Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
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|Commander / EDH||Legal|
Latest Decks as Commander
Telemin Performance Discussion
1 month ago
1 month ago
well, imo, i would replace Telemin Performance for its inconsistency in landing a beefy creature. Sometimes you just get dorks. Another card i would consider cutting is Sewer Nemesis. Yeah, that card do also mill your opponent but the value of thinning your deck and getting a good draw(animators) is more important. ramp will also help you in casting those reanimators you draw.
5 months ago
I whipped up a copy of this deck with the cards sorted into categories so I could see what you had going on, and here's what I found:
You have 20 ramp spells and 20 draw spells, probably about twice what you need of each. I'd start by narrowing those down.
You have three cards that deal with +1/+1 counters. I'd replace Doubling Season with Parallel Lives, knowing that. I know it doesn't reduce the amount of cards, but it's 1 mana cheaper and will be equally as effective except in those three circumstances.
You only have two mill cards, so you're not going to be winning with that strategy in 99% of games. I'd take them both out. Startled Awake Flip is a great card especially when you can copy it, but you know what another great sorcery to copy is? Every other one in the deck, and those ones also contribute to you winning. The same is true for Telemin Performance. Yes, it'll steal a creature from your opponent, but you have other ways of doing that, that allow you to choose the permanent you're stealing.
Of your nine extra turn spells, the weakest is definitely Plea for Power. It may be cheaper than the others, but that's at the cost of allowing your opponents to give you the worst choice between card draw and an extra turn. Both options are good, but one will always be less good, and your opponents will always choose that one.
Speaking of letting your opponents choose, Pir's Whim does that too. Unless your opponent has exactly one artifact or enchantment, they won't choose to sacrifice the one that's causing you the most trouble. The added benefit of it allowing you to ramp isn't that great compared to the other ramp spells at your disposal.
I know this won't get you all the way down to 100 cards, but hopefully you'll be able to take a look at the categories I made or make your own and glean some helpful insights from them.
6 months ago
Hello! Nice deck, I am also building Haldan and Pako and I think I might have some ideas on which cards you should put away from your deck. I think that both Agent of Treachery and Avenger of Zendikar are costing too much mana. Also they are creatures so maybe you could exile them and they could be dead cards. I think that Oblivion Sower is a much better card in this deck especially because if you exiled a lot of lands from someone you could just cast this for 6 mana and potentially get more lands out of it. If you would like to use Agent of Treachery to steal something then you can just play Telemin Performance or just go for the good old Blatant Thievery. Maybe Omnath, Locus of the Roil is a bit better card than Tatyova, Benthic Druid because he will provide you with the same card draw and he will plus Pako, Arcane Retriever as he is also an elemental. Otherwise I think this looks like a cool deck altogether.
9 months ago
To preface, chaos decks in general draw a lot of ire, especially when it is chaos for chaos's sake with no direction toward victory. I personally have no issue with the chaos style, though resolving a Warp World or Scrambleverse is definitely a chore haha. Anyway it looks like you aren't going for anything too egregious here, so you should be fine in the eyes of your opponents. Even so, I might describe the deck as "unique/oddball effects" rather than "chaos" just so opponents don't get the wrong idea and try to eliminate you first because they think your goal is Hive Mind + Undying Flames lol.
As far as the general, have you considered Arjun, the Shifting Flame ? He makes it so that every time you cast a spell, you get a new hand. Pretty chaotic if you ask me! You could fill the deck with unusual effects (like you've done here with Jhoira) so that neither you nor your opponents will know whats coming next. Tasigur, the Golden Fang could be an interesting general as well, since the fact that an opponent chooses the card you get makes it both chaotic and interactive. Ruhan of the Fomori and Atla Palani, Nest Tender are pretty chaotic as well.
These cards might interest you: Chaos Wand , Mindmoil , Stolen Strategy , Charmbreaker Devils , Tomorrow, Azami's Familiar , Shared Fate , Telemin Performance , Proteus Staff , Endless Whispers , Infernal Genesis , Bottomless Pit , Thieving Amalgam , Evolutionary Leap , Oath of Druids
1 year ago
EDH is really fun! Especially when you make a deck around a theme. I've made a similar Grixis theft deck with Jeleva. Here's a bunch of cards I have found fun and effective in my Grixis theft deck:
Emrakul, the Promised End , Gonti, Lord of Luxury , Grenzo, Havoc Raiser , Havengul Lich , Hostage Taker , Keiga, the Tide Star , Kheru Mind-Eater , Lord of the Void , Mindclaw Shaman , Necrotic Ooze , Nightveil Specter , Sepulchral Primordial , Sphinx Ambassador , Boneyard Parley , Knowledge Exploitation , Mnemonic Betrayal , Order of Succession , Role Reversal , Talent of the Telepath , Telemin Performance , Worst Fears , Commandeer , Desertion , Gather Specimens , Redirect , Reverberate , Spelljack , Wild Ricochet , Chaos Wand , Nicol Bolas, Planeswalker
2 years ago
2 years ago
Go for the Throat
Ink-Eyes, Servant of Oni
Wrexial, the Risen Deep
Thaumatic Compass Flip
Nemesis of Reason
Oona, Queen of the Fae
Szadek, Lord of Secrets
Startled Awake Flip