|Commander / EDH||Legal|
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|Classic Sixth Edition||Rare|
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Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
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|Have (8)||Nemesis , Falte , Sparky41 , DevoidMage , rakdos24 , , xpsychovampx , Big-Foot|
|Want (3)||gosora , Ariumlegion , LTmiller|
Teferi's Puzzle Box Discussion
4 days ago
You can try putting in Sphinx's Tutelage and lots of wheel effects: Dark Deal, Jace's Archivist, Windfall, Teferi's Puzzle Box. Notion Thief is a great card, and it'll be magnificent with Sphinx's Tutelage and a wheel.
Since you're filling up your opponents' graveyards, you might want to play Leyline of the Void or Planar Void to hose graveyard strategies. You can also use the Helm of Obedience + Leyline of the Void combo.
1 week ago
Nekusar's damaging ability is superb at ruining the whole table at once with Wheel of Fortune effects, look up other Nekusar lists for those because I'm not super familiar with them. Teferi's Puzzle Box is a good include along with Kami of the Crescent Moon. Feel free to throw in other good stuff constant damage cards like Mogis, God of Slaughter, Sulfuric Vortex, and Kaervek the Merciless to keep your opponents floored even when Nekusar is off board.
Be careful about including Notion Thief though, while it may seem good it's limiting the amount of card draw for your opponents which limits all the damage they take, and it can cause you to draw too many cards and have to discard a ton or even deck yourself out. That being said it's a good early game card to keep your own draw up.
1 week ago
Deathrender is awesome at getting out your emrakul for free. Instead of Fevered Visions why not Memory Erosion. Add a Fatespinner for some interesting control. Nekusar, the Mindrazer+Teferi's Puzzle Box or Forced Fruition are good combos to deal some damage while controlling your opponents deck.
2 weeks ago
a bunch of those I already have, some of them I still need (like Forced Fruition). Some stuff got taken out (Whirlpool Warrior, Molten Psyche, Reforge the Soul) and replaced with passive card draw (Font of Mythos, Teferi's Puzzle Box, Well of Ideas). I DO, however, want to go back through that list and replace some of the planeswalkers that are in this deck...
2 weeks ago
Okay so if we are going to aim to win with Nekusar dealing lethal infect to each opponent, we obviously need ways to give Nekusar infect, and like we mentioned before, there are only five ways to do that, so we will make due with what we got. That's six cards done, but what about the rest of the deck?
Well, if we think about Nekusar getting infect, we can guarantee that our opponents will try everything in their power to kill Infeckusar as fast as possible, so based on that, Howling Mine effects are basically worthless. What we need are wheels. Play Tainted Strike and follow it up with a Wheel of Fortune and a Burning Inquiry.
The wheels we can add include Burning Inquiry, Commit / Memory, Dark Deal, Diminishing Returns, Incendiary Command, Jace's Archivist, Magus of the Jar, Magus of the Wheel, Memory Jar, Molten Psyche, Reforge the Soul, Runehorn Hellkite, Standstill, Teferi's Puzzle Box, Time Reversal, Time Spiral, Timetwister, Wheel of Fortune, Whirlpool Warrior, Whispering Madness, Windfall, and Winds of Change. That gives us 22 wheels, which I will recommend each one being used here. (Many of these are very expensive, so if you aim to build a budget deck, I completely understand dropping some of them, and that's rings true for all of my suggestions actually.)
So infect and wheels gets you about 1/3 through the deck, so what do we do about the rest of the deck? A small portion of the deck should be devoted to protecting the commander, and those are best done with counterspells, because they double as ways to shut down massive plays by opponents. Based off of MagicalHacker - List of All Counterspell Cards, I think the best 7 counterspells for this deck are Swan Song, Arcane Denial, Counterspell, Countersquall, Mana Drain, Memory Lapse, and Negate.
Next, we can definitely get use of a couple tutors to really make sure the deck fires off consistently. We have both wheels and infect pieces, that can be found with a various array of tutors. The seven I am going to recommend are Dizzy Spell, Demonic Tutor, Dimir Infiltrator, Muddle the Mixture, Shred Memory, Dimir House Guard, and Clutch of the Undercity.
That puts us 42 cards into the deck, and just 21 cards away from the 63 nonlands I want to see for the deck. These cards can be whatever you think is necessary, such as maybe 7 ramp cards, 7 draw cards, and 7 ways to destroy permanents, like board wipes and spot removal. As for draw, I highly suggested perusing through MagicalHacker - List of All Draw Cards (Burst) for cards like Treasure Cruise and Ancestral Vision.
As xander11 suggested, I think that proliferate would be a fantastic inclusion.
I do want to mention one last option. If you build just right, you can basically use rituals like Desperate Ritual and Dark Ritual to play your hand to make lots of mana, then spam out wheels and more rituals. It's a very risky play, but if you can get it to work, it can be brutal. In terms of low risk, going with wheels, tutors, infect, and counterspells is going to be your best bet an effective build of Infeckusar.
What are your thoughts?
2 weeks ago
I'm really glad I got a chance to look at this deck! I've been considering building a chaotic-evil deck myself with Vial Smasher and a partner. I have a few chaotic elements in my Arjun and Yidris decks which I could live without if I consolidated them all into one deck devoted to chaos.
Possibility Storm, Eye of the Storm, Warp World. You already have a number of the other chaos cards I could think of. Maybe Teferi's Puzzle Box too since most people don't like getting a new hand every turn.
2 weeks ago
Agreed TheDevicer. I've faced many a blue player, and there are a lot of ways to deal with mono-blue decks. However, not knowing more about the player, their skill levels, their current local meta game, their collection, or even what deck their playing, I was just suggesting a strategy and providing some samples to kick start the conversation. Are Great Sable Stag and Mistcutter Hydra great cards? No. But since both cards are under a dollar each, they are an affordable start and .
Yes, limiting a blue player's options in one strategy. So is overwhelming the player with more threats than they can counter. Another tactic is pushing that turn clock faster than the blue player wants to run. For example, swinging each turn with a Slith Firewalker or Taurean Mauler or similar creature that keeps getting bigger. And I can't think of a blue player that hasn't hated me dropping a Teferi's Puzzle Box on the table. There goes planning anything long term.
My Pacifism deck gives players all kinds of trouble. In the early game blue players defend me because I have more Wrath effects and creature control. Later in the game, they turn on me because I'm screwing up their strategies too.