Mausoleum Secrets

Mausoleum Secrets

Instant

Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.

Browse Alters

Trade

Have (1) Azdranax
Want (2) tempDevelopper , Rabu

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mausoleum Secrets occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.13%

Golgari: 0.11%

Mausoleum Secrets Discussion

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hey uninvited,

Thrill of Possibility is quite good, very modular and draw, works great with Worldgorger Dragon , Kiki-Jiki, Mirror Breaker , Karmic Guide even a Razaketh, the Foulblooded is a great recursion target and wins the game. It's on my maybe, still evaluating what comes out for it. Hoping to get a really good evaluation of Dockside Extortionist today.

Funeral Rites too high CMC, and it is uncontrolled, Ransack the Lab is nice because it let's you control what the discard is (no throwing away a Reanimate or Demonic Tutor ).

I need to get Abeyance in for sure to stop Thassa's Oracle - Protean Hulk , doesn't stop Thassa's Oracle - Demonic Consultation though sadly, so not sure. Pyroblast and Red Elemental Blast should probably go in to move toward cEDH.

I'm trying to decide if I should abandon a damage line (currently combo/synergy/combat damage), since I almost exclusively win with Buried Alive + Reanimate right now, and solid secondary in Leonin Relic-Warder line and tertiary with Worldgorger Dragon and strong synergies in Razaketh, the Foulblooded (pulls the Leonin Relic-Warder combo) and Master of Cruelties .

Some cards I'm considering cutting for Abeyance (at least) and Thrill of Possibility , Avacyn, Angel of Hope , Balefire Dragon , Gisela, Blade of Goldnight , Mother of Runes which would make Diabolic Intent and Mausoleum Secrets worse and maybe unplayable, Steelshaper's Gift although a haste/shroud Kaalia of the Vast into a Razaketh, the Foulblooded into a win is very good, Talisman of Conviction but feel pretty low in mana sources as-is, plus Mox Diamond isn't in my printed deck (saving up store credit at Card Kingdom), Yawgmoth's Will . I did put Aven Mindcensor in for Serra Ascendant , changes the type of pressure I can put on early. May decide to take him out, usually my strategy is put in more tutors/go for win and try and win first but the Fish is just too fast and too low CMC and too hard to disrupt. Not going as far as Burnout

Hushbringer shuts down so much of my deck (and combos), it's tough to get around, then I'll have to find removal for my own creature, but maybe Diabolic Intent it for Buried Alive and then Mausoleum Secrets for Reanimate off her, but the mana cost is too much.

Lot's to think about, likely needed Pyroblast and Red Elemental Blast in too, but until Jan 24th (think that's when it becomes legal to play), not in a rush. In reality all the top commanders are anyway and piggyback on similar combos.

multimedia on Kaalia Reanimator

1 week ago

Hey, nice budget version of Kaalia.

All my suggestions are $3 or less each and for casual play. Cards to consider adding:

Oddsmaker and Reclamation may seem like odd suggestions, but these cards are good with Kaalia. Oddsmaker is a very underrated card for reanimation strategies as a repeatable enabler to discard creatures. It's repeatable draw is especially good with Kaalia because she has flying.

Reclamation doesn't reanimate, but what it does is recur a creature you want to cheat into play with Kaalia or even Kaalia herself to avoid Commander tax. Kaalia is going to die, she will have a huge target on her head, you would rather her go to the graveyard then back to the Command Zone because then there's the tax. Having to burn a reanimation spell on Kaalia is not good therefore you want other ways to be able to play Kaalia which Reclamation can help with. Reclamation is a good card with Kaalia in the later game when there's creatures in your graveyard that you would like to cheat into play with Kaalia, but can't because they're not in your hand and you don't have reanimation.

Cards to consider cutting:

  • Boros Guildgate
  • Stone Quarry
  • Temple of Silence
  • Canyon Slough
  • Heretic's Punishment
  • Moltensteel Dragon
  • Ryusei, the Falling Star
  • Desecration Demon
  • Mardu Banner
  • Rout
  • Phyrexian Rebirth
  • Terminate

I offer more advice, good luck with your deck.

RainB00ts on Ratchet Rats

2 weeks ago

Initially looking at the list there are too many lands. I would say cut down to 36 or 37. Your mana curve is mainly 3 drops so 45 lands is too many. You don't need Unknown Shores and Evolving Wilds since you are mono black. Cutting those lands frees up 8 or 9 extra card slots.

Instead of Hex, I suggest Plague Wind and/or In Garruk's Wake as they are better board wipes (better to have more than one piece of board wipe). Mutilate is an interesting option since you are running a lot of swamps. Or use all Snow-Covered Swamp and try playing Dead of Winter .

Another tutor to consider is Mausoleum Secrets . I've always wanted to play this card but don't run many black decks that can take use of it.

Consider some other card draw options to help prevent you from running out of gas. Such as: Night's Whisper , Read the Bones , or Sign in Blood . Maybe Phyrexian Arena or Greed

Lightning Greaves would be a good addition to the deck. Gives your commander haste and lets you use its tap ability right away. Plus the protection of opponents not being able to target it.

If you want another cheeky option, I think Thornbite Staff goes infinite with your commander. Equip to your commander, use your commander's ability to sacrifice a rat, the staff untaps your commander, then your commander's ability resolves. Rinse and repeat xD

For spot (single creature) removal you could also consider Defile , Murder , Hero's Downfall but Doom Blade and Tragic Slip are pretty good.

Other ramp cards could be: Wayfarer's Bauble , Mind Stone , Thought Vessel . Bontu's Monument may be good as well but not exactly ramp.

If you want to lean heavier into the creatures who make your opponents discard theme (by swapping out a current creature as 37 is already pretty high), Sadistic Hypnotist is a brutal card ;)

uninvited on Kaalia, Mirror Breaker EDH

2 weeks ago

Spirits

I see where you're coming from. It's going to be very difficult as Mardu doesn't have much options available with low CMC for filtering your deck out.

Simian Spirit Guide will also work with Mausoleum Secrets could be very valuable. I have it in every single one of my decks that contain . Try it out, it's the only way you'll know.

If you're abandoning the combat line and aren't really winning with combat damage then there's no need for Gisela, Blade of Goldnight . Balefire Dragon Can be viable against tokens or stax creatures. Kind of use as a backup? It's better than having to pay life with one time uses such as Fire Covenant and Hatred but maybe Avacyn, Angel of Hope might be the better route to take, especially if you're relying on your permanents to win.

Chains of Mephistopheles I can see being situational, it affects you as well. I like Stranglehold alot but I dislike the , it's too costly for what you have going on. Aven Mindcensor being slightly better but still at it's like Ehh, definitely makes Chains of Mephistopheles the better option only at You also have Spirit of the Labyrinth which is in someway a poor mans chains, only at

I agree about getting a Mox Diamond that is almost a must! Should be next on your list in regards to high ticket cards to get

weezel on Kaalia, Mirror Breaker EDH

1 month ago

Spirits

I practice a lot with my pod and that's where I do alot of deck revising. Even though my pod is competitive, the decks still vary and are different compared to tournament play. So it's always a battle of which cards to keep or switch out.

I still haven't had any time to play or look through the deck; but wanted to comment still just on my experience which I'm sure is different than yours.

You stated you switched out Reveillark for Worldgorger Dragon and that you have yet to use the Worldgorger Dragon combo and the same is with me. I have yet to use it and feel as of now, its taking up slots. I want to say, I have used Reveillark while it was in the deck. So based off these two cards alone and nothing else, I would add Reveillark back just based off the fact I've used it and have yet to use Worldgorger Dragon

After stating that, I am 100% behind buffing up Line 1 or Line 2. With the addition of Imperial Recruiter and Recruiter of the Guard although it looks great on paper, seeing the capabilities they'll add, it does in fact take you way outside your scope; they are incredibly great tutors but I feel the synergy lacks, by that meaning there is no snowball It's a One and Done deal. Let's say you do add in these two in place of WGD and BHK. What is the probability of you drawing into them? If you draw into a Demonic Tutor on T2 are you really going to tutor for either one of those cards? I dont think so, I feel they are cards that will be useful midway in your game or if the first 2 lines are disrupted.

I use Imperial Recruiter in my Prossh, Skyraider of Kher deck but that's because it synergizes so well. Allowing me to tutor for one goblin, after another, after another allowing them to hit the battlefield that same turn with their low CMC and act as enablers. Thus, ending the game that turn.

You have more experience and you know this deck a hell of a lot more than I do. So that is also where things might make more sense to you as to me. I'm still learning it, so my opinions might not make sense.

I have Mox Diamond in the deck and it has worked greatly. I wouldn't think twice about taking it out. If you're able to do so, I would highly suggest adding it. Also you added Aven Mindcensor , why the addition of Chains of Mephistopheles ? which synergizes with Mausoleum Secrets but is it to Prevent additional card draw for the low CMC it provides? Act as a Thoughtseize if you're stuck with Kiki-Jiki, Mirror Breaker allowing you to discard? If you have Aven Mindcensor why not go the route of adding in Stranglehold and/or even Maralen of the Mornsong . Why not test out that route? Instead of trying to get away with adding Imperial Recruiter and Recruiter of the Guard . I understand you're trying to stay in the lines of comboing and trying to go off but It's just a thought.

I have Sire Of Insanity in the deck, one game I got Kaalia of the Vast out and swinging on T2 dumping Sire Of Insanity onto the field. That completely disrupted the game. I drew into Avacyn, Angel of Hope on T3 and everyone ended up scooping by T6. Luck of the draw, I thought it was quite fun and funny. By doing so, I had no intentions of any combos which is why I played it to begin with.

There was also one point where I had added Altar of the Brood and Felidar Guardian . Using the Buried Alive Combo but instead dumping Karmic Guide , Restoration Angel and Felidar Guardian . I understand there is an additional step by having to dump Altar of the Brood onto the field making it a step slower but with its low CMC cost, it's not that difficult. Also, I would only tutor up that combo if Altar of the Brood was in my opening hand. I also would pull it off after they were expecting the Kiki-Jiki, Mirror Breaker combo, so it added a bit of confusion.

As with anything in this game, you just got to throw things in and play the games out. That's really the only way you'll get any idea if it'll work or not. seeing it on paper looks nice but how well will it actually perform? It's just time consuming because it isn't like we can play 100 games back to back to figure out what cards can stay and go.

I'm definitely going to try and get some games in over the holidays, i'll get back to you with what cards I have in that are different to yours. Let me know your thoughts and suggestions. Keep us updated.

multimedia on Why won't they stay dead?!

1 month ago

Hey, nice changes to the precon.

Necrotic Ooze is very good with Chainer as General because Chainer is an enabler to get creatures into your graveyard and can give Ooze haste if it's reanimated. Ooze is best with combos and there's many combos with it, but even without combos it gives you another Apprentice Necromancer, Doomed Necromancer, Magus of the Wheel, Avatar of Woe, Bloodtracker, etc. Any creature who has an activated ability including your opponents creatures Ooze can use it if the creature is in any graveyard and Ooze is in your control.

Speaking of combos Kiki-Jiki, Mirror Breaker is busted with Ooze. Ooze can use Kiki's activated ability to make infinite copies of itself since each token copy of Ooze has haste meaning it can tap to make another copy of itself. Are you interested in learning more about Kiki combos with Ooze?

Lands and support cards to consider adding:

Creatures to consider cutting:

  • Sanitarium Skeleton
  • Grave Scrabbler
  • Nightshade Assassin
  • Scaretiller
  • Drana, Kalastria Bloodchief
  • Book Devourer
  • Champion of Stray Souls
  • Soul of Innistrad
  • Desolation Twin

I offer more advice. Good luck with your deck.

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