|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Rare|
|Commander's Arsenal (CMA)||Rare|
|Classic Sixth Edition (6ED)||Rare|
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Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
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5 days ago
Player 1: cast Primeval Titan
Player 2: respond to titan. cast Desertion.
Player 3: respond to desertion. cast Counterspell targeting titan.
Is the titan a legal target for the Counterspell. if the counterspell resolves, will player 2's desertion fizzle and not steal the Primeval Titan?
2 weeks ago
Rhystic Study is like the king of this idea right? Theft abilities (especially Treachery and Bribery, & Desertion) can also have the desired kind of tempo effect on the game. Supplant Form, Phyrexian Ingester and Duplicant are similar too. Primal Command bounce a permanent and tutor is a great tempo play. Mwonvuli Acid-Moss & Annex are great 2 for 1 ramp & tempo spells. I'm a big fan of Profaner of the Dead as a mass bouncer, could be kinda similar to the Expertise. Kira, Great Glass-Spinner is a great card to mess with people and get ahead on board simultaneously. ....Too bad Sylvan Primordial, Sire of Stagnation and Fractured Identity aren't options, they would be great fits.
1 month ago
I made some reverses and added some cards in,
I took out the untap spells, Settle the Wreckage , and Desertion
I added in Austere Command which I conveniently already have, Spell Crumple as a counter that completely destroys decks that are reliant on there commander, and an Ojutai's Command because it is versatile and I do not have money for a Mystic Confluence yet, but it is a placeholder for it for now and I also conveniently already have and added a land back
1 month ago
enpc: Hey thank you for putting the time into critiquing my deck! However, I feel as though I should have spent more time expanding upon what the intention of this deck is and what my playgroup looks like.
Essentially, my playgroup is an anti infinite combo group with a heavy creature focus core deck group. I do agree that pure control tends to be weaker than combo, but personally my playgroup and I prefer longer, more convoluted board states and heavy politics as opposed to quick combo kills.
That being said, I still agree with a few of your points and would love to get your input on pieces that would be good replacements. As far as cards like Swan Song and Flusterstorm go, in my playgroup wouldn't be very effective. The reason I have cards that might not be as efficient such as Desertion and Insidious Will is because the decks I tend to play against usually have big juicy targets so I tend to lean towards the toolbox type of spells that can act as catch-alls.
I do find, however, that "pure control" decks that rely on big beaters as finishers tend to fizzle and be quite a bit more fragile than their "combo control" counterparts. So, I ask you this: Having this new information about my playgroup and preferred style, do you have any suggestions that might align with this less competitive style?
I still would love to hear your feedback because you seem well versed in control.
1 month ago
Your deck is lacking a win condition. A few big creatures a dedicated win condition does not make. And attempting to steal other people's to use as your own is a gamble. You might get some value, but chances are you won't get that much. Especially with how much hate Sen Triplets brings.
As a general rule, control beatdown is much weaker than combo, purely off card slots alone (not to mention that combo just finishes games). Control decks obviously need a good control suite in the form of counterspells and removal, a solid amount of card draw to ensure that removal keeps flowing and ramp to make sure they can play multiple spells per turn. This doesn't leave much space for beaters. On top of that, you should be running efficient counterspells - Desertion is an example of an inefficient counterspell. Sure you get a counterspell + something else but A) at five mana it prohibits playing multiple pieces of removal and B) Subconsiously you'll want to save it for something big to get lots of value off it and so can inadvertantly let a spell which needs countering slip through. Counterspells like Swan Song and Flusterstorm are good because they're cheap and even things like Dissipate are a good balance between an extra effect and mana cost.
Your card draw feels lacking. Yes, you have some effects but a lot of them feel quite slow. And with very little mass card draw, you'll really start to feel the pinch around turn 5-6. Windfall, Mystic Remora, even Day's Undoing are all really strong and help slingshot you back into a full hand.
1 month ago
I use Jhoira of the Ghitu and cast a card after the last suspend counter is removed. My opponent casts Desertion to counter this. As my card would then enter exile and not the graveyard, can he legally take this for himself as the card explains.
I am pretty certain countered suspended cards go to exile and not the graveyard so his desrtion purely just counters the spell only.
2 months ago
Hey its PJ from Commander Replay. With the goal of keeping the core of your deck intact, here are some changes that I would make to streamline things a bit more. So my general philosophy with the Ur Dragon is, to get all of our non dragon effects lower than 5cc, so that the upper part of the curve is free to slam your dragons. Whether this is the correct philosophy who knows, but it seems to make sense to me, so here we go...
Urabrask the Hidden - it competes with your 6cmc dragons.
Snapcaster Mage great card, but there aren't a ton of spells in this deck, so its not the right home
Dualcaster Mage this thing always gets stuck in my hand. and ramp decks generally try to tap out each turn instead of leaving mana open.
Commander's Sphere theres is better ramp
Traverse the Ulvenwald for the reasons you mentioned. If this was a graveyard focused deck, I would include.
Elemental Bond I think there is better ways to draw cards. Under normal circumstances I wouldn't expect to cast more than 3 or 4 dragons in a game.
Desertion competes with 6 cmc dragons.
Maybe Cards to Cut- I haven't played with these so I am not as sure about them. Pay attention to how they perform, then decide if they should stay in or get cut.
Sarkhan Unbroken solid, but not sure if its the right home.
Nicol Bolas, God-Pharoah powerful but not sure if its the right home.
Soul Manipulationthe raise dead effect is cool, but not sure if we just want counterspell instead.
Dragonlord's Servant I like Herald's horn since it doesn't get lost in a board wipe, plus the card advantage part.
I prefer to run about 39-40 lands in a deck like this. Want to make sure you hit all of your land drops.
Fervor replaces Urabrask at lower CC, and doesn't die to board wipe.
Ramp: Choose 3-4 of the options below
Oracle of Mul Daya its expensive, but such a good card.
Ranger's Path finds your forest dual lands
Frontier Siege i like the utility this provides. sometimes ramp, sometimes removal
Blasphemous Act cheap board wipe.
Phyrexian Arena i like this better than elemental bond
Herald's Horn cost reduction and advantage
Counterspell replaces soul manipulation. allows you to protect your creatures