Ancient Greenwarden

Ancient Greenwarden

Creature — Elemental

Reach

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability you control to trigger, that ability triggers an additional time.

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Set Rarity
Zendikar Rising (ZNR) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
Pre-release Legal
Limited Legal
Commander / EDH Legal
Historic Legal
Legacy Legal
Brawl Legal
Unformat Legal
Modern Legal
Block Constructed Legal
Casual Legal
Arena Legal
Highlander Legal
1v1 Commander Legal
Custom Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Oathbreaker Legal
Duel Commander Legal
Vintage Legal
Pioneer Legal

Ancient Greenwarden occurrence in decks from the last year

Latest Decks as Commander

Ancient Greenwarden Discussion

abby315 on Jormungandr the Powersnake

1 week ago

Courser of Kruphix and Ancient Greenwarden or Titania, Protector of Argoth as a way to win while you Strip Mine combo perhaps? I'm also not sure how to play staxish synergies but I am a bit surprised to see no Elvish Reclaimer? It also seems pretty easy to slot in the Dark Depths Thespian Stage combo if you want. Cool deck, love the style, good luck with the build!

TheRealSpecialK on Land Interaction

1 week ago

Field of the Dead + Vesuva + Thespian's Stage can be pretty backbreaking, especially if you are running lots of fetches, things that allow you to play multiple lands a turn such as Cultivate or Azusa, Lost but Seeking, Crucible of Worlds effects, and things like Ancient Greenwarden. Oboro, Palace in the Clouds is a great option because as long as you have your commander, it isn't a dead card, and it also plays into the Field of the Dead (or any land combo that involves a land entering the battlefield) - consistently ensuring you have a land each turn.

zelian12 on Golos Lands

2 weeks ago

I'm excited to try the updated version. The main suggestion I have before playing is to replace Yarok, the Desecrated with Ancient Greenwarden as you only have a few etb creatures.

I wanted to ask, how have the planeswalkers been for you? I almost always play with the same people and can't keep them on the board against them.

I've been toying with the idea of including a package of Homeward Path, Starke of Rath, Humble Defector and Perplexing Chimera. This is more for fun than optimization.

Starsky2814 on Omnath, A Song of Creation and Chaos

1 month ago

Sorry for the absence. I’ve been very busy lately.

Metachemist and rkjunior, thank you, that is exactly what I needed to hear. I’ll stick with Expansion / Explosion due to the flexibility it provides.

AR25V, thanks for the suggestion. I never look at those two together. I’ll keep that in mind. I have to see if it outweighs my distaste for giving my opponents value as well.

unwucht, I still like Prime Speaker Zegana a lot. She was a devastating drop in my old Omnath, Locus of the Roil deck. With that being said, I’d still very much so like to add her, I just need to find a different cut. Which is now getting harder since I want to make room for Sakashima of a Thousand Faces, but it most likely will swap with Spark Double. As for 6CMC cards, I do tend to cast them often enough in a single match, most specifically Ancient Greenwarden.

rkjunior, agreed, Gaea's Cradle and Scute Swarm is ridiculous together. We can get out so many of our big guns that way.

plainsrunner on Catch-22: Damned if You Tap, Damned if You Don't

1 month ago

It looks like this deck is all about ramp, into even more ramp. While the symmetrical ramp effects seem like they can be a win condition in themselves given your commander's ability, I'd be wary of them, since your opponents can easily use those effects to beat you before the mana burn can take them out. Also, you only have 3 cards that I can see that prevent the mana from burning you too, and two of those only work for one color of mana. I think you may need to figure out what your win conditions are and add more in, probably in exchange for some of the ramp.

Zulaport Cutthroat is a staple in aristocrat strategies, but this doesn't seem like an aristocrat deck. Same with Mayhem Devil.

In a similar vein, how many creatures (besides your scute swarm tokens) do you really want to be sacrificing? Hecatomb and Primal Growth seem good in decks that have lots of sacrifice fodder, but most of your creatures seem like the kind you'd want to be keeping around.

Trepanation Blade seems more suited to a mill deck. any particular reason you included it here?

Braid of Fire seems like a terrible card in this deck. Since you don't have many permanents with mana sinks built in, and no mono-red instants, the only way to keep yourself from dying to this card is to have Leyline Tyrant or Horizon Stone out, which is hard to guarantee, even with the tutors in this deck. A card that will straight up kill you except in very specific circumstances, in which case it's kind of a win-more card, seems like a good one to toss.

Exploding Borders is way overcosted. It can do at most 3 damage to a player, and get you a basic land. The damage is negligible, so the only important part of the card is the land, which can be done for half the cost. If you really want that much ramp I'd suggest replacing it with Skyshroud Claim, which is the same mana cost, less colors to have to pay, gets you twice the lands, and gets them untapped. The fact that they have to be forests is balanced out by them not having to be basic.

You only have 7 landfall triggers that are affected by Ancient Greenwarden, and three of them are your bounce lands, forcing you to bounce two lands when you play them instead of just one. While getting an extra Scute Swarm trigger is nice, I don't think it's worth it in this deck that otherwise doesn't really care about landfall. The ability to play lands from your graveyard is already covered by two other, cheaper cards, so I'd cut this one.

Murphy77 on Naya Landfall

1 month ago

I would think that a Naya Landfall deck with Scute Swarm really needs to be based on 3 central cards. You have Scute Swarm and Felidar Retreat but Conclave Mentor can really ramp up the +1/+1 counters that you put on creatures.

Then you want to increase your Landfall. Start wit Evolving Wilds and Fabled Passage in your land base. You might then increase your Landfall using cards like Migration Path and/or Scale the Heights and my favorite Skyclave Pick-Axe can also give your Conclave Mentor a Landfall effect.

Once you have this basic core, your biggest problem is that your insect swarm and +1/+1 counter swarm really only gets going in turn 5 or 6. You need quick, low cmc attackers and blockers just to ensure that you stand a chance of surviving to turn 6. Ancient Greenwarden, Angel of Destiny and Moraug, Fury of Akoum are all great for the late-game, but I like Akoum Hellhound, Infuriate and Fearless Fledgling for an early-game presence. Just remember that when your +1/+1 counter swarm starts, all your weenie creatures will also get very big, very quickly.

SnakeByte77 on Gruul Landfall

1 month ago

What about Ancient Greenwarden?

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