|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
Return target card from your graveyard to your hand. Exile Treasured Find.
Treasured Find Discussion
6 days ago
Would you consider Kiora, Behemoth Beckoner , she'd act as a win con, some ramp and can be drawn by Niv. The main downside is she doesn't win with Squee, Misthollow Griffin and Eternal Scourge.
1 week ago
Hey, nice budget deck. Rome921 gave you some good advice, but I don't think you want to be aggro. I think you want to be midrange and use your graveyard with Skullbriar :)
Sit back let the counters accumulate on Skullbriar until your ready to strike. I say midrange because there's some setup here that needs to happen before you can seriously start attacking and doing Commander damage with Skullbriar. The setup is not aggressive cards they're midrange cards.
Never cut one drop mana dorks. In fact consider adding more: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf ? They're a huge reason to want to play green in Commander. Maybe they don't interact the best with Skullbriar since he's only two mana to start, but they create ramp for other cards that you want to play which are just as important than Skullbriar.
Greater Good is too good of repeatable draw with Skullbrair's ability to keep his counters and it's a sac outlet. Sac outlets help to get value, able to sac Skullbrair in response so he isn't constantly going back to the Command Zone just choose to instead put him into your graveyard. Carrion Feeder , Yahenni, Undying Partisan , Ashnod's Altar and Evolutionary Leap are other sac outlets to consider. Skullbriar doesn't loose counters when he's put into your graveyard this makes him a good target for sac outlets and reanimation to bypass Commander tax. Just don't recur him, have to reanimate him, skipping your hand and putting him right onto the battlefield.
Journey to Eternity Flip has been suggested and it's good with sac outlets to sac the creature enchanted to flip it to then have a repeatable way for five mana to reanimate Skullbriar. Animate Dead , Unearth and Vigor Mortis are more ways to reanimate Skullbriar. Don't be afraid to put Skullbrair in your graveyard; if your graveyard gets exiled when he's in it, he doesn't get exiled, you can choose to put him back into the Command Zone.
Ring of Kalonia , Evolutionary Escalation , Kalonian Hydra and Reyhan, Last of the Abzan ($5) are no mana cost repeatable counter engines with Skullbriar. Increasing Savagery and Solidarity of Heroes can put a lot of counters on Skullbriar for the mana costs. Deathrite Shaman and Scavenging Ooze are Golgari staples, especially good in multiplayer Commander where there's four graveyards to choose from.
Swiftfoot Boots and Canopy Cover can help to protect Skullbrair. Boots also has haste good with reanimated Skullbrair and Cover gives evasion. Regrowth , Treasured Find and Eternal Witness can recur any one card from your graveyard good to get back reanimation spells or anything else.
If you like some of these suggestions I offer more advice. Good luck with your deck.
1 week ago
I'm not necessarily saying you should drop them, I'm just saying that I don't think they really count as one/two drops when counting the decks average CMC.
I don't think either is great, though, and I wouldn't mind seeing them become something else. Expedition Map for example, could be Nihil Spellbomb or/and Mishra's Bauble , but I'm not telling you to cut those cards in particular.
On a side note, you say Treasured Find ing an Assassin's Trophy is a cheap interaction to use in a pinch. I'll admit that statement kinda leads me to believe that you might not realize how fast and how consistent the aggro and combo decks in modern are, because even though it could sometimes be good against a combo deck, it would be a very slow way to interact with your opponent. (And with your lack of removal, it would also be inconsistent.)
1 week ago
Kjartan I was able to play test the deck and I'm not sure I agree completely on your suggestion. I may drop the map as I don't always need a search land. My mana was pretty balanced by itself. But Treasured Find was extremely useful. In a pinch I was able to stop a wombo combo by using it to get an Assassin's Trophy and destroy the main card in the combo. It was cheap and it got the job done in a pinch.
2 weeks ago
3 weeks ago
you want more turn-one dorks like Llanowar Elves , Elvish Mystic , Noble Hierarch , and Arbor Elf . Other than that, lower curve to match the cadence of the format. Play Fatal Push over severed strands, Abrupt Decay and Assassin's Trophy , and (if you can afford it, as I certainly cannot) Inquisition of Kozilek ,sa Dark Confidant s and Tarmogoyf s.
1 month ago
Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:
Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).
I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!
1 month ago
Treasured Find occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%