City of Traitors

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Exodus (EXO) Rare

Combos Browse all

City of Traitors

Land

When you play another land, sacrifice City of Traitors.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

EXO

Ebay

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City of Traitors Discussion

Rabid_Wombat on As Foretold Stasis

3 days ago

Ummmm....Blood Moon will totally nerf your Stasis lock bro! How you gonna pay that upkeep with red mana!?!

Not to mention it also does a good job of trashing your own Ancient Tomb and City of Traitors.

I'd replace them with 3x Misdirection which is a must since Abrupt Decay will just destroy you.

freakingShane on Purphoros, Forger of Goblins [[Primer]]

3 months ago

Hey, Debo! Totally missed your comment when finally getting around to responding to everyone!

Norin the Wary can be a solid card, but on its own (without an ETB trigger to abuse) he doesn't do anything for the deck. Mana cost is great, (wouldn't hurt if he was a goblin, haha) but without Impact Tremors or Purph out, he's just a blinking weenie.

Warstorm Surge could be good, but you are right on the money with this being a CMC conflict. Plus, I don't know if my scrawny goblins would do enough. I guess it still would, just because the incremental value is always good. Long live burn!

As for lands, I have intentionally stuck with lands that don't come in tapped. I am gonna look into maybe running fetchlands (I'm sorry wallet) and maybe some land shenanigans like Lotus Vale or City of Traitors (again...sorry wallet).

Lastly, if we were running more artifacts, Kuldotha Rebirth would be a great include. If I change the build to run a chunk of artifact ramp, this would definitely be a consideration again. As for Tempt with Vengeance...it's such a great card, but I refuse to run it solely because its off-tribe...if you were any sane person, it's an auto-include, haha.

hungry000 on Derelor: Making Unplayable Cards Playable

4 months ago

I don't play much legacy either, but I have some general advice I can give:

Legacy has access to the original duals like Volcanic Island, so your mana base should be a mix of those (~2 at most of each for a 3 color deck) and a bunch of fetches. They also have lands that make 2 mana like Ancient Tomb and City of Traitors, which would reduce the need for Desperate and Pyretic Ritual. Instead of Blighted Agent you could just play a single Grindstone for a finisher (infinite combo with Painter's Servant); that would let you play some protection spells like Force of Will and there's a possibility of winning randomly.

mmcgeach on The Great Radhaggro

5 months ago

@deakmana, Thanks for the comments!

Its cool to get some comments from an actual competitive perspective.

Re: Crop Rotation : The card disadvantage is real; and it might not be obvious from just reading this list, but it doesn't really need Gaea's Cradle, it's just sort of nice to have. Most of the time you want a Blood Moon effect anyway, so the Cradle gets turned off (and Scavenger Grounds, and Spinerock Knoll). Although Boseiju, Who Shelters All is an interesting suggestion.

Spinerock Knoll has been good so far. It's a nice way to get more gas at a pretty minimal cost; in many cases it doesn't even cost a card.

I'm never sad to see a one-sided wipe. Literally every competitive deck except maybe Jeleva and Teferi have creatures in play. I'm not sure if you've played any competitive EDH in the last 18 months, but there's these two commanders called Thrasios and Tymna... And those decks tend to be loaded with creatures. It's sort of a bummer that most decks actually do have a few creatures in play, frequently with stats like 1/3 or 2/2, which makes it hard to get clean attacks with the hatebears. Ezuri's Predation is just about as easy to cast as Mizzium Mortars, and is vastly superior. Not only is it disruption and mana destruction, it's nearly a game-ending threat!

re: Gamble. I tried this and cut it quickly. If you want to use it to get something you're not going to discard, then you have to do it off your opening 7. That means you're spending turn 1 playing gamble instead of a mana elf, which is just terrible. Or your spending turn 2 playing gable instead of a stax piece, which is also terrible. Then if you want to play it turn 3, you've got 3 cards left in hand. One of the benefits of this deck is that it doesn't use the graveyard... so if the tutor target gets discarded it's gone for good. In a lot of decks Gamble is good because it's a second copy of Entomb. As you can see, the opposite is true here.

Incidentally, Chrome Mox has a similar problem: basically its likely that you don't have enough spare cards to come back from the card disadvantage. The general doesn't provide card advantage, so we're not reliably ramping into something that refills the hand.

I've tried Orcish Lumberjack. It's really bad to play a turn 1 dork that might not actually make mana, which happens, if you don't have a forest. It can be strong tho. Perhaps its worth using. Have you tested it in this list?

Re: By Force. Could you talk about why By Force would be superior in this list to Artifact Mutation, Vandalblast, Reclamation Sage, Bane of Progress, Release the Gremlins, and Caustic Wasps?

I've also tried and cut Skullclamp. It's just slow and not good. I don't have a reliable 1-toughness token producer (like in a Tana, the Bloodsower deck), and basically token-making isn't a great route to victory. It doesn't draw off commanders and the only thing that leaves is using it to draw off mana elves after the mid-game when you don't need the mana anymore. That's just not a winning plan, anyway.

Root Maze, Hall of Gemstone, Imperial Recruiter, and City of Traitors are all decent suggestions, Worth considering! Have you tried any of them in this list, or a similar one?

RobertButler23 on Angels ideas

6 months ago

You should use Ancient Tomb and City of Traitors

BaroqueW on Haunting druid premodern

6 months ago

Changes after some playtesting:

There's really no need for an extra colorless when trying to combo.

sylvannos on Blue Tron into legacy suggestions

6 months ago

The thing about Legacy is that it has Wasteland (44% of Legacy decks use it), meaning Tron is unplayable. You're also going to run into problems of playing a blue deck without Force of Will.

The obvious solution would be to play MUD, Eldrazi, or Sea Stompy, but you're on a budget and those decks want City of Traitors.

What other Modern decks do you have? I see you have Eldrazi decks in your profile, these might be doable without City of Traitors and you can load up on Ghost Quarters instead of Wasteland.

You might also consider playing Burn, since it's actually cheaper to build in Legacy than it is in Modern. Mono-Black Reanimator is another choice if you have some Entombs lying around.

Helm of Obedience combo can also be built on a budget if you have a bunch of Modern cards already. Leyline of the Void, Darkslick Shores, and Rest in Peace are its expensive cards. The rest of it is $1 rares.

The issue is "budget" in Legacy means ~$100. There's even more options if your budget is $200~$300. Remember, Legacy is normally a $3,000 format. $25 is what people spend on individual sideboard cards.

8vomit on Anyone have gold boarded city ...

7 months ago

I need 4x City of Traitors, definitely not spending 1000$. Anyone have the non tournament legal versions theyre willing to trade? Let me know, thanks!

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