Jarad's Orders

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Jarad's Orders

Sorcery

Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

Jarad's Orders Discussion

bushido_man96 on Muldrotha, the Mirrortide

1 day ago

Cards like Notion Rain , Jarad's Orders , and Final Parting are great with Muldrotha, putting select cards in your hand and bin. Merciless Executioner and Fleshbag Marauder are solid removal options that don't bend your mana curve too bad. Carnage Altar is another card draw/sac outlet.

Icaruskid on The Wizard of Ooze

1 week ago

bushido_man96 Jarad's Orders is absolutely superior to Vampiric Tutor . It's a bit less competitive (a good thing for my groups), much more on theme, and the utility of bringing a creature to your hand and the graveyard is excellent! I often find Hermit Druid or Laboratory Maniac or even Plaguecrafter for the hand while also getting a sweet creature for the graveyard. Thank you for the suggestion!

GrinningGrebe on Knight of the Living Dead

1 week ago

I'm trying to build a Knight tribal deck myself, but in Mardu colors ( Tymna / Bruse as Commanders) to have access to discard value and enable som Haakon sheananigans. I would love to have a tutor like Jarad's Orders , but we can't have everything I assume.

I see you're lacking the best knight combo for Haakon: Nameless Inversion . You can keep replaying it from your grave since it counts as a knight. Another piece of removal is Crib Swap , having the same Changeling text. The former also works as protection from exile for Haakon, since the +3/-3 kills him, preventing him to get permanently removed by some random Path to Exile .

Finally I found very interesting the interaction between Smothering Tithe and Geier Reach Sanitarium : both are extremely useful on their own and letting everyone draw a card with ST on the battlefield result in a "free" Geier Reach activation.

Icaruskid on The Wizard of Ooze

2 weeks ago

bushido_man96 That's good feedback. Im sensitive to power level right now because I've just added Skithiryx, the Blight Dragon AND Jin-Gitaxias, Core Augur so I'm seriously considering the swap of Vampiric Tutor for the less efficient but more thematic Jarad's Orders . Speaking of tutors more generally, I like that Traverse the Ulvenwald has constraints built in so its not overpowered but maybe that spot is better served by Evolutionary Leap or even Magus of the Bazaar . Excellent puzzle you've got me on here!

bushido_man96 on The Wizard of Ooze

2 weeks ago

I love reanimator decks, and playing with the graveyard. This list looks like a ton of fun to play with, and I like the layouts you have for winning.

I've found more and more that in graveyard-focused decks like these, instead of running the high-powered tutors like Demonic Tutor and Vampiric Tutor , running tutors like Jarad's Orders and Final Parting , which really end up tutoring for two cards I can use in a graveyard deck. I also find lots of use from Evolutionary Leap . These cards are all easier on my budget, and I find myself toning some of me decks down a little more to make them more fun and a little more random to play.

I'm not suggesting you exchange these card in your list; just offering some thoughts for discussion. Everyone's playgroup is different, and keeping up is part of still having fun and competing.

Azeworai on Karador, ghosty boy

3 weeks ago

For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.

What I would consider banishing:

Tainted Wood - The deck doesn't have a lot of swamps.

One Plains - There doesn't seem to be too much white, so just cantrips or Cultivate for fixing is probably better.

Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.

Viridian Zealot - a bit costly for what it does.

Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.

Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.

Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.

Spore Frog and Kami of False Hope don't stack very well, so I'd remove one of them.

Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.

Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.

Tormod's Crypt - Depending on your meta, this can be quite potent, but I find that drawing a card with Nihil Spellbomb or recurring Remorseful Cleric can be better.

Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.

Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.

What I would consider adding:

Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.

Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).

Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.

Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.

Lord of Extinction - It's big and mean, black and green. Some things are far too gigantic to ignore. In addition, with Altar of Dementia it can mill someone out.

Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.

Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.

Dread Return - Efficient reanimation and the same from the graveyard.

Buried Ruin - Recursion in the land-base is always lovely.

Austere Command - I believe this to be better than Merciless Eviction in your deck due to destroying as opposed to exile.

Jarad's Orders - This can find utility creatures such as Anafenza, the Foremost or Spore Frog for when you really need them. It also works with the same toolbox shell as Birthing Pod .

Dragonlord Dromoka - It's a muscular Grand Abolisher . Not much more.

Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.

Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.

Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.

Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.

Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.

Assassin's Trophy - If it's within budget, this is as good as it gets.

Vindicate - Hits it all and does it all.

Kodama's Reach - Another Cultivate . It's always fine.

Rampant Growth - Ramp and more ramp.

Wood Elves - Fodder and ramp.

Explosive Vegetation - Lots of ramp.

Paradise Druid - Fodder and ramp.

Lots of fodder, lots of ramp.

You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.

That's what I have for you. Now wreck them all.

Azeworai on Karador, ghosty boy

3 weeks ago

Ah, yes. Graveyard strategies always have an enthralling nature to them. Excellent choice in commander, as well.

I do have some recommendations for the deck.

One deck-building scheme I adhere to is fewer lands in place of cantrips. For your deck, you could cut some of the land base for Satyr Wayfinder and Grisly Salvage . They possess more value later in the game whilst filling up your yard for Karador. Ransack the Lab fulfills the same role. Taping the mana base towards early game cantrips also makes it more consistent to conduct your early game.

Altar of Dementia can earn you value even if a creature would die, permitting more options later.

You speak of win conditions in your description, thus I note Mortal Combat . That's a tricky build-around, so good luck there. Mindslicer is in my discard deck and often locks down the match, though people may not enjoy that.

As for removal, Anguished Unmaking , Despark , and Vindicate are universal and efficient, and Swords to Plowshares is quite possibly the best kill spell in the format. Ghastly Demise is also fun. If you wish to sacrifice creatures for gain, Angelic Purge is of use and Necrotic Sliver may be brought back later. Leonin Relic-Warder and Ravenous Chupacabra serve a similar purpose.

For further reanimation, Phyrexian Reclamation , Unburial Rites , and Dread Return are all quite potent at retrieving things later.

With such a high mana curve, more acceleration in ramp could be of aid. Outside of Temple of the False God and Phyrexian Altar which need some set-up before they do anything, there are only seven cards for ramp. I would add Birds of Paradise or Paradise Druid , some mana dork in that essence; Kodama's Reach , Rampant Growth , or Explosive Vegetation ; and perhaps Songs of the Damned as a one-shot influx of resource.

As defense, Nihil Spellbomb or Remorseful Cleric could negate opposing graveyard decks, Ghostly Prison may dissuade attacks, and Jarad's Orders can be substantial utility.

That is all from me, my apparitional liege. Fare thee well, and rejoice in haunting.

Wolfpig on Golgari Pioneer (help needed)

1 month ago

Ramunap Excavator is always there if Crucible isn't available.

I assume you needed this mechanic for Liliana sinking your lands? I think Grisly Salvage works just fine too.

Graveyard utility for Golgari would be Treasured Find / Jarad's Orders / Nature's Spiral .

I think rounding this deck out in some ways could provide some utility. Although this runs extremely consistant. I suppose the main issues of loosing your best creatures could be altered with a Storrev, Devkarin Lich or get back a Liliana.

Nice deck and don't count out Abrupt Decay just because trophy exists. Id run one or two with fatal push to sink through control decks.

24 lands with dorks might need to be explored also.

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Jarad's Orders occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.3%