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Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
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Lim-Dul's Vault Discussion
3 weeks ago
Other janky cards you could abuse
Auriok Salvagers with CMC0 mana sources
1) Necropotence into your combo pieces
2) Ad Nauseam into your combo pieces
3) Lim-Dul's Vault into your combo pieces
3 weeks ago
3 weeks ago
I know Black isn't in your mainboard, but another card that could help you stack you deck is Lim-Dul's Vault. You still have 12 mana sources (20% of the deck) that can produce Black mana, so it's a possibility. The Vault can really help get big bombs on your topdeck, and filter through cards you don't want. The downside is the restrictive UB mana cost - which is no worse than Congregation at Dawn if you think about it.
Nice deck, though. I love stuff that cheats big creatures out early game, and this has a very creative way of getting that done. +1.
1 month ago
Shakespeare314 I've tested the suggested combo this week and removed Ponder and Lim-Dul's Vault for the two needed cards. I didn't get to use scepter and dramatic reversal but the spell alone is already great. On a side note: two games played on wednesday, two games won with...the helm combo.
One of the games was really sick, with a counter battle in the early game. I wanted to play Mana Drain on an opponent's Thran Dynamo, mostly to ge the mana but also because he might have pulled off his own combo in the following turn, he responded with Force of Will and I countered again with my own FoW...next turn I had enough mana for a wheel and leyline + helm, which I happened to draw with the wheel. Maybe I should include a Pact of Negation in this deck too, but I don't want to cut stuff that frequently helps with the quick kills.
1 month ago
I can certainly oblige as best I can; I'll give you a rundown of what you want your pile to contain, and how you want to assemble the combo:
Essentially you want the package to include, an initiate draw, which could either be Gush allowing you to draw what you need, or Thought Scour which allows you to pitch what you need in the yard. You can arrange this to suit the Worldgorger combo or Bomberman as you see fit. So long as you have Animate Dead to jump start the loop, you should ensure another creature is in the GY or else the game will result in a draw as you cannot break the infinite loop.
As for what to add into the deck, I focused in the best forms of card draw and tutors that allow. Gamble is the Red Entomb if you're in a pinch. Buried Alive let's you pitch all the creatures you need. Hard tutors like Demonic Tutor, Vampiric Tutor, Lim-Dul's Vault etc let you sift through your deck for what you want. I actually think Lim-Dul is one of the more underrated tutors. Life is a resource, and it lets you arrange the top 5 in whatever way you desire. Ad Nauseam is also very highly recommended, but only if your deck is running lower to the ground in terms of converted mana cost. It would be unfortunate to lose a considerable amount of life from beefier cards, and not reveal the ones you need. That was partly why this deck took a drastic shift in strategy and speed. One thing to always remember is that your graveyard is as much your hand as the hand you contain. Don't be afraid to pitch important artifact cards to weld them again, or reanimate as you see fit.
1 month ago
Thanks for the comment Shakespeare314!
I already play FoW, I have thought about Pact as well but it's in another deck and I had no 2nd copy...I should probably get one.
The Helm Combo is (at least from my experience) one of the most reliable kills I have pulled off so far. I have it in the deck Atraxa's super(un)friendly Stax as well (currently not playable because it shares a lot of cards with this deck) and I guess half of the games have been won with the Helm. Firstly, it's a two card Combo, of which one part might happen to be IN PLAY as the game starts and the other part is an artifact, which means it's easy to cast and it can be untapped with Voltaic Key possibly killing more than one opponent at once AND it completely ignores how many life the opponent has (which can be a problem with storm, Aetherflux Reservoir and the Nekusar damage). Secondly, I already play the Leyline because of the wheels and Ill-Gotten Gains to prevent any downside from filling the opponents' graveyards.
What I would like to include is Shadow of the Grave from Amonkhet as soon as I have one. I don't want to remove Foundry Inspector because I would say it plays even better than Etherium Sculptor because it's colourless - coloured mana is always short while colorless mana can be easily generated with all the artifacts and Hurkyl's Recall/Rebuild. It's the same reason why I have removed Goblin Electromancer again, it consumes too much coloured mana.
On my cut list are different things at the moment:
- Ponder (because I play cards that draw a lot of cards anyway and draw 1s should be free like the Eggs or Gitaxian Probe)
- Lim-Dul's Vault (because it's two coloured mana without actually DRAWING anything)
- Day's Undoing (Exchange with Timetwister)
- Mystic Remora (maybe too slow, just like Rhystic Study and cummulative upkeep could be keeping me from playing more important spells if I keep this card for more than one or two turns)
I have to say though that I only played this deck twice on wednesday, so I haven't even seen all cards in play yet. The second game was a turn 3 win with Ad Nauseam (storm count over 20, killed the Arcum Dagsson combo player with Tendrils, then had enough time to deal with Eldrazi aggro - killed with Nekusar and several wheels in the next two or three turns then) and in the first game I got stuck in the combo turn and quickly lost against my own Gitrog Monster combo deck I lent the other guy for a 1 on 1 match.
1 month ago
No Lim-Dul's Vault? Its better than Imperial Seal, and you're in the colors.
Sharuum is probably my favourite general to play against. Definite +1 from me.
1 month ago
i have a really rather good zombie edh deck if you need ideas. But here are few of my rock star cards. Gravecrawler Mikaeus, the Unhallowed Buried Alive Lim-Dul's Vault Undead WarchiefDiregraf Captain Phyrexian Altar The altar plus gravecrawler and a sacrifice outlet equals infinite recursion, which is an infinite kill combo with several things.