|Have (115)||Kipyneter , blackdragonetm , Valentine35 , Nobilior , JRobot , Krayhaft , Slug2211 , tisueboxcandy , redlegs_17 , lotusofblackness , nemesis101 , 8vomit , CampbellStev , mckin , fred91097 , Alizer313 , actiontech , forgottentalent7 , bradyofportdetroit , benjibot789 , B1ITZ3D , Lollyp0p , paulc5190 , Comicalflop , guerillarage , GoldGhost012 , shadowhound14 , urasa , NoOneYouKnow , Anthonydarkside , AlbinoLion , XxCataclysmiCxX , Nthnbnntt09 , Myythic666 , avatarofdiscord , TitansFTW , earleymw , tj70 , autumray6 , cosmokai2000 , x754 , Jophish , TheGenuineMetz , rache , EthanGlover1 , fuze2113 , BroncosFan18 , rakdos24 , Halt009 , Sonserf369 , ndog921 , mathimus55 , AlmaPenzare , xakack , Represser , aeonstoremyliver , protagonist , cmvedder2 , k4rm4k4z3 , Klangas1234 , maxon , Wizard of the Damned , crazywhiteboydance , Dougie , HavokX , ZombieCat , the3rdH0kage , samk125 , UnbornValkyrie , The Doctor , lucyfarrell , slayerx1779 , clintobean , shadowsrisen , BacktraF , ducttapedeckbox , cleviticus , Unforgivn_II , FizzatzHaderach , jwe94 , pumpkinsword , kanofudo , Deetoz , bobthehobo415 , FALLEN-X-ANGEL , DEER , jc63 , Treyseph , theHopp , jecder , sabrepaisan , Rugbyfh10 , Kamotz , brandondouglas , Spootyone , Rob_the_Taavi , Ilovespiders , CastleSiege , quesobueno123 , Braxlyon , AlphaAuthority , alqatrkapa , jimbob123432 , Tstainbrook , JakeHarlow , WovenNebula , miracleHat , adventfaith , CrazyLittleGuy , Fleetfiend , Goody , chibiwolf , NoPantsParade , Jernyman , rockleemyhero|
|Want (3)||TXMetal , Shotgunbunny , goldenfoot|
Reanimator is generally the best way to run Jarad, which makes cards like Deadbridge Chant , Sheoldred, Whispering One and Mikaeus, the Unhallowed very good fits. Fleshbag Marauder does a lot of work when it is used with recursion and Gravecrawler loves to throw itself at its ETB. And as it is aptly named, Jarad's Orders does a phenomenal job of filling your yard and grabbing key creatures for your hand. Speaking of which, Lord of Extinction , Mossbridge Troll , Sepulchral Primordial , Grave Titan , Kokusho, the Evening Star , Woodfall Primus and Terastodon are all fatties that work well with Jarad.
Utility wise though, Seedborn Muse will allow you to cause shenanigans on your opponents turn as well as your own, while Puppeteer Clique lets you not only yoink your opponents' dead creatures, but add salt in the wound by making them lose life as you sac them. Savra, Queen of the Golgari is just the gift that keeps on giving and Lotleth Troll helps throw fatties into your yard so that you can reanimate them for dirt cheap. Speaking of which, Victimize , Dread Return and Beacon of Unrest are all fantastic alternatives to Sheoldred to help make that dream a reality.
Reign of the Pit doubles as removal and yet another target to for you to sac while occasionally providing you with a body for blocking, should you need it. And should everything you love be in your graveyard, Living Death will throw it back onto the field for you, while hopefully setting back your opponents. And of course, Grave Pact is all but required since given how much this general lets you butcher your own creatures.
I've been tweaking my own Glissa deck and, I have to say, this is a pretty solid list! I noticed an older comment about the artifact lands; I run three in my own deck (Tree of Tales . Vault of Whispers , Darksteel Citadel ) and they're pretty awesome! It turns Glissa into another way to grab land from your graveyard, not to mention the interactions with some stuff you're already running like Cranial Plating , Unwinding Clock , and Arcbound Ravager to name a few. Additionally, I would recommend a few more tutors since they're just too good NOT to use; Vampiric Tutor , Diabolic Tutor maybe even Jarad's Orders . Also, have you considered things like Plague Boiler or Nevinyrral's Disk ? I find having the option to blow up the field again and again is pretty useful, even if it means letting Glissa die in the process since the advantage is typically in your favor at that point.
That's where the fault in the deck lies. You're generally not expected to win on turn 2, it's just POSSIBLE. On average the deck does combo on turn 6 or so. I've edited the deck multiple times to see what works the best, many of the +1s this deck has received has been through its multiple iterations over the course of over a year, so people have seen tons of different ways this deck has been contructed (all the same basic combo though).
I was originally running a control sort of shell to the deck to stall a little to protect the deck, but I found that it didn't work too well and the combo came out slow if I didn't get lucky draws. The way I have it now, I went for more of a cycling/storm route to quickly burn through most of the deck to get to combo pieces faster. It's far from perfect, but that's why I'd gladly take input on suggestions to make the deck more reliable. I'm a huge Johnny player so I love finding unique interactions, but I don't have too much experience in Storm-like decks (I kinda lose out on Manamorphose unless I want to go G/R which seems kinda wonky) so input in that category is helpful as well.
Other options I've considered going is using Gifts Ungiven or Jarad's Orders to tutor for the pieces I need. I think the Gifts strategy actually became a lot more viable with the addition of Altar of the Brood , so I'd like some feedback on that.
Overall I do by no means claim this to be a tier one deck, or even fringe playable. However I would like to ultimately make it somewhat competitively viable, even just to sneak a few wins through a surprise factor.
Crypt of Agadeem , Bloodghast , Reassembling Skeleton , Tenacious Dead , Avatar of Woe , Misthollow Griffin (paired with pharika), , Wonder , Corpse Connoisseur , Diregraf Captain , Grimgrin, Corpse-Born , Gravecrawler , Havengul Lich , Splinterfright , Vengeful Pharaoh , Vengevine , and Gravespawn Sovereign could be good creatures...Parallel Lives make more zombies and snakes, Haunted Crossroads , and Pedantic Learning could be useful enchantments, Rise of the Dark Realms is a game changer, Buried Alive works really well here, Creeping Renaissance to bring stuff back (twice), Dread Return , Jarad's Orders , and Worm Harvest could be good too. I also think you should add a Witchbane Orb so as not be targeted to help keep your graveyard intact, and i would also add something like Abrupt Decay , and Putrefy to get rid of graveyard hating artifacts....hope this helps, i really like Sidisi and want to make an EDH deck using her also, these are just a few of the cards ive thought of adding that i thought i should mention.
It looks pretty solid for a first EDH construction, a few suggestions stand out to me that might help out. If you were aiming to play on a budget no worries but here are some expensive solutions if you have money to spend.
The main thing that stands out to me is the need for recursion, I know requires you to exile and you're trying to maximise what value she can produce, but an issue that often pops up with my decks is not having enough fuel to keep the fire burning.
Whip of Erebos is a great choice as it gets you those ETB triggers, though you may want to keep the monster after a turn and that's why Genesis would make a nice choice, it also combos nicely with Jarad's Orders .
I'm not entirely sold on Hero's Demise , it seems like you could run a different removal spell that handles a wider variety of threats, having it in your hand is a nice response to a commander but you could also get away with Murder for 1 more B which also applies to all creatures giving you more options. Glissa's Scorn also not my favourite, again you are looking to have more options, a personal favourite of mine and it's from that same block is Beast Within , this card is fantastic; it handles all permanents at the small price of giving them a beast token.
There will be times where you find you've lost everything and you're on the back foot, I would suggest running more wipes as Plague Boiler is great, but a little slow in my opinion. Sure you can drop it and let it tick up which is a nice option, and you can also juke people out of playing threats by ticking it down when needed, but if it gets destroyed you miss that opportunity. Again this one's expensive; Pernicious Deed fits your enchantment theme constellation plays, helps build towards your devotion on Pharika, and can be used in response to plays once it's on the board, so you can get away having people try and remove it and just blowing them away, there aren't many responses to it if you have the mana to spend. Though here are some cheaper alternatives if you'd like to go down this route and not break the bank. Gaze of Granite , Decree of Pain , Living Death or Life's Finale some of these can be quite swingy in your favour.
I was surprised to see that Courser of Kruphix wasn't in the lists, again breaking the bank, but the ability to play a land from the top of your deck is fantastic, and she also fits your theme. Oracle of Mul Daya a slightly cheaper and maybe a little better (going to get a back lash on this I bet) is also worth having a look into as you may want some quicker land drops.
With all that said I'm sure the deck will run fine without any of these suggestions as it already looks pretty solid. I hope I haven't sounded overly critical, I too love the Golga's tribe and am always glad to see people rolling them as commanders. Best of luck!
Seems very black-heavy right now. I notice in your recent update you took out both Hedron Crab , and Paranoid Delusions both of which I would consider strong cards in the deck. I know you are looking at this as an opportunity for a Zombie tribal deck, but at the end of the day Grimgrin, Corpse-Born decks are always going to be strongest for that. I've lost to them enough to know. What I see with Sidisi is a really strong opportunity to take all the self-mill mechanics (Dredge, Scavenge, and now Delve) and put them in a single solid deck. If you run some things like Nature's Spiral and Treasured Find to get back things you might lose; Diabolic Tutor , Jarad's Orders , and other tutors to get key pieces; and maybe things like Elixir of Immortality for reset options, and you're able to cycle through your deck and graveyard pretty effectively, which will just spawn zombies all the while. I'd keep some zombie tribal cards in there to boost your tokens, but getting overly fixated on it probably isn't your best option.
|0.05 TIX||0.25 TIX|
|Avg. draft pick||1.3|
|Avg. cube pick||11.31|
|Commander / EDH||Legal|
|Return to Ravnica||Rare|