|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
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Creature — Demon
Delve (Each card you exile from your graveyard while casting this spells pays for .)
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
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Necropolis Fiend Discussion
1 month ago
There are better pay off cards that can cost less.
Necropolis Fiend is neat.
Set Adrift is awesome.
Dead Drop, could be too much, but may be worth a shot.
9 months ago
Taking out the deamon package to make the deck a tribal dragon deck:
Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Demon of Wailing Agonies, Desecration Demon, Eater of Hope, Harvester of Souls, Indulgent Tormentor, Kothophed, Soul Hoarder, Malfegor, Necropolis Fiend, Overseer of the Damned, Pestilence Demon, Rakdos, Lord of Riots, Reaper from the Abyss, Reiver Demon, Rune-Scarred Demon, Sire Of Insanity
11 months ago
So I'm building a deck ATM which is likely to at least have a sub-theme of creatures with activated abilities. The Commander is Tasigur, the Golden Fang and I'm looking for some advice on creatures with good activated abilities which ideally both interact with the graveyard and get some value out of running Training Grounds and Heartstone.
If anybody can help with things that fit this description perfectly or even partially, I'd be very thankful. Creatures like Tasigur, Magus of the Will, Necropolis Fiend are ideal, and creatures like Taigam, Sidisi's Hand, Deathrite Shaman and Jace, Vryn's Prodigy Flip are still appreciated.
Thanks in advance!
1 year ago
To make it delve, take out white/red (leave in your favorite), and build a stronger mana-base. Then add in the following delve beauties:
Whip of Erebos (Legendary so maybe just 2)
Make sure to keep Tasigur, the Golden Fang a 4-of.
Other good cards to hold the deck together:
1 year ago
Interesting. A few pointers/suggestions; Your CMC (converted mana cost) is extremely high, hovering around 4.5. A good number to try and start at is around 3 to 3.5, and tweak it from there. Your deck also seems to have a bit of an identity crisis, where it is both big butts, life gain and sacrifice all at once. I would try and focus on two of those instead of all three. Since you said this is mostly for friends, i assume that it isn't super competitive, so here are a few suggestions for cuts and suggested replacements: Baleful Eidolon- its just a 1/1 deathtouch for 2 unless you pay a ton of mana. Replace with Sakura-Tribe Elder for ramp. Eater of Hope just a mediocre creature, replace with Silklash Spider so you can have a big butt and deal with fliers. Hollowborn Barghest is just a bad creature, really. replace with Blinding Angel or Defiant Bloodlord, which both do cool things. Necropolis Fiend just fights with your little bit of recursion. Id replace with Murder or Hero's Downfall so you have a kill spell. I would love to give more suggestions right now, but i don't have enough time right now. leave a comment on my wall or reply to me and I'll definitely get back to you. And welcome to Commander!
1 year ago
Okay, so for this deck I would absolutely say less "threats", and more "enablers". In this case, I mean cut down on the delve fatties, and include more cards that put cards in your graveyard to take advantage of (though Tasigur is too good not to run a playset of in my opinion). For starters, any kind of land that sacrifices itself for another is straight value, because it's essentially a free card in the 'yard. With unlimited budget, I would recommend a playset of all fetches in black and/or green, but in this case you just want a full playset of Evolving Wilds. Otherwise, cut down on your number of Hooting Mandrills and Necropolis Fiend for some Corpse Churn, Perpetual Timepiece, Bitter Revelation, or Crop Sigil. Lastly, I would think about including some creatures that like being milled, discarded, or in the graveyard, like some Haunted Dead, Scrapheap Scrounger, or Bloodsoaked Champion.
1 year ago
Love this deck, I (sadly) love Tibalt as a character so I'm glad to have found a deck that actually makes him work!
The changes I made when playing was replacing Blood Moon with Kolaghan's Command (Blood Moon was too rich for my blood, and Kolghan's is too good to leave out!) I also switched out Stomping Ground for a basic Mountain, seemed like a bit of an odd pick for me.
I'd love to see a Necropolis Fiend work it's way in here, but based on it's cost and the fact you'd be discarding a lot from your graveyard as it is, I can see why you left him out.
All in all a solid deck and a great use of the so-called "useless" planeswalker. Thanks!