Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Annihilation (V14) Mythic Rare
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare

Combos Browse all



At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.

Smokestack Discussion

TheSimikBOat on How about a magic trick?【Skip My Turns Primer】

1 week ago

Finally I think that I'm not going to put Smokestack in the maindeck, because you can put counters on it only during your unkeep, and that is a disadvantage because we can't abuse of it in a stupid way. Anyway it still quite good, and for that reason I put it in the maybeboard as an interesting option.

TheSimikBOat on How about a magic trick?【Skip My Turns Primer】

1 week ago

Thanks! Smokestack is a vey good option, but I don't like Possessed Portal because if I skip my turns or not it will punch me anyway.

Sanguinolency on Hulk Inc. Kenrith cEDH (Budget)

1 month ago

Deathstroke2791 people do play Back to Basics in my play group, however due to how tuned our decks are, it's not a show stopper. It is mildly irritating at best and its only expected in Urza or other high powered mono blue decks in the cEDH meta and I am running more than enough ramp/counters/removal to get around a Back to Basics. The deck's average cmc is 1.73 and doesn't have a problem when starved of mana through things like Winter Orb , Tangle Wire , Smokestack , or what have you. It seems odd, but most 4 and 5 color decks in the cEDH meta are running few to no basics, maybe one or two depending on the color pie of the deck. I need the support of mana that can tap for at least one of two colors and does not come in tapped for the deck to run smoothly, so having all non basic lands is the way to go. Thanks for the insight! Also, if I were to run any basic lands, it would only be one of each color at max. A lot of cEDH decks are set up for Consult/Pact lines so they can't run multiple of a single card. This deck can also support a Tainted Pact win line, but its not currently in the deck because flash//hulk is more resilient and strong.

Strike_Rouge on Tana / Tymna, Draft Two

2 months ago

Re: dingusdingo

I finally found a chance to tweak the deck based on what you were saying. After some solo playtesting, I was able to generate notes on what I think.

  • Adding more stax cards doesn't seem to hurt too much, and if anything, it's really improved the defensive capabilities. While I think my playgroups would definitely get annoyed, it probably won't be too bad so long as I don't go adding stuff like Smokestack or Winter Orb (which this deck isn't even equipped to handle).

  • I wish I had more sac and/or discard outlets, or drew into the ones I do have more often. It doesn't feel like there are enough, which is a shame, as I keep drawing into my dope recursion spells. Between drafting this deck and the Kess deck I run, you could safely argue that I'm something of a grave whore.

  • I'm going to keep Loyal Retainers around a little longer. They're one of two creatures in the deck that can immediately turn my creature tutoring into recursion tutoring. I'd also like to note the infinite with Saffi + Retainers; bust out Cutthroat and that's game (not that I'd go straight for that most games). Because of Splinter Twin , I'm also looking at an outlet for free legendary recursion every turn.

  • I completely forgot to find room for the mana sources you recommended. Welp. Still dunno where I'm finding space atm.

On one last note, I'd like to add this excerpt from the above linked deck that I feel summarizes a lot of my deckbuilding. Nothing negative intended, I only want to make any intention I have with what I add less confusing or seem less "off" (although the draft you first saw was fairly messy):


Choice Guidelines Show

multimedia on Akiri and Bruse *EDH Testing*

2 months ago

Hey, saw your forum topic asking for help. This is a good start, you have the right idea if you want to make this a cEDH deck then stax is a direction to consider, but there's only three stax cards here.

Consider more stax and hatebears?

Priest, Ferocidon and Mentor depend on the meta you play in, but each can stop combos. Priest prevents reanimation combos, Ferocidon prevents infinite creature combos and Mentor prevents infinite nonmana activated abilities combos.

Red does a good job of hating on blue.

All these can be cast with Sunforger.

Extra turn spells can let you hit another player with Akiri potentially killing two players or more with Commander damage.

Grace can prevent you from losing the game after casting these extra turn spells and Grace can be cast with Sunforger.

Other cards to consider adding:

Out of all these suggestions consider this expanded stax package and additional cards to consider adding:

Good luck with your deck.

SideBae on Tokens Galore *WIP Need Help*

2 months ago

So right off the bat, I suggest replacing Path to Exile with Swords to Plowshares . In a format like EDH, everyone is trying to do broken things -- so ramping your opponents is actively dangerous. Six to ten life points is not worth as much as a free land.

My second suggestion goes for almost any blue deck: Cantrips are your friend. Ponder and Preordain may not look like much, but there's a reason they're super-banned in Modern. I highly suggest including them. Depending on your budget, Brainstorm could be a worth inclusion as well. It's really only good if you have at least four to six fetch-lands, since they'll make sure you don't get Brainstorm locked (stuck with two dead cards on top of your deck). While Prismatic Vista and the Polluted Delta / Misty Rainforest -type lands are expensive, cards like Flood Plain or Grasslands are also good.

You're in green, which means you have access to the best dorks in the game. Sol Ring (which I think you just forgot to put in) is one of the few artifact-ramp pieces necessary in green decks: You have access to (and should strongly consider running): Birds of Paradise , Fyndhorn Elves , Elvish Mystic , Noble Hierarch (though she's pricey), Bloom Tender (also stupid pricey 'till WoTC gets around to a reprint), Arbor Elf and Avacyn's Pilgrim . Like Ponder , dorks don't look like much; but I've yet to see someone run them (properly) and not think they're the bomb.

Green go-wide strategies are interesting in that they have access to some pretty unique win-conditions. I'm working on a Shattergang Brothers list right now that uses Triumph of the Hordes as a win-con, and I think it'd be good here too. Also consider, if you have $60 you don't want, Craterhoof Behemoth + Natural Order -- that can pull a win out of nowhere, provided you have a good board-presence.

I love that you're already running Narset, Parter of Veils . Any deck that runs her should also have Windfall , since casting it while she's out is a pretty good way to win a game.

This is a small one, but you may want to run Nature's Chant instead of Disenchant , since it's slightly easier to cast. That being said, Nature's Claim is a mana cheaper, and I think it's probably better than the other two.

If you can, I think you'd probably have luck running Supreme Verdict . Not being counterable is a big deal in EDH, meaning it's probably better than Fumigate . Speaking of anti-counter-cards, if your meta is even just 40% blue decks, consider running Veil of Summer . That card's like... really good. Also good if your meta is blue-heavy: Carpet of Flowers . Because almost all your tokens will have three or less power, consider Retribution of the Meek as another potential board-wipe.

Card-draw is another thing you'll want to add in the remaining 49 cards. Slate of Ancestry is straight-up dumb in creature decks, and I suggest running it. Monastery Siege and Mirrodin Besieged are also good options for permanent-based card-draw. Tireless Tracker is also good, if you end up running 34+ lands.

Bant has access to a lot of the great hate pieces of our time. Depending on how many artifacts you run vs. how many your opponents run, Collector Ouphe and Stony Silence can steal games really nicely. Gaddock Teeg is excellent for holding off board-wipes (with the notable exceptions of Toxic Deluge and, less frequently, Dead of Winter , and there're countless other hatebears you have available to you. Some of my favorites in EDH include: Aven Mindcensor , Thalia, Heretic Cathar , Kataki, War's Wage , Ethersworn Canonist and Meddling Mage (naming someone's commander).

Similar to hatebears, there're non-creature ways to disincentivize your opponents from doing things. These are called Stax pieces, after the infamous Smokestack . Rhystic Study is good, but I think Mystic Remora is actually better. Coming down turn-one or -two means it can tax all your opponents' artifact ramp, and frequently acts as an Ancestral Recall in less experienced metas. Things like Aura Shards and Aura of Silence are good ways to keep opponents in check, and Storm decks (like the one I play a lot) tend to fold to things like Rule of Law . Root Maze is also an "expensive deck"-hoser, since things like Scalding Tarn , Grim Monolith and Mana Vault really, really stink while Root Maze is on the table.

You're in blue, so you should consider at least three to five counterspells. Dovin's Veto is a personal favorite; also consider Counterspell , Spell Snare , Mana Drain / Force of Will (if you've got $$$), Mental Misstep (blows Sol Ring out of the water) or even something like Mana Leak or Spell Pierce .

Right. That's all I got for now... hope this helps!

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Smokestack occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%