Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (2) Ridodirado , Damenoth

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Visions (VIS) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
1v1 Commander Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Teferi's Puzzle Box occurrence in decks from the last year

Latest Decks as Commander

Teferi's Puzzle Box Discussion

Megalomania on Fork over your dinglehoppers

1 week ago

Interesting deck. I’m surprised you don’t have a Cyclonic Rift in the list. And with Hullbreacher here, maybe consider Windfall and Teferi's Puzzle Box? It creates a soft-lock and with enough bounce spells/effects, you can bounce artifacts and permanents back to your opponents’ hands and into their libraries which you can later cast using Thada Adel and other steal effects.

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

2 weeks ago

Hey no worries OatmealBear, happy to help!

You nailed it on the first question. Originally I was making a mill deck with Kami of the Crescent Moon and all of those kinds of cards, but I think thats its own dedicated strategy, not really a group hug thing. You can certainly include group draw cards in that style of deck to get extra triggers and draw your opponents through their decks even faster too, but I don't think they go in the friendlier soft-control style we're going for here. People see Kwain and their first thought is, "That seems kinda underpowered and totally innocent...how are they trying to break it?" And the point of this deck is, for us at least, we're not trying to break him, we're just playing him as nothing but a straight up helpful good boy. But as soon as you play something like Psychic Corrosion, they think exactly: "Ah, that's what their gameplan is. Its a mill deck," and the jig is up. Kinda hard to play innocent after that. Otherwise with our deck, if you don't specifically know about the Smothering Tithe+Prosperity combo, you could search our whole deck and have no idea what our win condition is, it just looks like a pile of friendly group hug cards and some removal and counterspells. I think a card draw/mill deck is definitely doable, but you're probably better off going with Bruvac the Grandiloquent or Kami of the Crescent Moon and hard committing to the strategy. You can even still run the combo in mono-blue now thanks to Hullbreacher, which was originally going to be my plan until they spoiled Kwain and I got hella excited, lol.

As for Mirrodin Besieged, you'd have to play a lot more artifacts to make it work. If you're just using if for the card draw, we have enough strictly better options that don't make us discard so we don't really need it, and I don't think we have enough artifact spells to capitalize off of making Myr tokens or enough atifacts to be able to get enough artifacts into our grave for the alternate win condition. Just not sure what it really does for us. If you're just looking to make some tokens to chump block with, Nadir Kraken and Chasm Skulker are great at that, but I cut them because they can get awful huge and threatening and draw unnecessary aggro toward us. Oneirophage, Toothy, Imaginary Friend, and Psychosis Crawler are kinda the same, people see them and go "Aha, THAT'S your win condition!" and immediately want to blow it up so that you don't even become a problem. Hence, I cut them. No threats, no worries!

As for Windfall, I think its value is somewhat diminished for us in our deck. We tend to hold a full hand of cards most of the time with all our extra drawing, and Windfall gets the best value after you've played out your hand and can capitalize on discarding maybe 1 or 2 cards to draw 6 or 7 off an opponent. However, when everyone has full hands, its usually not card advantage anymore, its basically just a one-time Teferi's Puzzle Box except we have to discard everything in our hand, some things we might have prefered to keep, and instead draw a whole new hand blind. It can sort of be a win condition on its own in the late game if you've built up a sizeable enough hand that a Windfall might just mill everyone out, but for that, you'll need to have Jace, Wielder of Mysteries or Laboratory Maniac to win when you draw out. I found myself a lot of times with more cards in my hand than in my deck and less cards in my deck than in my opponents, and neither of the two alt win-cons, so Windfall didn't do me any good at all. They literally project "Hi, I'm a win condition", and they aren't any good on their own, so they tended to end up dead in my hand, so I just ended up cutting them and relying on the other win conditions instead.

Hope that helps! Lemme know if you have any other cards you're considering, I've probably thought about them to, and I'm happy to share my thoughts!

rdean14 on Card creation challenge

2 weeks ago

Arjun, the Shifting Flame basically becomes Teferi's Puzzle Box when donated:

Arjun's Way

Enchantment

At the beginning of each upkeep, discard your hand then draw that many cards. Shuffle your graveyard into your library.


Yeah, just constantly changing your hand. Great engine in a deck designed with it in mind, but an absolute curse as a gift.


I'd like to continue with decks that are good both you have and to give.

Geschlechts on On the Locust of Greatness

1 month ago

I love card draw and decks that focus on it.

Mindmoil and Teferi's Puzzle Box are my favorite permanents for these.

More wheels are also really good. Who cares if you give your opponents more cards when you're beating them in the face with locusts?

Tolarian Winds, Jace's Archivist, Reforge the Soul, Molten Psyche and the more expensive ones Wheel of Fortune, Winds of Change.

If you're feeling really mean, Narset, Parter of Veils pairs really well with wheels.

Profet93 on Devil in the Details

1 month ago

adam1floyd3, tell me what you think of each suggestion. +1

Teferi's Puzzle Box - Forced draw

Ancient Tomb - Ramp for T1 commander

Tome of Legends - While not the best, still helpful

Memory Jar - Forced draw

Blast Zone > High Market - Blast zone interacts with enchantments which red has trouble with, tutorable through expedition map. What is the point of high market, to sacrifice your commander if they try to take it?

Sword of the Animist - Ramp with your devils

Light Up the Stage/Ignite the Future - While not needed in this deck particularly, it's nice to have additional card draw. Ignite is nice with your wheels due to flashback.

Curse of Opulence - Ramp and politics

hejtmane on Font of Mythos or Smothering …

1 month ago

You could go the chaos route and get all the that sweet treasure Teferi's Puzzle Box but that also effects you so beware.

The basics now you are not giving them extra cards but swapping there cards basically a wheel which can be good or bad. Basically lets say they have 5 cards they have to put them on the bottom and draw 5 more that nets you 5 treasures and you gave them zero extra cards but you did allow them to dig but it makes hard to plan out moves and sometimes shuffles away wincons hence can be good or bad.

There you go another option

Hybrow on Snakes on a Planeswalker - Xyris EDH swarm

2 months ago

Hello Pikobyte. Thanks for the view,

My group generally plays 3-4 player games. I have found that Teferi's Puzzle Box was phenomenal in the games I have played. It generates snakes every round.

Although I only have a few cards that so a classic wheel, there are a lot of cards that make players draw. Temple Bell, Howling Mine, Dictate of Kruphix, Fevered Visions, Rites of Flourishing, Standstill, Arcane Denial, Dream Fracture, Minds Aglow, Molten Psyche, Windfall, Vision Skeins, Words of Wisdom, Jace's Archivist, Ludevic, Necro-Alchemist. Most of these end up generating snakes on other players turns, so that on my turn they do not have sickness.

I do have one Wheel of Fortune, but its currently in another deck. May end up adding a proxy into this one and swapping it back and forth. I do also want to get a Windfall. Those two will definately find a place in this deck, probably replacing Lhurgoyf and Frantic Search

Are there any in particular you would suggest?

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