Mausoleum Secrets

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mausoleum Secrets

Instant

Undergrowth — Search your library for a black card with converted mana cost/mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.

Profet93 on Dauthi Shadow Tribal

2 weeks ago

indieinside +1

Thank you for your patience. I thought there was a deck that you told me to comment on that I have yet to comment on, my mind is playing tricks on me. Anyways....

Why do you need so many blockers? Is your meta more battle cruiser? I personally like (instant speed) removal but it really depends on your meta and power level. No Mercy has always been hit or miss for me. Its good because it's a deterrent, but sometimes people will just stall out for 1-2 turns (which is nice) but then just overrun you and the trigger falls of the stack as you die.

Alternatively, another blocker with flying could be Bitterblossom. Should you wish, you could add a Contamination to synergize with it, although it might be a tad too anti-synergistic given you run coffers, lake, nykthos.

Mausoleum Secrets might always be worth considering given that you run a bunch of creatures. Do keep in mind you can only tutor for black cards though.

Skullclamp is not half bad to get some return on your creatures. Is also nice with bitterblossom.

Lastly, a fringe suggestion is Awaken the Erstwhile. You make a bunch of creatures that you can use to draw more cards. You can mess with opposing tutors (potentially).

Dragaan on get goyf'd

1 year ago

Grisly Salvage? Also, utilizing artifact/enchantment creatures that also mill could enable you do use Grim Flayer, which is still a pretty strong card. Molderhulk also fits. In fact, most of the undergrowth cards from guilds of ravnica fit, including Underrealm Lich, Necrotic Wound, Mausoleum Secrets, Izoni, Thousand-Eyed, etc.

https://www.wizardtower.com/blog/standard/guilds-ravnica-standard-deck-tech-golgari-undergrowth/ - for reference

Only thing is....oh, man do you need to try and dodge any and all graveyard hate, lol. Have those Tear Asunder ready, or maybe just cheaper cards focused exclusively on artifacts/enchant hate like Natural State, etc.

IHATENAMES on Meren, currently

1 year ago

Ideas:

Demon of Dark Schemes reanimation and a boardwipe

Any number of sac ramp creatures. A few examples Neverwinter Dryad Diligent Farmhand

Fog on a creature Spore Frog

Dread Return reanimation

Free sac outlet on cheap creatures Viscera Seer Carrion Feeder

Puppeteer Clique reanimation of an opponents threat (also works with persist combos if you choose to do that)

Midnight Reaper Grim Haruspex card draw upon death of a creature Liliana's Standard Bearer situational card draw

Mindslicer hate on blue players. Everyone discard their hand.

Mausoleum Secrets instant speed tutor

Victimize sac a creature return 2. Very good reanimation

For a few additional ideas take a look at My golgari deck it has a lifegain theme that won't translate but many off the cards beyond that might be good includes.

IHATENAMES on Dina Lifedrain

1 year ago

I like a lot of what I see here. I had a 50 dollar budget dina deck. Currently a little more expensive and irl I've upgraded it as I enjoyed playing it. deck:Dina v3 50d budget feel free to take a look.

A few notes. Veteran explorer + veinwitch coven + create etb or die gain life effect + free sac is essentially everyone put all your basics on the field.

I'd go more creature ramp based. Your commander can sac a creature at worst. Veteran Explorer is the funniest example. But there are others. Like Sakura-Tribe Elder which is missing and much better then farseek here I think.

Wall of Blood + dina lose 20 life sac it win the game.

Mausoleum Secrets budget tutor that is good

Dread Return reanimate 2ce. 2nd is *free well kinda.

Ardees on It's Just a Flesh Wound ($100 Meren)

2 years ago

Consider playing also Manglehorn, Collector Ouphe, Nature's Claim, and some cheap removals, which you seem to lack.

I think the decks has largely improved since you posted it. Now I think you should focus on your strategy. Gaining exp counters or reanimate isn't a strategy per se, but it's the engine that should get your strategy running. I see you run the Magistrate's Scepter and Coretapper combo. I think this is a much more valuable combo, which is being played in competitive decks too. Also don't get focused too much on getting exp counters. Assume you have infinite: you don't reanimate infinite creatures, nor an infinitely powerful creature. You reanimate one creature at the end of each of your turn, assuming (which is unlikely) that Meren is left unscathed. So consider exp counters a facilitator toward your strategy rather than the goal in itself (hence why Spider Spawning isn't that valuable, in my opinion).

If you run a combo, I suggest playing more (cheap) tutors, such as Final Parting, Mausoleum Secrets, Unmarked Grave, Buried Alive, Profane Tutor, Wishclaw Talisman. Also, if you decide to run a combo, then other cards in your deck should aim at achieving that rather than do things that are separate from it, meaning you should include all 1-mana elves, and all cheap mana dorks (both enchantements and artifacts) to help you achieve your strategy.

You can also just decide to go aggro, but then I'd simply suggest to play a budget version of Skullbriar, the Walking Grave rather than Meren.

In any case, your mana curve is still quite high, 3.26 essentially means you play one spell each turn, possible no spells for the first 2 turns.

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