|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
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Teferi's Puzzle Box Discussion
2 weeks ago
2 weeks ago
DocMC: I'm considering the 3 card combo of Kindred Discovery into either a Firestorm or Flash out my Laboratory Maniac right before I draw out my whole deck. I chose both of them due to possible mana availability.
Furthermore I'm considering pairing down my land a bit as my superior draw potential means I have always had land to play every turn.
Frenetic_Phyresis: I have included Teferi's Puzzle Box in my current build that I have yet to update. I am considering Winds of Change and Coat of Arms, however I am trying by best to stay away from group hug cards as much as possible. my meta has infinite combos in almost every deck that I need to be careful of.
I just want to say thank you to you both for responding to my deck. I'll be updating the list after this weeks college finals. wish me luck! XD
2 weeks ago
Here's some advice based on my own experiences with Nekusar:
I don't like Howling Mine, Temple Bell, and other cards of this ilk. They seem like they should work, but, in my experience, they are more harmful than helpful. Cards like Howling Mine increase the chances of opponents drawing their answer to Nekusar, and then do not help you win once he has been removed. Instead of focusing on slow, passive draws causing victories, your focus should be on explosive plays removing as many players as possible.
Teferi's Puzzle Box is an absurdly powerful card with Nekusar--free wheel every single draw step!
Library of Leng negates some of the ill effects of wheels, allowing you to discard what you don't want, and keep what you do. You can engineer some powerful hands this way.
Forced Fruition turns their every spell into a death sentence.
Curiosity and Helm of the Ghastlord give you tremendous card draw. Both also go near-infinite with Niv-Mizzet, providing a strong alternate win condition. Ghastlord combos well with Nekusar, since they are forced to discard every card they draw.
Sigil of Sleep turns your wheel effects into mass bounce spells, tearing apart opponent offences.
Phyresis wins games quickly. Combined with a wheel, and you can end the game on the spot.
Imprisoned in the Moon and Deep Freeze can remove an enemy commander without forcing a zone change. As such, they're forced to just sit there on the battlefield in their transformed state, never being given the option of returning to the command zone.
Hope some of that helps!
3 weeks ago
The concept seems fine, so I'm just going to ramble off a list of cards for you to consider:
3 weeks ago
@Annexus - Thank you for the comment and the upvote. The only card I have left to foil right now that has a foil version is Commander's Sphere and I should be getting one soon. As for Goblin Game, I have actually never cast it during any of the 50+ games that I have played. It always seems to be in my hand when I cast Wheel of Fortune or Teferi's Puzzle Box. Although, people in my playgroup have played it before and everyone at least went along with it, mainly hiding dice behind there back or how many cards are in a deck box.
1 month ago
I would recommend you run some more wheel effects, including Teferi's Puzzle Box. Wheels are what make Nekusar terrifying, particularly once he's been given infect.
Library of Leng reduces some of the downsides of playing wheel effects, as you can use it to engineer a better hand.
Helm of the Ghastlord combos well with wheel effects--they discard their hand, and then are forced to discard all their replacement cards.
Sigil of Sleep turns wheel effects into massive bounce spells, helping clear enemy threats.
1 month ago
Couple quick suggestions:
Library of Leng is great with Nekusar and wheel effects. When you wheel, you can discard your unnecessary cards and place the cards you would rather keep on top of your library, only to draw them again.
Sigil of Sleep turns each wheel effect into a one-sided wrath, and is great if your opponents run creature-heavy decks.
Helm of the Ghastlord wins games when on Nekusar. They discard their hand, then are forced to discard every single new card they draw. It's pretty hard to win when you can not hold onto your spells. Like Curiosity, it also goes pseudo-infinite with Niv-Mizzet.
Font of Mythos, Howling Mine, and their ilk sound like they should be good with Nekusar--in my experience, they are not. Their additional damage is insignificant compared to the advantage you provide your opponents (another card). They further increase your opponent's chances of drawing their answer to Nekusar, without providing disruption in return (i.e. a wheel disrupts their hand).