc  Flip. I'd run Rishkar's Expertise over Shamanic Revelation , and Shamanic Revelation over Hunter's Prowess . Crop Rotation , Hour of Promise , and Tempt with Discovery are all spells that can help you get to Reliquary Tower .

Looks like a fun deck full of fatties, for sure!

January 14, 2019 11:43 a.m.

If you run white, Midnight Guard + Presence of Gond would wreak havoc with Intruder Alarm in play.

January 11, 2019 10:22 p.m.

Said on My first GP ......


That's what I would suggest. You'll find some players who just want to have fun, interactive games, and you'll have some who show up and plan to win just as many games as they can with the spikiest turn 4 combo decks they can. As suggested, ask around and surely you'll find a group that works for you.

I envy your opportunity have fun!

January 11, 2019 10:15 p.m.

Said on Ferocious Tribal?...


Consider adding Zendikar Resurgent for ramp and draw. Kamahl, Fist of Krosa would be a solid finisher. Turntimber Grove seems pretty worthless to me; just run another Forest. Krosan Grip is good for combo breaking. Elvish Piper and Quicksilver Amulet could be helpful for the bouncing you're looking to do.

January 11, 2019 10:11 p.m.

For Karador: consider adding Fecundity, Viscera Seer, and Vampiric Rites for more card draw. I think Ramunap Excavator could go, because I don't see how it helps you all that much, but please explain to me if it does. I think you could cut Twilight Prophet, too. I can see how it would be useful, but all can see how it doesn't add much to what you want to do. You could maybe cut Animate Dead, Dread Return, and Unburial Rites as well. If you want to keep them, then I'd consider running more reanimate cards instead of just those three. Otherwise, just let Karador handle that part of the deck. Tortured Existence is another card to consider to help with Karador synergy.

For Animar: Consider more creature ramp, adding mana dorks like Llanowar Elves, Elvish Mystic, Fyndhorn Elves, etc to ramp out quicker. Zendikar Resurgent could be helpful, as well as Lifecrafter's Bestiary (for both decks). Also consider adding the Signets to help with mana ramp and fixing. I'd drop Hardened Scales. It would be a great card if you had a +1/+1 counter focus, but you don't appear to have that, so it must just be there for Animar, and you can't really tutor for it, and really isn't necessary for your deck to do what you want.

Hope that helps some.

January 10, 2019 9:46 p.m.


Volrath Voltron Reanimator

Commander / EDH bushido_man96


Brion Stoutarm

Commander / EDH bushido_man96



Commander / EDH* bushido_man96


Finished Decks 47
Prototype Decks 17
Drafts 0
Playing since Tempest
Avg. deck rating 4.45
T/O Rank 53
Helper Rank 737
Favorite formats Commander / EDH
Last activity 38 minutes
Joined 2 years