Necropolis Fiend

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Necropolis Fiend

Creature — Demon

Delve (Each card you exile from your graveyard while casting this spells pays for .)

Flying

, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

zapyourtumor on Gatekeepers (Burn)

2 years ago

Personally I think Goblin Guide shouldn't have too much of a downside.

Necropolis Fiend is like a terrible version of Tombstalker with a very mana intensive ability you probably won't be using, so I recommend cutting all 4.

Instead I'd suggest 4x Dragon's Rage Channeler + Mishra's Bauble and replacing Festival Crasher with Guides or maybe Soul-Scar Mage to get extra damage from Bauble.

I'd probably cut the two walkers they aren't doing enough.

Eidolon of the Great Revel is another option which is an absolute beating with Scourge (theres a reason why almost every burn list runs 4 of it even though it seems like suicide).

Claim / Fame could be good here although maybe a little slow, but it lets you get back any creature that was removed (besides Fiend which is bad) and you can cast the other half mid game to get those final few points of damage in (Fame is also brutal with giving Scourge haste).

And for the manabase I suggest cutting Blackcleave Cliffs and Urborg for more fetches, so you can aggressively lower your life total better for Scourge. Arid Mesa is the cheapest Rx fetch (and red is more important than black) so I recommend running that one.

zamiero on Vial and Ghost!

3 years ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

MurderousPanda on Kresh

3 years ago

I think your deck would be really benefit from putting Sek'Kuar, Deathkeeper and Emrakul's Evangel in. Being able to sacrifice your stuff and get more creatures to sac out of it, specifically tokens with decent power, would help pump Kresh even more quickly. Sek'Kuar can also give you some boardwipe protection, or force multiple boardwipes, becuase he just replaces all your creatures when they die. I would replace Rakshasa Deathdealer with one of these, as I feel it just doesn't do enough in your deck. Another card I personally would remove is Necropolis Fiend because once again, I just don't think it does enough for your deck, and it seems like a bit of a nonbow because it reduces the creatures power to zero, meaning Kresh gets no benefit, and it forces you to remove cards from your graveyard which kind of takes away any chance for recursion. Final card I would add because I just remembered it as I was writing this is Gutter Grime. If you do a lot of mass sacrificing this thing can go crazy reallly fast, giving you an absurd amount of power for basically free.

UpperDeckerTaco on The Rielle Slim Shady

4 years ago

LeBonco22 I can see what you mean. And I haven't been overly impressed with it. I might want more removal though. In testing, the only thing I feel that this deck has a poor time against is hyper aggressive, go wide strategies and against other Thoughtseize decks.

I am not a fan of Tasigur all that much because his ability is kind of lackluster, they would just give you back a spell that doesn't impact the board (ie. Opt or Censor), yeah it's a redraw, but 5 mana to draw 1 is "bleh". Filling the graveyard is also quite counter-intuitive as you don't want to fill it so much that you can't win with just casting 1 Inverter. As for Necropolis Fiend. It looks good on paper, but it takes a lot of effort to get there and it is quite slow on the activation due to you having to have delved most of your graveyard away just to cast him most of the time.

Definitely think there may be some wiggle room there to cut the Drowns. I'll be looking for something else to slot in. I also was thinking about moving the 2 Brazen Borrowers to the main. For 2 reasons: 1) it can stave off any particular threat (that's not a land) that my removal can't hit, and 2) adds more devotion for Oracle.

Darth_Savage on zombievine

4 years ago

With Faithless Looting (alongside Hogaak) banned, a Golgari shell might well be the best way to approach graveyard decks. However as someone who played Hogaak and before that Hollow One (with the Vengevines) in modern I'd say your missing a payoff creature. The problem with Vengevine is it dies and is exiled to Anger of the Gods which is a pretty common sweeper. You really want one of the bigger delve beaters here; Tombstalker Hooting Mandrills Gurmag Angler Necropolis Fiend Tasigur, the Golden Fang Become Immense or with perhaps a little work Soulflayer

My plan has been to try Tombstalker, I'm not sure it's good enough and unlike Hogaak can't be recurred, the other option that might work in a Vengevine shell, if you want the blue splash is Skaab Ruinator which is both a zombie and a horror, which might still be relevant... The deck list I'm working on is Ode to Hogaak if you fancy a look.

Gummyboys on hogaak's smack attack

4 years ago

Deck's really cool. But I have a few suggestions (Take them with a grain of salt)

Add: Nyx Weaver , fills your graveyard and can get you back an important card. Soul's Majesty , A worse Rishkar's Expertise is still pretty good. Winding Way , Helps fill up your hand and your graveyard. Springbloom Druid , Ramps, provides a creature to convoke, and puts a land in your graveyard to help delve Hogaak. Worm Harvest / Spider Spawning , Puts lands into your graveyard and makes a bunch of tokens. Also can be played from your graveyard when you inevitably mill them. Feed the Pack , Turn's Hogaak into a ton of wolves which you can use to convoke him. Jarad, Golgari Lich Lord , benefits from having a big graveyard and can sacrifice hogaak or any other creature to take out chunks of people's life totals. Regrowth , just a nice card to have when you're milling yourself.

Remove: Golgari Brownscale , it only dredges 2 cards at a time, and takes up your draw to do so. I think it's too slow. Necropolis Fiend , This card's just going to eat away at your graveyard, for not much payoff. You want your graveyard full for cards like Hogaak and Izoni. Slitherhead , Just doesn't do much to be honest. You can do better than a single +1/+1 counter. Viscera Seer , Doesn't do much either. It's basically 2 mana to draw a card, the unearth isn't going to useful very often. Vilis, Broker of Blood , Awesome, awesome card. But you don't have any ways to reanimate him or get him into play otherwise, and 8 mana seems like a lot for a deck with 35 lands. Doom Blade , Not the worst, but there's some better removal spells that aren't any more expensive. Immortal Coil , This card is only good if your graveyard has more cards in it than your life total, and it also is probably going to eat at your graveyard a lot.

ArchonBlue on Esper Control

5 years ago

PlatinumOne is trying to change your deck from Esper Control to Esper Death's Shadow. I wouldn't go down that route, as it's a totally different deck and I think Esper Charm is phenomenal in a Control build. Also Delver of Secrets  Flip is bad in Modern because it's so fragile, so I don't know he would suggest that.

If you find that you want more win conditions, there's plenty you can build into Control without changing the entire archetype. More Snaps, Vendilion Clique , Creeping Tar Pit , Gideon, Ally of Zendikar , Elspeth, Sun's Champion , Torrential Gearhulk , Tombstalker , Necropolis Fiend , and Tasigur, the Golden Fang are all good options.

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