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Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Jarad's Orders Discussion
3 weeks ago
1 month ago
I'll third the suggestions of Blood Artist and Nim Deathmantle, and would like to add in Zulaport Cutthroat, Far Wanderings, Read the Bones, Jarad's Orders, Sheoldred, Whispering One, and Reclamation Sage.
1 month ago
Few questions to start, why do you have Windswept Heath and Wooded Foothills in a monocolored Green deck? You dont have any special tutorable lands, so Im just guessing its for delirium? Because thats an issue also, why do you have delirium? By the time this deck naturally acquires delirium triggers it will be way too late and not enough to do much. I dont understand what the end goal or win con is, you have a lot of cheap green creatures but none of them really have a goal d solid win condition outside of pinging damage, and that just isnt likely to work in modern. Have you thought about ramp or splashing black and using delirium to its full potential? You could use cards like Grisly Salvage and Jarad's Orders then.
1 month ago
1 month ago
1 month ago
Well, first, you will probably never under any circumstance be able to cast something like Garruk, Apex Predator in Modern. Its just way to heavy of a creature if youre not using a lot of ramp.
Next, you should have at least seven strong removal cards in the deck. Fatal Push, Abrupt Decay, Walk the Plank, etc. youll want them to be mostly 2 or less CMC, most Modern games are won between turns 4 and 7. Occasionally youll see turbo fog decks or extreme control decks that can develop later, but those are rare. Tragic Slip is actually a pretty good card, but you need sacrifice fodder of enough removal to pair with it to get the upper end of the cards utility.
You need a solid win condition. I suggest cards like Lotleth Troll, Varolz, the Scar-Striped, Death's Shadow, Silhana Ledgewalker, and Bassara Tower Archer if you want to do counters. I have had a lot of success with a deck structured around those cards. You basically throw Deaths Shadow into the graveyard and use Varolz to scavenge 13 counters from him onto Silhana Ledgewalker who is Hexproof and can only be blocked by creatures with flying. Throw a Predator's Strike on top of it and Silhana becomes a 17/17 with Trample too. Its super fast paced and pretty cheap.
Land MATTERS in modern. Like, a whole lot. I understand Fetches are expensive like Verdant Catacombs, but there are budget friendly alternatives. Llanowar Wastes, Blooming Marsh, City of Brass and even Field of Ruin can be used. Any lands that come in tapped will set you behind your opponent 99% of the time.
Diabolic Tutor is a dead turn in Modern that takes up a 4 CMC slot. Its pretty much the worst tutor in the game. Grisly Salvage, Jarad's Orders, and Treasured Find are probably the best toolbox available for Golgari in the tutor department.
Fog will usually stop creatures, but it doesnt stop non-combat damage. So, modern Boros Burn, 8-Rack, Storm, Cheerios, and other decks that deal direct player damage make it pretty much a sideboard card unless you go Abzan and slot in Aegis of the Gods, Leyline of Sanctity, or some other card that prevents direct player damage. I would recommend relying on low cost spells instead of trying to stall the game for big plays later on. Instead, you could try Vines of Vastwood, Heroic Intervention, or something else to prevent damage to your creatures that doesnt cost a lot of mana and can help you win earlier matchups.
If you want to run a planeswalker, Liliana, the Last Hope is a fun one that can keep a good pace for n Modern.
Thats really the best I can offer you, I know its a lot, but Modern Golgari is especially fragile right now. Thats why you almost always see a third color splashed into them.
2 months ago
I would cut the Jarad's Orders and Sudden Reclamation and the planeswalker. I think those are the cards with the least impact when played. You still have 9 spells (Salvage, Commune, Loam) that fill your Graveyard and you have creatures that can do the same (Splinterfright, also consider Satyr Wayfinder), and natural attrition (i.e. when your creatures die), so don't worry about there being not enough creatures in your graveyard.
I would use these 8 free slots for maybe 4 removals and 4 more creatures. It might be that 21 creatures is still a bit low for this deck - the tension being you need a critical mass of creatures both in your graveyard and on the battlefield. But it is a start.
2 months ago
Unfortunaetly there is no support for the Gorgon creature type and many of them are very clunky and cost a lot. I think in order to make the deck fast enough you will need to adapt a reanimater package. Stuff like-
This way you can do something like Entomb Sisters of Stone Death and then play Animate Dead on it to cheat in into play on turn 2! This way you can get these creatures out earlier than ramping with cards like Orochi Sustainer.
Just my 2 cents.
Also the removal package could use some work
These are some cheap options