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| Format | Legality |
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| Vintage | Legal |
Ancient Greenwarden
Creature — Elemental
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability you control to trigger, that ability triggers an additional time.
NV_1980 on
2 months ago
Hi ted1,
The vast majority of your non-land cards require green mana, yet your basic land balance (forests vs islands) would suggest it's more like 50/50. Replacing some islands with forests will meet your mana needs better. Ancient Greenwarden is a bit of an investment, but worth it in a deck with plenty of landfall triggers. For additional draw triggers, Tatyova, Benthic Druid is really awesome.
Something that strikes me as a missed opportunity, is that you've included at least 10 cards that allow you to recur permanents (mostly lands, but some others as well) from the graveyard BUT you've not included any cards that require the sacrifice of lands to do something cool. Some fun options would include Crop Rotation, Entish Restoration or Harrow. Even fancier stuff would include cards like Constant Mists or even Scapeshift, but considering your deck's current budget these might go too far.
Anyways, hope you have fun playing and optimizing this deck!
DeathBySprnkles on What would the interactions be …
7 months ago
Let's say I have The Necrobloom, a creature (let's go with Mirkwood Bats) that has Mirrormind Crown equipped to it, and an Ancient Greenwarden. I play a land, triggering The Necrobloom's ability which also causes Ancient Greenwarden's effect to occur. I create the token of the copy of the Mirrormind Crown equipped creature, but do I make second one of the copy or do I make a token of the plant/zombie.
In short, Is the additional triggered ability part of the first time each turn or not?
FadingReality on
Necroblooomin
8 months ago
Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.
LANDS
MDFC's:
Fell the Profane Flip*** (highly suggest cutting a basic swamp)
Branchloft Pathway Flip (swap with a basic if you get this)
Brightclimb Pathway Flip (swap with a basic if you get this)
Darkbore Pathway Flip (swap with a basic if you get this)
Normal lands:
Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)
Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.
Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)
Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)
City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)
Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)
Underground Mortuary*** (helps with graveyard, is fetchable)
Lush Portico*** (helps with graveyard, is fetchable)
Shadowy Backstreet*** (helps with graveyard, is fetchable)
CREATURES
(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)
ENCHANTMENTS
Necropotence***
Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)
Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)
Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.
ARTIFACTS
(RUN BOTH OF THESE!!! VERY IMPORTANT)
Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)
SORCERIES
Ravages of War
****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)
INSTANTS
Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)
KayneMarco on
Terror Forming Terraforming [Primer]
1 year ago
As I mentioned before the deck looks pretty good as it sits. Being it’s a lands deck and having a commander that lets you play lands from the yard I do think you need to be running at least a few more extra lands per turn cards. Just gonna list the possible adds to test out. Not suggesting to use them all…unless you really want to. I run them all in every landstorm deck I build.
- Hugs, Grisly Guardian
- Loot, Exuberant Explorer
- Mina and Denn, Wildborn
- Wayward Swordtooth
- Zell Dincht
- Case of the Locked Hothouse
- Druid Class
- Rites of Flourishing
- Exploration Broodship
- Storm Cauldron is really sick in a lands deck. Especially if you run all the xtra lands per turn cards because having to return lands to your hand to play them again in a lands deck is what you want. Plus it slows opponents down since most opponents won’t be able to play more than two lands per.
Some recursion ideas that are also good lands matter cards are:
Could possibly use some more sac outlets for your lands:
- Constant Mists for protection
- Zuran Orb for life gain
- Spitting Spider to take care of flyers
- Need for Speed to give you army haste
- Keldon Arsonist to get rid of opponents annoying lands.
- Glacial Chasm Don’t ever pay the upkeep. Sacs itself and just play it from the yard every turn during your second main so you can still attack.
Possible landfall additions that could benefit the deck:
- Geode Rager for protection.
- Caustic Crawler for creature removal.
- Evolution Sage since you have a +1/+1 counter theme as well.
- Springheart Nantuko to make copies of whatever creatures of yours you want
Doubling landfall triggers:
These are all cards that could add to and enhance your game plan. Pick and choose as you see fit :)
fuster on
Mana flooding is a good thing?!?!?!
1 year ago
Craeter Sorry for the late reply; I actually took a bit of hiatus from the game. The problem with Druid Class and Ovinomancer is that they're both a bit too slow for the deck. For 3 mana, I'd rather run Beast Within and have extra versatility to remove non-creature permanents.
Lifegift isn't really something I'd benefit from. The lifegain of my commander is just incidental and my deck doesn't revolve around lifegain. This card doesn't actually do anything to help me further advance my gameplan.
I did try playing Conduit of Worlds in the deck when it first came out, but I actually cut the card for Ancient Greenwarden because Reach and double triggers are more useful abilities for me. Conduit is further hampered by the fact that I can't use it to recur instants or sorceries, which is what I find myself recurring most often with this deck.
I think my top priority now is figuring out replacements for Mana Crypt and Jeweled Lotus, since apparently they both got banned while I was taking my hiatus.
EchoSpice on
An Eshki Party
1 year ago
Cool deck! some good landfall cards I'd recommend are: - Abundance, this card is crazy in landfall decks, and assures you can get at least one trigger every turn - Ancient Greenwarden lets you double up all your landfall triggers - Scute Swarm is good, but can be really hard to keep track of - Return of the Wildspeaker would go great with your commander, 5 mana draw ten is pretty dang good - Irenicus's Vile Duplication gives you another etb and another 10/10 flyer - Displacer Kitten might be good, but you aren't running a ton of noncreature spells so, meh. very cool idea! have fun :) (ugh, i dont know how to format comments to be a bulleted list)
Gidgetimer on Moraug and Extra, Extra Combats
2 years ago
If you have another land enter (in the same main phase since Moraug doesn't create a main phase) you will get another combat. The answer to "how many" is hard to give an exact number for because the upper bound is pretty ridiculous. So just "as many as you can get Moraug triggers".
(It is over 210. I just counted up all of the cards that allow you to play additional lands, plus a small number of land searches that showed up with the search "additional land" and there were 35. With each land drop being a fetch that is 70 lands ETB. With Ancient Greenwarden that is 140 triggers. Then Scapeshift-ing away the 35 lands gets you 70 more triggers.)
xxfreaknricanxx on How will this trigger with …
2 years ago
I have a scute swarm, ancient greenwarden and a Virtue of Knowledge in play.i play a single land to trigger land fall how many scute swarms of made for the first trigger. How would this trigger doe future runes with more scute swarms in the table.







