Cobra Trap

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
MTG: Commander (CMD) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Tokens

Cobra Trap

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay Cobra Trap's mana cost.

Put four 1/1 green Snake creature tokens onto the battlefield.

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Cobra Trap Discussion

Dr_Jay on King's Phobia

1 month ago

I recommend that you take our Favor of the Woods, as it isn't too great. If you want to run Cobra Trap, you should have some noncreature permanent destruction, such as Bramblecrush.

Naksu on Asps

3 months ago

Did you mean Cobra Trap ? I thought about that, but I think Sosuke's Summons is much better. I wanted to make this more viable like yours, but was shocked by the price of Seshiro the Anointed. I already own a couple Coat of Arms so that's my buffer. It's not nearly as strong since theres no draw, but I tried to keep this under 30 bucks. Going super wide with tokens is new to me, but snakes made it relatively easy :)

the_earl_0f_grey on I got you under my skin

5 months ago

In my experience playing Seshiro going wider always pays off and some of the old kamigawas are just outclassed by producing more tokens. A Cobra Trap for example is a gamechanger when played for its trap cost, but even an endstep 6 mana is worth the four bodies. Mainphase Seshiro, swing for 12 damage + 4 cards on an unprepared table.

Sakura-Tribe Scout has always been an underperformer. Doesn't actually do anything on its own without any lands in hand is a waste of a slot, since your sneks are also a very snowbally tribe and seshiro so expensive the earliest ramp is also the better ramp. I like Search for Tomorrow, Harrow, Nissa's Pilgrimage, Rampant Growth, and Edge of Autumn.

Since the number of cards you'll have is so inconsistent you may end up producing either too much or too little mana at times, I find Omnath, Locus of Mana a good sink that prepares me to cast the next hand and Skullclamp can be vital when losing in a big way and Seshiro becomes out of the question.

You should swap Hurricane for Arashi, the Sky Asunder who I say is a strictly better card. Nearly immune to counterspells, easily recurable, flexible, tutorable (even Time of Need), and most importantly instant speed is all worth that 1 extra green. He can even be used to oppress flying commanders or ping down steady sources when hardcast/cheated.

I haven't tested Benefactor's Draught yet but it should theoretically create scenarios where opponents will be stuck in lose-lose scenario, or even double lose with a trample source. Speaking of which having a Thunderfoot Baloth gives you the perfect combo of +4,+4, draw a card, trample to your side, which is much less situational than Bellowing Tangleworm

thedent on None Shall Hinder My Progress

6 months ago

Ramp (2cmc or less is important to be able to get out Ezuri ASAP)

Llanowar Elves, Birds of Paradise, Devoted Druid, Boreal Druid, Exploration, Priest of Titania, Moss Diamond, Joraga Treespeaker, Sylvan Caryatid, Beastcaller Savant, Elvish Mystic, Fyndhorn Elves

Cryptolith Rite doesnt fit in the previous description but still a great card if paired with a nice card draw

Counter Use

Cultivator of Blades replace Wild Beastmaster (gives 2 extra Ezuri triggers for 2 more mana, I dont know how you feel about that tradeoff)

Blighted Agent nasty little bugger with infect and unblockable

Forgotten Ancient works really well to get a lot of counters, especially since a lot of the cards in this deck will be fairly low cmc, letting you push out quite a lot of spells and trigger him a lot; also good because if you play a creature that needs counters ASAP, you can dump a bunch onto it from this card

Den Protector slightly lesser version of Champion of Lamboldht (which you have) since it only makes itself unblockable to lesser creatures, but it gives you a bit of graveyard recursion if you choose to morph it

Panharmonicon give Ezuri double triggers, as well as anything with fun ETB effects

Bramblewood Paragon give all your creatures with +1/+1 counters trample

Triumph of the Hordes gives all your creatures, +1/+1, trample, and infect (nuff said)

Token Generators

Awakening Zone gives you a free Ezuri trigger every turn, plus some mana if you sac the tokens

From Beyond same as Awakening Zone (these 2 cards are really great cuz they keep giving you more mana, tokens, and Ezuri triggers. These are both really good if youre playing against someone who has a high powered threat on the board, as they provide you with a fresh chump blocker every turn)

Patagia Viper flying snake that triggers Ezuri 3 times (good card, used it to win against a guy with no flying creatures to block with)

Arachnogenesis if used right you can get you a bunch of tokens and Ezuri triggers (I havent yet had the chance the play this in a game but if used with Bident of Thassa it can work quite well)

Cobra Trap havent had much use for it since my non-creatures arent usually getting destroyed and when they do I never have it in my hand, but it could work well to give you some counters possibly for cheap

Dealing with stuff

Altered Ego if someone puts out a threat, if its not specific to their deck, you now have that threat as well, but a little bit powerful if you have enough mana. (used this today to copy a 7/7 and add 7 +1/+1 counters on it, then used Rite of Replication on it and kicked it so I had 5 14/14 creatures

Rite of Replication similar to Altered Ego, but instead of paying to get some extra counters, you can pay to get 4 extra copies (pretty damn dank, my friend used this once when my friend played Dark Depths to bring out his Marit Lage token. He didnt have enough mana to kick it, but he no longer had to worry about being massacred by the other guys Marit Lage. I on the other hand did not have a Marit Lage and was destroyed immediately.

Simic Manipulator if someone puts out a threat, you can take it (havent had a chance to use this yet, but seems like it would be very helpful in dealing with an opponent whose deck relies on their commander, since you can get rid of it and they wont be able to cast it again because now you have it)

Curse of the Swine good boardwipe for if the enemy is getting a scary boardstate

Cyclonic Rift indisputably one of the best blue boardwipes out there

Ixidron basically does what curse of the swine does but cheaper to cast, the actual creatures dont die, and it gives you a nice pumped up creature (I usually play this card as a salty response to someone using targeted removal on Ezuri or going full boardwipe. If it was targeted removal, I play this card as soon as I can especially if the opponents commander is out. Like Simic Manipulator, this card is great against decks reliant on the commander since the cards being flipped over dont actually die so they remain on the battlefield but just flipped over and the only way for them to get their commander back is to get whichever 2/2 flipped over card their commander is to somehow die. If it was a boardwipe, I wait a turn or 2 until they get their commander back out, then I strike. This card also works well against anyone who is getting a scary boardstate

lagotripha on Hold dem gates! (Budget control with a twist)

7 months ago

Have you tested running some more Assault Formation alongside Natural Affinity for an unexpected win with Tower Defense or Hold the Gates? I feel like having a post-board state where the creatures appear from nowhere- Cobra Trap or Secure the Wastes style to deal with the inevitble Wrath of God coming in from sideboard could be good. It could also help free up those lower creature slots for some Languish and Yahenni's Expertise type area removal to deal with faster aggro. Might try putting it together to see what it would look like. Anyways, loving the deck idea.

Daedalus19876 on Snakes on a Plane

7 months ago

Disallow is strictly better than Voidslime, though the difference is negligible in a deck like this.

Your mana base is obviously not complete, so I won't comment on that yet :)

Obviously some cuts are in order. My first thoughts on things worth removing: Cobra Trap, Fog, Naturalize, Genesis Wave, Rampant Growth, Time of Need, Verdant Confluence, Doubling Season (Parallel Lives is better here and much cheaper in terms of $$$), Gaea's Anthem, Ongoing Investigation, Snake Pit (depends on meta), Blade of Selves (snakes can't carry blades), Brass Herald, and a lot of creatures (take your pick).

Force_of_Willb on Sneaky Sneks

11 months ago

Suggestions:Urza's Incubator - cheaper snakes

Belbe's Portal - cheat snakes into play (avoids counter heavy metas)

Brass Herald - another "snake" lord

Obelisk of Urd - Snake Anthem

Sosuke's Summons - cheap token generation

Snake Basket, Riptide Replicator, Serpent Generator, or Volrath's Laboratory - Expensive Tokens Generators

Other Snake Themed Cards: Cobra Trap, Endless Swarm, Patron of the Orochi, Snake of the Golden Grove

PhotogenicParasympathetic on I want to build a ...

11 months ago

Arrow Volley Trap? Baloth Cage Trap? Definitely Booby Trap. Cobra Trap. Leonin Bladetrap? Refraction Trap? Slingbow Trap for sure. Summoning Trap, only if you have enough creatures for it to be worth it. Trap Digger if you go non-modern. Trap Runner too.

Also, adding any of the other colors isn't awful - blue in particular has some good traps to offer, and red and black have a handful too.

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