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Jarad's Orders Discussion
1 day ago
I do recommend to cut Dismiss Exclude Golgari Charm Grisly Salvage Murderous CutOverwhelming Intellect Phyrexian Ingester True-Name Nemesis Sadistic HypnotistKorozda Guildmage Caged Sun Golgari Germination Propaganda Telepathy Necromancer's Assistant Doomgape Deathbringer Regent Damnable Pact Baleful Force Corpse Connoisseur Lhurgoyf Dismember Rush of Knowledge Sultai Soothsayer Grim Flowering Urban EvolutionExplosive Vegetation Elvish Mystic and better add Entomb Exhume Jin-Gitaxias, Core Augur Tempt with Discovery Animate Dead Vorinclex, Voice of Hunger Damnation Vampiric Tutor Demonic Tutor Counterspell Maelstrom Pulse Arcane Denial Birds of Paradise Body Double Buried Alive Thran Dynamo Necromancy Eternal Witness Oracle of Mul Daya Mana Reflection Jarad's Orders Rhystic Study Kokusho, the Evening Star Dance of the Dead Stroke of Genius Consecrated Sphinx Wood Elves I do not know much, but i had fought with really good the mimeoplasm. :D
3 days ago
You may also want to look into some tutor cards, but if you wana contiue the theme you could use Jarad's Orders. And if you have room you could put a Slitherhead in there as fodder that also gives you a free counter. Especially on a Lotleth Troll I'd also suggest maybe a Nighthowler and Bonehoard to double up Jarad or Splinterfright
3 weeks ago
Unfortunately Jarad's Orders is a little out of my price range, though I will certainly put it in if I ever play this deck in FNM. I'll look into the other suggestions because they all seem like great fits.
3 weeks ago
3 weeks ago
Genesis is an excellent way to return creatures from your grave to your hand every turn.
Kessig Cagebreakers is so fun to play and can easily win you games late on.
Lotleth Troll is a really good way to discard unwanted creatures from your hand.
I'm not sure how low-budget you want to keep it, but cards like Reanimate, Demonic Tutor, Diabolic Intent, Jarad's Orders, Entomb and Buried Alive are excellent search cards to either your hand or the grave.
It may or may not be useful for you to add more cards that mill you; that's sort of up to what direction you want to take the deck, but some cards that are good are Grisly Salvage, Commune with the Gods, Scout the Borders, Taigam's Scheming, and Tracker's Instincts.
lastly, Nostalgic Dreams is an excellent card as it essentially lets you trade out your entire hand for cards in your grave which can be game-changing especially if you lean more towards a milling deck.
1 month ago
It is a good start. I would add Jarad's Orders. It seems like most of your deck are cards that fetch for lands or graveyard manipulation (which is good), but I wonder if it will leave your board presence looking weak. Although, you will be blowing up the board all the time, if that is your plan of action, I would add even more disruption, removal and recursion. I would do one or the other.
1 month ago
Jarad's Orders put a creature in the yard and gets you one for your hand
1 month ago
Hey JD! This is Karl, from Joe's. Mark told me you maybe wanted comments on this deck, and I love to help with this sort of thing.
First off, basically everything Mark said is spot on, especially about putting things into your yard. Outside of the cards he mentioned there, Tasigur, the Golden Fang and Jarad's Orders are good here, and for sheer card advantage Phyrexian Arena is always good as well. It's important to remember that not only does The Mimeoplasm utilize the yard, BUG is the best color combination to take advantage of it through recursion. Delve cards such as Treasure Cruise, Dig Through Time, Become Immense, and Murderous Cut are also easily playable if you fill your yard.
Now, there are generally 2 ways infect decks play, fast/aggro with pump spells, and slow/control with resource advantage. (You probably know this, but I'm just saying it this way for comment structure.)
The typical "fast" way can "cheese" wins by swinging in extremely early with small creatures, and then pumping it up to 1-shot someone. The problem is that this can be inconsistent and runs out of steam if its creatures gets removed. The Mimeoplasm is good here because when your creatures get removed, it can provide redundancy and get those last few counters in. If you want to go this route, I recommend adding more pump spells, as well as "permanent pumps"- equipment such as the various swords, Runechanter's Pike, or other things like Unspeakable Symbol.
Control infect almost plays like Stax sometimes. You establish a soft lock with discard effects (which is fine for you, since you love the graveyard) and counters/removal, then are free to chip away with a good beater, or proliferate. Your general is somewhat less important here, but can still do work to come in and finish off your opponent. This way does take more advantage of the color combination of BUG in my opinion. I recommend running more removal, discard, and counterspells if you wanted to go this route. Funeral Charm (honestly an auto-include either way), Thoughtseize and the like, Liliana of the Veil, and Bottomless Pit effects are some good examples of discard that are very efficient. (If you want more examples, check out (this)[http://www.mtgsalvation.com/forums/the-game/commander-edh/204260-the-stax-primer] guide to Stax in general.) Also, if you want to go this route, this is where a heavy proliferation theme with Contagion Engine and Inexorable Tide shines.
Finally, it's worth keeping in mind that it's not a bad idea to run a couple fatties for your general to eat for counters, especially if said fatties are just good on their own for various reasons. Terastodon, Avenger of Zendikar, and Consecrated Sphinx should probably be run in any EDH decks in their colors. (Somewhat related: if you're really feeling silly, you can run Phyrexian Dreadnought purely for +1/+1 counters.)
If you get to a point where you're looking to cut cards, some of the first things I would look to cut would be the most heavily overcosted infect creatures, as well as ramp spells. You're probably not going to need to ramp that hard as long as you run enough lands, and while I know that there really aren't that many good creatures with infect, you can get by with fewer if you run better support cards instead of mediocre and mana inefficient creatures.
|Avg. draft pick||1.33|
|Avg. cube pick||11.31|
|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Rare|
- Jarad's Orders + Myojin of Life's Web
- Brawn + Jarad's Orders + Wonder
- Cauldron Dance + Jarad's Orders
- Deadbridge Goliath + Jarad's Orders + Lotleth Troll
- Jarad's Orders + Varolz, the Scar-Striped
- Jarad's Orders + Signal the Clans
- Jarad's Orders + Sidisi, Brood Tyrant
- Buried Alive + Corpse Connoisseur + Jarad's Orders
- Jarad's Orders + Wonder
- Bladewing the Risen + Jarad's Orders