Lim-Dul's Vault

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
Masters Edition Common
Alliances Uncommon

Combos Browse all

Lim-Dul's Vault

Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

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Lim-Dul's Vault Discussion

ExiliusGallant on Sydri, Combo Genius

1 hour ago

I do play a Sydri list and have found that for combo Lim-Dul's Vault is an awesome card, it lets you dig very deep

oo7x7oo on Sharuum Artifact Combos: Infinite Possibilities

1 hour ago

Lim-Dul's Vault is just another Vampiric Tutor but you might end up paying a lot more life (highest I paid was 15 but it finds my combo piece to win why do I need the life?)

Yawgmoth's Will is mostly a recover card, if early game my artifact ramps got destroyed I can replay their from graveyard. I also have value instants and tutors they are great for reuse. The card is not easy to see its value from test play yourself, but in real competitive playgroup you will find opponents disrupt you almost every turn, value card is the only one that can keep you in the game.

kingdingeling136 on Sharuum Artifact Combos: Infinite Possibilities

1 hour ago

Thank you very much for answering.

At the moment iam testing a very similar list. can you say somethink about Lim-Dul's Vault ?i never tested the card. and how can you win on turn one ?

a card that is good for itself, but segnificant whors when you want to combo out is Yawgmoth's Will. it only can prepare for the combo, cause it exiles all cards, that where put in to your graveyard. are you think about to change that card?what is your experience with it?

thank you very much for your answers and kind regards from germany

EmblemMan on Goodstuffs resources?

15 hours ago

I am not 100% sure if you are asking for this but here is my GW goodstuff selvala deck if you look closely you can see the main idea of a good stuff deck in general.

Good stuff is not just "play good cards" because no one is going to play bad cards. Good stuff decks are decks where all of the cards in it have a purpose and are useful in most situations not just fringe ones. For example, I am in GW so I cannot tutor for spells so a lot of my deck are utility creatures because I CAN tutor for them. Creatures that protect me and my board ( Avacyn, Angel of Hope , Dragonlord Dromoka, Hushwing Gryff , and Sigarda, Host of Herons ) creatures that blow things up ( Acidic Slime , terrastodon , Elesh Norn, Grand Cenobite and Duplicant ) you get the point.

Likewise here is my abzan value deck this deck is not at all tested but I think it has a similar idea that you want. Its just a fair deck that kills everything and then grinds out a fair win condition like a planeswalker or big creature.

Looking at what your deck has now lets look at things that are good value cards and just good cards. Sepulchral Primordial is a good value card its something that will give you multiple creatures for one. However something like Reaper of the Wilds is just a decent card that doesnt really do much but protect itself. Sheoldred, Whispering One is a good card that will grind out value but what does Coiling Oracle really do in your deck? Draw a card maybe? seems kind of lack luster

Here is my suggestion on what to cut : Baleful Strix Brainstorm (its not good unless you have quite a few fetchlands) Golgari Charm Abrupt Decay (replace it with Krosan Grip ) Lim-Dul's Vault Trading Post (I have never hated a card so much in my life) Bloodchief Ascension Archaeomancer (your commander basically does this idk just doesnt seem worth it) and Coiling Oracle

I cannot suggest too many cards because these are not my colors of expertise but hopefully this helped a little.

Frank_Glascock on Paradox Scepter Storm: cEDH Primer

4 days ago

Lilbrudder, can you go over the rationale behind the changes from Yagmoth's Engine to this decklist? For example, I assume Copy Artifact was omitted because it can be situational.

It would be of great benefit to me to learn which of the interactive cards was your last to include. So, if I wanted to add Lim-Dul's Vault, the weakest removal card could be taken out of the list.

How much of BarbeChenue's experiences in the tournament shaped the transition from the Yagmoth's Engine list to this more interactive list?

Your percentage of counterspell backup in your combo turns was around 15-20% with Yagmoth's Engine. Did you find that was to inconsistent outside of gold fishing?

dan98mg on the beautiful art of artifacts

4 days ago

Oddly enough its the Worldgorger Dragon combo that seems to be going off in Breya decks. First get it into the graveyard (Insert Dack Fayden, Entomb, Frantic Search, Buried Alive, Faithless Looting, Gamble, Wheel of Fortune & Windfall) Then animate it with Animate Dead, Dance of the Dead or Necromancy. With enough artifacts or lands that produce all of your colors. You can get all of the mana that you need and keep casting Breya/killing herself to kill everyone else. Also might help to throw in some tutors Lim-Dul's Vault, Mystical Tutor, Vampiric Tutor, Demonic Tutor, & Merchant Scroll. Then lets make sure no one is going to interrupt you during the combo turn Dispel, Pyroblast, Pact of Negation, Silence, Swan Song. Also, Necropotence/Notion Thief.

Lilbrudder on Paradox Scepter Storm: cEDH Primer

5 days ago

trancer99: Thank you :-) Yeah in the end food chain sidisi is just a bad food chain Tazri. Now that does not make it a bad deck by any means as FC Tazri is amazing, there is just no reason to play Sidisi over Tazri besides novelty and suprise factor. My Paradox storm decks are almost a full turn faster on average. Yawgmoth's Engine is a legit turn 2-3 deck whereas food chain sidisi is a turn 3-4 deck. It is better in almost every possible way.

Losing the 4 cards you mentioned does not hurt the deck much at all as none of them are essential and all of them have budget replacements.

Timetwister is my least favorite wheel by a wide margin. It is easily replaced with Whispering Madness which goes better with Waste Not.

Imperial Seal can be replaced with Lim-Dul's Vault.

Candelabra of Tawnos Isn't even worth a spot in this list imo so replace it with literally anything.

Grim Tutor can be replaced by Dark Petition or Praetor's Grasp, which goes in and out of my list.

These changes simply make the deck a bit slower and less consistent at times, but you will still have the ability to pull off turn 2-4 wins with great consistency as well as grind out slower wins. It is so much better than any other deck I have made. It also makes for a very competitive budget brew

PookandPie on Breya noodles power

6 days ago

No Enlightened Tutor seems odd. It's like not having enough stock for your broth- you assemble 2-3 card combos and then win off of Breya! Of course your need moar tutors. Lim-Dul's Vault is another very nice option, like a delightful garnish of parsley on top of a bowl of well seasoned noodles.

As for what to remove.... Memnarch, easily. He is a straight up win-more card (he doesn't 'win' unless you already have an infinite mana combo going plus Mycosynth Lattice. If you already have an infinite mana combo, just cast Breya and win lol). I feel like you could do a lot better than Refurbish, too (I mean, Scrap Mastery is a card, but Refurbish just seems poor in comparison to another tutor or Mastery).

Nice deck though. I've enjoyed checking out other Breya decks since I built mine. A favorite 'random' combo of mine is to add Sensei's Divining Top to the Basalt Monolith + Rings of Brighthearth combo. You can draw your entire library at sorcery speed with it- so it's essentially like running two copies of Staff of Domination. That, and top is just an incredible card that I would always recommend running. I really don't feel like you need Alhammaret's Archive. You only have a couple of cards that let you draw additional cards repeatedly (Mystic Remora, Daretti, Padeem. There's also Staff, but Staff doesn't count because it draws your whole library with infinite mana), and running a 5 mana artifact just to double on lifegain doesn't sound optimal. I think that card could easily come out for Sensei's Top- it'll help your curve a lot too.

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