Ajani, Mentor of Heroes

Ajani, Mentor of Heroes

Legendary Planeswalker — Ajani

+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.

+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-8: You gain 100 life.

Browse Alters

Trade

Have (4) metalmagic , Azdranax , Forkbeard , gildan_bladeborn
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Printings View all

Set Rarity
Ravnica Allegiance: Mythic Edition (RNAMED) Mythic Rare
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Ajani, Mentor of Heroes occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ajani, Mentor of Heroes Discussion

mtgApprentice21 on Too Many Cooks: Planeswalker Control

4 weeks ago

Why are you using Ajani, Mentor of Heroes? Ajani Unyielding works so much better for just one more mana.

TypicalTimmy on Wither to Dust

1 month ago

There is an old saying that goes something like "Making it harder to lose isn't the same as winning."

What this means is, it doesn't matter how many defenses you have up, if you're not actively pushing toward winning the game, you are actively losing it.

For example, unless you have some fringe Wincon that cares about your life total, Ajani, Mentor of Heroes won't win you the game with the ultimate. It doesn't matter if you have 100 or 200 or 6,000 life. If damage gets through, you'll lose.

That is why Swords to Plowshares is so good - Who cares if your opponent gets 4 or 5 or even 12 life. Take that life right back in a single turn.

But this card actively makes it easier for your opponent to win, because you are now that much closer to 0 - and thus losing.

It's not a bad card. In fact I rather like it. Great suicide card, beautifully balanced for black, really solid design space. Overall it checks all the boxes for a genuinely great card.

But, at the end of the day, it is a card that helps your opponent win. And you should never be doing that.

Epicurus on Ajani's Reservoir

4 months ago

Good suggestions, thank you both!

Yes, card draw is something I feel like I need more of. I had already considered Dawn of Hope and Shamanic Revelation, but my experience with the former is that it is too slow, and as for the latter, I'm concerned that it would draw me too many cards. However, Mentor the meek and Lifecrafter's Bestiary are both worth a look.

I also had already considered Ajani, Mentor of Heroes, and while, yes, that ult is wildly tempting, it feels like I don't need it. On the other hand, Panharmonicon seems like it might be even more useful for the deck than Primal Vigor; it costs one less and only grants its ability to me. I know their effects are very different from each other, but do you think that I would benefit from swapping them?

Phyrexian Processor and True Conviction are both also definite maybes. I do already have somewhat of a mana curve issue, but had recently been suggested Endless Horizons, which will help a lot to deal with that. I'm sure that I can find a way to fit them both in here.

As for the commander, Shalai, Voice of Plenty is useful in more situations than Trostani, Selesnya's Voice. I think of Trostani more as just a redundancy of what many other cards in the deck do. Shalai is important for protecting the many planeswalkers, so I want to be sure to get her out every game.

Thanks again! Cheers!

NV_1980 on Ajani's Reservoir

4 months ago

Hi,

Interesting deck, though it could really benefit from having some additional card-draw/card advantage options. Some ideas on this would be:

  • Dawn of Hope: gives tokens with lifegain AND allows you to draw cards (for a price); win-win.
  • Mentor of the Meek: works well because most of the creatures in your deck aren't high-powered.
  • Shamanic Revelation: card draw, and potential life-gain, in one neat package.
  • Lifecrafter's Bestiary: free scrying and card draw if you pay a small price when summoning a creature.

There are more options, but we're not sure what your budget is, so we have refrained from mentioning these.

We were surprised to not encounter the following cards in your deck:

Have fun and good luck with this brew. Ow and as a side note, wouldn't Trostani make more sense as your commander?

Wkr, Mrs. and Mr. NV_1980

Boza on Unsanctioned: non-Squirrel squirrel art?

5 months ago

I meant the Ajani, Mentor of Heroes art. The Ajani, the Greathearted one is definetely a squirrel.

Affinity_for_MTG on Unsanctioned: non-Squirrel squirrel art?

5 months ago

There is technically a squirrel in the Ajani, Mentor of Heroes art, but it's really hard to see on the card because it's behind the textbox. You CAN see it on the card if you look close enough though.

TheMazter13 on Atraxa Super Friends

6 months ago

I'd say pick better friends. When judging a planeswalker in other decks, you mainly look at the first 2 abilities and judge how protected a planeswalker is after Plus-ing or how vulnerable they are after Minus-ing and how planeswalkers can protect themselves.

Let's look at how we usually evaluate planeswalkers. Garruk, Cursed Huntsman . 5 Loyalty > Pretty Good Body that can take a bit of damage. A 0 ability isn't the best, but it makes blockers that your opponents don't want to attack into because Garruk gets bigger. -3 kills any attackers while also drawing a card. -6 Win the game with Combat Damage. We're usually going to be looking at the first and second abilities, however, as it can't be easy in all situations to get to -6

Not in Atraxa though.

The amount of loyalty that a planeswalker can get in one turn is much higher than normal, so we instead look at the Ultimates and the Second abilities mainly. A planeswalker in this deck can minus all the way and still live and generate value. Therefore, we play planeswalkers that are stronger in a vacuum

Sure, Kiora or Ajani, the Greathearted are great with creatures on the board and things to interact with, but on their own, they don't go anywhere. On the other hand, a planeswalker like Venser or Teferi may be hard to get to ultimate in a normal game but is almost a guarantee in an Atraxa deck.

For most decks, you look at how averagely the planeswalker does. For example, Jace, the Mind Sculptor . Maybe, in a game, you bounce a few things, brainstorm a couple of times, and start to fateseal. However, Jace's ultimate is very hard to get just by using his +2, so very rarely would we base his power just off that. But in Atraxa, with added proliferate, we can easily get the ultimate for Jace and basically win on the spot.

PLANESWALKERS

Ajani, Caller of the Pride - What creatures? Atraxa maybe, but what creatures will you have early in the game? 1/10

Ajani, Mentor of Heroes - Pretty OK in that it can dig for more planeswalkers. Don't play it for the Counters, you have very few creatures. Gain 100 Life would be used as a panic button, not something you should try to get to, just keep using his second ability until you find better planeswalkers. 5/10

Ajani, the Greathearted - Puts loyalty counters on things. Gives creatures vigilance, which makes them able to block and protect the planeswalkers, but there are few creatures here that block well. 6/10

Ajani Unyielding - Getting to swords something every turn is very powerful, and he digs for more planeswalker. 8/10

Ashiok, Dream Render - Why? Bojuka Bog and Scavenging Ooze are both on color here? As is Aven Mindcensor , which, if you're looking at that static ability, is WAY better because the bird can attack and has flash. It may look worse because it still lets them look at the top 4, but this is 100 card singleton, your opponents never get what they wanted. Also, the flash is super relevant because, against Ashiok, people just hold their tutors until Ashiok is gone, but the bird can come unexpectedly, basically nullifying at least 1 tutor 1/10

Jace, Arcane Strategist - Draws 1 card, but for 6 mana. Can't put counters on creatures you don't have. 1/10

Jace, Unraveler of Secrets - First ability is already good, the second one can make for some pretty good locks, and the ultimate really stalls the game and lets your other planeswalkers build loyalty. 8/10

Jace, Wielder of Mysteries - Drawing 7 cards makes for a pretty good ultimate, even if he's a little hard to cast on turn 4. Very possible to draw 7. 7/10

Kiora, Behemoth Beckoner - doesn't do anything. All your lands tap for 1 mana, don't even have Thran Dynamo or Gilded Lotus , and no big tap abilities that I see. 0/10

Liliana of the Dark Realms - The worst Liliana. It doesn't do enough since everything is tied to your Swamps. Sure with Urborg, it's good, but 1 in 98 (You can't fetch Urborg because in your library it isn't a Swamp). Play Liliana, the Last Hope because EMBLEM. 1/10

Mu Yanling - The only real good thing is the minus because you only have 2 haymakers that would want to attack. The Ultimate would be good in a creature in a creature deck because it lets you attack without blockers, but this isn't a creature deck. Also, your proliferate is not fast enough to keep up with -3 every turn. Mu Yanling, Sky Dancer is cheaper and protects herself while providing extreme endgame value. 4/10

Sorin Markov - "Oops you're dead". Sorin will always -3 on the turn he comes in obviously. However, with enough proliferate, you can Mind Slaver eventually after that. As your opponent tries to claw back, you'll be able to waste all their work. 8/10

Teferi, Temporal Archmage - Pretty good Ultimate with some card selection thrown in. 8/10

Ugin, the Ineffable - Most of your colorless spells are Ramp so static is kinda a meh. However, having played Ugin Jr., the manifest ability is quite good and provides a more interesting form of card advantage. Also, in this deck, you'll be using the -3 a lot more. 8.5/10

Ugin, the Spirit Dragon - The perfect planeswalker for this deck. A powerful ultimate that usually take ~3-4 turns can be done in 2 and can put more planeswalkers into play. 10/10

Venser, the Sojourner - Don't know what you'll be flickering, but it can just be anything for value and still probably be good. Extremely powerful ultimate; wins games. 9/10

Vraska the Unseen - Controls the board and, in this deck, wins the game a lot faster. Versatile removal with the -3, which can be used a lot more often. 9/10

In general, I don't think you have enough proliferate. You have 3 spells with the word proliferate and one of them is Atraxa. You do have a lot of cards that would work great with more proliferate that aren't planeswalkers. Doubling Season, Blightsteel, and Shalai would all work super well with more repeatable proliferate. As with most tribal decks (This is sort of just Planeswalker Tribal), you do need to find the balance between Creatures of the tribe and Tribal Boosters. For example, why play Rhystic Study or Enlightened Tutor when you can just play another Planeswalker or Proliferate card. These cards are there specifically for value, but the Planeswalkers and Proliferate cards are your value engines.

Planeswalkers are very powerful, which is why Atraxa is one of the most popular Commanders, so play more of them. Will Kenrith for value, Tamiyo, Field Researcher for value, Teferi, Hero of Dominaria for more value. Take a look at these planeswalkers to see what to play. These planeswalkers by themselves are incredible and win can easily win games. However, with Atraxa, things get even better

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