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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mausoleum Secrets
Instant
Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
DPhoenix on Dina, Soul Steeper
9 months ago
Corpse Connoisseur vs Vile Entomber
Fleshbag Marauder vs Demon's Disciple
Merciless Executioner vs Plaguecrafter
Exotic Orchard vs Twilight Mire
-1 Misty Rainforest +1 Prismatic Vista
-1 Mana Confluence +1 Yavimaya, Cradle of Growth
-1 Cabal Coffers +1 Boseiju, Who Endures
Skullwinder vs Timeless Witness or Treasured Find
-1 Mausoleum Secrets +1 either Grim Tutor or Vampiric Tutor
Jarad's Orders vs Final Parting
Twilight's Call vs Living Death
Maybe
Ash Barrens; Castle Locthwain; Necromancy; Assassin's Trophy; Imp's Mischief; Tamiyo's Safekeeping; Sylvan Library
Dragaan on get goyf'd
1 year ago
Grisly Salvage? Also, utilizing artifact/enchantment creatures that also mill could enable you do use Grim Flayer, which is still a pretty strong card. Molderhulk also fits. In fact, most of the undergrowth cards from guilds of ravnica fit, including Underrealm Lich, Necrotic Wound, Mausoleum Secrets, Izoni, Thousand-Eyed, etc.
https://www.wizardtower.com/blog/standard/guilds-ravnica-standard-deck-tech-golgari-undergrowth/ - for reference
Only thing is....oh, man do you need to try and dodge any and all graveyard hate, lol. Have those Tear Asunder ready, or maybe just cheaper cards focused exclusively on artifacts/enchant hate like Natural State, etc.
TheOfficialCreator on Creepy Crawlers - Halloween 2022
1 year ago
Befoul, Brain Maggot, Dig Up, Mausoleum Secrets, and Mortician Beetle also might be worth looking into.
IHATENAMES on Meren, currently
1 year ago
Ideas:
Demon of Dark Schemes reanimation and a boardwipe
Any number of sac ramp creatures. A few examples Neverwinter Dryad Diligent Farmhand
Fog on a creature Spore Frog
Dread Return reanimation
Free sac outlet on cheap creatures Viscera Seer Carrion Feeder
Puppeteer Clique reanimation of an opponents threat (also works with persist combos if you choose to do that)
Midnight Reaper Grim Haruspex card draw upon death of a creature Liliana's Standard Bearer situational card draw
Mindslicer hate on blue players. Everyone discard their hand.
Mausoleum Secrets instant speed tutor
Victimize sac a creature return 2. Very good reanimation
For a few additional ideas take a look at My golgari deck it has a lifegain theme that won't translate but many off the cards beyond that might be good includes.
IHATENAMES on Dina Lifedrain
1 year ago
I like a lot of what I see here. I had a 50 dollar budget dina deck. Currently a little more expensive and irl I've upgraded it as I enjoyed playing it. deck:Dina v3 50d budget feel free to take a look.
A few notes. Veteran explorer + veinwitch coven + create etb or die gain life effect + free sac is essentially everyone put all your basics on the field.
I'd go more creature ramp based. Your commander can sac a creature at worst. Veteran Explorer is the funniest example. But there are others. Like Sakura-Tribe Elder which is missing and much better then farseek here I think.
Wall of Blood + dina lose 20 life sac it win the game.
Mausoleum Secrets budget tutor that is good
Dread Return reanimate 2ce. 2nd is *free well kinda.
Ardees on It's Just a Flesh Wound ($100 Meren)
1 year ago
Consider playing also Manglehorn, Collector Ouphe, Nature's Claim, and some cheap removals, which you seem to lack.
I think the decks has largely improved since you posted it. Now I think you should focus on your strategy. Gaining exp counters or reanimate isn't a strategy per se, but it's the engine that should get your strategy running. I see you run the Magistrate's Scepter and Coretapper combo. I think this is a much more valuable combo, which is being played in competitive decks too. Also don't get focused too much on getting exp counters. Assume you have infinite: you don't reanimate infinite creatures, nor an infinitely powerful creature. You reanimate one creature at the end of each of your turn, assuming (which is unlikely) that Meren is left unscathed. So consider exp counters a facilitator toward your strategy rather than the goal in itself (hence why Spider Spawning isn't that valuable, in my opinion).
If you run a combo, I suggest playing more (cheap) tutors, such as Final Parting, Mausoleum Secrets, Unmarked Grave, Buried Alive, Profane Tutor, Wishclaw Talisman. Also, if you decide to run a combo, then other cards in your deck should aim at achieving that rather than do things that are separate from it, meaning you should include all 1-mana elves, and all cheap mana dorks (both enchantements and artifacts) to help you achieve your strategy.
You can also just decide to go aggro, but then I'd simply suggest to play a budget version of Skullbriar, the Walking Grave rather than Meren.
In any case, your mana curve is still quite high, 3.26 essentially means you play one spell each turn, possible no spells for the first 2 turns.
grimcase21 on Varolz, the Scar-Striped EDH - Competitive
1 year ago
If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.
Budget options
Tainted Strike - 2nd berserk (if you're ok with infect)
Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power
Not of This World - my secret tech, after you make it big it's free
Veil of Summer - with this style of deck protection is very important
Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample
Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.
Unmarked Grave - entomb #2
Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.
Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior
Rancor - buff and trample, you need to get through
Destiny Spinner - one of the few ways green has to fight counters
Solidarity of Heroes - 2 mana double the 12/13 counters
Wild Growth - it may not be a creature, but it does get our commander out on turn 2
Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk
Non-budget additions
Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick
Sylvan Safekeeper - free protection that they must always respect, it's very good
Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.
Lightning Greaves - haste and protection, yes plz
Dismember - takes care of many of the early problematic targets
super non-budget
Hatred - 1 card win with commander
Necropotence - sculpt your hand for next turn kill
Cards that I would recommend reconsidering/taking out
Harmonize - a bit too slow imo
Arbor Elf - the amount of targets you actually have isn't enough to make it consistent
Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves
Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that
legendofa on Need a home for my …
2 years ago
I see two broad themes here: self-mill and "enters the battlefield" and "dies" triggers. Self-mill lets you get a lot of tokens out quickly, while ETB and dies triggers take advantage of the token production and their inevitable death. (I don't think it's worth it to keep the Stairwell around after the upkeep cost becomes a liability. Just let 'em die, and bring back the enchantment if you want to.)
Dread Return could work in a self-mill reanimator, along with Mausoleum Secrets as a tutor.
ETB and dies triggers could make a sort of Soul Sisters/Blood Brothers deck, with Blood Artist, Blood Seeker, Soul Warden, Soul's Attendant, and related cards.
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