Jarad's Orders

Jarad's Orders


Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

Price & Acquistion Set Price Alerts

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Jarad's Orders Discussion

Foxhound438 on vengevine

2 days ago

Putrefy is a good side card, but in mainboard you do want the Abrupt Decay. There's a few things putrefy hits that abrupt decay doesn't, but modern is filled to the brim with counter magic and aggro, so the cheaper spell that can't be stopped is just better for generic useJarad's Orders is good, but it's also incredibly slow. Works better in Demigod of Revenge decks.Consuming Vapors is also a bit slow, but in a world full of 4/5 rhinos... Thoughtseize is a good pick, as is it's best friend Inquisition of Kozilek. Comparison between the two, in your list, thoughtseize is better. Inquisition is good, but only better in decks that do a lot of hurting themselves with landAttrition is unfortunately not modern legal, as is the case for Buried Alive. They both have new bordered versions, but were only printed in supplementary sets. Blasting Station is about the closest you can get to an attrition effect.Grave Titan seems good, better in sideboard for when you know the grave hate is on the wayBloodghast is good, the traitor is less than impressive.
Tormented Thoughts could be pretty bonkers, especially if you have a vine in play turn 2 and sac it turn 3 to leave your opponent in topdeck mode. However, as with all discard spells, it tends to lose effectiveness in the late game, once your opponent already has board presence and little in hand to discard. Worth testing, but probably no more than 2.

ccc1522 on vengevine

2 days ago

lol yea man right now theyre like $50 lol but i may just give in and get normals but i really think foil rares retain value better through the fluctuations. That seems true from what ive observed anyways. But thanks for the advice.

what do you think about these options

Putrefy (kinda like AD but better in some cases and worse in others)

Jarad's Orders (even though i got the fauna shaman)

Consuming Vapors (life gain and nice little annoying black card)

Thoughtseize (for obvious reasons lol)

Attrition (works well with this deck imo bc of mechanic)

Buried Alive (i think this card would be crazy good in this deck)

Essence Harvest (life gain)

Grave Titan (a good card incase i get grave hate than i can rely on thrun and grave titan)

Nether Traitor or Bloodghast ( i like these but everyone who runs venge has em i wanted to be different)

Tormented Thoughts (i personally think this card is stupidly powerful i can sac a gravecrawler or venge and it doesnt matter)

i know the list is long but this is basically my maybe board i didnt include

Pookey13 on Bring It Aroooooound Toooowwwwwn

1 week ago

Dear unknown military adviser,

Jarad's Orders had been brought to my attention for what seem's like ages ago now. I offer my praise to you for bringing it back to my thoughts. As for this Attrition you speak of it was unknown to me, but I can say now my eyes have been opened and I see a world of possibilities. Elesh Norn, Grand Cenobite, though her territories remain under our control, is elusive as ever. Her pet, this Spiritmonger you speak of, is interesting to say the least. I had not come under the notion of enlisting it, though now I believe I see an opening he could fill. Skullbriar, the Walking Grave is a much needed reinforcement. Though I fear the price to hire his services is just out of my reach at the moment. Your kind words and wisdom are met with the highest of praise. We march now, to victory, I shall keep you posted on any changes that occur within my ranks.


Joumba on Bring It Aroooooound Toooowwwwwn

1 week ago

Dear Karador,

Have you not received Jarad's Orders? he was anxious that they might have been lost in the way and that a war of Attrition will fallow....Perhaps Skullbriar, the Walking Grave can assist you on your endeavours in the west. He as claimed the territories of Elesh Norn, Grand Cenobite recently and even captured her/his (?) prised pet monster the Spiritmonger. You can have faith in his abilities. Please be careful in your travels. We believe the army you have assembled so far will sore to victory ; press foward!

Joumba on Kara-bore

1 week ago

Eladamri's Call can help you get some of your favorite creatures. Buried Alive and Jarad's Orders work well with your commander.

Regrowth can bring back anything to your hands, Eternal Witness too.

I really think you should pack up more removal, such as Mortify, Putrefy, Go for the Throat, Hero's Downfall (if people play plainswalker in your group, otherwise Murder is ok), Beast Within, Path to Exile, Swords to Plowshares and perhaps Utter End. Of course, this is up to you.

Also, some mana fixing can help you get colours you may miss, like Kodama's Reach and Cultivate.

Hope this helps mate!

Luukranzi on glissa V3

1 week ago

This deck would work well in our meta, especially with the creature control you'd own with Glissa, the Traitor + Thornbite Staff or Glissa, the Traitor + Viridian Longbow . I see the idea behind the Arcbound creatures, but to be honest Arcbound Lancer doesn't need to be in here; He's a 7 cost creature that is a 4/4 First Strike. While he does get stronger with Arcbound Overseer, the issue at this point is getting them on the field together. Since you're in Black/Green, cards like Jarad's Orders would do very well to populate your graveyard with any artifact creature card you'd like to get back while giving you one in your hand simultaneously. Flesh to Dust is an alright card, but it's very expensive for instant-speed removal. I know there's enough black in our meta to cringe at Doom Blade, but spot removal of a tough artifact creature or a single non-black creature such as Elesh Norn, Grand Cenobite or an opposing Vorinclex, Voice of Hunger, a +1'd Sarkhan, the Dragonspeaker, or other cards that are non-black that we see a lot of. Corpsejack Menace is great in this with the Arcbound line, especially if you added Energy Chamber. Energy Chamber will do more than just beef up your Arcbound cards. It will also help your Wurmcoil Engine become a big threat if not dealt with, and an even larger threat once they kill it.Witchbane Orb is a nice addition, but in our meta we don't see a lot of highly-destructive plaer-target spells. Maybe a Traumatize will happen or an expensively cast Mind Grind, but they're far and few between. It's also worth mentioning that with two group-hug decks entering the group you don't want to leave yourself out of being helped. While true you can use Freyalise, Llanowar's Fury to get rid of it, you'd have to have her available. There's no point leaving yourself out of being helped.If you're going to use Expedition Map I suggest running more non-basic lands that really help accelerate you or have activated abilities that you can use to affect your own board. Grim Backwoods, although expensive to activate, can help you in mid to late game when you really need to try and draw for a play or get through a land patch even faster. Another suggestion, would be Darksteel Colossus. He's Indestructible, he's an artifact creature, and he would nom your Modular effects all damn game. The only removal people could use would be exile cards and there might be 2 or 3 in our entire meta.

Overall, the deck looks like it has nice interaction not only with other boards but with yours as well. While I can't say it'll be a match for either Karador, Ghost Chieftain, Sek'Kuar, Deathkeeper, Teferi, Temporal Archmage, or the Obzedat, Ghost Council decks we have AT THE MOMENT. I do see that it certainly has the greatest chance since Day of Judgment cards won't have such a large impact on this deck as it might your others.

Color(s) Black Green
Cost 2BG
Converted cost 4
Avg. draft pick 1.33
Avg. cube pick 11.31


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Return to Ravnica Rare

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