City of Traitors

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tempest Remastered Rare
Exodus Rare

Combos Browse all

City of Traitors

Land

When you play another land, sacrifice City of Traitors.

: Add to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -2%

30.38 TIX $26.72 Foil

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$129.99

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City of Traitors Discussion

Paradise_Collectibles on GW Tron Singles for sale ...

1 week ago

Hey guys! Times are tough and I'm looking for helping paying bills by selling off a few singles.

The list below is all for sale at the prices shown but if there's something in my binder not listed here, feel free to reach out to me. All cards are NM unless stated otherwise. Those interested in pics/scans, please email me at ac.cardsgames@gmail.com.

I ship following day and accept solely paypal Good and Services (I will cover fees). Shipping with tracking in a bubble-wrap envelope is provided for free on purchases exceeding $50. Otherwise add $2. Unfortunately, tracked shipping rates are also only available to the US; International buyers will have to cover their own shipping (this does include Canada and Mexico as the shipping price is roughly 2-3x untracked).
PLEASE NOTE: I am unable to consistently get to the post office during business hours. If you send friends and family, the shipping wait will be longer.

Singles:
$65 Ensnaring Bridge MPS
$64 Tarmogoyf
$80 City of Traitors (MP)
$5 Griselbrand
$14 Arlinn KordJA  Flip
$6 Blinkmoth Nexus
$17 Dark Depths
$80 Karn Liberated
$50 Horizon Canopy SP
$17 Ulamog, the Ceaseless Hunger
$13 Spellskite
$12 Oblivion Stone 3x Available; 1x SP
$12 Wurmcoil Engine 2x Available
$25 4x Path to ExileSold as a playset

SOLD/ON HOLD
Karn Liberated
Ugin, the Spirit Dragon
Karn Liberated

Winterblast on Advice for Hope of Ghirapur ...

3 weeks ago

If you want to go colourless I'd rather take Karn, Silver Golem. You also have to consider that playing colourless without Ancient Tomb, City of Traitors, Mishra's Workshop and Vesuva or stuff like Metalworker, Memory Jar, Mycosynth Lattice is not cool and if you still need to buy these you probably opt out of playing an artifact build.

c0dy821 on A Game of 21

3 weeks ago

Where do I even start?

Your first mistake: You didn't run any Blue. Every Magic Player knows Blue and Black are the superior colors, which means you had a 2 outta 5 chance on picking either of them, but you did even worse, because you chose two colors, and neither of them are Black or Blue. You went from a 40% chance the first pick, to a 50% chance the second pick, and you still messed up. Absolute trash. Now we are working in sweatshop conditions and you chose to take the low road on these jank colors, so let's see if we can fix this subpar deck.

The Commander

Let's see what you got here, Tajic, Blade of the Legion... In a game of magical creatures and dragons... DRAGONS. You chose a human? To lead 99 other cards into victory? How has this made it passed the threshold of your brain? Are there any checks or balances in place? How did this leave the drawing board? And the guy is a 2/2! A 2/2 FOR FOUR MANA?! Absolute Trash. You know how much utility is usually in a Commander deck? 99 cards worth of utility. This guys indestrubability is that of a Steam Roller to an Aluminum Can. And his ability to lead the entire deck is Battalion. Have the ranks gone mad? Who put this guy in charge? That is the weakest Commander Ability I have ever seen. You know what's stronger? Isamaru, Hound of Konda and he is a vanilla 2/2, that costs 1 MANA.

Deck Construction

Consistency

The problem with Commander is that there is no consistency. I honestly think you should consider making it more consistent. You need to run Relentless Rats or Shadowborn Apostles to drive home the consistency, but we are stuck in these inferior colors, so this is really difficult.

Mana Curve

The Mana Curve is pretty decent, but when I looked at the cards in the low end, I went full tilt. None of these spells put a dent in anything, and the spells aren't impactful. You need something that makes a difference when it hits the table, maybe try Scrambleverse or Worldfire at the high end slots, and at the low end slots you might want to consider Mox Ruby, Mox Pearl, and Black Lotus for some speed. You can also run City of Traitors, Rishadan Port, Karakas, or The Tabernacle at Pendrell Vale in the land slots, that would help with speed and control. That is just a few suggestions for the low end though.

Utility

I am seeing a lack of utility in some very specific areas. You have a great weakness in the coin-flip control area. This seriously is a problem because you can't win in situations that require coin flips. For instance if the opponent forces you to discard your hand, then casts Worldfire with the mana floating to cast Show and Tell and puts their Chance Encounter into play, then uses Donate to throw it to you, you aren't gonna be able to do nothing but sit and hope you win the game after that point. Where if you had Krark's Thumb or a Goblin Bookie in your deck you could have Goblin Tutored the Thumb, held the two mana for after the Worldfire then casted the Thumb, and you would have had a significantly better chance at winning that game. I'd really recommend Krark's Thumb or Goblin Bookie. Just some food for thought.

As for more utility, you have no pancake potential. You can't flip anything. Which means all morph creatures are going to take a toll on your brain, because you are sitting there wondering if killing the face-down creature is gonna bust you up after you touch it. Well fear no more, Break Open exists, and it is in your inferior colors. This one is a card you can't pass up, it is always useful.

You also can't play any of the opponents cards, which is a huge disadvantage in your case, as the opponent has a high chance of playing Blue and Black if they actually joined the game to win. Just in case I'd put in Shaman's Trance so you can play the opponent's flashback spells(on the off chance they have any) as they are significantly better than your entire deck. Also in the same playing field as Shaman's Trance, you should be running Tempest Efreet just so you can get better cards. We are literally scraping for whatever we can get at this point. Grinning Totem is also highly desirable.

Which Direction The Deck Should Go

I honestly think you should consider playing North Star if you are gonna continue running these colors, that way you can at least pretend you are casting better spells in the superior colors of Magic.

Conclusion

Alright so in summary, after taking into consideration all of my suggestions, you really should just scrap this trash and make something in Black or Blue. I'd also recommend trying to play a real format, as this is basically just rolling dice and counting the higher numbers as winners.

Winterblast on An illusion? What are you hiding? (STAX) (Tier 1)

3 weeks ago

I don't get what you mean with the lack of green, because speed is definitely not the problem in an artifact deck like Stax. Being able to use mostly colorless mana means having access to Mishra's Workshop, Ancient Tomb, City of Traitors and Crystal Vein and the accelerating mana rocks get better as well. It's not quite as reliable as in Vintage with 4 Workshops in only 60 cards, but it's still a lot faster than having to use mostly colored mana.

As for Propaganda, I have cut and added that card numerous times, always thought I don't need it for the same reasons you stated. Can't protect planeswalkers, people will find a way to pay or destroy it...that's all correct and it works without it, until there's a need to slow down aggro, for example stuff like Kaalia of the Vast, which ignores the Moat and mostly also Ensnaring Bridge or when elves are on the table. I always felt it was unnecessary to make someone pay 2 for attacking but it brings aggro to a full stop after Armageddon and with The Tabernacle at Pendrell Vale or Pendrell Mists it's the same, because it's easy to pay the upkeep alone, but not upkeep and attacking. It feels weak but it has always worked, both with White Stax in legacy and in commander. The classic Stax builds in vintage and legacy always had a better matchup against Combo and control (Trinisphere, Chalice of the Void, Sphere of Resistance, Thorn of Amethyst, and Lodestone Golem are a threat to storm on their own for example) while having to protect extremely well against aggro. Having 40 life available is a good reason for not needing 3 or 4 Ghostly Prison like in Legacy, but it should still be at least possible to stop creatures with a land wipe imo.

I will try Spell Snare, Mental Misstep and Swords to Plowshares tomorrow. I'm not so sure about Karn Liberated because his removal ability is a minus, so he's not the late game saviour I might need. restarting the game is interesting, when you can hold for like 2 or 3 more turns but see that the system will be going down then. It's too situational and a 1 mana counter is probably better in his slot. However, Ugin, the Spirit Dragon can take out single targets with plus and clear the board with minus, while leaving most stax pieces intact and he's colorless, which means it's rather easy to cast him early.

Is there a reason why you don't play the cheap or free counterspells in your deck, although you have blue available? You probably have too little blue for Force of Will but Daze, Spell Snare, Flusterstorm, Swan Song or Mental Misstep would be fine I guess.

Paradise_Collectibles on Selling More Singles

3 weeks ago

Hey guys! Times are tough and I'm looking for helping paying bills by selling off a few singles. I hardly play paper Magic as it is anyways having moved over to the convenience of Hearthstone and MTGO.

The list below is all for sale at the prices shown but if there's something in my binder not listed here, feel free to reach out to me. It's up-to-date currently. I'm kinda flexible on pricing but will definitely work with you if purchasing a large amount. All cards are NM unless stated otherwise. Those interested in pics/scans, please email me at ac.cardsgames@gmail.com.

I ship following day and accept solely paypal Good and Services (I will cover fees). Shipping with tracking in a bubble-wrap envelope is provided for free on purchases exceeding $50. Otherwise add $2. Unfortunately, tracked shipping rates are also only available to the US; International buyers will have to cover their own shipping (this does include Canada and Mexico as the shipping price is roughly 2-3x untracked).

Singles:
$64 Tarmogoyf (2x Available)
$80 City of Traitors (MP)
$5 Griselbrand
$14 Arlinn KordJA  Flip
$6 Blinkmoth Nexus
$17 Dark Depths
$80 Karn Liberated
$55 Karn Liberated Has foil imperfection
$40 Karn Liberated
$24 Ugin, the Spirit Dragon SP
$50 Horizon Canopy SP
$17 Ulamog, the Ceaseless Hunger
$13 Spellskite
$12 Oblivion Stone 3x Available; 1x SP
$12 Wurmcoil Engine 2x Available
$25 4x Path to Exile Sold as a playset

Buy remaining cards for only $500! That's $115 off of what is already 10-15%+ off tcg low.

SOLD :
3x Scalding Tarn
1x Ugin, the Spirit Dragon
1x Teferi, Mage of Zhalfir
1x Ulamog, the Ceaseless Hunger
1x Phyrexian Metamorph
1x Recruiter of the Guard

Winterblast on

1 month ago

It's hard to rebuild a whole deck in order to change the strategy. It's much easier to list what you absolutely want in every Stax list - at least I could list a basic package of cards that I always use in Stax builds, no matter what the rest is supposed to do. When building a new Stax deck I consider these slots fixed, so the numner of free slots in the deck is reduced by ~33 for lands and the number of cards used for the basic speed and disruption package. The rest depends on what colours I want to use and how exactly I want to play with the deck.

A lot depends on your budget though, because Stax is the most expensive way to go (except for 5 colour with all the duals maybe, but only if there's a lot of other expensive stuff there too). I was lucky enough to get my hands on a playset of Mishra's Workshop around 2008 or 2009, when the playset was below the price you have to pay for ONE copy today and I also got an italian The Tabernacle at Pendrell Vale for 70 euro, wich is a tenth of today's price. You don't have to play these crds, but they make stax a whole lot better and they justify playing cards like Crop Rotation and Tolaria West, which you might not want to include otherwise.

As for the basic Stax package I mentioned, for me this consists of the following cards:

Acceleration:

You see, there are a lot of slots that I consider fixed when I play stax and the rest of the deck should define the specific strategy. I have also listed some blue cards in my basic package, but without blue these could be easily replaced with other must plays, for example Goblin Welder in red. The tutors also depend on the colours you want to use, but with black and blue you have quite a few to choose from. White is good for some of the most perverted masss removals and lockdown pieces.

To complete your deck you have to double-check every card for its power, if it has a direct impact on the game or if it does next to nothing without other cards in the deck (in that case it should be a lock or combo). You also have to check if there is anything similar but better and then make changes accordingly. Also avoid multiple copies of effects that are not cummulative, unless it's an effect you absolutely want to see in every game and which is most likely a top target for removal.

CastleSiege on Deforestation

1 month ago

City of Traitors hasn't been in the deck for a long, long time. The deck plays an overabundance of lands. I would rather have control over when to sac my land rather than have it sac itself when I play another. Hence, I would much rather run Crystal Vein in it's place.

Paradise_Collectibles on Price Drop Again! Selling Singles/GW ...

1 month ago

Hey guys! Times are tough and I'm looking for helping paying bills by selling off a few singles. I hardly play paper Magic as it is anyways having moved over to the convenience of Hearthstone and MTGO.

The list below is all for sale at the prices shown but if there's something in my binder not listed here, feel free to reach out to me. It's up-to-date currently. I'm kinda flexible on pricing but will definitely work with you if purchasing a large amount. All cards are NM unless stated otherwise. Those interested in pics/scans, please email me at ac.cardsgames@gmail.com.

I ship following day and accept solely paypal Good and Services (I will cover fees). Shipping with tracking in a bubble-wrap envelope is provided for free on purchases exceeding $50. Otherwise add $2. Unfortunately, tracked shipping rates are also only available to the US; International buyers will have to cover their own shipping (this does include Canada and Mexico as the shipping price is roughly 2-3x untracked).

Singles:
$65 Tarmogoyf (2x Available)
$75 City of Traitors (MP)
$60 Snapcaster Mage
$9 Teferi, Mage of Zhalfir
$6 Griselbrand
$4 Phyrexian Metamorph
$8 Recruiter of the Guard
$15 Arlinn KordJA  Flip
$6 Blinkmoth Nexus
$18 Dark Depthsfoil icon

Sealed/Deck
$500 GW Tron - List with correct sets and Foils found here. PLEASE NOTE:The deck is 1x card short of being complete and that is a Karn Liberated.
$70 Planechase Anthology (Shipping Included)
$10 DD: Blessed Vs. Cursed

SOLD!(or Pending Sale)
1x DD: Blessed vs Cursed
2x Damnation
1x FTV: Lore
2x Etched Champion
2x Mirran Crusader
1x Kataki, War's Wage
1x Sneak AttackJA
2x Collective Brutality ON HOLD
1x Stony Silence ON HOLD
3x Steam Vents
1x Hallowed Fountain
1x Walking Ballista
1x Rhonas the Indomitable
2x Tarmogoyf ON HOLD
3x Ancient Tomb
1x Show and Tell
1x City of Traitors (LP)

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