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Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Well generally by turn 4 I'll have a Heartless Summoning on the field, well hopefully at least, so tutoring for it with Gifts seems unlikely. But yeah it's still an option.
With Gifts and taking a win-con, they'll most likely put the creature into the graveyard, and unfortunately the only way I'd be able to bring it back is with a Havengul Lich . I was thinking alternate targets could be Myr Retriever , Transmute spell/Golem's Heart , Falkenrath Noble , and Havengul Lich . With that scenario the opponent will most likely put the Noble and Lich into the graveyard, removing my access to either of them without another Lich. That's the only problem with that scenario. That option nets me basically only two cards. With the option in the Update it nets me basically 3 cards since I don't mind the Retriever going to the graveyard, and I can get the other two artifacts back with the Retriever.
The pros of Jarad's Orders however basically allows me to ALWAYS get one of those win-con creatures. And as you said get me two Retrievers (which I would only do if I have another win-con in my hand/on the field).
It's iffy, I'm not sure which one is better. And as far as running the 3 colors, with the Shocklands and Fetchlands it really shouldn't be a problem, especially by turn 4.
But as far as running them at all, I'm really not sure. The speed of the deck is fairly fast as it is, but I've had games that go on till turn 10ish if I can't draw any tutors/win-cons. It's unlikely, but it does happen. I'd only run two of either of them. It's pretty much to end the game by hopefully that turn or the next.
Using Gifts Ungiven to search for Myr Retriever , Heartless Summoning , Muddle the Mixture and Shred Memory guarantees that you'll gain access to the Myr Retriever and either Heartless Summoning or a way to tutor it. If your opponent chooses poorly, you can additionally gain access to a second Myr Retriever through tutoring. Jarad's Orders gives you no way to get Heartless Summoning .
You can also use Gifts Ungiven
to gain access to a win-con regardless of your opponent's decision by searching for Falkenrath Noble
, Laboratory Maniac
, Vedalken Archmage
and Havengul Lich
, although in the worst case it will take a full turn longer to get out your win-con than by using Jarad's Orders
The only advantage Jarad's Orders offers over Gifts Ungiven is that you can use it to search for two Myr Retriever , while Gifts Ungiven is only guaranteed to get you one (although you can change this by adding another 2 cmc transmute spell)
Also 2 colors is easier than 3 :P
I would also question whether you should run either of them. Using a 4 cmc fetch card in a deck that wants to win on turn 3 seems a little strange, especially since the variability of those cards doesn't necessarily guarantee a win on the next turn.
not sure if Jarad's Orders is supposed to be in here i think we swapped it for something else but i cant think of what it was
Oh! And let me, once more and quite shamelessly, publicize my own Jarad deck. :P Just for reference on stuff you might want to check. LOL Jarad's Feasting Habits
BTW, Jarad's Orders should be here, don't you think? And I like Savra, Queen of the Golgari ... It fits the Golgari theme quite well and it works as a Gravepact (although you removed it and its variants, I see).
rjphilla: I think there's room for another Worldspine Wurm , but another Skylasher would mess up everything. Since Possibility Storm puts the spell you cast back in the library, you could end casting the Skylasher and revealing another one. What you can do is use the others copies of Diabolic Tutor and Jarad's Orders to get the Skylasher again, and play it two get the second copy of Worldspine Wurm . Thanks for the idea!
After cutting Golgari Grave-Troll and Genesis , it makes me wonder if I need to rethink the whole deck strategy. Now Buried Alive , Entomb , and Jarad's Orders are lackluster at best because I'm relying on something to bring them back to my hand or into play once they are in the yard.
Before, Buried Alive would target Genesis , Golgari Grave-Troll , and Anger which made it worth having a slot for but with two of the 3 'in the yard' effects gone (since they were too slow and not synergizing with the deck), I think I'm going to need to make some additional cuts (maybe for more card draw or tutors). Thoughts?
Uhh, Feels like a graveyard tutor would be quite valuable in this deck Jarad's Orders Seems like it would work perfectly with your Rescue from the Underworld by getting you a cheap creature to sac and putting your best target in the graveyard... like Ashen Rider .
Another removal/gamebreaker would be Angel of Serenity
Im really starting to like these junk reanimator decks.+1
Check out my Jund monsters!Jund Monsters [4-0 BNG Game Day]
|Avg. draft pick||4.48|
|Avg. cube pick||10.38|
|Commander / EDH||Legal|
|Return to Ravnica||Rare|