bushido_man96 Deckling

bushido_man96 says... #1

Guess I should post something here. I'm back into MTG after a really long hiatus, over 10 years. My kids found my cards and wanted to learn to play. Now I'm back.

When I played prior, I played mostly casual constructed, usually in groups of at least 4 or more. Now that I'm back, Commander is a thing, and I love it, and its really all I play. I can't afford to play competitively, so I don't. That was what burned me out when I stopped playing; I felt like I had to keep up with the new product as it came out, and I just couldn't afford to do it. This time around, I don't try to keep up with the new sets. I love to deckbuild, so this resource has been awesome to find.

That's me, for the most part. Glad to be back.

September 20, 2017 6:49 a.m.

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Said on It's Not Easy ......

#1

It is a good card, but at that price, I'd never even look at it, for fear they'd charge me rent! I didn't know Horsemanship stayed on the creature, which is cool, and nearly no one is going to play with. But, for $100+, is it really going to win that many more games for you? Would an enchantment like Alpha Authority give you some more of the value you're looking for? It doesn't give horsemanship, but it gives you similar protection for Omnath like Bear Umbra does. If you're looking for more "bounce" enchantments, Fortitude is good, but it would depend on how often you have a Forest out to use it.

September 23, 2017 10:46 p.m.

Hello, CommandCast, love the channel, and I love the build here. Thanks for doing what you guys do! I've put together a more budget version that I'm playing now. I can't get Crucible of Worlds or Doubling Season. Those cards are just way too out of budget for me. But, I've found cards like Ramunap Excavator can replace the Crucible, and an early game Elfhame Sanctuary can help you get set up.

September 23, 2017 7:14 a.m.

Ok, so I played this a couple of times at home, 1v1 with my son. First time, it came out backwards, and I was way too far behind when it started to work. Second time around, it seemed to work much better. Had a perfect opportunity to use Manabond, but I didn't want to discard Parallel Lives, so I had to sit on it. Hopefully I'll get a bigger group to go with here soon.

I think that Elfhame Sanctuary can be an all-star in this deck. Its great for getting land drops early on and getting set up to to sacrifice them when Titania hits the board. An Overlaid Terrain coming down with Titania out is just an awesome board swing.

September 23, 2017 6:57 a.m.

Won't Containment Priest mess with your reanimation?

September 23, 2017 6:03 a.m.

Said on It's Not Easy ......

#5

Either one would do, I think.

September 22, 2017 7:12 a.m.

Said on It's Not Easy ......

#6

Burgeoning might be another, more budget-friendly option for Exploration.

September 22, 2017 7:04 a.m.

Said on bushido_man96...

#7

Guess I should post something here. I'm back into MTG after a really long hiatus, over 10 years. My kids found my cards and wanted to learn to play. Now I'm back.

When I played prior, I played mostly casual constructed, usually in groups of at least 4 or more. Now that I'm back, Commander is a thing, and I love it, and its really all I play. I can't afford to play competitively, so I don't. That was what burned me out when I stopped playing; I felt like I had to keep up with the new product as it came out, and I just couldn't afford to do it. This time around, I don't try to keep up with the new sets. I love to deckbuild, so this resource has been awesome to find.

That's me, for the most part. Glad to be back.

September 20, 2017 6:49 a.m.

I really like the build. +1. With the ability to give all your Merfolk Islandwalk, you might consider adding Mystic Compass as a wincon.

September 20, 2017 5:47 a.m.

Ok, that makes a lot more sense. Thank you for clarifying that, Snacrifice. I'll be sure to add them to my list.

September 19, 2017 5:34 p.m.

Ok, I have a question, probably a dumb one. How are you guys using Splinterfright and Boneyard Wurm? I'd assume by filling the yard up with critters, but if you remove them from the game to scavenge, then you reduce their power/toughness, which seems counterproductive. Does the card read their power/toughness while in the graveyard? If so then that makes sense to scavenge them, but I didn't think the cards with / on them meant anything unless they were in play.

If I'm wrong, please clue me in. Thanks guys.

September 19, 2017 1:35 a.m.

Said on God Tribal...

#11

Sure, until you get milled...

Just saying, its Magic, and anything can happen.

September 17, 2017 3:06 a.m.

Said on Riku, the Gemini...

#12

Looks like a fun deck to play. I think Crop Rotation might be better than Harrow. Yes, it only gets one land, but it gets any land that you might need. Same with Expedition Map. Song of the Dryads could be another nice removal option to try out.

September 17, 2017 3:04 a.m.

I am definitely going to build a non-budget version of this, thanks to the posts here. Good stuff everyone!

September 15, 2017 11:31 p.m.

Said on God Tribal...

#14

If you find a bunch of your enchantments/gods in the graveyard, Replenish would be pleasant.

September 15, 2017 11:13 p.m.

Said on Pre-op Nightmare...

#15

I think you're looking for Krark-Clan Ironworks.

September 15, 2017 11:08 p.m.

Said on God Tribal...

#16

Your welcome. I hope they work out for you. If you price isn't a problem for you, you could look into running Captain Sisay. She could tutor up so much of your deck. I think you'd need to run some artifacts to give her hexproof, though, cause once she hits the board, she probably won't survive a turn of the table.

September 15, 2017 7:33 a.m.

Said on God Tribal...

#17

To get devotion for everything you have online, you need more mana symbols in permanents (obvious, yes). Enchantments might help with this. Mirari's Wake would be good for you, and could replace Mana Reflection. It gives you two different pips, and adds one to the deck. Temur Ascendancy is another card-draw engine that should work well with the beef you have in the deck, and is . Collective Blessing might be a replacement for Door of Destinies. Its more expensive CMC wise, but has 3 pips that the Door can't give you. Quicksilver Dagger could be another card draw option. Detention Sphere does what Anguished Unmaking does for you, and stays on the table. You lose the instant speed spell, though. But it gets you more pips, which is what you want. Maelstrom Nexus gives you all five colors. Mayael's Aria might be funny. You could throw Cromat into the mix as well.

September 14, 2017 11:22 p.m.

Said on Pre-op Nightmare...

#18

If you looking for more pillowfort, Propaganda and No Mercy are good additions. You are already running Ghostly Prison, so Propaganda makes sense.

September 14, 2017 10:57 p.m.

Said on Pre-op Nightmare...

#19

Nice looking deck, I like the theme. It seems like a Bribery would fit nicely with some of what you are doing here. It also looks like you might benefit from a Deadeye Navigator or a Mistmeadow Witch. I know they aren't on with the sphinx theme, but they would help trigger more effects.

September 14, 2017 6 p.m.

Ok, this deck should be up and running by next week. I've placed an order to finish it out, with some changes that I'll mention once I've played it. I'm really looking forward to trying this one out.

September 14, 2017 7:07 a.m.

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Finished Decks 26
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Playing since Tempest
Avg. deck rating 3.12
T/O Rank 105
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Favorite formats Commander / EDH
Last activity 2 days
Joined 1 year