Legendary Creature — Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
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|Commander / EDH||Legal|
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Teysa Karlov Discussion
3 weeks ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
1 month ago
BrassLord those are some good ideas! This was almost a
The Gitrog Monster
deck, but I didn't want a big target on my back hahaha. I didn't even consider
, I'll deff see if it works. The only problem is that I'm not sure how I'd discard it again. I suppose if I constantly have more than 7 at discard step maybe? But as the deck is right now, I have the opposite problem haha.
That's fair, I'm also used to using engines, specifically the commander, instead of one off effects. I have an Arcades, the Strategist and a Teysa Karlov deck, so with both of those the card draw is stapled to the commander, all I have to do is supply a card that will trigger it (a wall with Arcades, creature dying with a card that lets me draw when creatures die in the case of Teysa). I'm not very familiar with one off card draw effects, so I'll look some more into that.
Hmm, that's an interesting idea. I really like Plumb the Forbidden , as I can sacrifice as many creatures I want. I might add that to my Teysa Karlov deck haha! I see your Costly Plunder , and raise you a Village Rites ! I never considered using dredge as a replacement for card draw spells, that's smart! Again, thank you for all the suggestions! Now I have even more hard decisions on what to cut haha!
1 month ago
This is a great question!
So rule 101.2 reads that "101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t”effect takes precedence."
which is the general rule. If Dramatic Finale read "This effect can't trigger more than once per turn" then that would be the end of it. However, in this case, neither Dramatic Finale nor Teysa Karlov specifically say that something "can't" happen.
When two conflicting static abilities are both on the field at the same time, timestamp order usually takes effect. So the one that existed first will happen first, and then the one that happened second will overwrite that and (usually) take precedence.
So the question then becomes, which was on the battlefield first?
If Teysa was first on the battlefield, and then Dramatic Finale was played, then you would only get the trigger once. However, if Dramatic Finale was on the field first, and THEN Teysa was played, I believe her effect would overwrite, and you'd get the second trigger.
I've only ever been an L1 judge, and I haven't been a judge for a few years. I'm pretty sure that this is how it would work, but I'm open to being corrected
1 month ago
I'm thinking of using Dramatic Finale in my Teysa Karlov deck. The thing I'm wondering about is that while Teysa says the ability triggers twice, Finale says it's ability only triggers once each turn. Which wins? I'm assuming Finale's text is the last word here but I don't know if there are actual rulings on this.
1 month ago
1 month ago
Hey, great list.
The Edgar Markov precon was my first ever commander deck. I used to run an upgraded aggro version of it without any infinite combos. Never really preformed the way I wanted it to, so I took it apart to build a deck around Kaalia instead.
Always thought about putting it back together though, and your list has definitely given me some inspiration as to how to build a different version of it. Really diggin the storm idea along with your other combos and synergies. If we end up getting some nice vamp goodies later this year with the innistrad vampires set, I may be looking to your list for a guide to rebuild my own Edgar deck.
I saw it was previously mentioned in an earlier comment, but you might consider running Bolas's Citadel if your already running Necropotence . With enough life you can easily rip though most of your deck, playing the cards you want to, and exiling the ones you don't. This would also pair really nicely with the drain effects your running if Phyrexian Altar is in play. Adding Mana Echoes would just give you even more value. I run the Necropotence / Bolas's Citadel combo in my Teysa Karlov deck and it almost always gets me to my wincon if my opponents can't stop it.
Anyway... great list, +1 from me. Cheers.
1 month ago
First of, thank you for your comment.
Scry and advantage. Well, i tried to evaluate, how to categorise the list. I'm aware that scry won't net any cards. But i think these kind of card-selection is some kind of card advantage as you won't draw cards, which you don't want to. But i agree that this is kinda the smallest form of "advantage".
I would rate Verge Rangers a litte different than you. They grant you to put a land from other than your hand onto the battlefield if the condition is met. Keeper of the Accord works in a similar way and he is being called a "ramp in white". And knowing what comes next is always welcome ;)
2 months ago
You might like these: Whisper, Blood Liturgist , Priest of Gix , Pitiless Plunderer , Soldevi Adnate , Teysa Karlov , Tormod, the Desecrator , Desecrated Tomb , Grim Haruspex , Aetherworks Marvel , Syr Konrad, the Grim , Ayli, Eternal Pilgrim , Benevolent Bodyguard , Selfless Spirit , Blind Zealot , Yawgmoth, Thran Physician , Phyrexian Reclamation