Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Jarad's Orders Discussion
2 days ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
5 days ago
NV_1980 Hey, good suggestions I've considered these when building. Quick rundown of the cards:
Prismatic Omen I have tried and it might sound crazy but I would always have preferred it to be ramp like Rampant Growth or similar. Color issues are not as frequent as you'd think with so many multicolored lands.
Reflecting Pool is very nice, that's why it's in the deck !
As long as you don't have the Horde on the battlefield AND ready to activate, playing one of these does nothing to improve your situation. And if the Horde is dealt with you won't be playing with your entombed creature for a while.
The deck can be somewhat slow but it will explode in value and threats if underestimated. Putting your fatties in the GY paints a huge target on your back very early.
I don't consider the GY a zone safe enough to store elementals there on purpose, which is why I only have Jarad's Order as GY tutor. A single GY exile effect will leave you down in cards and mana.
Because the ability of the Horde is expensive you are incentivized to pick high cmc cards to "cheat" out, when you might want one of the many low cmc utility creatures. A small side effect: removing Avenger of Zendikar and such from your library makes a blind Maelstrom Wanderer worse with every fatty gone.
That's why I chose hand tutors like Eladamri's Call over these, but I agree that GY tutors can be effective to refuel late game depending on the speed and GY hate of your meta.
1 week ago
Hey friend (: it's my pleasure.
First, for potential cuts: Bloodbriar (there are better options like Mortician Beetle), Agent of Erebos, Eater of Hope, Pharika's Mender, Skullwinder, Vampire Aristocrat (see Bloodthrone Vampire), Vampire Nighthawk. Also, depending on how you feel about your top-curve creatures, those could be flex spots.
I love how strong this deck is with ETB abilities and "when this dies" abilities. Treasure Keeper is phenomenal, for one. You've also got excellent one-shot sacrifice outlets like Devour and kickers and so forth. The permanent sacrifice outlets like Viscera Seer and Jarad are great, but there are few enough of them that you might have trouble sticking a sacrifice outlet.
So, what I would focus on at this point would be finding ways to cheat your fatties into play from the grave, and finding redundancies in your "permanent" sacrifice outlets. There's nothing worse than being a reanimator player with no grave and no ways to sacrifice creatures (it happens...and not always on bum draws). Splinterfright, Jarad's Orders, self-mill like Deadbridge Chant, and anything Dredge (like Stinkweed Imp) will fill your grave with creatures for you, so that when Meren has sixteen counters you'll actually have targets worth pulling. Disciple of Griselbrand, Nezumi Bone-Reader, Birthing Pod are all ways to get more sacrifice triggers when you want them. And don't be afraid to up your curve with Xathrid Demon or other high-CMC win-condition-like cards.
Then, I guess if you're feeling extra adventurous, I'd investigate ways to produce more tokens, because a lot of those sacrifice effects are still powerful for non-tokens, and tokens will help you go wide when you stick Pathbreaker Ibex. Golgari Germination, Verdant Embrace, Ogre Slumlord are all options. The worst part about GBx reanimator imo (I run Karador, Ghost Chieftain) is that the endgame is pretty grindy, so going wide with tokens is a must for me if you want to play a second game.
So, in summary, the deck is super strong in staples/ramp/card draw/core mechanics. Self-mill/extra sacrifice/token synergies are things you can pick and choose to personalize and make it fun for you, the pilot. Best of luck, and be sure to mention me if I can help with anything else!
1 week ago
I nerver actually built or played commander, so I don't know what works... I might try it later this week.
1 week ago
Changelog: June 14, 2017
Took out Jarad's Orders because the things I want to tutor for are rarely creatures, so Perplex lets me get a wider suite of cards, including all of my combo pieces. I'm not sure on Manifold Insights and it might go back in, but I'm trying out another removal spell in the slot for right now, though I might end up missing the extra draw, however mediocre it might be.
- Manifold Insights - Jarad's Orders + Chain of Vapor + Perplex
3 weeks ago
Some budget suggestions:
draw: Deathreap Ritual
removal: Retribution of the Ancients
3 weeks ago
I've got to give a shoutout to my girl Meren of Clan Nel Toth. While most Meren decks (including my own) are far from budget, Meren can easily be built in a budget shell. In fact, you are likely to have many of the necessary cards lying around. Key cards include Fleshbag Marauder, Sakura-Tribe Elder, Viridian Emissary, Spore Frog, Caustic Caterpillar, Grim Haruspex, Satyr Wayfinder, Victimize, and Jarad's Orders. Of course, the deck can abuse many less budget cards (Eternal Witness, Mikaeus, the Unhallowed, Sidisi, Undead Vizier, Hell's Caretaker, Fauna Shaman and Entomb) but it is not even close to necessary for a starter shell. Also, keep in mind, not all cards are as expensive as you might think. In my deck, I find that Seasons Past and Demon of Dark Schemes are extremely powerful.
1 month ago
Jarad's Orders seems like a great card here. It tutors a creature into your hand and can provide up to three card types towards delirium (sorcery, creature plus artifact or enchantment). You could even use it to set up reanimating a fatty with Phyrexian Delver, though currently you don't have any big pay off cards like Terastodon or Baleful Force.
Ash Barrens is very similar to Evolving Wilds except you can just play it as a Wastes if you need mana right away and don't care about colors. I suggest you add it to have another land that enables delirium.
To further support your self-mill theme, Mulch, Vessel of Nascency and Dakmor Salvage could be added.