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Instant — Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
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Cobra Trap Discussion
1 month ago
Did you mean Cobra Trap ? I thought about that, but I think Sosuke's Summons is much better. I wanted to make this more viable like yours, but was shocked by the price of Seshiro the Anointed. I already own a couple Coat of Arms so that's my buffer. It's not nearly as strong since theres no draw, but I tried to keep this under 30 bucks. Going super wide with tokens is new to me, but snakes made it relatively easy :)
3 months ago
In my experience playing Seshiro going wider always pays off and some of the old kamigawas are just outclassed by producing more tokens. A Cobra Trap for example is a gamechanger when played for its trap cost, but even an endstep 6 mana is worth the four bodies. Mainphase Seshiro, swing for 12 damage + 4 cards on an unprepared table.
Sakura-Tribe Scout has always been an underperformer. Doesn't actually do anything on its own without any lands in hand is a waste of a slot, since your sneks are also a very snowbally tribe and seshiro so expensive the earliest ramp is also the better ramp. I like Search for Tomorrow, Harrow, Nissa's Pilgrimage, Rampant Growth, and Edge of Autumn.
Since the number of cards you'll have is so inconsistent you may end up producing either too much or too little mana at times, I find Omnath, Locus of Mana a good sink that prepares me to cast the next hand and Skullclamp can be vital when losing in a big way and Seshiro becomes out of the question.
You should swap Hurricane for Arashi, the Sky Asunder who I say is a strictly better card. Nearly immune to counterspells, easily recurable, flexible, tutorable (even Time of Need), and most importantly instant speed is all worth that 1 extra green. He can even be used to oppress flying commanders or ping down steady sources when hardcast/cheated.
I haven't tested Benefactor's Draught yet but it should theoretically create scenarios where opponents will be stuck in lose-lose scenario, or even double lose with a trample source. Speaking of which having a Thunderfoot Baloth gives you the perfect combo of +4,+4, draw a card, trample to your side, which is much less situational than Bellowing Tangleworm
4 months ago
Ramp (2cmc or less is important to be able to get out Ezuri ASAP)
Cryptolith Rite doesnt fit in the previous description but still a great card if paired with a nice card draw
Cultivator of Blades replace Wild Beastmaster (gives 2 extra Ezuri triggers for 2 more mana, I dont know how you feel about that tradeoff)
Blighted Agent nasty little bugger with infect and unblockable
Forgotten Ancient works really well to get a lot of counters, especially since a lot of the cards in this deck will be fairly low cmc, letting you push out quite a lot of spells and trigger him a lot; also good because if you play a creature that needs counters ASAP, you can dump a bunch onto it from this card
Den Protector slightly lesser version of Champion of Lamboldht (which you have) since it only makes itself unblockable to lesser creatures, but it gives you a bit of graveyard recursion if you choose to morph it
Panharmonicon give Ezuri double triggers, as well as anything with fun ETB effects
Bramblewood Paragon give all your creatures with +1/+1 counters trample
Triumph of the Hordes gives all your creatures, +1/+1, trample, and infect (nuff said)
Awakening Zone gives you a free Ezuri trigger every turn, plus some mana if you sac the tokens
From Beyond same as Awakening Zone (these 2 cards are really great cuz they keep giving you more mana, tokens, and Ezuri triggers. These are both really good if youre playing against someone who has a high powered threat on the board, as they provide you with a fresh chump blocker every turn)
Patagia Viper flying snake that triggers Ezuri 3 times (good card, used it to win against a guy with no flying creatures to block with)
Cobra Trap havent had much use for it since my non-creatures arent usually getting destroyed and when they do I never have it in my hand, but it could work well to give you some counters possibly for cheap
Dealing with stuff
Altered Ego if someone puts out a threat, if its not specific to their deck, you now have that threat as well, but a little bit powerful if you have enough mana. (used this today to copy a 7/7 and add 7 +1/+1 counters on it, then used Rite of Replication on it and kicked it so I had 5 14/14 creatures
Rite of Replication similar to Altered Ego, but instead of paying to get some extra counters, you can pay to get 4 extra copies (pretty damn dank, my friend used this once when my friend played Dark Depths to bring out his Marit Lage token. He didnt have enough mana to kick it, but he no longer had to worry about being massacred by the other guys Marit Lage. I on the other hand did not have a Marit Lage and was destroyed immediately.
Simic Manipulator if someone puts out a threat, you can take it (havent had a chance to use this yet, but seems like it would be very helpful in dealing with an opponent whose deck relies on their commander, since you can get rid of it and they wont be able to cast it again because now you have it)
Curse of the Swine good boardwipe for if the enemy is getting a scary boardstate
Cyclonic Rift indisputably one of the best blue boardwipes out there
Ixidron basically does what curse of the swine does but cheaper to cast, the actual creatures dont die, and it gives you a nice pumped up creature (I usually play this card as a salty response to someone using targeted removal on Ezuri or going full boardwipe. If it was targeted removal, I play this card as soon as I can especially if the opponents commander is out. Like Simic Manipulator, this card is great against decks reliant on the commander since the cards being flipped over dont actually die so they remain on the battlefield but just flipped over and the only way for them to get their commander back is to get whichever 2/2 flipped over card their commander is to somehow die. If it was a boardwipe, I wait a turn or 2 until they get their commander back out, then I strike. This card also works well against anyone who is getting a scary boardstate
5 months ago
Have you tested running some more Assault Formation alongside Natural Affinity for an unexpected win with Tower Defense or Hold the Gates? I feel like having a post-board state where the creatures appear from nowhere- Cobra Trap or Secure the Wastes style to deal with the inevitble Wrath of God coming in from sideboard could be good. It could also help free up those lower creature slots for some Languish and Yahenni's Expertise type area removal to deal with faster aggro. Might try putting it together to see what it would look like. Anyways, loving the deck idea.
6 months ago
Your mana base is obviously not complete, so I won't comment on that yet :)
Obviously some cuts are in order. My first thoughts on things worth removing: Cobra Trap, Fog, Naturalize, Genesis Wave, Rampant Growth, Time of Need, Verdant Confluence, Doubling Season (Parallel Lives is better here and much cheaper in terms of $$$), Gaea's Anthem, Ongoing Investigation, Snake Pit (depends on meta), Blade of Selves (snakes can't carry blades), Brass Herald, and a lot of creatures (take your pick).
9 months ago
Suggestions:Urza's Incubator - cheaper snakes
Belbe's Portal - cheat snakes into play (avoids counter heavy metas)
Brass Herald - another "snake" lord
Obelisk of Urd - Snake Anthem
Sosuke's Summons - cheap token generation
9 months ago
Arrow Volley Trap? Baloth Cage Trap? Definitely Booby Trap. Cobra Trap. Leonin Bladetrap? Refraction Trap? Slingbow Trap for sure. Summoning Trap, only if you have enough creatures for it to be worth it. Trap Digger if you go non-modern. Trap Runner too.
Also, adding any of the other colors isn't awful - blue in particular has some good traps to offer, and red and black have a handful too.
9 months ago
Curses would be so so good. Especially, as you say, they'd be different to the Innistrad ones -- Personally I think they'd mostly be Bolas colours, and I'd hope we'd get a Rakdos Curse commander, but that's just me spitballing. I would however like to see a green "Curse of Locusts" or something similar, classic Egyptian Curse.