Creature — Elemental
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability you control to trigger, that ability triggers an additional time.
|Want (2)||FefnieMKII , mthw|
Combos Browse all
|Commander / EDH||Legal|
Ancient Greenwarden occurrence in decks from the last year
Latest Decks as Commander
Ancient Greenwarden Discussion
5 days ago
Nissa of Shadowed Boughs is a really good planeswalker in land strategies. Exploration or Burgeoning are also good includes. If you want to focus on lands and goodstuff, Yarok, the Desecrated and Ancient Greenwarden double your landfall triggers. Valakut, the Molten Pinnacle interacts nicely with Prismatic Omen and/or Dryad of the Ilysian Grove . Mana Reflection or Nyxbloom Ancient could give you a lot of mana to use on Golos, Tireless Pilgrim or maybe Helix Pinnacle .
2 weeks ago
4 mana for even 3 3/3 beast tokens is decent. Your current list already contains Arasta of the Endless Web , and I love that it can help start the loop with Ghost Town if you have the right setup. A couple other token generating spells for surprise factor are Ezuri's Predation , Fresh Meat , and Caller of the Claw .
Dawnglade Regent not necessarily a big finisher, but monarch is another nice way to get card draw and the hexproof for your creatures is nice. Vorinclex, Voice of Hunger is also nice, but a bit pricey.
The Tireless Tracker clues stick around so they're just there when you have spare mana that you don't want to go to waste which is again better than the one opportunity per landfall with Seer's Sundial and the tracker can get bigger as you sacrifice the clues. I especially like that the tokens trigger Kodama and if the land you put into play can tap for 2 mana you can sac a clue to draw a card which may draw you more land to put into play from Kodama triggers.
Quirion Ranger can help provide a clutch blocker or that one extra mana you need for some spell. I like that it helps you have more land in hand for landfall triggers off of Kodama. Since Ashaya makes your creatures into forests they can tap for mana so they all become targets for Quirion Ranger to untap.
Kamahl’s Will does seem like a decent fit for this deck as a way to go wide and removal. Territorial Scythecat seems okay similar to the running a Managorger Hydra but takes a bit to build up. Shifting Ceratops it has some versatility, but I'm not sure what you want this for in a landfall deck. Primeval Bounty is currently in your list here on tappedout. Branching Evolution not sure your strategy is putting a lot of counters on stuff, more dropping lots of tokens on the fiel. Fertilid synergizes well with Retreat to Kazandu . Garruk's Uprising again I don't think you're usually putting a lot of big creatures into play to benefit from the trigger. Court of Bounty seems better than Colossal Majesty and has an added benefit. Reclamation Sage is great, and I'm also interested in the new 2-drop Masked Vandal since it exiles stuff, and another budget tutor for these low cost utility creatures is Woodland Bellower .
=== other card options ===
- Shaman of Forgotten Ways can be a nice alternate way to win.
- Ancient Greenwarden it's Crucible of Worlds on a body, doubles landfall triggers, and has reach (I like referring to reach as dunking).
- Bramble Sovereign solid value, decent size body, can be used politically.
- Shared Summons solid budget tutor.
- Scapeshift could be game ending if you're getting the right landfall triggers.
- Regal Behemoth monarch and more mana.
- Mana Reflection MOAR MANA!
- Path of Discovery could help dig more land per Kodama trigger if landfall is generating token creatures.
- Blighted Woodland could be better than or just a nice addition to Myriad Landscape
- Greater Good is usually pretty solid card advantage in green especially if someone is about to deal with your commander or big bad or board wipe.
- Fecundity is great card advantage in go wide strategies if your deck runs a hand-full of sac outlets.
- Eldrazi Monument is fun if you can generate enough tokens or animate enough lands, just imagine a bunch of flying elemental forests that are indestructible beating down your opponents.
- Parallel Lives is much pricier than I remember.
- Evolutionary Leap is always a nice kind of card advantage in token decks, but still nice to sac non-tokens if they're about to die anyways.
- Beastmaster Ascension is a nice buff in wide strategies.
- Apex Altisaur could be a useful thing to get with your Magus to wipe out some creatures.
- Force of Vigor another great option for removal.
- Genesis Wave is always a solid way to spend lots of mana.
3 weeks ago
There's a difference between a land and a land card. An effect looking for a land card (like Life from the Loam ) can only get a card that's a land on its front face. An effect that lets you play lands (like Ancient Greenwarden ) will let you play MDFCs that are lands on the back (play the land side, of course).
1 month ago
JeanYass That's because you were never trying to point out that blue is simply not the "2nd best" at creature removal. What you actually said was:
TriusMalarky: blue is "the" worst color for creature removal.
JeanYass says...#23 Omniscience_is_life: they are absolutely playable outside of burn. red is solidly better at removal.
And we went from that to you admitting:
so what if its 4th best? thats still not 2nd best.
I call that rhetorical progress on my part. Also, I never called you specifically inexperienced. However, I've had a very similar discussion with several inexperienced players who also had a hard time grasping why Pongify is actually good. If you're really playing 3 times as long as I am, I just don't understand why you think leaving a 3/3 behind after dealing with a threat for a single mana at instant speed is worse than taking a full turn off to cast a big enough Burn from Within 2 turns after the threat already started piling up value. Neither do I understand why you do advocate Beast Within while poopooing Pongify, when the similarities are so apparent.
I went back to White to explain why the best removal spells are the best removal spells, and because this thread is about White's (lack of) card quality. Because this is an open forum, anyone might read this, and I like to explain why I think what I think.
The most hilarious part is I'm not even a blue player. I just hate losing to blue, especially when my Ancient Greenwarden turns into a 3/3 green ape creature token, and my opponent still has Counterspell up for my Eternal Witness. How's that for baseless assumptions.
1 month ago
1 month ago
1 month ago
You only have a few actual creatures (17, not including the commanders) in the deck so I don't think Zendikar Resurgent and Guardian Project are worth it. Would an Emerald Medallion or other cost reducing spells be better. As for card draw Mentor of the Meek? You are playing green; there has to be something else.
You also only have a limited number of non-land permanents (34) and very little self mill and fetch lands. So I'm not sure if Eerie Ultimatum really deserves the spot. Your permanents are pretty powerful, so you may still want this. If you decide to keep it in you might want to look at Deadbridge Chant and more fetches or Evolving Wilds for your lands.
My only other thought is Entreat the Angels. You are going to draw cards during your second main phase; no miracle is feel bad.
1 month ago
I really like this build. There are some ideas for cards you might try out:
Sylvan Advocate: Is a very powerful anthem with Ashaya.
Tireless Tracker: Great Landfall trigger, and an insane draw engine here.
Ulvenwald Hydra: Will be veeery Big here.