SorcerySearch your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Jarad's Orders Discussion
1 day ago
If you can get Death's Shadow, Force of Savagery, or Nyxathid, that would really improve the deck as they combo very well with Varolz. Also try Retribution of the Ancients and Corpsejack Menace. Jarad's Orders gets you your best cards. Nice deck.
1 day ago
Ok so the way I am currently leaning for deck changes is as follows:
1xBoseiju, Who Shelters All --> 1xPithing Needle
Because I do not like liliana and I don't have an unlimited supply of removal. Boseiju is a bit of a pipe dream anyway, and given that drift can take a lot of pressure off of me in control match-ups, I don't need a land that helps me win faster.
3 days ago
Thinking of adding: Jarad's Orders, Victimize, Acidic Slime and maybe Necromancer's Stockpile, Decree of Pain and Tooth and Nail.
Not sure at all about the usefulness of Platinum Emperion (mainly because of commander 21 damage lose), so maybe better to change it for Artisan of Kozilek or It That Betrays or Pathrazer of Ulamog.
Planing on reanimating anyway..
1 week ago
Thirst For Knowledge is a great card and I used to run a playset in an old version of this deck.
The build prior to me messing around focused on speed and 1 drops (after HS is played). For that reason Thirst For Knowledge is slightly too expensive for the amount of tempo you get.
1 week ago
1 week ago
First off, I have totally overlooked one of the most important things to add to an edh deck, mana rocks. Cards like Golgari Signet, Gilded Lotus, and Chromatic Lantern are almost always auto includes in decks, sometimes more. I like Darksteel Ingot and keyrunes/cluestones from RTR block. Mana rocks fix you, ramp you, and the only one anyone even considers countering is Lotus. I'm a big fan of Rocks, but its up to you. I do suggest at least Signet, Lotus, and Lantern, because they go a long way with fixing and ramp. You don't know how good lotus is until you start using it.
Anyways, as for making it competitive, add Verdant Catacombs and Bayou. It hurts, I know, but they're important for high level play. From there, you need to find a strategy you like. Since this is a Black deck, control is an option, as Black provides some of the most powerful control cards in the game. Contamination is a good one, but works best with mana rocks/dorks. From there, grab cheap, efficient removal (Maelstrom Pulse, Abrupt Decay) and powerful board wipes (Decree of Pain, Damnation, Black Sun's Zenith). Think of this as a Black deck that splashes Green for ramp and beefy dudes. Liliana of the Veil and Scavenging Ooze both do well. Withered Wretch can shut down reanimator strategies like theres no tomorrow, along with Leyline of the Void.
But I think the more obvious (and fun) choice is a reanimator deck. The key here is min-maxing, making sure you always get the maximum value off everything. Here, cards like Survival of the Fittest, Greater Good, Lord of Extinction, and Glissa, the Traitor (to a degree) are all killer cards. I have seen Mortivore and Sewer Nemesis in some builds, so those are possibilities. Obviously, Tarmogoyf, and Liliana of the Veil are both strong here as well. Entomb and Jarad's Orders are great, but in the end, look around for high impact dudes to reanimate (Vorinclex, Voice of Hunger and Kokusho, the Evening Star comes to mind), and ways to get them in the yard quickly. I also recommend any combination of the 3 legal Legendary Eldrazi (Ulamog, Ulamog and Kozilek). You should be able to reanimate an Eldrazi at instant speed at the end of your opponent's turn, then swing in for 10 with Annihilator.
As for what to remove, anything that doesn't do something when it hits, costs a bunch of mana and doesn't win the game, or who gives you a weakened effect of a different card. Death Mutation is a prime example. 8 mana to kill one creature? No. On average, you'll kill something with cmc 3-5, which is not worth 8 mana. Korozda Guildmage, Evolutionary Leap, and as much as I adore Elixir of Immortality, it is not worth a slot. If you're worried about being milled, put in an eldrazi. Reaper of the Wilds doesn't give you enough value to be a really competitive card.
As it stands now though, this deck looks sweet. From here, just tweak and adjust it with new cards as you please. Alara had some really powerful cards in Golgari, as did both Ravnicas.
1 week ago
EDH has a 100 card limit including your Commander. TO currently shows you have 97, so you can add 3 more in. Vraska the Unseen is a good Planeswalker to fill your slot; Liliana of the Dark Realms works well too. Splinterfright is a good self-mill tool that pumps himself and Jarad up. Jarad's Orders can net you a creature in hand that you need and a creature in grave that you can use for later. Another card that works well with Jarad is Varolz, the Scar-Striped. Use his ability to put permanent counters on Jarad instead of just a static +1/+1 bonus (only when you're ready to alpha strike with Jarad if necessary) and you're good to go.
I can come up with some more suggestions if need be. I ran Jarad for almost two years before expanding it into my current Jund build, so I probably have a few more tricks up my sleeve. xD
|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Rare|