Elsha of the Infinite
Legendary Creature — Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may look at the top card of your library at any time.
You may cast the top card of your library if it’s a noncreature, nonland card, and you may cast it as though it had flash.
Elsha of the Infinite Discussion
1 day ago
Did your Elsha of the Infinite + a lot of your deck come from the Mystic Intellect deck?
2 days ago
I am attempting to make an Elsha of the Infinite deck that is based on spiderman. Web slinging is akin to spellslinging. I'm adding Gadwick, the Wizened along with some of these other tap down spells. Thanks.
1 week ago
A Ruric Thar, the Unbowed build that punishes casting noncreature spells and has a mix of beefy creatures and creatures with killer activated abilities & etb triggers to replicate noncreature spells.
That’s what I got.
1 month ago
1 month ago
So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.
I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.
Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.
Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.
I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .
If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.
Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.
If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.
Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .
You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.
Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.
Alright. That's all I got. Good luck!
1 month ago
I looked up the recommendation I got from you guys and there's 3 of them that really seemed interesting for him.
Izzet Spellslinging, But I was thinking maybe going with Elsha of the Infinite but I'm not sure.
But I'm confused on what are the main win cons are for each of them.
1 month ago
Thank you for your interest. I am not sure where to go (which direction to take) with this deck. It should be tempo + control deck, I want to avoid
combo, but I still want have a win condition.
Anyway right now I am enchanted by Elsha of the Infinite , so it seems I will leave this commander for Elsha.
1 month ago
Hello all! Here's our update for C19.
- Chainer, Nightmare Adept
- Greven, Predator Captain
- Grismold, the Dreadsower
- Volrath, the Shapestealer
- Slimefoot, the Stowaway (from Mid)
- Kadena, Slinking Sorcerer
- Gerrard, Weatherlight Hero
- Ghired, Conclave Exile
- Marisi, Breaker of the Coil
- Pramikon, Sky Rampart
- Rayami. First of the Fallen
- Sevinne, the Chronoclasm
- Tahngarth, First Mate
Anje is a value-generating commander that is an outlet for Worldgorger Dragon. She stands as a sidegrade to Xantcha, Sleeper Agent.
Atla Palani, Nest Tender
Atla has some decent potential to cheat in creatures, some interesting Mirror Entity combos, and built in boardwipe protection in colors that need it. She's limited by her color identity, but is powerful enough to compel competitive exploration and play.
Elsha of the Infinite
A strong value engine and a third of the Elsha/Helm/Top style combo.
K'rrik, Son of Yawgmoth
A very powerful cost reducer, albeit in colors that struggle for interaction. Tentatively placing him in Competitive.
Chainer, Nightmare Adept
His "reanimation" ability is a little too fairly costed between the discard and having to cast the creature. Rakdos limits interactivity and reanimator bombs. No obvious combos discovered yet.
Greven, Predator Captain
A relatively powerful draw engine could fuel some hybrid fair/unfair strategies.
Grismold, the Dread Sower
Fairly substantial token producer at a cheap cost.
Slimefoot, the Stowaway
In similarity to Grismold, we've re-evaluated Slimefoot as High Power.
Volrath, the Shapestealer
No obvious combos, but is in a powerful color combination and lends to a lot of synergies.
Very narrow ability on top of a small pool of morphs.
Gerrard, Weatherlight Hero
Difficult to abuse ability, an unfortunate 'dies' trigger, and in lackluster colors.
Ghired, Conclave Exile
Reasonably strong combat threat with Populate shenanigans, but solidly fair and slow to build up.
Marisi, Breaker of the Coil
Combat slience is hard to abuse in these colors. Goading creatures can be quite disruptive.
Pramikon, Sky Rampart
Can support turtling strategies in combat-oriented metas.
Rayami, First of the Fallen
Very specific hate and a difficult to amass set of keywords.
Sevinne, the Chronoclasm
One copy per turn on a narrow flashback interaction is difficult to abuse effectively.
Tahngarth, First Mate
No data for this card yet.