Lim-Dul's Vault

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
Masters Edition Common
Alliances Uncommon

Combos Browse all

Lim-Dul's Vault

Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

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Lim-Dul's Vault Discussion

Shimapancakes on Breya *Batteries Not Included (but they are)

2 days ago

Dropped Disciple of the Vault for thematic reasons. Added Lodestone Golem, Master Transmuter, Grand Architect, and Lim-Dul's Vault.

Obviously, I'll have to drop some more, but I'm not sure what yet.

Ghoulraiser on Zombies

1 week ago

So besides your commander you have only 5 cards that have blue in them. I would go mono black if you are not utilizing that color more with card draw, counter spells, control.

Dread Slaver is good in limited but not edh, it won't stay around long for it to take a bunch of stuff and also people wont mind taking the 3 to keep their dorks. you can replace it with a better beater/ blocker i suggest Scourge of Nel Toth

Highborn Ghoul does nothing in this format. it can be replaced with something to get chip away at opponents life better i suggest Gempalm Polluter

Nested Ghoul barely replaces himself when lost, it can be taken out for Noosegraf Mob which adds a few more guys to the table

take out Disentomb and replace it with Reanimate to cut out the middleman, your hand. same goes for Raise Dead i would put in Animate Dead because it puts it on the field and can take from any yard. i would also cut Gravepurge and slot in Zombie Apocalypse yeah it is double the mana but you dont clutter your top deck and get all your guys out instead of slowly over the course of a few turns. remove Macabre Waltz for Dance of the Dead for the same reasons as Disentomb. another mass reanimate spell is Living Death my opinion would to remove Urza's Incubator for it.

to get into more blue take out Sanguimancy and add in Frantic Search for free card draw basically. also remove Underworld Connections for Rhystic Study. Life's Finale can be replaced with Cyclonic Rift. You already have Lord of the Accursed so Graf Harvest can come out for Lim-Dul's Vault to set up what you need. i would take out Liliana's Indignation for Traumatize indulgence is such abad mana sink you should add Dark Salvation as a mana sink and remove From Under the Floorboards. adding Traumatize works well with cards like Undead Alchemist so to slot him in remove Liliana's Reaver in addition to buff this little synergy remove Darkest Hour for Altar of the Brood to make tokens all night.

Haunted Fengraf is slow because you sac lands and you dont even get to choose you target i would replace it with Unholy Grotto. take out Leechridden Swamp for a swamp there are better ways to get to your opponents life with your mana. graveyard decks do not need Reliquary Tower.

i see you arent running the grimgrin-gravecrawler-diregraf captain combo, i would take out Jet Medallion for Phyrexian Altar to be able to kill the table. also for replacements for the captain remove Adaptive Automaton and Prized Amalgam (its slow) for Vengeful Dead and Plague Belcher

i would also try to find more slots for a for like 4 counter spells

you can check out my list for other combos http://tappedout.net/mtg-decks/rise-of-the-dark-realms-4/

Lilbrudder on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

This may come across as elitest but I think that while the new cards have opened up many new archetypes (competitive edh is more diverse than its ever been), it has also lessened the pool of viable commanders for competitive play.

While Protean Hulk may have made some generals viable, I feel like hulk and now Razaketh, the Foulblooded have widened the gap between the haves and the have nots.

I am obviously somewhat biased but the power differential between something like Meren and SBT/Thrasios is bigger than ever since they can do the combos Meren is trying to pull off much better. Having enablers like Intuition, Flash, Mystical Tutor, Lim-Dul's Vault, good interaction and card advantage, as well as powerful game enging abilities in the command zone (FC outlet & infinite mana sink) make it really hard to justify some of these borderline decks for competitive pods anymore even if they get a massive overhaul.

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 weeks ago

Yeah, after reading your comment about Lim-Dul's Vault I replaced Whir of Invention last night. It seemed like a reasonable trade out, since hitting might be tough occasionally anyway.

Jpegwun on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 weeks ago

No temple is not a great substitute for ancient tomb especially when you would be wanting to win before you have 5 lands out most times lol

Yeah, i mean it could be. But if you're comboing off so quick it doesnt matter. I 'lim dul's vault'ed for 16 in my last game to find felidar guardian(which of course was ALL the way at the bottom) with saheeli rai in my hand.

If i can recommend any card thats not on this list, it's Lim-Dul's Vault

Why more people don't play it in dimir builds is beyond me.You stack your deck 5 cards and 1 life at a time, AND it's an instant. I did it EOT and won on turn 5 last game. with only 4 lands in play (thank you Mana Vault lol)

TheSpiritombEnthusiast on Oloro, the Barrier King

3 weeks ago

Thanks so much for your suggestions! After your first round of comments I put in a few of the tutors you're suggesting now, so I've got them covered, and I already had Lim-Dul's Vault in there. I think I'll keep Chromatic Lantern(it's mostly in there to make my mana base consistent.), but I think I'll be swapping Everflowing Chalice for Fellwar Stone. You've been a really big help! I appreciate it.

Sgtpopnfreash on Oloro, the Barrier King

3 weeks ago

Lim-Dul's Vault is a great cheap tutor. Also Dark Petition and Beseech the Queen. I would take out Everflowing Chalice and Chromatic Lantern rocks that cost 3 and produce 1 are super slow. Add Talisman of Dominance Talisman of Progress and Fellwar Stone at minimum. Other good choices that are cheap are Mind Stone or Prismatic Lens.

StopShot on Breya, Etherium C-C-Combo Breaker!

4 weeks ago

If you had room for basic lands you could easily run the Scroll Rack + Land Tax card engine. Land Tax gives you three basics, scroll rack swaps those cards along with any other trash cards you don't like in your hand for new cards, and then Land Tax shuffles your library on your next turn so not only will you not draw into what you tucked away, but the process always repeats giving you the equivalent of an Ancestral Recall on all your turns.

There's also Bloodghast + Skullclamp. The fact you're running all 10 fetchlands means to some certainty you'll get two landfall triggers per turn or drawing 4 cards for 2 mana if you have skullclamp.

Honestly at this point you got your deck feels like its held down so tightly it almost looks impossible to suggest any ways in which to make improvements.

I noticed you're running Wheel of Fortune. I don't know if you've considered Reforge the Soul some time long ago, but considering you're running Vampiric Tutor, Mystical Tutor, Lim-Dul's Vault, and Imperial Seal with can-trips galore it would practically be Wheel of Fortune for 1 less or at the same cost but at instant speed given it miracle cost. Sure it slightly impacts Dark Confidant and ad nauseum but only by 2 damage more on the off-chance it gets top-decked in a 99-card deck.

Other spells I could probably throw at the wall to see what sticks would be, Fragmentize, Argivian Find, Abolish, Ideas Unbound, Lightning Axe, Day's Undoing, Long-Term Plans, Defense Grid, Swerve, Darkblast, (Specifically for dredging dead cards with Sensei's Top.) Painful Truths, Abrade, Shattering Spree, Ensnaring Bridge, Standstill, Surgical Extraction, Snuff Out, Vendetta, Pongify, Rapid Hybridization, Innocent Blood, Esper Charm, Kolaghan's Command, Reanimate, Maze of Ith, Arcane Denial, Apostle's Blessing, Shadow of Doubt, Impulse.

Sorry if none of that ended up being helpful to you. I tried covering a wide range of spells that would vary in their ability depending on how your meta is.

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