Jarad's Orders

Jarad's Orders


Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Jarad's Orders Discussion

formayor on $40 Budget Saffi Combo Modern

1 week ago

Since you're running a lot of cards that pitch stuff to the graveyard, ans one that intentionally Entombs a a combo piece (Jarad's Orders), why not run 1-2 Eternal Witness or the like?

BreadManDan on Kresh V4.0

2 weeks ago

Made quite a few changes including added a Worldly Tutor, Defense of the Heart, and a Rite of Consumption to give myself another way to sac. Kresh and gain something from it. I have a few cards coming in the mail right now that I'm not sure what to take out to make room for, those include a Eternal Witness and Brawn as I thought he would be a perfect card to search for with Jarad's Orders to make sure Kresh has Trample. Really looking for suggestions on what to pull out for those 2.

crystalisdraco on Sisters of Stone Death EDH

3 weeks ago

If you're going to run Urborg, Tomb of Yawgmoth, might as well put Cabal Coffers in. These plus some black tutors and Expedition Map should have you ramping in no time.

And consider Brawn for some graveyard fun. Jarad's Orders also would be an effective card for the deck.

I'd say that Maelstrom Pulse is a great card, but honestly it's wicked expensive ($$$) and you can hit a lot with a cheaper Putrefy instead.

This is one of commanders strongest color combinations so there's a lot of potential for this deck to do a lot of things! Have fun!

FancyTuesday on "Nature's most raw beauty"

3 weeks ago

Marrow Chomper: Without trample or haste he's not really a threat no matter how big he is, he can't really improve your board state because he only really works when your board is already great. Saprolings are green so you gain life off of them anyway from your general. Carrion Feeder has a similar issue.

Shambling Shell: Really underwhelming for a 3 drop. If he's just there for dredge there are better options.

Thelonite Hermit: Requiring a morph slows him down in a really big way and means he doesn't really put out much from reanimation.

Nirkana Revenant: I'm not sold on mana doulbers outside of mono-color. Crypt Ghast is cheap enough at least that you can reliably get out what you put in without needing to tutor up Urborg. I'd rather see ETB ramp like Wood Elves and Solemn Simulacrum, something you can reanimate and sacrifice. Tempt with Discovery and Reap and Sow both let you tutor up non-basics if you wanna stick with the Urborg plan.

I don't feel you have enough big creatures with big ETB effects to really capitalize on reanimation from blind milling, but if you wanna commit there's: Golgari Thug, Golgari Grave-Troll, Stinkweed Imp, Sewer Nemesis, Hermit Druid, Altar of Dementia

But as-is I'd go with more precision: Corpse Connoisseur, Jarad's Orders

Psychotrope Thallid is a great little Saproling card advantage generator and sac out, and I'm wondering why you'd cut Skullclamp when that thing turns everything into instant efficiency and tokens into draw engines that put to shame. Verdant Embrace is probably worth the risk of running into removal considering the upside, it's 3+ Saprolings every turn it's alive which is on par with some of the one-shots you're currently running. I'll also second a recommendation for Night Soil.

A few cards make it hard to gauge what your budget is, so I'm gonna throw Gaea's Cradle out there just in case.

Just for fun, Darkest Hour is absolute murder-suicide in Savra tokens.

dragonhunter on graveborn

3 weeks ago

You have a lot of cards that drop your library indiscriminately into your GY... like Commune with the Gods, Gather the Pack, Scout the Borders, Grisly Salvage, Kruphix's Insight etc. I prefer to have a bit more control over what goes into my GY. You only run 34 creature cards so that's 65 cards which are harder to get back from your GY even though you run cards like Crucible of Worlds, Treasured Find etc which can be used for non-creature cards.

Also I noticed you are running Necropolis Fiend.. the exile associated with this card is very counterproductive to your GY retrieval theme. I would not use this card if it was my deck.

I'm not sure what type of budget you have so hopefully some of my suggestions fit within it.

If you want to put more cards in your GY with the added bonus of also being able to retrieve lands I suggest Life from the Loam.

More controlled ways of putting creatures into GY's include Survival of the Fittest (this card is quite expensive), Jarad's Orders, Birthing Pod.

Other suggestions for GY to BF creature retrieval which don't require you to have 3 creatures to sacrifice like Dread Return include Unburial Rites + Animate Dead.

Salmonman1064 on Kresh V4.0

1 month ago

Jarad's Orders is a beautiful card to set up Feldon of the Third Path. Tutors him up and throws a target in the yard for him.

ramen44 on Elf

1 month ago

Yo! saw your post on le reddit.

I think you have too much going on here, you need to take one theme and REALLY roll with it :D While EDH is the place to run the jank combos and do interesting things, a lot of a deck is focused on consistency. The more jank your idea, the more consistency you need to run. Consistency is like Card Advantage, Tutors, Filtering, recursion engines, etc.

First thing's first: You're running too few manasources, add a few more basic lands. I tried to playtest and the hands I got had 1 mana source!! That's gonna lead to greedy hands, and all kinds of problems that boil down to your deck not running like it should. With no artifact mana, and only a splash of ramp (Cultivate + Sakura-Tribe Elder + Yavimaya Elder ) you need to run more lands! I suggest 40, and then a few more pieces of ramp such as Explosive Vegetation + Kodama's Reach + Skyshroud Claim or Courser of Kruphix + Oracle of Mul Daya for filtering. Additionally, you can and should run a Sol Ring, and perhaps Thran Dynamo for doing mutliple things a turn when devotion doesn't matter. Wood Elves is not good in EDH. Artifact Mana will work better with Glissa, the Traitor than some of the mana weenies you have.

Next up, you're running a metric shit load of creatures, leaving you very open to removal/boardwipes.Here's the creatures I think you should cut: Wood Elves, Sangromancer, Cunning Lethemancer, Farhaven Elf, Myojin of Night's Reach (hes alright but only for the discard imo), Sadistic Hypnotist, Sakura-Tribe Elder. I think the land searching creatures can be more powerful with what I suggested above. Nath of the Gilt-Leaf triggers her own ability so make sure whatever extra discard you run is STRONG. The discard can also be stronger by using Mind Twist (banned 1v1), Cabal Conditioning, Dark Deal (triggers discard but people won't hate you as much), Sword of Feast and Famine etc.

Since you run black I think you should get some recursion going. Phyrexian Reclamation can enable you to play those cheap elves when you need a board state again. Necromancy + Animate Dead are nice because you can get someone else's NASTY creatures. Finally Dread Return works!

Next up, you have like 1 tutor and like no card draw. This means you have to play your hand and off the top of your library. Black has some great options with Necropotence + Phyrexian Arena for card draw, and Beseech the Queen + Demonic Tutor + Vampiric Tutor + Diabolic Tutor + Dimir Machinations + Increasing Ambition while green has Green Sun's Zenith + Tooth and Nail + Defense of the Heart + Genesis Wave. For Green black you have Jarad's Orders. Artifacts can cover some of the card draw with Mind's Eye, but black card draw is so strong, and the tutors you have available to you are UNREAL, so use them!!!!

Using the tutors will help you get the cards you NEED to win. You probably already have a good idea of what your best creatures are, so you want to get them when your hand/board suggests them. Top decking a tutor is a lot better than top decking the card you need in 5 turns.

In essence, you need to get rid of some of the filler cards and stick to your main theme. Use tutors to ensure that your main win comes out strong, and recursion to make sure important pieces don't escape from you. It looks to me like the best thing you have is making lots of Elves, and giving them +1/+1 counters. 97% of your creatures should be synergized with either being an Elf, giving +1/+1 counters, or just straight up so good that it's winning you the game ie Sheoldred, Whispering One.

Color(s) Black Green
Cost 2BG
Converted cost 4


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Return to Ravnica Rare

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