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Mill / reanimate / tokens / lands

1. Synergy - if a card does not contribute to the themes of the deck directly, it better demonic tutor 2. Efficiency - cards should not require a lot of resources to function. this means cheap on mana, functions on its own / can do a lot - you want enablers to be low mana (things that generate resources e.g., ramp spells, mill cards)

ramp: does other things (if it can)

good removal sac outlets when creature enters lose life cmc 3-4 or less tutors card draw ramp fetch lands sacrifice outlet for permanents

zombie

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98% Casual

Competitive