Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
|Have (2)||NineNotesKnives , metalmagic|
|Want (3)||forchonaporch , Wieran98 , Easymode|
Printings View all
|Return to Ravnica (RTR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Jarad's Orders occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Jarad's Orders Discussion
4 days ago
Firstly. Thank you for your in depth and amazing comment, it's really helped me decide on some cards to add to this deck. I have a big problem with know what cards to remove, if you could help me decide on what to take out for what, that would be super helpful!
As for the hexproof creatures. They make a lot of sense, I really like Silhana Ledgewalker and Elusive Tormentor Flip as the ability to sort of be unblockable or literally be unblockable is amazing. Troll Ascetic is another amazing shout. These 3 are definite add's for this deck. I'm not too sure about Paradise Druid as being tapped to attack could spell an easy removal target depending on board states. Slippery Bogle and Gladecover Scout seem good, but only for the Hexproof. I may give them a try but I may not keep them in the finished product. However, thank you for bringing them to my attention!
I will definitely be obtaining another Wonder for this deck as that seems like a perfect addition. Mask of Memory seems really good for the card draw too, however the Discard clause tends to put me off. I'll definitely play test with it and see how it suits me though.
Boneyard Lurker is in the deck, Alt art too haha. Gemrazer is sadly a card I didn't manage to pull, so i've purchased one. Waiting on it to be delivered, it is an amazing card. Sea-Dasher Octopus was a card I wasn't too sure about adding to the deck, I'll swap it in for a higher cmc Mutate creature though, when I decide which haha.
Yeah, the Mana base needs heavy work, but I tend to leave that until a little later, I would happily accept some help into improving the Mana base! I'm never really sure of how to make a Mana base better personally.
Thank you so much! :)
5 days ago
Hey, you really want hexproof with the creatures you want to mutate too because this protects the creature from removal in response or after mutating. It's pretty risky to chain a bunch of mutate creatures into the pile if the pile doesn't have hexproof. Without hexproof a single Swords to Plowshares by opponent will ruin your game and exile all the creatures in the mutate pile except Otrimi.
Swiftfoot Boots is a helpful equipment with mutate because then any creature can have hexproof before you mutate and keep hexproof for as long as Boots is equipped. When you mutate a creature who's equipped with Boots, Boots will stay on the creature during mutation and after.
- Slippery Bogle
- Gladecover Scout
- Silhana Ledgewalker: if opponent doesn't have a flying creature then the mutated creature can't be blocked by that opponent.
- Paradise Druid: has hexproof as long as it's untapped, good to mutate too while also using it as ramp before you want to mutate.
- Troll Ascetic: also has regeneration which can protect the mutated creature from nontargeted removal that can destroy it such as a board wipe or from legal combat damage. Combination of hexproof and regeneration is powerful projection for the mutated creature.
- Elusive Tormentor Flip: for Insidious Mist, mutate Otrimi with Mist for 6/6 unblockable, hexproof, indestructible, trample that doesn't flip back unless you want it too.
Crystal Shard can be repeatable creature bounce for one blue mana of the mutate pile. This effect lets you mutate the entire pile again, protect all the creatures in the pile from being exiled or destroyed, change which creature is first mutated with Otrimi, etc. Buried Alive and Jarad's Orders can tutor for creature and put into your graveyard. This is good to setup your graveyard to recur a mutate creature when Otrimi does combat damage to an opponent.
Orders can do both, tutor for a creature to mutate too and a put a creature into your graveyard. If Otrimi is part of the mutate pile then the creature will have trample which can make Mask of Memory a repeatable draw two/discard mutate creature/recur mutate creature effect. Wonder is good when you can tutor for it or discard it because giving the mutated creature flying is better evasion than trample. Wonder is good with Buried as one of the three creatures you can tutor for and put into your graveyard.
There's a few of the better budget creatures with mutate that are missing here:
- Sea-Dasher Octopus: mutate at instant speed with flash and for only two mana it's the lowest mutate mana cost, can be another source of repeatable draw when mutated creature has evasion.
- Gemrazer: destroy an artifact or enchantment.
- Boneyard Lurker: recur any permanent.
One of the worst parts of the precon is the manabase, which is not good with 11x Forests and 2x Island ratio. If you would like help with improving the manabase then I offer help in another comment.
Good luck with your deck.
3 weeks ago
@ Gbeail Thanks. ^^
If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.
@ multimedia Thanks. ^^
Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).
Doom Whisperer is something I'll definitely try to include.
As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.
3 weeks ago
Hey, good budget version of Muldrotha.
Jarad's Orders and Final Parting are budget tutors that also put a card into your graveyard. Pattern of Rebirth can be a budget repeatable creature tutor that puts the creature you tutor for onto the battlefield. Satyr Wayfinder and Grisly Salvage is self-mill that can potentially also find a land, more ways to get cards into your graveyard. Wonder can give Mudrotha flying making it a real threat to do Commander damage.
Cards to consider cutting:
- 1x Swamp
- 1x Forest
- Izoni, Thousand-Eyed
- Perpetual Timepiece
- Embodiment of Spring
- Villainous Wealth
- The Mending of Dominaria
Good luck with your deck.
3 weeks ago
Cool deck!! Your decklist looks great.
I feel like you can make a lot of zombies, maybe you want an Overwhelming Stampede to make them stompy?
Also i feel like your golgari grave troll could be an mvp. You could use Jarad's Orders or Entomb to get him in your GY. And if you had a Greater Good, you could sac a fresh zombie to draw and discard him to repeat the process. You could even get sidisi undead vizier with jarads orders to get greater good. Anyway sorry about the long ramble cheers and have fun!!
1 month ago
Hey, infect seems powerful with Otrimi, but if you play casual then you will become the archenemy.
Don't underestimate Slippery Bogle and Gladecover Scout. Mutating a hexproof creature makes it safe to mutate not just the first time but other times after. Wizards helped the mutate mechanic by if the target creature you're mutating dies in response to the mutate then you still get the mutate creature on the battlefield, but it doesn't trigger "when this creature mutates" abilities. Instead it just ETB as another creature not mutated. With hexproof you don't have to worry about this.
Blossoming Defense and Vines of Vastwood are helpful spells for mutate because for one mana they can give any creature you want to mutate hexproof in response to removal. Crystal Shard can be repeatable bounce of an entire mutate pile back to your hand to then mutate again. Use this effect to change the creatures Otrimi is mutated to. To avoid Commander tax use Shard to bounce Otrimi back to your hand if it's stuck on the battlefield since it couldn't mutate.
Flying is a good ability to pair with Otrimi. Birds of Paradise and Maraleaf Pixie are mana dorks who fly. Needle Specter, Drana, Liberator of Malakir, Vampire Nighthawk give Otrimi good abilities. Specter has a busted combat damage trigger when it has 6 or more power. Drana can put a counter on the mutated creature and all other attacking creatures. Nighthawk mutated with Otrimi makes a 6/6 flying, trample, lifelink, deathtouch threat.
Jarad's Orders can tutor for a creature put it into your hand and tutor for a creature with mutate and put it into your graveyard to then recur it with Otrimi. Mask of Memory can be repeatable draw and discard and one mana to equip is nice.
Pernicious Deed can be powerful with Otrimi. If Otrimi is the top creature of the mutate pile then the pile has a CMC of 6. Sac Deed for less than six to hopefully destroy a lot of your opponents cards and not your mutate pile. All of the creatures on the bottom of the top creature don't count as creature cards on the battlefield. The only creature of the mutate pile that does is the top creature therefore all other creatures in the pile are not destroyed by Deed.
Good luck with your deck.