Imp's Mischief

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Imp's Mischief

Instant

Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

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Imp's Mischief Discussion

Profet93 on My Other Commander is Cabal Coffers

6 days ago

Hey! +1 from me. I run a mono black deck that runs similar to getting "big black mana" . Feel free to check it out for some ideas. Moving onto the suggestions...

Mirage Mirror Utility. Copy coffers, useful artifact or big dude.

Candelabra of Tawnos - Budget allowing, it untaps coffers and it's various copies. My favorite card.

From what i can tell, you don't have any way to mitigate black's biggest weakness (aside from scour and steel helkite), against artifacts and enchantments. As such, you should add some/all of the following...

Nevinyrral's Disk

Oblivion Stone - For those turns u tutor for a boarwipe and need to use it on the same turn (nev disk doesnt let u since it ETBs tapped)

Ugin, the Spirit Dragon - Similar to the above to, but exile can be crucial (ex: purphurous when it isnt a creature so u can't use ashes to ashes).

Karn Liberated - Targeted exile removal (upgrade to scour)

All Is Dust

There are others but those are my favorite. Should they be unavailable to you due to budget or can't find it, let me know and I'll offer budget replacements that are similar.

Black's strengths are tutors, I feel you should use at least 1 - 2 more to improve consistency

Diabolic Revelation - Since you're ramping hard, might as well find all your wincons (and perhaps a Reliquary Tower as land per turn). Also, ADD RELIQUARY TOWER! You are running necropotence!

Mastermind's Acquisition > Diabolic Tutor

Since you like to win with big X spell (your commander), it would suck if it gets countered. As such, you should DEFINITELY add Imp's Mischief. Using imp's mischief, you can change the target of counterspell to imp's mischief, leaving the original spell (ur commander or whatever) intact. No one suspects it, plus its amazing to use on cards like "TARGET player gets two extra turns" ... I wonder who you will target, haha!

Yawgmoth's Will - Budget permitting

Im curious on your thoughts on Strionic Resonator to copy your ETB effects (namely your commander). Also want your opinion on Rings of Brighthearth to combo with Deserted temple, coffers and a lot of swamps to make infinite mana and win your with commander. Should you go this route, you might want to consider adding a Basalt Monolith as well for infinite colorless mana.

Get back to me with your thoughtsenter link description here

DangoDaikazoku on Invincible Under the Sun 天下無双

1 week ago

Wintermoon I'll respectfully say that you should be a little more careful when commenting on someone's deck because I don't see your comments as criticism as much as I see it as trashing a concept that I built heavily around my commander's synergies. If you offered actual suggestions maybe I'd be a bit appreciative of the comments but I don't see anything even remotely contributive to help fix the flaws that you see.

First of all, I do not play this deck competitively whatsoever, nor am I advertising this as a competive deck either. I constructed this with full intention to utilize Toshiro's ability to chain together kill spells and I believe it does a good job at that and performs very well in my casual play group with friends. I don't believe the deck's functionality is entirely limited to my commander being on the board and there are more win conditions than Exsanguinate and Torment of Hailfire. Like I stated in my description, I aim to play this as an equalizer role. I don't need to have Toshiro out to chain together kill spells all the time because I typically keep a healthy amount of kill spells in my hand anyway. This deck is meant to be played patiently and even politically as Regoober pointed out since I often strike up deals with other players to deal with something that I may not be able to. I don't think protecting Toshiro is necessary at all. He is hardly ever seen as a threat, and my playgroup doesn't remove him often either because they know I'll have a removal card in my hand too. The most protection I want to play is Imp's Mischief because no one ever sees it coming. If I do need to recast Toshiro, this deck is capable of a lot of ramp so it's not hard to recast him especially since he's just a 3CMC general.

As for this deck achieving the top Toshiro Umezawa deck on the site, I could get into the semantics with you as to how it gained so much popularity, but very simply put: People like it, so they upvote it. I don't care that it isn't satisfactory to your opinion on what the top deck for this commander should look like. In a competitive meta, yes this deck may struggle a bit, but it's still fun as hell to play and I always love it when I cycle this deck back into my playgroup.

Agahdaur on Devoted to Budget

4 weeks ago

Sac AND spot removals. I think you should mix both Gatekeeper of Malakir with Dismember

4 copies of Dash Hopes can flood you a little bit, if something is really important players will pay 5 life to cast. 2 copies are great! Check out Imp's Mischief.

Dismember > all other removals that you are using but use only use 2 copies of it.

Desecration Demon

PROS:

  • Great agains small numbers of creatures
  • 6/6 fly for 4 manas

CONS

  • Tokens
  • Can be tapped both on your turn and enemy's turn

Suggest: 1 or 2 copies

About Duress and Raven's Crime lock, both cards are great but in my opinion choose a card to discard is better than your opponent's choice, so 3 Raven's Crime and 2 or 3 Duress.

And if you want some draws Sign in Blood, Asylum Visitor (great with Pack Rat) and Arguel's Blood Fast  Flip should help your with it.

Ps.: Check out Nyxathid

fluffyeel on U/B Faeries

1 month ago

Ooh, Faeries. I play with Faeries a lot, so, naturally, a few ideas came to mind.

  • I'm not a fan of Mind Sculptor in the deck. Yes, he's powerful, but he's a sorcery-speed four-mana spell that doesn't win the game immediately. Liliana's a much better fit here, especially being able to recur your faeries for even more fun.
  • Something I always recommend with Faerie decks is Cavern of Souls, and, in your case, you play a lot of wizards, so you can name that. Also in terms of landbase, I don't like Tar Pit, as it comes in too slow, and would suggest Secluded Glen instead.
  • I like using Scion of Oona, as it helps to protect your faeries (including Bitterblossom!) and smash face when that time comes. Four may be too much, but a few seem like good options.
  • In terms of hand disruption, my view is that Thoughtseize is pretty important: it's proactive threat neutralization for one mana (and two life), though Inquisition of Kozilek is perhaps better in the early game.
  • As crazy as it sounds, with all the blue you have in the deck, Commandeer may be a good option in the sideboard. It swipes Planeswalkers and big spells otherwise (ex. Part the Waterveil in the "oops all turns" builds), plus it costing zero mana means it can often come from nowhere. You also have Imp's Mischief as a very unexpected misdirection-like effect.

As for specific deck answers...

  • I run Hurkyl's Recall as a sideboard answer for Affinity/Lantern: two mana to bounce almost anything can be a lifesaver.
  • For storm (I don't know if it's very popular where you are), consider both Mindbreak Trap and Nimble Obstructionist. The latter can also serve as a 3/1 blocker/face smasher and can also stop nasty effects you don't want to deal with.
  • To deal with graveyards and graveyard shenanigans, either Extirpate, Leyline of the Void, Relic of Progenitus, or Surgical Extraction are all potentially good options to consider. I'm a fan of the Relic, but Leyline's useful as well in that it comes out on turn 0 if needed.

Worldferno on I'm Counting on the Dead [Competitive]

1 month ago

I feel like an Imp's Mischief is a must have for this deck. Not only do you you want to be able to protect your huge varloz from path to exile/sword to plowshares but it allows you to go all-in on the hermit druid without fearing death to literally any removal spell.

ex: Even if you regenerate through it, removing Varolz from combat and buying the single turn until you draw out is enough

With Imp's Mischief you'd be able to reroute that pesky kill spell to the hermit druid itself, protecting your alpha-strike, all for the low low cost of 2 mana and most likely less than 3 life.

griffstick on Is there a Place in ...

1 month ago

Yes I've built it several times. It's fun. But you need lots of mana for it to be fun. It's a tier 3 CMDR at best. You'll need lots of good ramp. Like mana doublers. Caged Sun, and Extraplanar Lens. You need to focus on what black does best when considering mana ramp. Cabal Coffers, Magus of the Coffers, Nirkana Revenant, and Crypt Ghast. utilize the fact that you'll be mono black so cards like. Nightmare Lash, Lashwrithe, and Strata Scythe. You need big finishers that use big mana. Exsanguinate, and Torment of Hailfire. You'll want to try to have a few ways to stay in control early. Royal Assassin creatures, and some deathtouch creatures. You'll be killing selected creatures so Mimic Vat it good here. You want to make your CMDR more effective, so you'll want Illusionist's Bracers, and Rings of Brighthearth to copy Kalitas's effect throw in Basalt Monolith to make infinite colorless mana when paired up with the Rings of Brighthearth. You'll want to have Grave Betrayal as well this pairs up well with Kalitas. You are gonna need Command Beacon because if and when Kalitas dies. It will be hard recasting her after she dies 1 or 2 times. And you can do a reanimation theme as well where you can pick from graves at will with cards like Animate Dead, Rise from the Grave, Rise of the Dark Realms, and Fated Return. You'll need your basic edh packages. The Worn Powerstone, Sol Ring, Thran Dynamo, Burnished Hart, Gilded Lotus ramp package. About 4 board wipes. Decree of Pain, Archfiend of Depravity, Black Sun's Zenith, Mutilate. You'll need some other targeted removal and control. Withering Boon to stop etb effects that might threaten you, Imp's Mischief to redirect targeted spells. Sadistic Sacrament for the combo decks. And Praetor's Grasp for the same, or use it to grab a mana rock. Then throw in some strong combos that mono black does well. Mindcrank + Bloodchief Ascension or Exquisite Blood + Sanguine Bond. Along with a few other good ones. And some one shot heavy hitters. Like Sorin Markov, Tree of Perdition, and Blood Tribute. Follow the guidelines and you'll have a solid deck.

enpc on Thoughts on Warping Wail?

1 month ago

chirz2792: That's correct. You can't stop an Exsanguinate with Imp's Mischief. But that's not why you run it. As for using Warping Wail, as a once off offensive counterspell it just seems like too much hassle for not enough consistency as it will be your only offensive counterspell.

Sure, you might counter something big once and it will feel really good at the time, however in the long run I still think you're better off diverging from deck theme for the sake of a very situational counterspell. But that's just my two cents, if you want to run it then go for it. I don't know your meta, it might hit as much as it misses which could make it worth a slot.

chirz2792 on Thoughts on Warping Wail?

1 month ago

ay.lobo: I'm running Etali, Primal Storm as my commander. I already have Red Elemental Blast and Pyroblast but those don't stop me losing to Tooth and Nail... Thanks for the response! I might have to give it a shot.

enpc: I'm already running Red Elemental Blast and Pyroblast, but I forgot about Imp's Mischief. That might go in instead but does that work against Torment of Hailfire and Exsanguinate? I was under the impression that the spell needed to target.

griffstick: Fair enough. The last couple of times I've lost has been to one of the cards I named above and I don't really like being helpless against them. I might have to put Imp's Mischief in my sidisi deck before wail, but having another method of countering spells might be worth it for Etali.

Thanks for the responses everyone!

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