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Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
Imp's Mischief Discussion
1 week ago
I'd run Liliana, Death's Majesty here; the reanimation effect is really surprisingly helpful. I'm very very surprised to not see Liliana, Heretical Healer Flip in here as well. Both are significantly stronger, in my opinion, than Liliana, the Necromancer and possibly Vraska, Scheming Gorgon .
You could run Throne of Geth to get extra proliferate triggers. I'd also highly recommend Imp's Mischief , to avoid targeted removal being thrown at your Walkers. Given that you're proliferating frequently, have you considered Everflowing Chalice or Astral Cornucopia ? Or Illusionist's Bracers , for that matter ;)
I know my list doesn't have much in common with yours - we're doing very different strategies - but there may be some general Yawgmoth synergies you missed if you want to take a look :)
Commander / EDH
SCORE: 85 | 25 COMMENTS | 3051 VIEWS | IN 19 FOLDERS
2 weeks ago
Ooh, discarding. I like making people discard things. (Super fun!) Here are some thoughts:
- If you're up for creatures, one that works well with the discard strategy is Hypnotic Specter , though that's only ideal if you're running Dark Ritual . Turn 1 Hypnotic Specter is a threat that needs to be answered.
- You're making your opponents discard, but Legacy is (at least where I am) full of plenty of things that can interact with the graveyard, like Life from the Loam. I would highly recommend having more graveyard hate than Nihil Spellbomb: Relic of Progenitus is a go-to I quite like that isn't too expensive. Extirpate also readily cleans out your opponent's graveyard, and Ashiok, Dream Render also cleans your opponent's graveyard while making sure they can't search.
- Land Destruction... I'm quite partial to Ghost Quarter , because it's effectively like a Strip Mine against a lot of decks.
- For sideboard options, Imp's Mischief helps a lot against things like Abrupt Decay, Maelstrom Pulse, or any destroy cards. There's the new Force of Despair that could be good if your opponent vomits out creatures, and Damping Sphere is always a nice trick against a lot of degenerate decks, like Tentacle Tron, 12/16-post, Elves, and the like. Toxic Deluge is perhaps better than Massacre, but I don't know what the prices are where you are, so that's a bit of a stretch.
2 weeks ago
I like the effect of Helm of the Host , I’m just not a fan of the mana cost.
Imp's Mischief has been on my mind for a while, it might find it’s way into the deck.
I’m digging Command Beacon , it’ll definitely help out late game if Shirei has been blown up more than twice. Thanks for the feedback!
3 weeks ago
Extremely sweet build, I especially love Ritual of the Machine . I've never seen it before and now I want a playset.
Quick ideas for the deck..
Nykthos, Shrine to Nyx - Really useful considering how much devotion is spread across your creatures and enchantments.
urborg, tomb of yawgmoth - Everything is swamps, helps out cabal coffers if you want to throw in more nonbasic lands. I know you're already considering it.
Imp's Mischief - Mono black counter spell if your meta is aware of how your deck works.
3 weeks ago
I had some amusing success with a 1-of Imp's Mischief in my mono-black aggro deck: it is often a game winning two-for-one making them burn their own blockers.
1 month ago
One thing you can do, to make a cheap anti-Infect deck, is by finding and using spells that cause you to pay or lose life. Since Infect doesn't care about your life total, this negates the one drawback of these spells. This was traditionally called "suicide black" and (depending on your era) featured spells like Devour in Shadow , Raving Oni-Slave , Imp's Mischief , and other spells that are unreasonably effective for their manacost, because you lose life when you play them.
If you're good at brewing, Immortal Coil shuts down infect as long as it's on the battlefield: those decks are basically designed to deal exactly 10 damage, and can't handle the prevention effect very well. Cracking Polluted Delta , and Thought Scour ing yourself, is a good start to padding your "life total" out of range of infect and burn (bonus points if you're trying to Harmless Offering it to your opponent and pack mainboard graveyard hate , because you beat dredge and phoenix, too). This strategy is basically a metagame answer, because traditional grixis control does better against a wider board.
1 month ago
Since you're using Dash costs, which to be honest I had never heard of before now but good for you for using it, Brave the Sands does not seem like a good fit. You creatures will be returned to your hand at the end of the turn, they do not need vigilance or better blocking. The ones that aren't dashed in will likely be better off alive than blocking, and I doubt your opponent will tap out against you with such a threat of burst damage. Speaking of burst damage, Lightning Bolt , Lightning Strike , and other burn cards may give you the reach you need once an opponent begins to develope a board to contest yours. Instead of Brave the Sands , I would recommend cards such as Mardu Ascendancy , Flowstone Surge , Glorious Anthem , or Goblin War Drums .
Dash Hopes , while flavorful (which may be good enough to keep it in, your call), is not particularly good. Mardu counterspells include Lapse of Certainty , Pyroblast , Red Elemental Blast , Imp's Mischief , and Withering Boon depending on what you need for your play group. Though to be honest, I'm not sure whether you need them. The counterspells are what I would replace for extra burn or card draw.
Hope this helped and good luck with your deck!
1 month ago
Dude, MASSIVE +1 from me!
Question, tho. How do you avoid wipes and counters? Would you run Imp's Mischief or somethin?
Imp's Mischief occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%