Jarad's Orders

Jarad's Orders


Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Jarad's Orders Discussion

JohnnyBaggins on Harvest the Moment

7 hours ago

Hey man, awesome to see that you're getting your kid into the game! I'd have a list of suggestions which I won't name since they're $10 and more cards which you probably know of but don't want to include because of the money reasons.

First of all, I'd help the mana base: Throw in all the cheap fixing lands that exist! Golgari Guildgate, Selesnya Guildgate, Orzhov Guildgate, along the same lines I'd always play Golgari Rot Farm, Selesnya Sanctuary and Orzhov Basilica if I don't have the expensive lands yet. Sungrass Prairie might be worth a look, too, especially since is the main topic of this deck. Along that, there's more mana fixing that exists for these colours, like Graypelt Refuge is an identical version of the sands that you run, Sandsteppe Citadel is an auto-include, even in non-budget Abzan decks. Running a Terramorphic Expanse along with the Elvoving Wilds won't hurt either, I think. Along similar lines, the temples from the Theros-Block (Temple of Malady, Temple of Silence and Temple of Plenty) should plummet pretty hard pretty soon because they roatated. Might want to pick them up, I don't see them being much higher than $1 soon. That's for the mana base.

Now, creatures is a little tough because you're just running a number of fun creatures and I wouldn't push you in any direction. If you WANT creatures in your graveyard to bring back, cards like Grisly Salvage, Jarad's Orders and Buried Alive are solid pickups.

If you want a little more controlling cards, including board wipes like Day of Judgment and End Hostilities are pretty nice, since you're mainly running big guys, Drown in Sorrow might be worth the inclusion.

Now, a general question: Did you ever consider running Karador, Ghost Chieftain as the commander? He, at least in my eyes, lends himself a little more to the graveyard strategy. Or does he? Not sure, might be though. Tell me what you think about that, in general to my suggestions, and I'll have some more for you if you care!

Best wishes from the Shire,

Khaosknight on Myr Cruelty (TURN 2 WIN)

2 weeks ago

Not sure if this thread/deck is still active, but have you considered a BUG version, so we could use Jarad's Orders as a wincon to search out 2x myr retreiver?

Sakuma on Jarad: Wake Up Little Susie

2 weeks ago


  • Jarad, Golgari Lich Lord = Not critical in the deck, is just one of the killing combinations. Only really used for his fling ability.


  • Bayou / Overgrown Tomb = Duals that also count as a swamp and a forest. With the number of ways to search for these, they are backbone of my coloured mana pool.

  • Verdant Catacombs = Finds one of the above lands.

  • Command Tower / Woodland Cemetery / Gilt-Leaf Palace / Reflecting Pool / Temple of Malady / City of Brass / Tainted Wood / Llanowar Wastes = Produce green or black mana. Some have drawbacks, but they seem to be sufficient to cover my colour balance. Gilt-Leaf Palace should probably be Twilight Mire, as I dont run enough elves to make it consistent.

  • Cabal Coffers / Urborg, Tomb of Yawgmoth = Almost standard includes for any deck running black. Cabal Coffers is weak on its own, especially early in the game.

  • Ancient Tomb = Superb ramping land.

  • Wasteland / Strip Mine = Removal of problematic lands or siphon the gas from a threatening player that is stretching for mana. Can really cause headaches for others when looped with Life from the Loam.

  • High Market / Phyrexian Tower = Primarily included as sac outlets. A bit of weak utility in terms of ramp or lifegain.

  • Tranquil Thicket / Barren Moor = Comes into play tapped early in the game, which hurts. Late in the game, can be traded for fresh cards. Primarily to be a draw engine with Life from the Loam.

  • Volrath's Stronghold = Get a utility creature back from the graveyard without burning a resurrection spell. Repeatable. At worst, colorless mana that comes into play untapped. Love this card.

  • Dryad Arbor = Workhorse card. Can be a land. Turn 1 Green Suns Zenith into Dryad Arbor is nice ramp. Being a creature is relevant, can feed Survival of the Fittest / Fauna Shaman / Sidisi, Undead Vizier. Possible chump blocker.

  • Bojuka Bog = Graveyard hate.

  • 5 Forest / 4 Swamp = 10ish basics seems to be a good number so Hermit Druid can slowly load up the graveyard, but not over commit.


  • Mana Crypt / Sol Ring = Best ramping cards in EDH. Hold off on dropping your Mana Crypt until you need to use it to save a bit of hurt.

  • Crypt Ghast = Seems out of place with only 6 Swamp in the deck, but has such explosive potential. Amazing with Urborg, Tomb of Yawgmoth. Decent with Hermit Druid. Added lifegain utility can add up. Creature.

  • Wood Elves / Nature's Lore / Skyshroud Claim = Find Bayou and/or Overgrown Tomb and bring those lands into play untapped. Wood Elves is a creature.

  • Hermit Druid = Prevents missed land drops and loads up the graveyard. Not the cornerstone he is in a dedicated Hermit combo deck, but still a heavy weight in this deck. Creature.

  • Deathrite Shaman = This little guy is a workhorse. Ramp, graveyard hate and lifegain all in a 1 mana casting cost. He is better if more fetches are used, but still impressive. A mini planeswalker. Creature.

  • Birds of Paradise / Sylvan Caryatid = Tap for any color. Included over mana rocks because they are creatures.

  • Sakura-Tribe Elder = Self sacrificing ramp. Can give self-sacrifice to Necrotic Ooze if in the graveyard.

  • Crop Rotation = usually finds the other half of Cabal Coffers / Urborg, Tomb of Yawgmoth. Lots of potential utility lands. Instant speed Bojuka Bog for emergency grave hate.

  • Phyrexian Altar = Most important function is as a sac outlet, but generates any colour mana too.

Card Draw

  • Greater Good = Cornerstone card. Sacrifice outlet that requires no mana. Tremendous card advantage. Lots of neat chains of play start with this card.

  • Phyrexian Arena = Basic black card draw, pretty much a staple in any black EDH deck.

  • Baleful Force = Draw a card each players upkeep; heavy card draw in multiplayer games.

  • Graveborn Muse = Phyrexian Arena on legs. Jarad, Phyrexian Delver and Coffin Queen are zombies as well.

  • Deathreap Ritual = Could be Necropotence. A bit unpredictable, but a lot of creatures tend to die in multiplayer EDH. Chosen over Necropotence mostly due to Necropotence discard exile clause. Yes, I can destroy Necropotence in response to the discard exile trigger, but I am not a fan of using my removal on my own permanents. Plus 2BG is much easier to pull off compared to BBB in the earlier parts of the game.


  • Survival of the Fittest = Disgustingly good. Hard to believe this has not been banned in EDH yet. For a few green mana and a creature in hand, can build combinations.

  • Fauna Shaman = Junior version of Survival of the Fittest. Cannot chain things in a single turn, and has summoning sickness. This deck however has more ways to tutor and recur Fauna Shaman.

  • Demonic Tutor / Vampiric Tutor / Sidisi, Undead Vizier / Liliana Vess / Rune-Scarred Demon = Gets me what I need. Rune-Scarred Demon is a frequent resurrection target.

  • Buried Alive / Entomb / Jarad's Orders = Gets my graveyard what it needs. Buried Alive enables the main wincon combination of the deck.

  • Green Sun's Zenith = Usually pulls ramp creatures. Can get Fauna Shaman or Reclamation Sage too.

  • Sylvan Library / Sensei's Divining Top = Top deck manipulation.

  • Lotleth Troll = Gets something in my hand into my graveyard at instant speed, mana-free. Nice little chump blocker. Can give regeneration and discard to Necrotic Ooze if in the graveyard.

  • Pattern of Rebirth = Turn a chump blocker into Baleful Force or combo piece.

  • Tooth and Nail = 9 mana is pricey, but pretty much wins the game if it resolves.

  • Defense of the Heart = Pretty much wins the game if it triggers. In a multiplayer game, it is a pretty good bet at the threshold of 3 creatures will be met by another opponent. An extremely dangerous threat when out.


  • Reanimate / Phyrexian Delver / Life/Death / Animate Dead / Dance of the Dead / Victimize / Exhume = Recursion on my turn. Each has its own pros and cons.

  • Necromancy / Makeshift Mannequin = Recursion on other players turns.

  • Eternal Witness / Regrowth = Get that critical card back from the graveyard. I toyed a bit with Yawgmoths Will but I usually felt I would rather have cast a Regrowth and be able to hold that key card. This deck does not tend to chain a bunch of spells in a turn.

  • Coffin Queen = Slow recursion, small creature and easy to pick off. Powerful if she survives through summoning sickness. Can be used as gravehate. Should probably be Dread Return or Wake the Dead, but this is a bit of a pet card of mine.


  • Putrefy / Maelstrom Pulse / Beast Within = Destroy pretty much anything that is making me sad. Beast Within is a champ.

  • Krosan Grip / Reclamation Sage = Destroy artifact or enchantment. Reclamation Sage is easily tutorable and easily recurable.

  • Sudden Death = Split second creature removal for most opponent combinations with a creature component.

  • Damnation / Decree of Pain / Toxic Deluge = The triple D sweepers.

  • Living Death = Board wipe and bulk recursion rolled into one. Living Death and Eternal Witness can set up some chaining combinations. Dang fun card.

  • Song of the Dryads = Keeps one permanent from doing anything. Shuts down a troubling commander.

  • Woodfall Primus = Blows up a non-creature permanent. Blows up 2 when paired with a sac outlet. Blows up the board with paired with Mikaus, the Unhallowed and a sac outlet.

  • Scavenging Ooze = Graveyard hate. A bit of extra lifegain. Has the potential to grow pretty big for Jarad to fling.


  • Kokusho, the Evening Star = Big life gain. Rattlesnake for blocking. Superb to pair with Greater Good.

  • Mikaeus, the Unhallowed = Such a delightfully devious card. Enables a few dangerous combinations. Works well with any enters the battlefield creature and a sac outlet. Defends against spot removal of creatures.

  • Life from the Loam = Nice utility when Hermit Druid starts flipping non-basic lands into the graveyard. Nice draw engine with the cycle lands.


  • Necrotic Ooze / Phyrexian Devourer / Triskelion = Nercotic Ooze in play along with Phyrexian Devourer plus Trisklion in the graveyard. Activate the Phyrexian Devourer ability through the Necrotic Oooze to exile cards from the library and add +1/+1 counters to the Necrotic Ooze. Activate the Triskelion ability to remove those +1/+1 counters to damage players. Can do damage equal to the total converted casting cost of what is remaining in the library.

  • Lord of Extinction = Is usually obscenely large late game. Fling him to Jarad, Golgari Lich Lord to win on the spot.

RavingLunatic on Rick's Nightmare

3 weeks ago

Somethingtacos First off thank you for your comment. I did have Jarad, Golgari Lich Lord at one time but while playing testing I did not have the right amount of land to support his use to return him to the game. I may put him back in, in the future but I really what to wait on that. I didn't even think about Adaptive Automaton really good choice and I do have one somewhere around here. I really like Jarad's Orders but I replaced it with Buried Alive. After I play the deck against some people I know I will know if I need more creature pull. Again thank you and I will add your suggestions to the maybeboard.

nayrash5 on Mimeoplasm(Suggestions??)

3 weeks ago

Jarad's Orders is both a Tutor and an Entomb effect, without the hefty price-tag of Entomb. Life from the Loam is a pretty sick little engine. Aetherspouts is generally worse than Cyclonic Rift, because rift can bounce everything from infinite combos to planeswalkers. Sol Ring is a staple of EDH, because it gives two mana for one.

Somethingtacos on Rick's Nightmare

3 weeks ago

Jarad, Golgari Lich Lord seems like something to include in this list, possibly even Jarad's Orders as well. If you're looking for another lord, Adaptive Automaton could help as well.

Maxknot on Ghave that Bitch a Combo

3 weeks ago

Have to say, I love Ghave, Guru of Spores.I have the same way of think as you, and I don't like to use cards that have occasional function. But when I look at yours, and miss Survival of the Fittest and Jarad's Orders, which I find very useful in a lot of situations. Since I run Elesh Norn, Grand Cenobite, Sheoldred, Whispering One and Xiahou Dun, the One-Eyed together with Loyal Retainers, which can put any on play fast. Or just call for Karmic Guide and Reveillark to get infinite sacs.

I use Blade of the Bloodchief too, on Ghave, and add any altar of mana, turns into infinite.

DarkHero on new to Commander, looking for ...

1 month ago

As others have said, 34 to 36 is usually plenty of land. Most standard legal cards, just don't cut it in terms of power for EDH. You want the most bang for your buck possible, as I'm just noticing that most of the deck is standard legal. Utility is key, because there are literally countless situations you can run into in any game. cards like Hero's Downfall, Beast Within, Go for the Throat, Bramblecrush, and many others like them all really shine in EDH because there are tons of possible threats that pop up in the longer games, both creature and otherwise permanent. Life is really not as important, because you now start with 40. So, anything that makes you pay life, now seems a lot more appealing, and things like Staff of the Wild Magus and Wurm's Tooth really just don't do enough to warrant the spot in the deck list. Skullbriar, the Walking Grave is a very good commander, but you need to realize that a deck built around him, wants to win with only him. Your goal then is to swing for 21 commander damage, which kills your opponent. Jarad is in a similar boat, but he also has a sac outlet and a means of dealing damage across the board without actually attacking. It's purely whatever direction you want to take the deck. I would like to point out that you only have 28 creatures in the deck, very few ways to dump cards into your graveyard, and you commander demands creature in the graveyard. So look at things like Splinterfright, Ghoultree, Boneyard Wurm, Wreath of Geists, Spider Spawning, Kessig Cagebreakers, Stinkweed Imp, Commune with the Gods, Jarad's Orders, Mulch, Cellar Door, Life from the Loam (idk how much that is), Filth, Brawn, Varolz, the Scar-Striped, Creakwood Liege (again, not sure on price), Disciple of Bolas, Buried Alive and things along those lines. Hope this helps a little.

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