|Commander / EDH||Legal|
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|Commander 2013 (C13)||Uncommon|
|Masters Edition (MED)||Common|
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Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
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Lim-Dul's Vault Discussion
2 days ago
I have updated the deck a bit, but the description has yet to follow.
I have put Baleful Strix in for more flicker shenanigans.
Vodalian Illusionist for another phasing enabler.
3 days ago
Hey, welcome to the true hive mind, any sliver deck gets a big up one for boldness. A couple suggestions to help reliability, especially in multiplayer.
Drop all of your Instants; you are not going to win a long term match so stalling opponents usually doesn't help. In the place of these I suggest better recursion. Say Patriarch's Bidding, Immortal Servitude, Second Sunrise, Living Death and even Thrilling Encore This will help you come back from board wipes, which will be your biggest enemy.
Crib Swap as it can be tutored by your commander and played in the same turn.
1 week ago
Ooh, haven't responded in a bit, here are some late responses:
Metachemist, while I like the idea Geode Golem needing a whole turn, being five mana, not having the flash that Chromium does, and being highly prone to removal makes it a bit of a lackluster choice, the idea is good though, tell us if you have any other ideas!
supercaptainpow, Lim-Dul's Vault is a great tutor, but paying life, costing 2 mana, and taking two colors makes it less appealing than our current tutors, but I like the Tunnel Vision synergy. I'll test it out, seems plausible.
Goodra_Hugs, the control varients are more aggro-control, still being invested in being the proactive deck at the table, while also trying to disrupt the opposition. I would argue for it to be at least equal with this varient.
dizzierabit Estrid's Invocation doubles the best enchantment, which I would argue isn't very good. With many cheap auras, it costs too much, like Edge of Divinity, and with many enchantments, doubling them isn't useful, like Omniscience, Phyresis, Necropotence, etc. so I doubt it deserves a spot.
1 week ago
Checked the actual card rulings on gatherer, the ability will only trigger if you have less than 5 life at hte beginning of your upkeep. You're correct there. However you can still just activate Unspeakable Symbol at the same time you would be flashing in Processor. The benefit here is that you don't need an aditional card to enable instant speed plays. That and the fact that Zur himself can tutor symbol, compared to both Vedalken Orrery and Leyline of Anticipation, both of which you still need to draw into/tutor in addition to the Phyrexian Processor. The more cards you have to find, the harder your work is cut out for you to make the combo work.
3 weeks ago
3 weeks ago
Hmm, I would drop Cancel for Scatter to the Winds for the extra functionality, if you eventually include Forbidden Orchard awakening it with Alarm out can produce infinite untaps and give a now milled opponent infinite 1/1 creatures.
Grip of Amnesia should be dropped in favor of Summary Dismissal or almost any other counter, it's too unreliable. If you replace it with Delay and counter a commander you can Disallow the final trigger that casts a suspend spell and leave it in Exile forever.
Havengul Lich would be useful.
Propaganda is worth a look.
and Cyclonic Rift as soon as you can afford it.
3 weeks ago
xlust Thanks for checking out my deck and offering suggestions, I really appreciate your taking a look!
The EDH community is hotly divided on the issue of "is Phyrexian Arena Good" and I tend to side with the "no" camp.
When considering the card, I consider the investment:reward ratio.
Arena costs 3 mana. That means it takes 3 turns before it's paid for itself and 4 before it's barely starting to be profitable.
By comparison, you could play a card like Read the Bones which will let you draw two cards immediately, as well as scrying away one or both of those cards if you want (basically as good as a third card). This means it's basically paid for itself as soon as you play it.
in 4 turns, even if nobody removes arena, the game could be over. Drawing arena on Turn 10 is basically a dead draw, but a card like Read the Bones or Painful Truths is immediately useful, even on turn 10.
I'm not running those cards either though. As you'll see, I've opted for a bit more of a low mana cost card selection package, rather than a card draw package.
Precision Draws vs Volume Draws.
Various permanents such as Skullclamp, Rhystic Study, Grim Haruspex, and the like tend to fill my "mass draw" needs rather than sorceries, especially where they're repeatable and synergize better with the overall gameplan.
1 month ago
Last night I was involved in two multiplayer games of magic against the same two guys. The first game player A; with his version of Temur Energy sits down to an aggressive start with an intended combo-y finish. The second, player B, a mish-mash blue/black aetherborn/servo tokens energy deck. I’m playing an Emeria Angel + Knight of the Reliquary deck that uses Zealous Persecution as my main difference maker, and lots of 1/1 tokens (on a side note; great place for the new Serra Angel generator, Lingering Angels? Raise the Angels? Wut?)
So that game goes fairly smoothly, B runs short on mana and only draws his fourth when I’ve got 10 birds and two angels. Player A has a fair army, but isn’t keeping up with the landfall shenanigans and I eventually draw into Vault of the Archangel and put the game out of reach of their fair, recently standard but very casual decks. I concede my deck was much stronger than theirs, but they left that game not feeling too bad and somewhat impressed with the synergy (ie; drop a land, make a bird, Mentor of the Meek trigger, draw a card, gain a life off Suture Priest.)
Now comes the second game. A little background first;
I joined this group roughly a year ago. At the time their existing group was evolving. The core of the group is made up of a bunch of guys late thirties - early forties who have either come back to the game or are new to it. Player A is a returning player. When I came to town, their were three guys exiting moving south to “try to go pro,” younger guys, early twenties-ish. Im told later that Player A was so excited and that he was boasting about how he was going to be the best player in the group now...So I show up to the first day I’m invited and it’s an Ixalan draft. It goes ok in a large group and I finish top 4 with a hodgepodge of creature types. Notably player A finished ahead of me. So at the end of the night one of the guys that’s going to be leaving and I start up a conversation about some deck types we’re interested in based on the new cards, and card names start to fly. You know the conversations, where any uninitiated onlooker goes “wtf are these guys talking about?!?” Anyway, Player A gets a bit concerned he may not be the guy to beat moving forward.
Fast forward to game two; I sit down with deck-large;the-mad-king-of-tristram (which I acknowledge might be a bit anti-social for the environment, but it’s my favourite deck and I’ve only played it twice, maybe three times, in the last year including last night.) A is playing the pre-con cats basically right out of the box into sleeves, and B is playing a tweaked Edgar Markov (but not so tweaked as to be any more threatening than it is out of the box.) They’re probably a bit outmatched here. The first few turns nothing happens of relevance, since I kept a hand with no rocks just an Ancient Tomb. Turn three I play Font of Mythos planning to curve into Archfiend of Ifnir on turn four. So A plays Qasali Pridemage and lets everybody draw the two extra cards until his next turn comes around, in which he doesn’t swing with his cat but he does sacrifice it to blow up the Font so B and I don’t get the two cards. Well, after that the Archfiend does a fairly reasonable job suppressing the board state and the two non-blue decks don’t find anything to kill it or Nekusar until eventually I Lim-Dul's Vault for Megrim, kill his Leonin Relic-Warder that had stolen my Memory Jar and crack it. A dies and B is left with three life, he Merciless Evictions my creatures away and I top deck Wheel of Fortune for the win.
Well, as soon as A dies he packs up his deck, throws his stuff in his bag and says “I don’t like playing with you.” I start to say I understand how that’s not fun for him and how I rarely play this deck, and he stands up, leaves his beer on the table and goes. B and I finish the last turn, chat for a bit and leave.
So am I in the wrong for playing a deck too powerful for my environment? feedback from other group members goes something like “your decks are so interesting and we get better by seeing how you play your turns and you don’t gloat when you win or sulk when the whole table turns on you.”
On the other hand, this guy who is 40+, throws salt and shade every time someone blows up a permanent or even throws an opportune attack in his direction. I do consider him the only other player who is a threat though, and have been known to do things like blow up his only Forest (and green source) that he just put a Fertile Ground on...I view it as a learning experience but I also see how some people could consider me an a**hole...
What do you guys think?