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Vintage | Legal |
Ancient Greenwarden
Creature — Elemental
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability you control to trigger, that ability triggers an additional time.








fuster on
Mana flooding is a good thing?!?!?!
3 weeks ago
Craeter Sorry for the late reply; I actually took a bit of hiatus from the game. The problem with Druid Class and Ovinomancer is that they're both a bit too slow for the deck. For 3 mana, I'd rather run Beast Within and have extra versatility to remove non-creature permanents.
Lifegift isn't really something I'd benefit from. The lifegain of my commander is just incidental and my deck doesn't revolve around lifegain. This card doesn't actually do anything to help me further advance my gameplan.
I did try playing Conduit of Worlds in the deck when it first came out, but I actually cut the card for Ancient Greenwarden because Reach and double triggers are more useful abilities for me. Conduit is further hampered by the fact that I can't use it to recur instants or sorceries, which is what I find myself recurring most often with this deck.
I think my top priority now is figuring out replacements for Mana Crypt and Jeweled Lotus, since apparently they both got banned while I was taking my hiatus.
EchoSpice on
Blinking Ureni
1 month ago
Cool deck! some good landfall cards I'd recommend are: - Abundance, this card is crazy in landfall decks, and assures you can get at least one trigger every turn - Ancient Greenwarden lets you double up all your landfall triggers - Scute Swarm is good, but can be really hard to keep track of - Return of the Wildspeaker would go great with your commander, 5 mana draw ten is pretty dang good - Irenicus's Vile Duplication gives you another etb and another 10/10 flyer - Displacer Kitten might be good, but you aren't running a ton of noncreature spells so, meh. very cool idea! have fun :) (ugh, i dont know how to format comments to be a bulleted list)
Gidgetimer on Moraug and Extra, Extra Combats
10 months ago
If you have another land enter (in the same main phase since Moraug doesn't create a main phase) you will get another combat. The answer to "how many" is hard to give an exact number for because the upper bound is pretty ridiculous. So just "as many as you can get Moraug triggers".
(It is over 210. I just counted up all of the cards that allow you to play additional lands, plus a small number of land searches that showed up with the search "additional land" and there were 35. With each land drop being a fetch that is 70 lands ETB. With Ancient Greenwarden that is 140 triggers. Then Scapeshift-ing away the 35 lands gets you 70 more triggers.)
xxfreaknricanxx on How will this trigger with …
11 months ago
I have a scute swarm, ancient greenwarden and a Virtue of Knowledge in play.i play a single land to trigger land fall how many scute swarms of made for the first trigger. How would this trigger doe future runes with more scute swarms in the table.
doc_frank_18 on
Nah Dude
11 months ago
Add Ancient Greenwarden and maybe Greensleeves, Maro-Sorcerer
fuster on
Mana flooding is a good thing?!?!?!
1 year ago
Profet93, Let's talk about these suggestions, because I have ran most of these cards in the past and just straight up cut them:
Yavimaya Hollow and Yavimaya, Cradle of Growth are definitely cards I've considered for a while, but I can't reasonably justify cutting any other lands for either of them. I don't feel like I really need the fixing that Cradle of Growth provides, and the only card I'd really want to protect with Hollow is my commander, and I already run plenty of counterspells to protect her anyway.
I don't run enough basic lands for the Eldraine castles to ETB untapped consistently, and I can't justify cutting any other utility land for either of them. Deserted Temple and Gaea's Cradle is such a good combo, but the temple doesn't help me much if I don't have Cradle out already, as there's nothing else in the deck it really synergizes with. Plus, that combo feels very win-more.
As far as your non-land suggestions, I have run Abundance, Snapcaster Mage, Splendid Reclaimation, Tireless Tracker, and Courser in this deck in the past and just ended up cutting them all. Abundance just proved to be too expensive at 4CMC, and I cut it for extra ramp because it would either be a dead card in my hand, or I'd cast it and constantly forget its trigger since I have a lot of other triggers going on too.
I cut Snapcaster Mage because I actually have an easier to tutor, more efficient (and repeatable!) way to recur my instants/sorceries in Mystic Sanctuary. In the context of this deck, Mystic Sanctuary is just straight up a better card for that purpose.
I cut Splendid Reclamation for Ancient Greenwarden because Reclaimation is a dead card if my graveyard is either empty or only has 1-2 lands, while Greenwarden adds consistency even if my graveyard is empty by giving me a blocker for fliers, as well as doubling my landfall triggers.
I cut Tireless Tracker pretty early in my deck's development because it was too slow, too easy to remove before I racked up clue tokens, and I almost never had the spare mana to crack clue tokens anyway.
I went with Dryad over Courser just because the extra land drop is just that valuable to me, and I prefer it over playing lands from the top and gaining life, both of which I can already do with other cards anyway. It being easier to cast and allowing my fetches and colorless utility lands to tap for any color I want is just icing on the cake.
I've never considered using Horn of Greed not just because it's symmetrical, but also because I have no other cards or synergies that can make Horn's effect one-sided aside from Narset.
Realistically the only card I actually do want to try out from your suggestions is Finale of Devastation, and even then, I'm not sure what to cut for it. Craterhoof would be the obvious choice, but it would cost an extra 4 mana if I want to close out a game Craterhoof style using this card.
Spells on
Azusa, Lost but Seeking Cthulu [Primer]
2 years ago
First of all, welcome to the Azusa TappedOut community. :) We’re a small, but mighty bunch.
I see that Profet93 has already beaten me to the comments section! I would wholeheartedly back up everything he already suggested. You have a really cool build here - very heavy on the big Eldrazi, and lighter on the Landfall cards that most Azusa decks steer toward, which makes your list more unique.
If I may make a couple of additional suggestions:
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I’ve found Mind's Eye to be a little slow, and I personally think Memory Jar is a better choice. It’s more explosive and one mana cheaper.
-
In a deck like this, Genesis Wave can absolutely crush your opponents. As you know, Azusa has no trouble making massive amounts of mana, so casting G-wave where X is 10+ isn’t a big ask.
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Tooth and Nail is a total slam-dunk. Pay 9 mana, go get your two most favorite Eldrazi and put them on the battlefield. I’d play it over Shared Summons.
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I know Profit already suggested this, but Field of the Dead is an army in a can. I’ve won so many games with this card, and it pairs very well with your existing strategy of playing fetches from the graveyard.
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Personally, I’m a big fan of Ancient Greenwarden. It’s another lands from the graveyard effect that doubles your Landfall triggers and is easily tutored for.
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Concordant Crossroads is a wicked haste-enabler that works for your opponents as well, but if you don’t like your Eldrazi sitting around for a turn, this would be my go-to option. Also, Lightning Greaves.
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I’m sure I don’t need to tell you this, but Scute Swarm is such a busted card. You may not want to include this being that you’re going for Eldrazi over Landfall, but if you find yourself needing an extra wincon, Scute Swarm is absolutely capable of stealing games.
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Dryad Arbor can be fetched, and also counts towards your creature count if you decide to include Gaea's Cradle.
That’s all I’ve got for now, but feel free to check out my Azusa build if you want some food for thought! Again, I think you’re off to a strong start with your list.
Necrosis24 on Titania, Protector of Argoth or …
2 years ago
For the people lazy like me:
I think it really depends on how you build the deck but from a general perspective I might say Titania, Voice of Gaea Meld would be more midpower as she herself doesn’t pump out hella tokens. I do have a bias though I think she is the more fun commander to build. But you can always select weaker/stronger alternative cards to bring power level up/down.
As im writing this I think Titania, Voice of Gaea Meld would actually be the stronger one. You could easily Pair her with Aetherflux Reservoir, Zuran Orb, World Shaper, Ancient Greenwarden. Not to mention her low cmc and with all the land tutors in green it won’t be hard to get Argoth, Sanctum of Nature Meld. I might build this deck myself lol.
So I guess to answer the question Titania, Protector of Argoth would be the “weaker” version. But landsmatter in general is strong so really it isn’t hard to make either card broken.
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