Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Jarad's Orders Discussion
1 hour ago
As someone who has taken a lot of time researching most of these commanders, I can safely say that The Mimeoplasm is one of the hardest to build and pilot properly. I mean fusing two of your coolest monsters to create the ultimate being is a cool thing admittedly. But not exactly easy, or subtle, and can get expensive.
Derevi, Empyrial Tactician and Jenara, Asura of War are gonna lean towards being "Voltron". Personally Derevi would be the more consistent choice seeing as no matter how many times he gets removed he always costs 4 mana. which for a deck based around him, he's always there.
Finally Sidisi, Brood Tyrant, Grave based decks can be really interesting if you build around the idea. Sidisi is nice because you have access to some of the greatest graveyard play imaginable. Things like Treasured Find, Psychic Spiral, Corpse Connoisseur Jarad's Orders Buried Alive Elixir of Immortality. There are a ton of possibilties.
2 days ago
-1 Corpse Connoisseur (Entomb felt better and can get you off to a great early start).
-1 Nyx Weaver (While has great synergy with Sidisi, is definitely less powerful than anything else).
-1 Ghost Quarter (Deck wanted ramp and I'm comfortable with 36 lands)
-1 Whip of Erebos (Exiling something always felt like too big a cost)
+1 Entomb (This is a reanimate deck, this guy and a reanimate in the opener is a big game!).
+1 Birthing Pod (Sacrificing creatures is great! Getting more powerful creatures from that is great).
+1 Brutalizer Exarch (Tutors where you can dredge it into the yard or draw it is awesome and so is tucking annoying permanants. Deck does feel low-ish on removal for a black deck to he helps.)
4 days ago
Xica...any ideas for zombies? Im trying to stay in two colors and more zombies sounds like adding black.
I have thought about things like Jarad's Orders, Grisly Salvage, Commune with Nature, Chord of Calling and Eldritch Evolution for Tutoring. If I used Grisly Salvage or Jarad's Orders, I might be able to squeeze in Eternal Witness.
1 week ago
You'll need some self mill of some sort, you gotta fill your graveyard. You can't rely on your 1 copy each of entomb and buried alive. You can do like Mulch type stuff in green, Grisly Salvage in golgari, (don't forget Jarad's Orders if you're doing ), Tireless Tribe in white, Dark Deal in black, so on and so forth, however, blue has the best self mill power. Breakthrough is my favorite, but there are a bunch of blue options like Windfall or even Careful Study.
For what it's worth, each color other than black can reanimate something, even if it's clumsy and not as good: Breath of Life, Resurrection, Refurbish, Argivian Restoration, Reincarnation, Feldon of the Third Path, Mimic Vat (there are many, less popular options)
2 months ago
Ok, so 20 sac outlets is a lot.
Altar of Dementia is a bit underwhelming since you don't do any other mill yourself, you are basically hoping your opponents deck themselves.
At 5 CMC a sac, Elvish Skysweeper seems pricey at best. However, if flying is a problem, go for it, but its not going to stop an Avacyn, Angel of Hope, Sigarda, Host of Herons, and definitely not a Zur the Enchanter.
Fallen Angel is really cool to use, but falls short when compared to Fallen Ideal, which not only returns to your hand (just self sac if the enchant is gonna be destroyed), but also allows you to put the sac outlet on anything, including Karador.
As far as tutors go, Fleshwrither literally grabs 1 of 4 creatures. Jarad, Meren, Solemn, or Flesh-Eater Imp. Sure, you can recast him, but paying 7 mana for a tutor like that when you could just drop Entomb to cast something or Jarad's Orders for one in 'yard and one in hand just look a lot better.
I hope this helps with some insight! I have been a big fan of yours and you are always supportive of my decks! Good luck cutting! If you need more cuts, I'll be close.
2 months ago
Eldritch Evolution would help you tutor a creature combo and throw something in the 'yard at the same time.
Evolutionary Leap is a decent sac engine that lets you pull the next creature from your library.
Crop Sigil is slow, but dropping early casts Karador that much earlier.
2 months ago
-Blood Bairn -> +Viscera Seer (cheaper sac outlet) or at least Bloodthrone Vampire (strictly better)
-Satyr Wayfinder (even though Self-mill can be quite good for Meren, therer are better cards for this)
-Grisly Salvage (same thing. The only one I'd tell you to keep is Mulch because it might give you 2 lands)
-Viridian Zealot -> outclassed by +Caustic Caterpillar
-Kessig Cagebreakers (the tokens could be fun, but I don't think they are useful enough)
-Banshee of the Dread Choir (meh)
-Lotleth Troll (meh...)
-Bloodspore Thrinax (growing creatures are not all that good in a commander based on graveyard recursion)
-Mazirek, Kraul Death Priest (growing creatures are not all that good in a commander based on graveyard recursion)
-Vulturous Zombie (growing creatures are not all that good in a commander based on graveyard recursion)
-Champion of Stray Souls (I know you like it, but check out my suggestions first. I don't think they are useful enough)
-Doomgape (same thing. A 10/10 trampler is great, but if you manage to get some 5/5 flying demons, you'll be happier)
MANA BASE SUGGESTIONS-Golgari Guildgate
+Basic Forests and Swamps. There's no need for all this color-fixing and taplands in a deck with just two colors and one of them being green and with access to ramp cards.
GETTING YOUR ELDRAZI EXPERIENCE FARM AND RAMP+Nest Invader (small ramp)
+Growth Spasm (ramp)
+From Beyond and/or Awakening Zone (consistent ramp and experience builder for Meren)
+Catacomb Sifter (scry, ramp, experience)
WIN CON+Rootrunner lockdown when you are ahead
+Triumph of the Hordes for the infect win
TUTOR+Jarad's Orders (2 in 1)
+Corpse Connoisseur (reusable Entomb)
RAMP (besides eldrazi)+Solemn Simulacrum
+Kodama's Reach or Cultivate
DRAW ENGINES+Smothering Abomination (the mandatory upkeep sacrifice won't be a problem most of the times... and you can sac itself if needed be)
+Bloodgift Demon (getting 1 extra card for 1 life and a big flying dude is pretty neat)
+Kothophed, Soul Hoarder (6/6 flying for ? The drawing clause is mandatory and it could be problematic against some decks, but if you remember to have a sac outlet ready, you can sacrifice him if you need to)
+Vampiric Rites (doubles as a sac outlet)
BACK FROM THE GRAVE+Beacon of Unrest is a must have. Gets you a creature or artifact (birthing pod, probably) back.
+Ever After isn't bad either
+Grim Return (sacrifice something and cast that)
OTHER CARDS+Xathrid Demon a second Jarad
+Demon of Dark Schemes is a cheaper Massacre Wurm and it allows you to get creatures from ANY graveyard for some energy.
+Aetherworks Marvel (speaking of energy, this one allows you to cast a card for free for 6 energy. And tokens generate energy as well)
+Riftsweeper is a safeguard card when you get most of your win-cons exiled.
+Deadbridge Chant can be downright amazing in a Meren deck. The initial self-mill won't be a problem 99% of the time.
+Avenger of Zendikar gives you a bunch of tokens.
+Overseer of the Damned (removal and token generator... besides being a 5/5 flying creature)
+Havoc Demon (mass removal -break in case of emergency-, 5/5 flying creature)