|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Mythic Rare|
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Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then Exile it.)
Echo of Eons Discussion
2 hours ago
@Yesterday: Damn. That might actually be useful; if I knew how the London Mulligan Works... Now back to 9 before the 100 card mark. About the Flashback ability: Would it be wise if I removed any others that lack in overall power? I mean, we got Echo of Eons , even self Exiling w/o that has stuff like Worst Fears & even Teferi's Protection .
Well, if you wanted to know what a Composite Prinny is; know that I've always wanted a battle to the death between both that & a Composite Moogle of Final Fantasy fame. Prinnies look like Penguins because that is how an individual becomes one; by having their soul stuffed into a shell of Demonic Life. Their favorite word is "Dood"; though I never trusted N1S America's Translation Accuracy. That's why I'm siding w/ Team Moogle, Kupo. At least PS1 Era-present SquareEnix seems consistent w/ translation.
My ideas for cuts?
- Spelltwine (Situational, especially I dun normally check Graves of others, remember, Gisa Sucks.)
Also for the Doomsday Package:
I've no idea what else to add...
19 hours ago
1 day ago
What are composite prinnies?
My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.
Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.
Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.
So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.
As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.
Now, for some suggestions on Flashback and other cards to cut.
I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.
Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.
I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.
All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.
Some cards I would cut when push comes to shove —
1 week ago
1 week ago
2 weeks ago
I'd recommend using as many wheels as you can, which will force all your opponents to take loads of damage. So definitely include Echo of Eons , Day's Undoing , and Arjun, the Shifting Flame , which although it doesn't wheel your opponents, it lets you draw to the cards/ win combo you need. If you're looking for a win con, I'd recommend Demonic Consultation + Labaratory Maniac.
3 weeks ago
I think Memory's Journey is your best bet instead of the Echo of Eons / Pull from Eternity loop. Pull is fairly poor overall and Echo is almost uncastable - I'd advise to just run a single card outlet over a 2 card one.
Those are fine replacements.
Re: Force of Negation - added in maybeboard. I just forgot. It's a unique card and carves out a good niche but it's lack of offensive power hinders it. However it's in the right power level for cEDH and it's okay to run in more reactive lists.
3 weeks ago
Cards to consider from modern Horizons and M20:
Giver of Runes
On Thin Ice
Knight of the Ebon Legion (1/2 Vampire Bro)
Marit Lage's Slumber
Scour All Possibilities
Season of Growth
Wrenn and Six
Winds of Abandon
Angel of Vitality
Aria of Flame
Dead of Winter
Etchings of the Chosen
Force of Negation
Mu Yanling, Sky Dancer (new blue walker)
Sword of Sinew and Steel
Sword of Truth and Justice
Ajani, Strength of the Pride
Drawn from Dreams
Force of Virtue
Kykar, Wind's Fury
Omnath, Locus of the Roil
Serra the Benevolent
Urza, Lord High Artificer
Yawgmoth, Thran Physician
Cavalier of Flame
Golos, Tireless Pilgrim
Rienne, Angel of Rebirth
Yarok, the Desecrated
Echo of Eons
this is a lot of cards, and more are sure to come out that I want to include. I'm considering making a modern cube in addition to my legacy cube, or maybe expanding the cube altogether. I really don't want to go to 720, and honestly I would prefer 360 with a regular rotation of cards, but I don't play the cube often enough to justify that so for now it sticks to 720.
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