Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
|Want (2)||Ridodirado , Damenoth|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
- Leovold, Emissary of Trest + Teferi's Puzzle Box
- Spirit of the Labyrinth + Teferi's Puzzle Box
- Chains of Mephistopheles + Teferi's Puzzle Box
|Commander / EDH||Legal|
Teferi's Puzzle Box occurrence in decks from the last year
Latest Decks as Commander
Teferi's Puzzle Box Discussion
1 week ago
Interesting deck. I’m surprised you don’t have a Cyclonic Rift in the list. And with Hullbreacher here, maybe consider Windfall and Teferi's Puzzle Box? It creates a soft-lock and with enough bounce spells/effects, you can bounce artifacts and permanents back to your opponents’ hands and into their libraries which you can later cast using Thada Adel and other steal effects.
2 weeks ago
Hey no worries OatmealBear, happy to help!
You nailed it on the first question. Originally I was making a mill deck with Kami of the Crescent Moon and all of those kinds of cards, but I think thats its own dedicated strategy, not really a group hug thing. You can certainly include group draw cards in that style of deck to get extra triggers and draw your opponents through their decks even faster too, but I don't think they go in the friendlier soft-control style we're going for here. People see Kwain and their first thought is, "That seems kinda underpowered and totally innocent...how are they trying to break it?" And the point of this deck is, for us at least, we're not trying to break him, we're just playing him as nothing but a straight up helpful good boy. But as soon as you play something like Psychic Corrosion, they think exactly: "Ah, that's what their gameplan is. Its a mill deck," and the jig is up. Kinda hard to play innocent after that. Otherwise with our deck, if you don't specifically know about the Smothering Tithe+Prosperity combo, you could search our whole deck and have no idea what our win condition is, it just looks like a pile of friendly group hug cards and some removal and counterspells. I think a card draw/mill deck is definitely doable, but you're probably better off going with Bruvac the Grandiloquent or Kami of the Crescent Moon and hard committing to the strategy. You can even still run the combo in mono-blue now thanks to Hullbreacher, which was originally going to be my plan until they spoiled Kwain and I got hella excited, lol.
As for Mirrodin Besieged, you'd have to play a lot more artifacts to make it work. If you're just using if for the card draw, we have enough strictly better options that don't make us discard so we don't really need it, and I don't think we have enough artifact spells to capitalize off of making Myr tokens or enough atifacts to be able to get enough artifacts into our grave for the alternate win condition. Just not sure what it really does for us. If you're just looking to make some tokens to chump block with, Nadir Kraken and Chasm Skulker are great at that, but I cut them because they can get awful huge and threatening and draw unnecessary aggro toward us. Oneirophage, Toothy, Imaginary Friend, and Psychosis Crawler are kinda the same, people see them and go "Aha, THAT'S your win condition!" and immediately want to blow it up so that you don't even become a problem. Hence, I cut them. No threats, no worries!
As for Windfall, I think its value is somewhat diminished for us in our deck. We tend to hold a full hand of cards most of the time with all our extra drawing, and Windfall gets the best value after you've played out your hand and can capitalize on discarding maybe 1 or 2 cards to draw 6 or 7 off an opponent. However, when everyone has full hands, its usually not card advantage anymore, its basically just a one-time Teferi's Puzzle Box except we have to discard everything in our hand, some things we might have prefered to keep, and instead draw a whole new hand blind. It can sort of be a win condition on its own in the late game if you've built up a sizeable enough hand that a Windfall might just mill everyone out, but for that, you'll need to have Jace, Wielder of Mysteries or Laboratory Maniac to win when you draw out. I found myself a lot of times with more cards in my hand than in my deck and less cards in my deck than in my opponents, and neither of the two alt win-cons, so Windfall didn't do me any good at all. They literally project "Hi, I'm a win condition", and they aren't any good on their own, so they tended to end up dead in my hand, so I just ended up cutting them and relying on the other win conditions instead.
Hope that helps! Lemme know if you have any other cards you're considering, I've probably thought about them to, and I'm happy to share my thoughts!
2 weeks ago
At the beginning of each upkeep, discard your hand then draw that many cards. Shuffle your graveyard into your library.
Yeah, just constantly changing your hand. Great engine in a deck designed with it in mind, but an absolute curse as a gift.
I'd like to continue with decks that are good both you have and to give.
1 month ago
I love card draw and decks that focus on it.
More wheels are also really good. Who cares if you give your opponents more cards when you're beating them in the face with locusts?
If you're feeling really mean, Narset, Parter of Veils pairs really well with wheels.
1 month ago
adam1floyd3, tell me what you think of each suggestion. +1
Teferi's Puzzle Box - Forced draw
Ancient Tomb - Ramp for T1 commander
Tome of Legends - While not the best, still helpful
Memory Jar - Forced draw
Blast Zone > High Market - Blast zone interacts with enchantments which red has trouble with, tutorable through expedition map. What is the point of high market, to sacrifice your commander if they try to take it?
Sword of the Animist - Ramp with your devils
Curse of Opulence - Ramp and politics
1 month ago
You could go the chaos route and get all the that sweet treasure Teferi's Puzzle Box but that also effects you so beware.
The basics now you are not giving them extra cards but swapping there cards basically a wheel which can be good or bad. Basically lets say they have 5 cards they have to put them on the bottom and draw 5 more that nets you 5 treasures and you gave them zero extra cards but you did allow them to dig but it makes hard to plan out moves and sometimes shuffles away wincons hence can be good or bad.
There you go another option
2 months ago
Hello Pikobyte. Thanks for the view,
My group generally plays 3-4 player games. I have found that Teferi's Puzzle Box was phenomenal in the games I have played. It generates snakes every round.
Although I only have a few cards that so a classic wheel, there are a lot of cards that make players draw. Temple Bell, Howling Mine, Dictate of Kruphix, Fevered Visions, Rites of Flourishing, Standstill, Arcane Denial, Dream Fracture, Minds Aglow, Molten Psyche, Windfall, Vision Skeins, Words of Wisdom, Jace's Archivist, Ludevic, Necro-Alchemist. Most of these end up generating snakes on other players turns, so that on my turn they do not have sickness.
I do have one Wheel of Fortune, but its currently in another deck. May end up adding a proxy into this one and swapping it back and forth. I do also want to get a Windfall. Those two will definately find a place in this deck, probably replacing Lhurgoyf and Frantic Search
Are there any in particular you would suggest?
2 months ago
You might like these: Spark Double, Quest for Pure Flame, Elder Mastery, Ophidian Eye, Burning Inquiry, Dream Salvage, Torbran, Thane of Red Fell, Neko-Te, Embermaw Hellion, Sigil of Sleep, Geth's Grimoire, Fiendish Duo, Chandra's Incinerator, Bone Miser, Rielle, the Everwise, Teferi's Puzzle Box