Lim-Dul's Vault

Lim-Dul's Vault

Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Azdranax
Want (2) Axiomatix , TheDauntlessFew

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Masters Edition (MED) Common
Alliances (ALL) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Lim-Dul's Vault occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

UB (Dimir): 1.04%

WUB (Esper): 0.78%

BUG (Sultai): 0.59%

UBR (Grixis): 0.58%

Lim-Dul's Vault Discussion

jordanalessi on Opinion: Banning Tutors in EDH

1 week ago

DrukenReaps:

  • I really love your view of tutors changing the game from being something that is high variance to something that forces players to make a high amount of choices. Seeing the tutor mechanic through that lens makes me value it a whole lot more. Thanks.

enpc:

  • Great point about "next best set". I think that applies to anything on the banlist. People use Flash because it's legal. If flash gets banned, they'll go to the "next best set" of wincons.
  • Great point about Path to Exile & Lim-Dul's Vault. I guess a definitive ban list would be necessary. :(
  • I agree that card draw would become the new tutor... but card draw isn't nearly as consistent or efficient as tutors. I think replacing tutors with card draw would create a gap in consistency that would allow for a wider range of strategies to be viable.

fadelightningmm:

  • Your argument of tutors forcing ppl to make better deckbuilding choices doesn't hold up for me. With that logic, unbanning everything on the entire banlist would "force people to make better deckbuilding choices".

TypicalTimmy:

  • We can't ban two card combos, because there will always be a "next best" option.
  • Two card combos aren't the problem. The problem is the speed and consistency at which they can be assembled, which forces the format into a stale place where decks aren't built with synergies, there is little variance in viable strategies, and nonblue decks aren't viable. I think if there is less variance in the format, people will get bored of it quicker and the format will shrink instead of grow.
  • Card draw and scry effects will not do "just as good" as tutors. Tutors are way more consistent & efficient than card draw.

enpc on Opinion: Banning Tutors in EDH

1 week ago

I am firmly of the opinion that this is a terrible idea. And there are a few reasons why:

If you only ban some tutors, all that's going to happen is that people are going to move to the "next best set".Can't run Demonic Tutor? Just run Grim Tutor. Can't run Grim Tutor, just run Diabolic Tutor or Dark Petition. If you start banning some of the tutors, people will just roll over to the next available option.

If you're going to ban all tutors, then you can't do it by rules text. Ban lists are supposed to be black and white, not open to interpretation. So just banning all cards that contain "search" and "library" in the rules text would also mean that (as well as banning all land ramp), you would be banning cards like Path to Exile and Assassin's Trophy. You also have cards like Lim-Dul's Vault. It's a tutor, is it banned? You MUST have an exhaustive banlist, thats why 99.99% of games/formats within said games have exhaustive lists.

And if you're going to ban all tutors, then draw card becomes the new tutor. All of a sudden, every deck contains blue because they want every cantrip/draw effect available because nobody wants to topdeck. And now since every deck contains blue, you'll see a lot more of a rise in counterspells because more decks are running blue.

On top of that, without tutors, you've made every commander game basically double in length. I don't know about you, but I personally have a busy life and only get to play magic once/twice a fortnight (if that). And I really don't want to spend the whole night playing 1 game of commander where I previously would have gotten 2-3 games in.

Even if aggro suffers somewhat under tutors, getting rid of them would kill the combo archetype. And you would just see combo decks crammed to the brim with redundant pieces/lots of card draw/counterspells to try and counteract the loss of tutors. But it would generally make them unplayable. Not to mention that voltron would suffer as well - voltron needs tutors to assemble its lethality, otherwise it just folds to battlecruiser style decks.

Oh and the other thing - not everybody hates tutors. I for one enjoy having access to them in my deck. I like the idea of being able to make a 100 card singleton deck more consistent. That's why you see poeple running functional reprints of cards and lots of similar effects. While there is a part of the communtity that just wants to play top deck big smashy cards, you'd find that that isn't the majority of players (but that people who are content with the format as it is are generally just less vocal).

If your playgroup doesn't want to play with tutors, that's great for you. If your playgroup wants to enforce any other house rules, again, I'm happy that you're all in agreement. But the long and short of it is; a format is healthiest with a small a banlist as possible. And on top of that, sweeping decicisions like this which make group A happy generally royally screw over group B. The RC has already indicated that if poeple don't like something, the easiset solution is to house rule. But don't try to enforce that crap on the rest of us. And if people just want to play a card game with big, smashy creatures, then go play Yugioh or something.

SpitFire2k9 on Ninja Commander

1 month ago

Hey multimedia

Thanks for your opinion & honest Work on this Deck

Lands & Manabase

I think the Manabase should be not the Problem here
I dont play any of these expensive Lands in any of my Commander Decks and i didn't see any disadvantage in my Playgroups
The Lands i use here are all in stock and so i don't have to buy them
So if i will get my Hands on a better Land, i can exchange them with one in any of my Decks.

Anyway i see the Advantage on your choice of Lands and i will put them on the Upgrade List for this Deck with one exception

Mystic Sanctuary
This one is on his way into the Deck

I will cut Cavern of Souls because this is a relic of thinking about a Ninja Tribal CMDR
Never mind Cavern of Souls will be on the Upgrade list too but i have other Decks where i have to put this 60 Bucks in first ;-)

Baleful Strix + Arcane Adaptation + Wingcrafter

I didn't think about any other Creature's because i wanted to make it a Tribal Ninja CMDR
The only one i had in mind was Changeling Outcast

But these three are a must have for this Deck

So for Arcane Adaptation , Baleful Strix & Wingcrafter i will cut Price of Knowledge , Downsize & Drowned Secrets

Delve

I dont consider anymore :-)
Temporal Trespass , Dig Through Time & Treasure Cruise are in of course
Now i have to learn to fuck up my grave but i think i can handle this :-D
So Folio of Fancies , Spellbook are out and now i'm in struggle

I think that The Magic Mirror + Venser's Journal is a "too nice" Combo to Cut and on the other hand they have high CMC
Cutting Spellbook was also hard because Yuriko, the Tiger's Shadow and all the others Ninja's "hopfully" gives you so much Cards
So i don't want to cut more "No Maximum Handsize" Cards because i think they're essential
The last card to cut you're offering is Erratic Portal so this one is Out
But this one was in for Protecting some of the "Nasty Ninja's" against hitting the grave from Battletricks
Hopefully the Entomb + Filth or Entomb + Wonder combo and / or Crystal Shard , Walker of Secret Ways will do their job

Vampiric Tutor + Lim-Dul's Vault + Insidious Dreams


So Vampiric Tutor is a well known Card but i think I've got enough Top Deck Manipulation and the "Cards to cut" are Rare. Same is true for Insidious Dreams wich i didn't know before
I had Lim-Dul's Vault on mind when i builded this Deck and maybe this is a game changing "Top Deck Manipulation" because of the mass of Cards u can look at

So i will clear the Maybeboard and all three are in there and i f i find a card to cut Lim-Dul's Vault will be the one who gets in 1st

Chain of Vapor

So here i need a quick 101 on this Card

"At this Moment i'm too stupid to understand how this card work and why it is so good in a Yuriko Deck" So i'm not too stupid to understand how this card works @all-> i'm too stupid why this one should be good and don't any have clue on this combo
So please give me the "Breakthrough"

Shitty English & Bad Grammar

Sorry for my very Basic English Grammar and this shitty English
I think in my Mothers Language much of this Desaster would sound very differnt :-D
And here are some dots and commas if u need them -> ........,,,,,,,, :-D

THX Bro
Update of the Deck will be done soon

rhinosoul on Alela, Faerie Comboteur

1 month ago

For cEDH level, I'd recommend putting in:

Mox Diamond , Fellwar Stone , Talisman of Progress (better than Signet) for additional mana source

Mystic Remora for additional card draw

Ponder and Preordain for draw/top deck manipulation cantrips

Drown in the Loch for good removal/protection, as well as Reality Shift for extra removal.

Dispel , Delay , Flusterstorm , Spell Pierce , and Mental Misstep are all good protection/mitigation spells at cEDH tables, as well as Force of Will

Vampiric Tutor for your instant generic tutor and Imperial Seal if you can afford it. Lim-Dul's Vault is also a good tutor/pile maker and Merchant Scroll can search Dramatic Reversal and any counterspell/blue removal spell.

Maybe cards are Chain of Vapor , Blink of an Eye , and Into the Roil if you want more removal, or Pongify and Rapid Hybridization if you want more creature removal.

I'd recommend removing Lightning Greaves and Swiftfoot Boots as these are only relevant when you have a creature on board and are only sorcery speed protection for said creature.

With the banning of Paradox Engine , Despark does not have many relevant targets. In fact, I'd say it's only niche to reanimator targets or any other big creatures that get cheated out, which is VERY dependent on your meta.

Arcane Denial is something I'd only find not bad if it's literally used to protect your win con on the turn that you're going to win; otherwise, you just netted your opponent over you. This one's up to you but I'd rather not play it.

multimedia on Ninja Commander

1 month ago

Hey, no deck is jank when it has Top, Rack, Demonic, Drain and Study :)

Baleful Strix isn't a Ninja without Arcane Adaptation , but it has good synergy with Commander Ninjutsu as low mana cost draw. Strix and Yuriko interact as a drawing engine for since Strix has flying and deathtouch it will more than likely attack unblocked. One drop Wingcrafter is good with Yuriko and Ninjutsu because has flying and gives the Soulbound creature flying. It's Soulbound can keep changing since it triggers when a creature ETB and you choose if you want to pair that creature with Wingcrafter.

With the high budget here there's really no reason to play terrible lands such as Submerged Boneyard , Dismal Backwater and Jwar Isle Refuge . Lands that could replace these are Underground River , Darkslick Shores , City of Brass . Mystic Sanctuary is powerful because the card you recur is put on top of your library.

Consider adding Temporal Trespass , Dig Through Time and Treasure Cruise ? More cards that have high CMC for Yuriko's trigger, but you can cast them with delve for much lower CMC. Vampiric Tutor , Lim-Dul's Vault and Insidious Dreams are other instant tutors that put the cards you get on top of your library. Chain of Vapor is good removal spell with Yuriko.

Cards to consider cutting:

  • Spellbook
  • Folio of Fancies
  • Erratic Portal
  • Venser's Journal
  • Downsize
  • Drowned Secrets
  • Price of Knowledge

Good luck with your deck.

hkhssweiss on King of the Pirates, First Fleet

1 month ago

Yo sam171z, so I took a quick take on your decklist. In the general sense, how competitive/tuned do you want your list to go to?

Like in all deck building, what theme do you want to go for and how much of a budget are you willing to spend to get the results? For Grixis decks they rely essentially on a lot of rocks to get you to accelerate faster.

Here are some cards that I use that are staples in competitive deck building in Grixis colors. Feel free to ask for more specifics on how ya wanna deck build, huge advocate on helping people tune their list to their own sense of style on what you want to do.

Some cards that are tribal-esque:

In regards to your question on how I would build the deck, hmm I would probably go more towards a control/steal theme with maybe a small bit of reanimator package. There is quite a bit of things you can do, there are some combos you can run that would mesh well with the pirate theme. Like both Dockside Extortionist and Cloudstone Curio can net you infinite mana (provided your opponents have enough artifacts/enchantments to negate the cost of recasting) or you can do some synergies with Glint-Horn Buccaneer and Curiosity combo which can be fun. But that's how I would build it, feel free to ask if ya have any more questions~

Zwergopossum on The First Sliver to the Last Sliver

2 months ago

Lim-Dul's Vault is pretty neat for arranging the perfect kascade

fluffyeel on Faerie Tribal

2 months ago

In a deck like this, one of the first things that comes to mind is Lim-Dul's Vault . It's an instant-speed tutor that helps smooth things out. You can also throw in a few targeted kill spells, since that seems like it could be good (depending on playgroup): I would recommend Vindicate , Anguished Unmaking , and Capsize .

I would avoid City of Brass , since having Urborg, Tomb of Yawgmoth doesn't stop you from damage. Mana Confluence is perhaps less dangerous. If you want more duals, you also can use Sea of Clouds and Morphic Pool .

If you want to annoy people, maybe Mistbind Clique could be fun. Hushbringer means that you would just have instead a big 4/4 with no drawback for 4, but no Hushbringer can really screw with your opponent. (Which is always fun.) And speaking of annoyances, I find Thalia, Heretic Cathar to be much more irritating to opponents than Blind Obedience .

If you're fine with Planeswalkers, there are a few I would recommend! Ashiok, Nightmare Weaver , Teferi, Time Raveler , Elspeth, Sun's Champion , and maybe Kaya, Ghost Assassin all come to mind as potentially useful.

In any event, faeries are lots of fun! Hopefully you make your opponents go "WTF" a lot...

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