Ancient Greenwarden

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ancient Greenwarden

Creature — Elemental

Reach (This creature can block creatures with flying.)

You may play lands from your graveyard.

If a land entering causes a triggered ability you control to trigger, that ability triggers an additional time.

FadingReality on building

2 weeks ago

Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.

LANDS

MDFC's:

Bala Ged Recovery  Flip

Agadeem's Awakening  Flip

Turntimber Symbiosis  Flip

Fell the Profane  Flip*** (highly suggest cutting a basic swamp)

Disciple of Freyalise  Flip

Branchloft Pathway  Flip (swap with a basic if you get this)

Brightclimb Pathway  Flip (swap with a basic if you get this)

Darkbore Pathway  Flip (swap with a basic if you get this)

Normal lands:

Thespian's Stage

Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)

Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.

Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)

Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)

City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)

Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)

Glacial Chasmfoil***

Underground Mortuary*** (helps with graveyard, is fetchable)

Lush Portico*** (helps with graveyard, is fetchable)

Shadowy Backstreet*** (helps with graveyard, is fetchable)

CREATURES

(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)

Ancient Greenwarden

Dryad of the Ilysian Grove***

Traveling Chocobo

Wayward Swordtooth***

The Gitrog Monster

ENCHANTMENTS

Necropotence***

Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)

Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)

Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.

ARTIFACTS

(RUN BOTH OF THESE!!! VERY IMPORTANT)

Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)

Crucible of Worlds***

SORCERIES

Ravages of Warfoil****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)

INSTANTS

Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)

KayneMarco on Terror Forming Terraforming [Primer]

5 months ago

As I mentioned before the deck looks pretty good as it sits. Being it’s a lands deck and having a commander that lets you play lands from the yard I do think you need to be running at least a few more extra lands per turn cards. Just gonna list the possible adds to test out. Not suggesting to use them all…unless you really want to. I run them all in every landstorm deck I build.

Some recursion ideas that are also good lands matter cards are:

Could possibly use some more sac outlets for your lands:

Possible landfall additions that could benefit the deck:

Doubling landfall triggers:

These are all cards that could add to and enhance your game plan. Pick and choose as you see fit :)

fuster on Mana flooding is a good thing?!?!?!

8 months ago

Craeter Sorry for the late reply; I actually took a bit of hiatus from the game. The problem with Druid Class and Ovinomancer is that they're both a bit too slow for the deck. For 3 mana, I'd rather run Beast Within and have extra versatility to remove non-creature permanents.

Lifegift isn't really something I'd benefit from. The lifegain of my commander is just incidental and my deck doesn't revolve around lifegain. This card doesn't actually do anything to help me further advance my gameplan.

I did try playing Conduit of Worlds in the deck when it first came out, but I actually cut the card for Ancient Greenwarden because Reach and double triggers are more useful abilities for me. Conduit is further hampered by the fact that I can't use it to recur instants or sorceries, which is what I find myself recurring most often with this deck.

I think my top priority now is figuring out replacements for Mana Crypt and Jeweled Lotus, since apparently they both got banned while I was taking my hiatus.

EchoSpice on Ureni U-Blink

8 months ago

Cool deck! some good landfall cards I'd recommend are: - Abundance, this card is crazy in landfall decks, and assures you can get at least one trigger every turn - Ancient Greenwarden lets you double up all your landfall triggers - Scute Swarm is good, but can be really hard to keep track of - Return of the Wildspeaker would go great with your commander, 5 mana draw ten is pretty dang good - Irenicus's Vile Duplication gives you another etb and another 10/10 flyer - Displacer Kitten might be good, but you aren't running a ton of noncreature spells so, meh. very cool idea! have fun :) (ugh, i dont know how to format comments to be a bulleted list)

Gidgetimer on Moraug and Extra, Extra Combats

1 year ago

If you have another land enter (in the same main phase since Moraug doesn't create a main phase) you will get another combat. The answer to "how many" is hard to give an exact number for because the upper bound is pretty ridiculous. So just "as many as you can get Moraug triggers".

(It is over 210. I just counted up all of the cards that allow you to play additional lands, plus a small number of land searches that showed up with the search "additional land" and there were 35. With each land drop being a fetch that is 70 lands ETB. With Ancient Greenwarden that is 140 triggers. Then Scapeshift-ing away the 35 lands gets you 70 more triggers.)

xxfreaknricanxx on How will this trigger with …

1 year ago

I have a scute swarm, ancient greenwarden and a Virtue of Knowledge in play.i play a single land to trigger land fall how many scute swarms of made for the first trigger. How would this trigger doe future runes with more scute swarms in the table.

Scute Swarm Ancient Greenwarden Virtue of Knowledge

fuster on Mana flooding is a good thing?!?!?!

1 year ago

Profet93, Let's talk about these suggestions, because I have ran most of these cards in the past and just straight up cut them:

Yavimaya Hollow and Yavimaya, Cradle of Growth are definitely cards I've considered for a while, but I can't reasonably justify cutting any other lands for either of them. I don't feel like I really need the fixing that Cradle of Growth provides, and the only card I'd really want to protect with Hollow is my commander, and I already run plenty of counterspells to protect her anyway.

I don't run enough basic lands for the Eldraine castles to ETB untapped consistently, and I can't justify cutting any other utility land for either of them. Deserted Temple and Gaea's Cradle is such a good combo, but the temple doesn't help me much if I don't have Cradle out already, as there's nothing else in the deck it really synergizes with. Plus, that combo feels very win-more.

As far as your non-land suggestions, I have run Abundance, Snapcaster Mage, Splendid Reclaimation, Tireless Tracker, and Courser in this deck in the past and just ended up cutting them all. Abundance just proved to be too expensive at 4CMC, and I cut it for extra ramp because it would either be a dead card in my hand, or I'd cast it and constantly forget its trigger since I have a lot of other triggers going on too.

I cut Snapcaster Mage because I actually have an easier to tutor, more efficient (and repeatable!) way to recur my instants/sorceries in Mystic Sanctuary. In the context of this deck, Mystic Sanctuary is just straight up a better card for that purpose.

I cut Splendid Reclamation for Ancient Greenwarden because Reclaimation is a dead card if my graveyard is either empty or only has 1-2 lands, while Greenwarden adds consistency even if my graveyard is empty by giving me a blocker for fliers, as well as doubling my landfall triggers.

I cut Tireless Tracker pretty early in my deck's development because it was too slow, too easy to remove before I racked up clue tokens, and I almost never had the spare mana to crack clue tokens anyway.

I went with Dryad over Courser just because the extra land drop is just that valuable to me, and I prefer it over playing lands from the top and gaining life, both of which I can already do with other cards anyway. It being easier to cast and allowing my fetches and colorless utility lands to tap for any color I want is just icing on the cake.

I've never considered using Horn of Greed not just because it's symmetrical, but also because I have no other cards or synergies that can make Horn's effect one-sided aside from Narset.

Realistically the only card I actually do want to try out from your suggestions is Finale of Devastation, and even then, I'm not sure what to cut for it. Craterhoof would be the obvious choice, but it would cost an extra 4 mana if I want to close out a game Craterhoof style using this card.

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