Runeflare Trap

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Runeflare Trap

Instant — Trap

If an opponent drew three or more cards this turn, you may pay {{R}} rather than pay Runeflare Trap's mana cost.

Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Runeflare Trap Discussion

MasterVash on Playing with the Devil: Tibalt OBK

1 week ago

I've seen an absolutely brutal Tibalt deck with Runeflare Trap at the helm. You end up having to run various Howling Mine and Wheel of Fortune effects, but at 7+ a pop, your opponents die mighty fast.

It's definitely geared more toward 1v1 than Flame Rift, but if your meta is more 1v1 than pods, it's a pretty good option.

Funkydiscogod on Lunacy

4 weeks ago

Nekusar, the Mindrazer is not modern legal. Fortunately, there are other critters that do what he does: Kederekt Parasite and Fate Unraveler . If you add both of these, you can make drawing cards very painful for the opponent.

I think the flexibility of Collective Defiance would make it better than Molten Psyche , but that's just my opinion.

And I think Quest for Pure Flame would work well with this kind of strategy, since it could come down early, and activate as the enchantments ping the opponent, and be used to kill the opponent when you make them draw a bunch of cards, with Cerebral Vortex or Runeflare Trap or whatever.

Darth_Savage on Waste Your Combo Not

5 months ago

Some thoughts...

Reforge the Soul, would give you another Wheel of Fate effect.

Sign in Blood, says target player, you can use it on yourself or your opponent, or have it on a stick Seizan, Perverter of Truth.

Barbed Shocker, Incendiary Command and Chandra Ablaze, don't cause a draw of 7, but do discard hand and draw the same number of cards, or 3 anyway.

Gnat Miser, reduces a players max hand size, Kederekt Parasite hurts them when they draw, as long as you have a red creature, enchantment, planeswalker or artifact.

Liliana's Caress, deals damage based on discard, Runeflare Trap does it based on draw.

Tasigur's Cruelty, has delve and discards 2 cards, though Wrench Mind exists and with a little work Whispers of Emrakul.

This is just off the top of my head (to be fair I have a deck which plays in this space Grixis Owl-ing Mine) so there are probably more... Hope this inspires you, good luck brewing your deck.

Darth_Savage on R/B draw

5 months ago

Kederekt Parasite, only works if you have a red permanent (Artifact, Enchantment, Creature or Planeswalker), you don't have any. Your playing in a similar space to Owling Mine (Ebony Owl Netsuke) decks, but wanting to leverage discard, so Gnat Miser might make more sense as a 1 drop creature. There are a couple of 3 drop creatures which are worth considering too Master of the Feast and Adamaro, First to Desire. Lastly here are a couple of spells that cause hand discard and draw; Reforge the Soul and Wheel of Fate and one that plays well with Burning Inquiry if you keep it Runeflare Trap. Hope this helps, good luck with your brew.

johnkarpuk on Jhoira Weatherlight Captain - Commander's Quarters

9 months ago

poliscrusher you're totally right! This deck goes nuts. I took a modified list to my LGS and this happened: I had out Jhoira, Weatherlight Captain and enough of the cost reducers that I was ready to go off. The guy next to me saw Aetherflux Reservoir in my hand and was ready to scoop. I played 20 artifacts, then bounced all of them back with Rebuild. One of my opponents floated a red mana with Pyromancer's Goggles right before it got returned, and then realized how many cards I had in hand and cast a Runeflare Trap. R.I.P. me :(

Boza on New Classifications to Card Types

9 months ago

There are actual Trap cards in the game - Runeflare Trap. To create an new subtype...

I had the idea kicking around of a new Conspiracy-type draft matters card that forces other players in the draft to do it differently. Something like:

March on
Sorcery - Order

When you draft this card, the player you are passing to next will choose a card to give you from their pack. You give them a card from your next pack.

Create 3 1/1 white soldier tokens.
Choose an opponent.
That player creates 3 1/1 white soldier tokens.

pytawidmo on [A Small Loan of 1 Million Cards]

10 months ago

I do think that getting a bit more red in the deck would do it well.

There are some rather cheap lands that can help you splash more easily for at least Toil // Trouble and Runeflare Trap, which both should be great in this deck. I would at least add 4x Dragonskull Summit

pytawidmo on [A Small Loan of 1 Million Cards]

10 months ago

Nice idea, let those blue draw decks suffer ;)

Sign in Blood seems to be a perfect fit for that deck, you can target your opponent or dig for your combo pieces.

Burning Inquiry wouldn't be bad either to make your opponent draw.

Toil / Trouble, Runeflare Trap, Sudden Impact and Gaze of Adamaro could speed up the burn.

Other worthy mentions could be:Wheel of Fate, Collective Defiance, Molten Psyche (super sweet if you happen to have 3 artifacts on the board), Incendiary Command, Reforge the Soul, or even Barbed Shocker.

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