Mausoleum Secrets

Mausoleum Secrets

Instant

Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (2) GeminiSpartanX , Azdranax
Want (2) Jx387 , Dannydarko89

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mausoleum Secrets occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.13%

Golgari: 0.11%

Mausoleum Secrets Discussion

RainbowWizz on Filter Anje cEDH, Primer

2 weeks ago

Mausoleum Secrets, Street Wraith, and Restless Dreams feel like auto includes. I’m also testing Plunge into Darkness and Diabolic Intent.

BreakthroughArtist on k'rrik lichdom

1 month ago

Diamond Mare Copper Gnomes?

I imagine we can cut a bunch of cards for stuff like Treacherous Blessing, maybe even Liliana's contract?

I'm not really comfortable with so few tutors for Lich's Mastery - is there any way where resolving Behold the Beyond just wins us the game?

Mausoleum Secrets into Mortal Combat ^_^

Sidisi, Undead Vizier

Demonic Consultation

is it worth it to us to run Liliana Vess?

dirty doomsday pile: Infernal Contract into Sacrifice or whatever ritual, then Mikaeus, the Unhallowed + Viscera Seer + Walking Ballista

multimedia on Zombie Deck 1.1

2 months ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

Spirits on Kaalia, Mirror Breaker EDH

2 months ago

Hey uninvited,

Thrill of Possibility is quite good, very modular and draw, works great with Worldgorger Dragon , Kiki-Jiki, Mirror Breaker , Karmic Guide even a Razaketh, the Foulblooded is a great recursion target and wins the game. It's on my maybe, still evaluating what comes out for it. Hoping to get a really good evaluation of Dockside Extortionist today.

Funeral Rites too high CMC, and it is uncontrolled, Ransack the Lab is nice because it let's you control what the discard is (no throwing away a Reanimate or Demonic Tutor ).

I need to get Abeyance in for sure to stop Thassa's Oracle - Protean Hulk , doesn't stop Thassa's Oracle - Demonic Consultation though sadly, so not sure. Pyroblast and Red Elemental Blast should probably go in to move toward cEDH.

I'm trying to decide if I should abandon a damage line (currently combo/synergy/combat damage), since I almost exclusively win with Buried Alive + Reanimate right now, and solid secondary in Leonin Relic-Warder line and tertiary with Worldgorger Dragon and strong synergies in Razaketh, the Foulblooded (pulls the Leonin Relic-Warder combo) and Master of Cruelties .

Some cards I'm considering cutting for Abeyance (at least) and Thrill of Possibility , Avacyn, Angel of Hope , Balefire Dragon , Gisela, Blade of Goldnight , Mother of Runes which would make Diabolic Intent and Mausoleum Secrets worse and maybe unplayable, Steelshaper's Gift although a haste/shroud Kaalia of the Vast into a Razaketh, the Foulblooded into a win is very good, Talisman of Conviction but feel pretty low in mana sources as-is, plus Mox Diamond isn't in my printed deck (saving up store credit at Card Kingdom), Yawgmoth's Will . I did put Aven Mindcensor in for Serra Ascendant , changes the type of pressure I can put on early. May decide to take him out, usually my strategy is put in more tutors/go for win and try and win first but the Fish is just too fast and too low CMC and too hard to disrupt. Not going as far as Burnout

Hushbringer shuts down so much of my deck (and combos), it's tough to get around, then I'll have to find removal for my own creature, but maybe Diabolic Intent it for Buried Alive and then Mausoleum Secrets for Reanimate off her, but the mana cost is too much.

Lot's to think about, likely needed Pyroblast and Red Elemental Blast in too, but until Jan 24th (think that's when it becomes legal to play), not in a rush. In reality all the top commanders are anyway and piggyback on similar combos.

multimedia on Kaalia Reanimator

2 months ago

Hey, nice budget version of Kaalia.

All my suggestions are $3 or less each and for casual play. Cards to consider adding:

Oddsmaker and Reclamation may seem like odd suggestions, but these cards are good with Kaalia. Oddsmaker is a very underrated card for reanimation strategies as a repeatable enabler to discard creatures. It's repeatable draw is especially good with Kaalia because she has flying.

Reclamation doesn't reanimate, but what it does is recur a creature you want to cheat into play with Kaalia or even Kaalia herself to avoid Commander tax. Kaalia is going to die, she will have a huge target on her head, you would rather her go to the graveyard then back to the Command Zone because then there's the tax. Having to burn a reanimation spell on Kaalia is not good therefore you want other ways to be able to play Kaalia which Reclamation can help with. Reclamation is a good card with Kaalia in the later game when there's creatures in your graveyard that you would like to cheat into play with Kaalia, but can't because they're not in your hand and you don't have reanimation.

Cards to consider cutting:

  • Boros Guildgate
  • Stone Quarry
  • Temple of Silence
  • Canyon Slough
  • Heretic's Punishment
  • Moltensteel Dragon
  • Ryusei, the Falling Star
  • Desecration Demon
  • Mardu Banner
  • Rout
  • Phyrexian Rebirth
  • Terminate

I offer more advice, good luck with your deck.

RainB00ts on Ratchet Rats

2 months ago

Initially looking at the list there are too many lands. I would say cut down to 36 or 37. Your mana curve is mainly 3 drops so 45 lands is too many. You don't need Unknown Shores and Evolving Wilds since you are mono black. Cutting those lands frees up 8 or 9 extra card slots.

Instead of Hex, I suggest Plague Wind and/or In Garruk's Wake as they are better board wipes (better to have more than one piece of board wipe). Mutilate is an interesting option since you are running a lot of swamps. Or use all Snow-Covered Swamp and try playing Dead of Winter .

Another tutor to consider is Mausoleum Secrets . I've always wanted to play this card but don't run many black decks that can take use of it.

Consider some other card draw options to help prevent you from running out of gas. Such as: Night's Whisper , Read the Bones , or Sign in Blood . Maybe Phyrexian Arena or Greed

Lightning Greaves would be a good addition to the deck. Gives your commander haste and lets you use its tap ability right away. Plus the protection of opponents not being able to target it.

If you want another cheeky option, I think Thornbite Staff goes infinite with your commander. Equip to your commander, use your commander's ability to sacrifice a rat, the staff untaps your commander, then your commander's ability resolves. Rinse and repeat xD

For spot (single creature) removal you could also consider Defile , Murder , Hero's Downfall but Doom Blade and Tragic Slip are pretty good.

Other ramp cards could be: Wayfarer's Bauble , Mind Stone , Thought Vessel . Bontu's Monument may be good as well but not exactly ramp.

If you want to lean heavier into the creatures who make your opponents discard theme (by swapping out a current creature as 37 is already pretty high), Sadistic Hypnotist is a brutal card ;)

uninvited on Kaalia, Mirror Breaker EDH

3 months ago

Spirits

I see where you're coming from. It's going to be very difficult as Mardu doesn't have much options available with low CMC for filtering your deck out.

Simian Spirit Guide will also work with Mausoleum Secrets could be very valuable. I have it in every single one of my decks that contain . Try it out, it's the only way you'll know.

If you're abandoning the combat line and aren't really winning with combat damage then there's no need for Gisela, Blade of Goldnight . Balefire Dragon Can be viable against tokens or stax creatures. Kind of use as a backup? It's better than having to pay life with one time uses such as Fire Covenant and Hatred but maybe Avacyn, Angel of Hope might be the better route to take, especially if you're relying on your permanents to win.

Chains of Mephistopheles I can see being situational, it affects you as well. I like Stranglehold alot but I dislike the , it's too costly for what you have going on. Aven Mindcensor being slightly better but still at it's like Ehh, definitely makes Chains of Mephistopheles the better option only at You also have Spirit of the Labyrinth which is in someway a poor mans chains, only at

I agree about getting a Mox Diamond that is almost a must! Should be next on your list in regards to high ticket cards to get

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