|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Rare|
|Commander's Arsenal (CMA)||Rare|
|Classic Sixth Edition (6ED)||Rare|
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Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
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1 month ago
@Darkshadow327 I super appreciate all the suggestions. While many of them are more expensive than I'm wanting to put into this deck, I don't think you went overboard at all since the suggestions show you put some thought into what kind of cards the deck wants.
Vampiric Tutor would obviously be amazing, unfortunately it's just too expensive. I'll have to keep relying on Liliana Vess in that department. I do own a Demonic Tutor that's in another deck, I should definitely share it between them. I did just manage to get a borrowed copy of Xenograft from a friend so I'm going to throw that in at least.
Regarding counterspells...I know I know. I'm so bad at playing control decks. I have a UW Mill/Control? deck (Azor, the Millbringer) that has...2 counterspells total I think. Desertion is spectacular and I'm definitely going to add it. Disallow I don't have extra copies of and they're in decks I can't borrow from.
Regarding graveyard shenanigans: Most of your suggestions are more than I want to put into this but I understand the sentiment. Thrilling Encore has interesting potential and Diluvian Primordial seems like a better/worse Wrexial, the Risen Deep.
What would you recommend removing from the deck for new additions? Are there any cards that are trying to be too cute (other than the ridiculous forced tribal thing, of course)?
1 month ago
If you want to get cards you want to pull off the Arcane Adaptation + Rooftop Storm combo then I suggest tutors. Some noteworthy ones are Enlightened Tutor, Vampiric Tutor (I know it's expensive, but if you are able to get one it would be good), Demonic Tutor, Diabolic Tutor, and Rune-Scarred Demon are ones I can think of off the top of my head.
Only one Counterspell?! You should be ashamed. Some of my favorites I have found are Insidious Will, Disallow, Desertion (kinda fits the "steal" theme), Render Silent, and Mana Drain (if you are willing to pay for it).
I know a lot of these are expensive, but I went with themes I was seeing are cards I think should be in here. Also, most of these are odd cmc so they can be cast off of Yennett, which is a plus.
1 month ago
it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:
First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.
So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.
You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.
So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.
That's all for now. Good luck with your deck!
1 month ago
You have 137 cards, you need to drop 37?
Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower
Total loss of cards = 5, rest needed = 32
Mainboard additions I'd suggest?
Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.
Addition of 27 cards = 59 total to drop
Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm
That should do it! 100 card deck!
The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.
1 month ago
2 months ago
I would strongly consider running Talrand, Sky Summoner instead since he gives you a reliable win condition. Your list right now has a few win conditions but not many. You can't really rely on Desertion type effects to end games and that seems to be the majority of your board presence. The discount from Baral is nice but that doesn't win games.
Talrand can run most of the same package (although I would still lower your curve considerably, run a bit more draw power, and add some mana rocks for acceleration) letting you keep your control element but without needing crazy good luck or a Metallurgic Summonings to end games.
If you do go with Talrand then Favorable Winds and Gravitational Shift are great additions that can end games very quickly. Also cheap, instant cantrips like Opt and Brainstorm are excellent for information advantage while pumping out cheap drakes.
2 months ago
I can't help but think Memnarch would have fun in this deck, especially if you follow the earlier suggestion of Training Grounds. Two mana to steal any artifact, four to steal any non-artifact (assuming Training Grounds is in). Andyou may not be a fan of counterspells but, at the very least, Spelljack and Desertion do fit the theme.
3 months ago
I'd say run some counterspells, you are playing blue after all. There are some that can steal stuff (off the top of my head I think of Desertion). Insidious Will is also funny when they try to kill bolas or take out something important.