|Have (117)||Kipyneter , blackdragonetm , Nobilior , JRobot , KevinLS , Valentine35 , Krayhaft , Slug2211 , SinfulDrug , redlegs_17 , lotusofblackness , nemesis101 , 8vomit , SpiritBear9000 , mckin , Alizer313 , actiontech , forgottentalent7 , benjibot789 , B1ITZ3D , Lollyp0p , paulc5190 , rakdos24 , guerillarage , shadowhound14 , urasa , NoOneYouKnow , Anthonydarkside , XxCataclysmiCxX , Nthnbnntt09 , Myythic666 , avatarofdiscord , TitansFTW , earleymw , tj70 , bradyofportdetroit , autumray6 , x754 , Jophish , TheGenuineMetz , rache , EthanGlover1 , fuze2113 , BroncosFan18 , tisueboxcandy , Halt009 , Sonserf369 , AlbinoLion , DEER , ndog921 , HavokX , AlmaPenzare , xakack , Represser , GoldGhost012 , protagonist , cmvedder2 , Jernyman , k4rm4k4z3 , Klangas1234 , maxon , Wizard of the Damned , crazywhiteboydance , Comicalflop , Dougie , ZombieCat , aeonstoremyliver , the3rdH0kage , samk125 , UnbornValkyrie , The Doctor , lucyfarrell , slayerx1779 , cosmokai2000 , clintobean , shadowsrisen , adventfaith , BacktraF , ducttapedeckbox , cleviticus , CampbellStev , Unforgivn_II , FizzatzHaderach , pumpkinsword , MapleCat1337 , failurechild88 , kanofudo , Deetoz , bobthehobo415 , fred91097 , FALLEN-X-ANGEL , Scytec , jc63 , Treyseph , theHopp , jecder , sabrepaisan , jwe94 , Kamotz , Rob_the_Taavi , brandondouglas , Spootyone , Ilovespiders , CastleSiege , quesobueno123 , Braxlyon , Tiddilywinkus , AlphaAuthority , alqatrkapa , jimbob123432 , Tstainbrook , JakeHarlow , WovenNebula , miracleHat , CrazyLittleGuy , Fleetfiend , Goody|
|Want (3)||PTsmitty , TXMetal , Shotgunbunny|
That's where the fault in the deck lies. You're generally not expected to win on turn 2, it's just POSSIBLE. On average the deck does combo on turn 6 or so. I've edited the deck multiple times to see what works the best, many of the +1s this deck has received has been through its multiple iterations over the course of over a year, so people have seen tons of different ways this deck has been contructed (all the same basic combo though).
I was originally running a control sort of shell to the deck to stall a little to protect the deck, but I found that it didn't work too well and the combo came out slow if I didn't get lucky draws. The way I have it now, I went for more of a cycling/storm route to quickly burn through most of the deck to get to combo pieces faster. It's far from perfect, but that's why I'd gladly take input on suggestions to make the deck more reliable. I'm a huge Johnny player so I love finding unique interactions, but I don't have too much experience in Storm-like decks (I kinda lose out on Manamorphose unless I want to go G/R which seems kinda wonky) so input in that category is helpful as well.
Other options I've considered going is using Gifts Ungiven or Jarad's Orders to tutor for the pieces I need. I think the Gifts strategy actually became a lot more viable with the addition of Altar of the Brood , so I'd like some feedback on that.
Overall I do by no means claim this to be a tier one deck, or even fringe playable. However I would like to ultimately make it somewhat competitively viable, even just to sneak a few wins through a surprise factor.
Crypt of Agadeem , Bloodghast , Reassembling Skeleton , Tenacious Dead , Avatar of Woe , Misthollow Griffin (paired with pharika), , Wonder , Corpse Connoisseur , Diregraf Captain , Grimgrin, Corpse-Born , Gravecrawler , Havengul Lich , Splinterfright , Vengeful Pharaoh , Vengevine , and Gravespawn Sovereign could be good creatures...Parallel Lives make more zombies and snakes, Haunted Crossroads , and Pedantic Learning could be useful enchantments, Rise of the Dark Realms is a game changer, Buried Alive works really well here, Creeping Renaissance to bring stuff back (twice), Dread Return , Jarad's Orders , and Worm Harvest could be good too. I also think you should add a Witchbane Orb so as not be targeted to help keep your graveyard intact, and i would also add something like Abrupt Decay , and Putrefy to get rid of graveyard hating artifacts....hope this helps, i really like Sidisi and want to make an EDH deck using her also, these are just a few of the cards ive thought of adding that i thought i should mention.
It looks pretty solid for a first EDH construction, a few suggestions stand out to me that might help out. If you were aiming to play on a budget no worries but here are some expensive solutions if you have money to spend.
The main thing that stands out to me is the need for recursion, I know requires you to exile and you're trying to maximise what value she can produce, but an issue that often pops up with my decks is not having enough fuel to keep the fire burning.
Whip of Erebos is a great choice as it gets you those ETB triggers, though you may want to keep the monster after a turn and that's why Genesis would make a nice choice, it also combos nicely with Jarad's Orders .
I'm not entirely sold on Hero's Demise , it seems like you could run a different removal spell that handles a wider variety of threats, having it in your hand is a nice response to a commander but you could also get away with Murder for 1 more B which also applies to all creatures giving you more options. Glissa's Scorn also not my favourite, again you are looking to have more options, a personal favourite of mine and it's from that same block is Beast Within , this card is fantastic; it handles all permanents at the small price of giving them a beast token.
There will be times where you find you've lost everything and you're on the back foot, I would suggest running more wipes as Plague Boiler is great, but a little slow in my opinion. Sure you can drop it and let it tick up which is a nice option, and you can also juke people out of playing threats by ticking it down when needed, but if it gets destroyed you miss that opportunity. Again this one's expensive; Pernicious Deed fits your enchantment theme constellation plays, helps build towards your devotion on Pharika, and can be used in response to plays once it's on the board, so you can get away having people try and remove it and just blowing them away, there aren't many responses to it if you have the mana to spend. Though here are some cheaper alternatives if you'd like to go down this route and not break the bank. Gaze of Granite , Decree of Pain , Living Death or Life's Finale some of these can be quite swingy in your favour.
I was surprised to see that Courser of Kruphix wasn't in the lists, again breaking the bank, but the ability to play a land from the top of your deck is fantastic, and she also fits your theme. Oracle of Mul Daya a slightly cheaper and maybe a little better (going to get a back lash on this I bet) is also worth having a look into as you may want some quicker land drops.
With all that said I'm sure the deck will run fine without any of these suggestions as it already looks pretty solid. I hope I haven't sounded overly critical, I too love the Golga's tribe and am always glad to see people rolling them as commanders. Best of luck!
Seems very black-heavy right now. I notice in your recent update you took out both Hedron Crab , and Paranoid Delusions both of which I would consider strong cards in the deck. I know you are looking at this as an opportunity for a Zombie tribal deck, but at the end of the day Grimgrin, Corpse-Born decks are always going to be strongest for that. I've lost to them enough to know. What I see with Sidisi is a really strong opportunity to take all the self-mill mechanics (Dredge, Scavenge, and now Delve) and put them in a single solid deck. If you run some things like Nature's Spiral and Treasured Find to get back things you might lose; Diabolic Tutor , Jarad's Orders , and other tutors to get key pieces; and maybe things like Elixir of Immortality for reset options, and you're able to cycle through your deck and graveyard pretty effectively, which will just spawn zombies all the while. I'd keep some zombie tribal cards in there to boost your tokens, but getting overly fixated on it probably isn't your best option.
Targeted removal with Hateflayer
(and it deals targeted damage in the form of -1/-1 counters!!! Goodbye Avacyn, Angel of Hope
you indestructible biatch!!). For a free lightning bolt effect each turn (your turn and your opponents turns), consider Magmatic Force
and at the same time get a free 1/1 token with Verdant Force
. While it does have a high red mana cost Obsidian Fireheart
is obnoxious. Also consider Vigor
since you're playing creatures. Also, Purity
!!! Play Shapesharer
, for all those great uber-baddies that see play in EDH. I would also play Supreme Exemplar
, Nova Chaser
, Changeling Titan
and maybe Changeling Berserker
... take advantage of the Champion a Creature trigger (preferably targeting one with an "enters/leaves the battlefield" effect)... speaking of which Reveillark
and Wolfbriar Elemental
are must add elementals...
Seems like the deck could use more card draw, Sylvan Library or Rhystic Study are great options. SKullmuncher definitely has a place in this deck with Wolfbriar Elemental Avenger of Zendikar and (already mentioned) Verdant Force
Since you're running Life from the Loam and the price has just dropped a TON, consider investing in Fetch Lands (Zendikar block and the new Khans block)... unlimited fetching and thinning of your deck (they're great in nearly all EDH decks you ever build, consider the investment)... also, my favorite ramp spells are: Nature's Lore , Farseek , Skyshroud Claim , Spoils of Victory and Three Visits . The last one is way expensive... otherwise I'd use Harrow . Last thing about lands: you're very susceptible to Ruination and Back to Basics , maybe only use shock lands (2 damage to enter untapped), fetch lands (pay 1 life and search for a X or Y... which can be your shock lands) and then your mana of "not quite any" color: Primal Beyond , Ancient Ziggurat , Reflecting Pool , Command Tower , Forbidden Orchard and Exotic Orchard . I would play 38 lands with just one or two more green sources to ensure your tutor spells.
I would prefer to play less sorceries and instants, just because you can't recur them much with this deck (Crib Swap being the exception... it's an elemental card!!!) But, tucking someone's general when they attack you... add Condemn . Path to Exile is another great one... plus you can target one of your own creatures if you really need that one color mana...
What I would consider removing:
All Suns' Dawn - play more creatures, and rely on your general to recur them
Buried Alive - If you're going to keep a tutor, this or Conflux... but remove the rest
Conflux - it's high mana cost makes this a candidate for removal
Jarad's Orders - I'd definitely remove this
Life from the Loam - until you add some fetch lands
Regrowth - same as All Suns'
Congregation at Dawn - to the top of my library? no thanks
Entomb - I'd still rather have creatures in my deck than this card...
Frantic Search - I like the untap lands effect, but not enough to keep it
Birds of Paradise - dies to a sneeze
Magmaw - I understand the sacrifice function, but it's sooooo underwhelming
Timbermare - there are just so many better elementals
Victimize can make great work of those tokens Sidisi makes. Same can be said of Champion of Stray Souls . Buried Alive and Jarad's Orders helps load up your graveyard and get you those tokens. Parallel Lives gives you more zombie bang for your graveyard buck, especially if you have out Endless Ranks of the Dead . Depending on how often you can or want to shuffle your graveyard into your library with things like Elixir of Immortality , Primal Command , and Time Reversal , you can really load up your graveyard with the likes of Mindshrieker , Geralf's Mindcrusher , Sphinx of Uthuun , and up your creature count too. Beguiler of Wills can start stealing from behind your army of zombie tokens, and Craterhoof Behemoth can help finish someone off. Army of the Damned speaks for itself. Lastly, Deadeye Navigator , Evanescent Intellect , and Nim Deathmantle help Sidisi stay safe and get some tokens out of her abilities.
Let me know how the deck works out! I want to build one too.
Phyrexian Reclamation is really useful. Survival of the Fittest and Birthing Pod are insanely powerful. Tooth and Nail could be really good here. Other good tutors are Worldly Tutor , Mystical Tutor , Vampiric Tutor , Buried Alive , and Jarad's Orders .
Skullclamp is really good if you have a sac outlet, something like Altar of Dementia is particularly good to mill yourself. Clamp your zombies, sac them to mill yourself two and draw two, hopefully creating another zombie.
Even with all the Artifacts and Enchantments I suggested, Bane of Progress is really powerful. If you can pull him at the right time (which you should be able to do with proper tutoring and reanimation), he can hose a lot of decks.
Also, Phantasmal Image and Phyrexian Metamorph are really nice in this kind of deck. You can get a lot of redundancy between cheating out creatures, cloning them, and reanimating them. Body Double is another solid option. Sakashima the Impostor and the new clone in Khans seem potent as well.
I can offer suggestions of what to cut, if you like. At the moment your average CMC is pretty high, even for EDH. Even reanimating the biggest things, you want to ensure that you have solid and consistent plays early game.
Just my humble input, The Mimeoplasm was my first deck and I've learned so much more about the format since then.
|Avg. draft pick||4.48|
|Avg. cube pick||10.34|
|Commander / EDH||Legal|
|Return to Ravnica||Rare|