Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
|Have (4)||orzhov_is_relatively_okay819 , sonnet666 , IcyLightning , metalmagic|
|Want (5)||Etinifni , dahlilamarama , Taufyr , Vee.o , EldraziOver-user|
Printings View all
|Return to Ravnica (RTR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Jarad's Orders occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Jarad's Orders Discussion
1 week ago
Isn't this backwards of how these leagues normally work? I thought the winner is the only one that doesn't get the budget bump, so the most powerful deck doesn't snowball.
Anyway, Mindwrack Harpy is the most pushed intro deck card I've ever seen. That's my first add.
I also like putting in more creatures with ETB effects. It's kind of awkward that you'll want to tap mana dorks for Hogaak. Glowspore Shaman, Golgari Thug, Crow of Dark Tidings, Gamekeeper, and Mire Triton can all help get Hogaak out by turn 3 if you have a good turn 1 play.
There are a lot of good gold cards in BG graeyard stuff, too: If you have anyone that's relying on indestructibility, Drown in Filth is a good budget option to feed your graveyard. If you're built around Hogaak, I'd think it should regularly be a hard removal spell with upside. Nyx Weaver is just a great card in any graveyard deck, and cheap, too. Jarad's Orders is a good double-tutor. Underrealm Lich is worth the $2, in my opinion. I would also ask yourself whether Eternal Witness is $3.50 better than Acolyte of Affliction/Golgari Findbroker/Treasured Find. Storrev, Devkarin Lich didn't get much fanfare, but the power and price tag are there.
Animist's Awakening is good value at just over $1. World Shaper and Splendid Reclamation are a little more expensive, but higher impact than other $4-5 cards I see in the list. Lower on the ramp ladder, note that Harrow and Springbloom Druid put a land in the yard. Funeral Rites isn't a bad draw spell for this deck. Same for Winding Way, Gather the Pack and Relentless Pursuit. Syphon Mind doesn't have much to do with the theme, but I start with it in most of my black value decks. Dark Deal could be very good, especially if your draw power is maximized and you can use your yard as a second hand. Greenwarden of Murasa is just a powerful card. Same for Phyrexian Delver.
Some other general budget cards for considering: Ransack the Lab, Corpse Churn, Dead Reckoning, Grapple with the Past, Hatchery Spider, Millikin, Mindwrack Demon, Once and Future, Splinterfright, The Mending of Dominaria, Skullwinder, Blood for Bones, and Vigor Mortis.
4 weeks ago
Hey, nice concept for a Jund deck.
Protean Hulk and Phyrexian Delver / Body Snatcher can be enablers to tutor for and put the entire Redcap combo onto the battlefield. Hulk can't tutor for all the cards with one dying trigger, but it can with two dying triggers which is what Delver/Snatcher gives you. The first time Hulk dies tutor for Delver + Seer. Delver reanimates Hulk and then Seer sacs Hulk letting you tutor for Redcap + Melira/Mimic. Seer can now infinite sac Redcap.
Snatcher can replace Delver and that's significant because Snatcher is only four mana meaning you can add Sylvan Safekeeper to the Hulk pile to protect the combo. Seer can sac Snatcher which reanimates Hulk. Outside of the combo Snatcher can be an enabler to get Hulk into your graveyard since you can discard Hulk when Snatcher ETB.
Putrid Goblin is the new two drop persist creature from Modern Horizons. It's a Goblin so it has great synergy with the rest of the combos and enablers. Putrid Goblin + Melira/Mimic + Skirk/Seer/Feeder + Blood Artist . This entire combo can also be assembled by Hulk with two Hulk triggers using Delver/Snatcher. The first time Hulk dies tutor for Snatcher + Seer + Safekeeper. Sac Snatcher with Seer reanimate Hulk and then Seer sacs Hulk letting you tutor for Putrid + Melira/Mimic + Artist. Seer can now infinite sac Putrid and Artist is the win condition.
Artist can be a win condition with Redcap + Melira/Mimic/Grumgully replacing the damage that Redcap does to opponents. With Artist Redcap doesn't need a sac outlet to infinite combo with because Redcap when it ETB can do damage to itself killing itself which triggers persist and Artist. First time Redcap ETB have it kill itself which triggers it dying. It will then ETB again and have it kill itself again. With Mimic and Grumgully you can stack the ETB triggers so that Redcap gets a +1/+1 counter removing the -1/-1 counter before it does the damage to itself.
Shattergang Brothers are good with Hulk because it can be a consistent sac outlet when Hulk is reanimated or cast. If playing Hulk you'll want to add a small reanimation/enablers package. Getting Hulk into your graveyard is not difficult when playing black. Entomb , Buried Alive , Jarad's Orders to tutor for it and put it into your graveyard. Reanimate , Animate Dead , Wake the Dead or Apprentice Necromancer to reanimate it.
Necromancer and Wake are unique with Hulk because they can reanimate at instant speed and then EOT sac Hulk, you can infinite combo during your opponents turn. Wake for three mana can reanimate Hulk to block and then EOT sac Hulk. Wake is powerful with Buried and the three card combo. Buried can tutor for and put into your graveyard two different three card combos with Redcap: Recap + Melira/Mimic/Gumgully + creature sac outlet or Recap + Melira/Mimic/Gumgully + Artist putting them into your graveyard. Then with Wake for five mana you can reanimate the three card combo.
Good luck with your deck.
1 month ago
Gameplan is to get a good board setup before considering Korvold. I use my Commander like a card draw engine & finisher, so generally I'll try to make sure I've used the resources I've got available before I look to replenish my hand with Korvold's main ability. Something like a Birthing Pod + Sprouting Thrinax to pull a Mad Ratter into play would give me lots of fodder and future setup to enable Korvold going forward.
I've included tools for drawing extra cards outside of Korvold, so that the deck doesn't have to hinge on casting your Commander to maintain steam. Often times I don't rush to play Korvold, because without a good setup it's a bit fruitless. Lethal with Commander damage can happen in a couple swings from a fresh cast, so ending the game is never going to be out of sight.
Assuming you've got a decent mana setup, you can hold a fetch land in your hand to have a free trigger when you drop Korvold. It's a nice way to guarantee you get to at least draw an extra card before the board is wiped. A really fun combo is Flayer of the Hatebound + Stalking Vengeance . I once put Myr Battlesphere into play with Footsteps of the Goryo with the aforementioned combo in play, and it was awesome. Dealt 4 Damage for Flayer, attacked for another 8 Damage with the Battlesphere, and when it died dealt another 8 Damage and drew a card from Korvold's trigger, plus got four Myr's for fodder afterwards. Jarad's Orders the Myr Battlesphere into your graveyard with any Reanimation spell in hand and you've got a decent setup right there.
Merry Christmas to you too! :)
2 months ago
Ok, now I'm off my phone and on my computer, and this goes a bit easier. There are a lot of budget cards that are solid for Meren. Caustic Caterpillar and Viridian Zealot are great self-sacrificing utility. Spore Frog can really lock down a table. Cards like Fleshbag Marauder , Plaguecrafter , and Shriekmaw are all good removal spells that help put counters on Meren. Butcher of Malakir is budget Grave Pact you can run.
Now, that all said, I'm not sure how exactly you want to win with the deck, but Aristocrats tend to be budget, and you can run several of them to bleed the table dry that way doing what Meren wants to do; have critters die. Blood Artist , Zulaport Cutthroat , Poison-Tip Archer , Syr Konrad, the Grim , Jarad, Golgari Lich Lord are all good budget options for this strategy. But there are other directions you could go; it's up to you. What do you want your deck to do?
I hope this has helped out a little more.
2 months ago
In my Karador, Ghost Chieftain deck, you said you liked Jarad's Orders as a tutor. Final Parting is an awesome tutor for a deck like this, it is just one more CMC at the price of being able to grab any 2 cards.
2 months ago
Cards like Notion Rain , Jarad's Orders , and Final Parting are great with Muldrotha, putting select cards in your hand and bin. Merciless Executioner and Fleshbag Marauder are solid removal options that don't bend your mana curve too bad. Carnage Altar is another card draw/sac outlet.
2 months ago
bushido_man96 Jarad's Orders is absolutely superior to Vampiric Tutor . It's a bit less competitive (a good thing for my groups), much more on theme, and the utility of bringing a creature to your hand and the graveyard is excellent! I often find Hermit Druid or Laboratory Maniac or even Plaguecrafter for the hand while also getting a sweet creature for the graveyard. Thank you for the suggestion!
2 months ago
I'm trying to build a Knight tribal deck myself, but in Mardu colors ( Tymna / Bruse as Commanders) to have access to discard value and enable som Haakon sheananigans. I would love to have a tutor like Jarad's Orders , but we can't have everything I assume.
I see you're lacking the best knight combo for Haakon: Nameless Inversion . You can keep replaying it from your grave since it counts as a knight. Another piece of removal is Crib Swap , having the same Changeling text. The former also works as protection from exile for Haakon, since the +3/-3 kills him, preventing him to get permanently removed by some random Path to Exile .
Finally I found very interesting the interaction between Smothering Tithe and Geier Reach Sanitarium : both are extremely useful on their own and letting everyone draw a card with ST on the battlefield result in a "free" Geier Reach activation.