Jarad's Orders

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Jarad's Orders

Sorcery

Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Jarad's Orders Discussion

Kaleb_H99 on Meren Death Means Nothing to Me

1 day ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

Kaleb_H99 on Meren Death Means Nothing to Me

1 day ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

ZendikariWol on Meren Death Means Nothing to Me

1 day ago

You've got a killer deck here! However, you did leave me a little to pick apart. I'm gonna just suggest a few cuts and link my deck below. Pick what you need from it!

Carnage Tyrant, while a pretty good card, doesn't really contribute to your theme, except as a finisher; a role which could be played by several arguably better cards.

Elvish Piper is a very good card but there are a lot of decks that could utilize it better and a lot of cards this deck could better utilize.

Kessig Cagebreakers is really heckin good but it's also 5 mana and your curve is super high so...

Grave Titan is pretty good but honestly nothing crazy.

Gray Merchant of Asphodel may not be all that awesome here, considering the amount of permanents you'll have on the battlefield consistently.

Nemesis of Mortals is... bad. Like Carnage Tyrant, all it is is a huge creature- and it's basically just Gigantosaurus with a build-around. There are better creatures for this deck.

Pelakka Wurm is good but not 7 mana worth of good.

Oracle of Mul Daya is great but serves little purpose here.

Sidisi, Undead Vizier is way better than Rune-Scarred Demon in this deck.

Stonehoof Chieftain seems an odd inclusion, given this is really not a beatdown deck.

Vorinclex, Voice of Hunger is powerful, but I've found it draws too much hate to be... playable.

Rise of the Dark Realms is prohibitively mana-costly.

Jarad's Orders will usually be better than Final Parting here.

Conjurer's Closet is not super good here.

Exquisite Blood is downright confusing. You have no synergy with it.

Palace Siege is a worse Deadbridge Chant here and that's saying something because Chant is not very good here. Not bad, but not very good.

Your mana curve is really really bad, dude. Like it's not the worst I've seen but still I can't imagine you're putting an engine together until turn 5 or 6, and that's just not fast enough. By then your opponents will probably be in a spot where they're picking on you and it's tough for you to stabilize, and by then even if you manage to their boards will be way more developed. Imma link my deck here, see if you can steal any of my cheap stuff!


Okay, the Whole Death Thing? Minor Setback.

Commander / EDH ZendikariWol

SCORE: 13 | 15 COMMENTS | 940 VIEWS | IN 8 FOLDERS


Boza on All Bow Before the True Queen

3 weeks ago

I would say that this deck has moved so far from tokens, it is has nothing to do with them. Overall, all the combos are ok. I would start by getting rid of all tokens-related cards:

1x Attrition
1x Champion of Lambholt
1x Mazirek, Kraul Death Priest
1x Awakening Zone
1x Black Market
1x Cryptolith Rite
1x Dictate of Erebos
1x Contagion Engine
1x Doubling Season
1x The Chain Veil - do not include this with just 3 walkers.
1x Grave Pact
1x Hardened Scales
1x Parallel Lives
1x Blood Artist 1x Archfiend of Depravity
1x Disentomb

That is 16 cards that can be removed to focus more on the combo win. I would include:

Golgari Findbroker
Seasons Past
Jarad's Orders
Caustic Caterpillar
Whisper, Blood Liturgist
Windgrace's Judgment
Meren of Clan Nel Toth
Victimize
Golgari Grave-Troll
Eldritch Evolution
Cauldron of Souls
Commander's Sphere
Golgari Signet
Wood Elves
Time of Need
Deadbridge Chant

This makes you more focused on being a graveyard-based combo-control deck.

sickrobot on Varolz Hulk

4 weeks ago

Generally, if you're going to play Jarad's Orders (which I'll suggest against, I've done the testing for it and it didn't live up to expectations), your fetches are typically Hulk into grave and Apprentice Necromancer into hand, so that you can win later without casting any spells. It's just generally not worth the slot though, most of the time it's just a 4cmc entomb, where buried alive is already pushing what I'm willing to pay for the effect.

Funkydiscogod on m i l l

1 month ago

It looks like you're going for infinite mana combos, with Nest of Scarabs to create a bunch of 1/1s to win the game.

You seem to lack reliable ways to assemble the combo pieces: Devoted Druid and Morselhoarder in the Graveyard, Necrotic Ooze and Obelisk Spider on the battlefield.

I remember seeing a deck like that before. It used Grisly Salvage, Jarad's Orders, and Fauna Shaman to get the pieces where they needed to be. Also, Walking Ballista to kill the opponent.

JoosetheMuice on Muldrotha, the Gravetide EDH

2 months ago

I like Final Parting more than Jarad's Orders though both may be worth keeping.

Scytec on Super Sadistic Squirrels

2 months ago

@Aiding - Corpse Connoisseur Is very expensive for the effect it provides, so I think I'll pass there. Hermit Druid is really a card I need to pick up...Life // Death seems interesting, but I am loathe to acquire more difficult to recur cards...I prefer my abilities with bodies if at all possible. That cost is incredibly difficult to beat though...I'll have to think on that one. Animate Dead is a problem for the same reasons...ability to recur is hindered by not being a creature. Final Parting seems better on the surface because I can fetch wither of my combos dependent on what I have access too or think I will need, but Jarad's Orders is cheaper...only by one however...I really don't know here. I'll have to play a few games and see where my weaknesses lie and see which one I think will be better.

Thank you very much for your suggestions!

@Infral - Self-proclaimed...I'm coming for your title. :p Thanks for the like though.

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