Elsha of the Infinite
Legendary Creature — Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may look at the top card of your library at any time.
You may cast the top card of your library if it’s a noncreature, nonland card, and you may cast it as though it had flash.
Printings View all
|Commander 2019 (C19)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Elsha of the Infinite Discussion
2 days ago
Elsha is the better commander and yes that pre-con was a dog; I would build a budget version of Elsha of the Infinite start with moving her as the commander that will be a big improvement by itself.
1 month ago
Commander / EDH*
I need serious help with my Elsha of the Infinite deck, i have no idea where to begin or what to do, somebody tell me what im missing etc.
1 month ago
Gerrard is worded in a way that he isn't easily abused, especially in these colors (entirely different story if you add in green or blue to his mana cost). He is a solid option as a Krark-Clan Ironworks eggs commander to just help you go off on a big turn, but he has more building requirements to make him do only the things you want and only when you want them.
The partners are both low cmc and are good for combat damage. Granted, combat damage isn't the most amazing in a competitive meta, but people play things like Ad Nauseam and Necropotence and sometimes have very painful manabases so combat damage can be very relevant depending on the game. The best part about these two is that you don't really have to build voltron for akiri to get a cheeky commander damage kill or for bruse to make akiri just hit like a truck. Just build low cmc artifact goodstuff and maybe toss in a relevant combo that uses artifact like the god ballista combo.
Aurelia is a substantially worse version of Godo, Bandit Warlord because they win using the same combo, but godo can search for helm on his own. Imo aurelia is a no go.
Haktos is hot garbage in a competitive meta. You don't want to be building voltron vs things that have a ton of removal. 4 swings to kill 1 player.... 12 to kill the table.... not good.
Archangel avacyn is just too slow for the amount of impact it has. If she were maybe a 3 drop she has a solid chance as good mana dork removal to slow down greenX decks, but at 5 mana you can be doing so much more powerful things. Lets compare her to some other 5 drop commanders. Elsha of the Infinite has a game winning combo. General Tazri has a game winning combo. Gitrog, Inalla, kenrith, Sidisi, Undead Vizier all have combos. If you are spending 5 mana, you best be trying to win the game with it at this level.
2 months ago
From here you can generat infinite mana, recast Thrasios and combo off.That line is quite compact however has to be done over multiple turns or requires an external untapper. There are lines which include cards like Felidar Guardian which can combo off in one turn:
- Eat a 3 cmc creature getting Felidar Guardian (untap pod)
Eat guardian getting Karmic Guide (bringing back guardian and unttaping pod)
Eat guardian getting Kiki-Jiki, Mirror Breaker
Copy Karmic Guide getting back guardian and combo guardian and kik for infinite dudes
On the other hand, Polymorph or Mass Polymorph decks are designed with a very low creature count, however all of the creatures have huge impact (think Blightsteel Colossus). Then you use non-creature token generators (e.g. Lingering Souls) to give you fodder to polymorph into big stuff for cheap.
There is also Proteus Staff decks which can be polymorph decks, or can be completely creatureless except of the commander. Since staff lets you order the cards you put back (as opposed to it being random from most polymorph effects), you can stack your library basically let you play the whole deck in one hit. Elsha of the Infinite is a good example of this, since she can play the top card of your library. So you stack your deck andthen use cost reducers/untap effects to let you play all of your mana sources (e.g. mana rocks) and make them mana positive.
2 months ago
DanowarElf - Eyes Everywhere could be handy, I just need to figure out if it's better than another card in the list. The scry only at upkeep means I get to fix my draws, but it doesn't help my bigger aim of trying to keep the top card something I can cast using Elsha of the Infinite. As for Blasphemous Act, it's a great boardwipe in red, but since I am playing white, I opted for Supreme Verdict, which is non-conditional and cannot be countered, and Day of Judgment and Time Wipe which can deal with wide boards from opponents but let me keep a useful creature like Elsha of the Infinite herself or something like Niv-Mizzet, Parun or Monastery Mentor. Also, Cyclonic Rift clears only my opponents things, and gets rid of noncreatures as well, all at instant speed, thus warranting that as worthwhile. Blasphemous Act is a fine include, but I haven't found myself missing it so far, and if I needed another boardwipe I would probably add Wrath of God first.
I generally prefer the talismans over the signets, as the mana is usable on its own. If you cast a talisman and you have no lands untapped, and then the next card on top of your deck is something like Ponder or Sol Ring or Brainstorm, you can cast it too. Not the case with the signets. Also, if you had say two islands and a Talisman of Conviction and needed to play Narset, Parter of Veils, that's no problem. If the talisman was a Boros Signet, however, you couldn't cast the Narset. That may not be the best example, because you can argue the other way too; if you need to cast a spell with RW in its cost and you have two islands and a talisman, no can do. Was just the best example I could think of off the top of my head. The difference between the two is very small though, and the downside of needing to pay 1 life if you need a specific color is irrelevant in 90%+ of cases.
3 months ago
Hey again Kain, I saw your message regarding this deck on your Arjun deck page. These are the cuts I would make:
. Since it only hits a single target, even copying this won’t put you anywhere near eliminating even 1 opponent unless you have a ton of mana.
Mizzix of the Izmagnus
could make things like Banefire a little more impactful. Otherwise it is just an overpriced removal spell.
. Like Banefire, this requires too much mana to be good.
Fanning the Flames
. Same as above.
. The problem with this guy is that he is much more situational than he seems. Only 1/3 of the deck is instants/sorceries, so he will whiff most of the time. Even when he does trigger, you might not want to play the copy (due to mana limitations, bad timing, you’d rather play something else from your hand, etc.) It’s just not worth a card slot for something so low-impact.
Elsha of the Infinite
. Good if built around as a commander, in any other deck Elsha is just glorified card draw. She’s situational similar to Kefnet. For 5 mana you could play
Rush of Knowledge
which is copiable, easier to cast, and will give you access to more cards than Elsha would.
. Triple red in the mana cost can be tricky to pull off in 3 colors. And for what? A worse
that will likely get killed before you can use it a second time? Jaya requires too much building-around to shine.
. Keeping two blue mana open when you’re in 3 colors can be rough. You might end up slowing yourself down.
might be a better choice.
Winds of Abandon
. You don’t need this when you already have mass burn spells to wipe out creatures. Besides, if an opponent is running a token deck you’d actually be helping them out with this.
Swords to Plowshares
. You have plenty of ways to burn creatures. Why waste a card slot on single-target creature removal?
Echo of Eons
. Helps opponents.
Scour All Possibilities
. Requires tons of mana just to draw a few cards.
. Great if you’re consistently finding Urborg. Otherwise this card spooks a couple opponents at best and does nothing at worst.
. While this is a strong card, copying it does nothing for you. These kinds of tutors also put you at negative card advantage. I think there are better/more thematically fitting things you could use instead.
. You have plenty of mass burn. You don’t need this.
3 months ago
WARNING: TL;DR comment ahead.
@king-saproling: I apologize for my impatience & seeming like a stalker, sir; no intent on this at all. Anyways, Still not sure what to cut from those 3 decks? Maybe I can help?
Deck 3: You stated it can go from Cold to Hot/Hot to Cold & Weiß-Versa on a whim. Should I revert back to that build; w/ only minor changes to further the performance?
Deck 2: SO sorry about my statements; Docent of Perfection Flip & Hammerfist Giant is better than I thought. These 2 back in; but, I've some ideas: Why not keep Karma + Kormus Bell + Urborg, Tomb of Yawgmoth all in just the same? Sunforger is great, but not truly incredible in Sevinne, the Chronoclasm . Potential Cut there. Elsha of the Infinite is stated to be amazing as hell; look at her builds. Keep. While Mizzix of the Izmagnus is incredible, He'd rather his own dedicated build, like Sevinne already is in the works of one of his own kind; and we've Thousand-Year Storm already. Chopped. Other notable inclusions worth keeping:
Jaya Ballard , Comet Storm (Why...?), Banefire , Time Wipe (Actually, maybe Azorius isn't so bad.), Winds of Abandon (But exiling even your Opponent's Swamps? Better than Armageddon .), God-Eternal Kefnet (WHAT?! He's practically a staple here.), Fanning the Flames (An X-Burn w/ Buyback? Back in.), Counterspell , Swords to Plowshares , Enlightened Tutor (All three of these are awesome no matter what. Keep^3), Scour All Possibilities (Scrying & Drawing is a good 241 here), & Echo of Eons (This is a permanent keep as so few Timetwister effects don't exile themselves right away. Unless you want Day's Undoing or Time Reversal , this is as good as limits can allow.)
We're at 112 (113 if we count Time Wipe ). Maybe you could find better cuts from what I stated please? Thanks. One deck remains; Deck 1.
Omnath, Locus of Mana still at 33 Cards over, The deck has one purpose; Unify both & ; as all 5 Mana Colors each had the masterful Trinity of Magic, Science, & Technology, cares much less about their own. Huge Prejudice over flight, Impurities, Anything that only counts as a creature within limits, is fine; & they blatantly Hypocritically used all those "Non-Creatures for themselves, & got away w/ it. Even long before The Ur-Dragon 's birth, even now, -Affiliated individuals don't give a care.
I'd like it if you cut 33 cards from this deck as well, all while keeping the theme of Magic, Science & Technology/Nature Technology Equality theme in mind for a & Mana Deck, please.
Finally, I might think of doing Atemsis, All-Seeing one last time. But I'm replacing my Deck entirely. Does Solemnity ring a bell? I tried to find the right Partner Commanders (C16); only to find all 5 colors have this property I can work with. But, Any suggestions for a 5 Color Commander that might help well w/ the idea of No-Counters Allowed Gameplay?
Sorry this is too much; I've no intention of being forceful. That said, I did help w/ some of the cuts. Now, king-saproling: Do you want to make some cuts for the 3 decks above alongside me
1: Omnath #1 Magic, Science, & Technology Unity Matters' Deck (Nature + Technology Themed.)
2: Sevinne Mass Burn Wrath, Non-perm Matters, & Self Protection Deck
3: Arjun Deck in question; you stated a build of this at one point was very great; albeit below 100 at the time. Should I revert back to that build w/ minor improvements?
4: What 5 Color CMDR would help w/ cards w/ Age Counters , Undying Counters , Charge Counters & Similar , & even after-death itself Phyrexian Unlife + Repay in Kind + Solemnity . Any ideas? Karona says no... XP ; Wonder if they also reject Experience Tokens , or even Energy Counters... (: You Know...)
Sorry if this was too much; I was just asking for one more favor to cut to 100 for said decks; not add more in please... X/
3 months ago
The reason you play Kykar, Pyromancer and Ascendancy is to get more value out of casting instants/sorceries especially Kykar because Spirits can be ramp. The Spirits/Elementals and draw/discard are bonuses for every instant/sorcery you cast. Which is good because the more value you can get out of the cards you cast the better your deck will be and the more fun game play will be.
Sevinne is very lackluster because you can only copy one spell a turn and that spell has to be cast from your graveyard. These restrictions are terribly slow since most flashback costs are a lot of mana and there's not enough good flashback cards to matter. If you want to play a spell heavy theme which is called "Spellslinger" then you're better off playing instants that copy other spells you cast or your opponents cast: Expansion / Explosion , Narset's Reversal , Reverberate , Increasing Vengeance . These are better than relying on Sevinne and having spells in your graveyard as well as having a way to cast them from your graveyard.
Thousand-Year Storm gives you the effect you want with copying instants/sorceries you cast and it copies any one you cast from hand or graveyard not just the first one you cast from your graveyard. Thousand-Year also copies the spell you cast equal to the number of spells you cast before it during the turn. This effect is called "Storm" in Magic and it's one of the most powerful mechanics in Magic. Mind's Desire is an example of a powerful budget card with Storm.
In the Mystic Intellect precon Elsha of the Infinite is a better card and overall better Commander General than Sevinne. You can cast noncreature/nonland cards on the top of your library with Elsha this includes instants/sorceries. Can cast sorceries on the top of your library as instants which with Spellslinger is very good. Elsha has Prowess, she gets bigger until end of turn the more noncreature spells you cast each turn. She can be a threat to do Commander damage by playing the Spellslinger theme.
You could change the precon into a Spellslinger deck with Elsha as General. With Elsha you don't have the restriction of playing cards that have flashblack instead you can play the best instant/sorceries that Jeskai can offer which does include some cards with flashback. Being able to cast instant/sorceries from the top of your library is better and faster than what Sevinne does. Elsha doesn't want a lot of creatures because her ability can't be used with creature cards, but some creatures who give you value when you cast instants/sorceries are good. This is an example of a budget creature base with Elsha:
- Soulfire Grand Master
- Young Pyromancer
- Kykar, Wind's Fury
- God-Eternal Kefnet
- Niv-Mizzet, Parun
Elsha works with Planeswalkers because a Planeswalker is not a creature card. Ral, Storm Conduit and Narset, Parter of Veils are budget Planeswalkers who interact well with instants/sorceries. Ral's -2 loyalty ability can copy an instant/sorcery you cast and he combos with Expansion / Explosion and other instant/sorceries that copy. Elsha works with artifacts which is helpful because mana rocks can be used for ramp to play Elsha/Thousand-Year faster and then afterwards when cast they count toward Elsha's Prowess.