Echo of Eons

Echo of Eons

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then Exile it.)

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Set Rarity
Modern Horizons (MH1) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Echo of Eons Discussion

robcastpwnz on Nekusar’s Wheel of Fortune

15 hours ago

Nice!! Nekusar was my first serious commander and I really enjoyed playing him. I have taken apart the deck for pieces to add to my other decks. I'll offer some of my ideas. I used to run Teferi's Puzzle Box and Phyrexian Tyranny as my major damage dealers. I think you could add a few more budget pseudo-wheel effects and here some of the cards I used to run because I never pulled the trigger on buying the OG Wheel: Khorvath's Fury , Magus of the Wheel , Commit / Memory , Whispering Madness and Echo of Eons . Unless your meta plays a lot of graveyard decks I would get rid of Leyline of the Void and Nihil Spellbomb . There are a few other cards that have Nekusar's ability stapled to them so they might be worth adding: Fate Unraveler , Underworld Dreams and Spiteful Visions . Price of Knowledge is a pretty vicious card if the game goes late and you can get a lot of cards in your opponents' hands. I'm not so sure you need Mindcrank , Jace, Wielder of Mysteries or Psychic Corrosion either. Unless you are going for a mill strategy you might be able to pull most of the mill cards and put things that work more with Nekusar.

But you can do whatever you like. I know that my friends called my deck "salty" and I would get targeted early because of how aggro my deck was. Nekusar paints a target on your back because he hits everyone for one of the most essential parts of playing Magic and it's very hard to get around his damage. Good luck with the deck!!

robcastpwnz on Niv-Mizzet

1 day ago

Nice. I run a Niz-Mizzet deck but don't have Thousand Year Storm. Mine isn't exactly budget but you can look at it for some ideas. I'll tell you the budget cards that I do run though.

I think you could switch Doublecast for Reverberate or run both of them. Putting some extra turn spells would make for some explosive plays especially if you have Thousand year storm out. I run Karn's Temporal Sundering and Part the Waterveil which are both pretty good budget options. There are more options out there but they can get pretty pricy. I like to run Faithless Looting any chance I can get. It's pretty good here because it triggers Niv-Mizzet and has flashback so you can cast it from the graveyard if you need to. I think Echo of Eons is pretty cheap right now, in a few years that price will go up. If you can't get that card, Magus of the Wheel is a pretty good budget option but it's a creature so you can double it with thousand year storm. I like running card filter effects in my Niv-Mizzet deck so I can get as many triggers on him as possible. Compulsive Research , Drawn from Dreams and Fact or Fiction are all pretty good budget options. Leyline of Anticipation is a little pricier but it just got reprinted so if you can pick it up I would recommend it. Long-Term Plans is a tutor in blue that not many people know about and I think would work super good in Niv Mizzet. I don't run it but I probably should. Last notable mention is Psychosis Crawler . Synergizes super well with Niv-Mizzet and spreads damage out in a way similar to Guttersnipe.

Maybe this was a bit much but if you have any other questions feel free to message me. Good luck with your deck!!

king-saproling on A Space-Time Quaking Ressurection of Dead Magic.

1 week ago

Hey again Kain, I saw your message regarding this deck on your Arjun deck page. These are the cuts I would make:

  • Banefire . Since it only hits a single target, even copying this won’t put you anywhere near eliminating even 1 opponent unless you have a ton of mana. Mizzix of the Izmagnus could make things like Banefire a little more impactful. Otherwise it is just an overpriced removal spell.

  • Comet Storm . Like Banefire, this requires too much mana to be good.

  • Fanning the Flames . Same as above.

  • God-Eternal Kefnet . The problem with this guy is that he is much more situational than he seems. Only 1/3 of the deck is instants/sorceries, so he will whiff most of the time. Even when he does trigger, you might not want to play the copy (due to mana limitations, bad timing, you’d rather play something else from your hand, etc.) It’s just not worth a card slot for something so low-impact.

  • Elsha of the Infinite . Good if built around as a commander, in any other deck Elsha is just glorified card draw. She’s situational similar to Kefnet. For 5 mana you could play Rush of Knowledge which is copiable, easier to cast, and will give you access to more cards than Elsha would.

  • Jaya Ballard . Triple red in the mana cost can be tricky to pull off in 3 colors. And for what? A worse Gilded Lotus that will likely get killed before you can use it a second time? Jaya requires too much building-around to shine.

  • Counterspell . Keeping two blue mana open when you’re in 3 colors can be rough. You might end up slowing yourself down. Swan Song might be a better choice.

  • Winds of Abandon . You don’t need this when you already have mass burn spells to wipe out creatures. Besides, if an opponent is running a token deck you’d actually be helping them out with this.

  • Swords to Plowshares . You have plenty of ways to burn creatures. Why waste a card slot on single-target creature removal?

  • Echo of Eons . Helps opponents.

  • Scour All Possibilities . Requires tons of mana just to draw a few cards.

  • Karma . Great if you’re consistently finding Urborg. Otherwise this card spooks a couple opponents at best and does nothing at worst.

  • Enlightened Tutor . While this is a strong card, copying it does nothing for you. These kinds of tutors also put you at negative card advantage. I think there are better/more thematically fitting things you could use instead.

  • Time Wipe . You have plenty of mass burn. You don’t need this.

BMHKain on The 轟音 of Frigid Flame & Scalding Frost.

1 week ago

WARNING: TL;DR comment ahead.

@king-saproling: I apologize for my impatience & seeming like a stalker, sir; no intent on this at all. Anyways, Still not sure what to cut from those 3 decks? Maybe I can help?

Deck 3: You stated it can go from Cold to Hot/Hot to Cold & Weiß-Versa on a whim. Should I revert back to that build; w/ only minor changes to further the performance?

Deck 2: SO sorry about my statements; Docent of Perfection  Flip & Hammerfist Giant is better than I thought. These 2 back in; but, I've some ideas: Why not keep Karma + Kormus Bell + Urborg, Tomb of Yawgmoth all in just the same? Sunforger is great, but not truly incredible in Sevinne, the Chronoclasm . Potential Cut there. Elsha of the Infinite is stated to be amazing as hell; look at her builds. Keep. While Mizzix of the Izmagnus is incredible, He'd rather his own dedicated build, like Sevinne already is in the works of one of his own kind; and we've Thousand-Year Storm already. Chopped. Other notable inclusions worth keeping:

Jaya Ballard , Comet Storm (Why...?), Banefire , Time Wipe (Actually, maybe Azorius isn't so bad.), Winds of Abandon (But exiling even your Opponent's Swamps? Better than Armageddon .), God-Eternal Kefnet (WHAT?! He's practically a staple here.), Fanning the Flames (An X-Burn w/ Buyback? Back in.), Counterspell , Swords to Plowshares , Enlightened Tutor (All three of these are awesome no matter what. Keep^3), Scour All Possibilities (Scrying & Drawing is a good 241 here), & Echo of Eons (This is a permanent keep as so few Timetwister effects don't exile themselves right away. Unless you want Day's Undoing or Time Reversal , this is as good as limits can allow.)

We're at 112 (113 if we count Time Wipe ). Maybe you could find better cuts from what I stated please? Thanks. One deck remains; Deck 1.

Omnath, Locus of Mana still at 33 Cards over, The deck has one purpose; Unify both & ; as all 5 Mana Colors each had the masterful Trinity of Magic, Science, & Technology, cares much less about their own. Huge Prejudice over flight, Impurities, Anything that only counts as a creature within limits, is fine; & they blatantly Hypocritically used all those "Non-Creatures for themselves, & got away w/ it. Even long before The Ur-Dragon 's birth, even now, -Affiliated individuals don't give a care.

I'd like it if you cut 33 cards from this deck as well, all while keeping the theme of Magic, Science & Technology/Nature Technology Equality theme in mind for a & Mana Deck, please.

Finally, I might think of doing Atemsis, All-Seeing one last time. But I'm replacing my Deck entirely. Does Solemnity ring a bell? I tried to find the right Partner Commanders (C16); only to find all 5 colors have this property I can work with. But, Any suggestions for a 5 Color Commander that might help well w/ the idea of No-Counters Allowed Gameplay?

Sorry this is too much; I've no intention of being forceful. That said, I did help w/ some of the cuts. Now, king-saproling: Do you want to make some cuts for the 3 decks above alongside me

1: Omnath #1 Magic, Science, & Technology Unity Matters' Deck (Nature + Technology Themed.)

2: Sevinne Mass Burn Wrath, Non-perm Matters, & Self Protection Deck

3: Arjun Deck in question; you stated a build of this at one point was very great; albeit below 100 at the time. Should I revert back to that build w/ minor improvements?

4: What 5 Color CMDR would help w/ cards w/ Age Counters , Undying Counters , Charge Counters & Similar , & even after-death itself Phyrexian Unlife + Repay in Kind + Solemnity . Any ideas? Karona says no... XP ; Wonder if they also reject Experience Tokens , or even Energy Counters... (: You Know...)

Sorry if this was too much; I was just asking for one more favor to cut to 100 for said decks; not add more in please... X/

PookandPie on Urza

2 weeks ago

Saw this on the deck cycled list. Thought I'd offer my critique, as I also play Urza. My list for reference:


Urza, Annoying Artificer

Commander / EDH PookandPie

SCORE: 1 | 89 VIEWS | IN 1 FOLDER


So there's a Selvala deck that outspeeds you? Let's see what we can do to fix that.

There are some cards that currently have some upgrades that can be made. Impulse over Anticipate , for example. Preordain is better in a deck without fetchlands than Ponder .

Release to the Wind is not a good card; I know it makes them pay double for whatever you exile, but that's usually a pittance and means this can never truly stop a game-winning permanent as they'll just get it right back. Imprisoned in the Moon isn't an instant, but it at least gets whatever it is out of the way for a moment (if placed on Selvala, that stops them dead for at least a couple turns, whereas 3 mana is just easy for them to generate otherwise). Reality Shift is cheaper than Gilded Drake and most of the time people don't get anything good off the manifest (only once have I exiled a Tymna for them to show some scary top deck like Notion Thief. Usually it's a land, a mana rock, or something else that they can't use now that it's on the board manifested). Or just run Rapid Hybridization to deal with early Selvalas to effectively double your chance at Pongify.

Static Orb would throw a wrench in a lot of player's plans. You simply tap them with Urza on the end step of your last opponent before you untap, and then you untap all of your permaments as normal. It's primarily one of the reasons why Urza is considered a good Commander (and I see you have Winter Orb in the deck already, but this one also shuts down dorks. Run both!). Since you're also having trouble with creature decks, I also recommend Tangle Wire , as it never hurts you as bad as your opponents.

You don't have many tutors (I count Mystical, Scroll, and Whir), so I imagine you have difficulty finding what you need. Cards like Fabricate , while inefficient, are still solid at finding the artifacts you need. Reshape is strong, and Muddle the Mixture pulls double duty at protecting your combo turn or allowing you to find your combo pieces (this is among the few cards in mono U that finds both Scepter and Reversal. This card's a big deal- run it). Outside of that, having big ways to draw cards can be hugely advantageous- Recurring Insight can be pretty strong as you generate tons of mana with Urza out (casting a 6cmc spell while everyone's tapped down and stuck with full hands due to Static Orb is a wonderful feeling), Blue Sun's Zenith isn't the greatest but it can draw when you need it to, or possibly even kill a player when you get Dramatic Scepter (if you don't like BSZ, Pull from Tomorrow is also very strong). Fact or Fiction and Dig Through Time are solid options as well, and you should totally be running Windfall or Echo of Eons with Narset, Parter of Veils in the deck (what's better than shutting off your opponent's draw? Stripping their hands to 1 card to make it hard for them to fight back).

Outside of that.... I see that you run Deadeye to win with Urza by making constructs, but why not Peregrine Drake over Myr Battlesphere? Battlesphere is also going to need Deadeye to close out a game, pretty much, but Drake generates infinite mana with Deadeye so you can just win via Urza and Jace. I'm not going to recommend the big pricey combo cards for the deck, but maybe something like that could give you a slight edge as you only have one method for infinite mana right now so if it gets destroyed you're basically done.

Suggestions on cards to cut for some of the above:

Ichor Wellspring- this card is playable in Daretti or Breya, but pretty bad elsewhere as you don't have a reliable way to sacrifice it, so it's basically 2 mana to cantrip/mana ramp. You could do that more efficiently with Arcum's Astrolabe and by swapping to Snow Covered Islands, but that's unnecessary when what you need is big draw or tutors to find combo pieces (that and Preordain and Ponder are just outright better at filtering through cards, let's be real).
Jhoira's Familiar- you don't need this. It's expensive and Sculptor is just flat out better at this effect.
Efficient Construction- you have Sai, Sai is better at this.
Riddlesmith- one of the tutors mentioned above would be better.
Trophy Mage- Is this a holdover from a previous build of the deck? Because it only finds Scrap Trawler and Worn Powerstone right now- both are cards I don't think you're going to jump at opportunities to tutor for.

Hopefully that helps figure out some cuts, and hopefully this long ass post helped.

uJar_Gamer on Your Deck in a Box

1 month ago

No problem darkdexterminate.. this is a great build. really scary against my Tron but you better turn three before I do Aeolus-Wind-King lol. The think that worries me the most is the Day's Undoing & Echo of Eons .. Teferi's Puzzle Box that would really mess with my Tron and it could just as well help me also if it forced me to draw into something really disgusting but I would just throw in my milling defense Ulamog, the Infinite Gyre at least make sure my graveyard gets recycled~

WickedlyRested on "And now I sac my 7 Doom Engines to Ashnod's..."

1 month ago

I would also recommend a wheel effect or two, just because their great card draw and can really mess up your opponents (the downside being that you can accidentally help your opponents, I'd use them as a political tool). Cards like: Echo of Eons , Jace's Archivist , Time Spiral , Windfall , or the OG Wheel of Fortune .

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