Teysa Karlov

Teysa Karlov

Legendary Creature — Human Advisor

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Teysa Karlov Discussion

MaltOMeal on Absolute Theocracy

1 month ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    TheShadowNite on Dead Men Tell (some) Tales

    1 month ago

    BrassLord those are some good ideas! This was almost a The Gitrog Monster deck, but I didn't want a big target on my back hahaha. I didn't even consider Dakmor Salvage , I'll deff see if it works. The only problem is that I'm not sure how I'd discard it again. I suppose if I constantly have more than 7 at discard step maybe? But as the deck is right now, I have the opposite problem haha.

    That's fair, I'm also used to using engines, specifically the commander, instead of one off effects. I have an Arcades, the Strategist and a Teysa Karlov deck, so with both of those the card draw is stapled to the commander, all I have to do is supply a card that will trigger it (a wall with Arcades, creature dying with a card that lets me draw when creatures die in the case of Teysa). I'm not very familiar with one off card draw effects, so I'll look some more into that.

    Hmm, that's an interesting idea. I really like Plumb the Forbidden , as I can sacrifice as many creatures I want. I might add that to my Teysa Karlov deck haha! I see your Costly Plunder , and raise you a Village Rites ! I never considered using dredge as a replacement for card draw spells, that's smart! Again, thank you for all the suggestions! Now I have even more hard decisions on what to cut haha!

    Named_Tawyny on Teysa vs Dramatic Finale

    1 month ago

    This is a great question!

    So rule 101.2 reads that "101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t”effect takes precedence."

    which is the general rule. If Dramatic Finale read "This effect can't trigger more than once per turn" then that would be the end of it. However, in this case, neither Dramatic Finale nor Teysa Karlov specifically say that something "can't" happen.

    When two conflicting static abilities are both on the field at the same time, timestamp order usually takes effect. So the one that existed first will happen first, and then the one that happened second will overwrite that and (usually) take precedence.

    So the question then becomes, which was on the battlefield first?

    If Teysa was first on the battlefield, and then Dramatic Finale was played, then you would only get the trigger once. However, if Dramatic Finale was on the field first, and THEN Teysa was played, I believe her effect would overwrite, and you'd get the second trigger.

    I've only ever been an L1 judge, and I haven't been a judge for a few years. I'm pretty sure that this is how it would work, but I'm open to being corrected

    Polaris on Teysa vs Dramatic Finale

    1 month ago

    I'm thinking of using Dramatic Finale in my Teysa Karlov deck. The thing I'm wondering about is that while Teysa says the ability triggers twice, Finale says it's ability only triggers once each turn. Which wins? I'm assuming Finale's text is the last word here but I don't know if there are actual rulings on this.

    MeJeremy on Academy Rector Karlov

    1 month ago

    If Academy Rector dies while Teysa Karlov is in play, would you get two enchantments off of rector?

    unstable_anomaly on A Vampire Storm *Primer*

    1 month ago

    Hey, great list.

    The Edgar Markov precon was my first ever commander deck. I used to run an upgraded aggro version of it without any infinite combos. Never really preformed the way I wanted it to, so I took it apart to build a deck around Kaalia instead.

    Always thought about putting it back together though, and your list has definitely given me some inspiration as to how to build a different version of it. Really diggin the storm idea along with your other combos and synergies. If we end up getting some nice vamp goodies later this year with the innistrad vampires set, I may be looking to your list for a guide to rebuild my own Edgar deck.

    I saw it was previously mentioned in an earlier comment, but you might consider running Bolas's Citadel if your already running Necropotence . With enough life you can easily rip though most of your deck, playing the cards you want to, and exiling the ones you don't. This would also pair really nicely with the drain effects your running if Phyrexian Altar is in play. Adding Mana Echoes would just give you even more value. I run the Necropotence / Bolas's Citadel combo in my Teysa Karlov deck and it almost always gets me to my wincon if my opponents can't stop it.

    Anyway... great list, +1 from me. Cheers.

    Housegheist on Death and wine

    1 month ago

    First of, thank you for your comment.

    I already noticed a lackluster in deathtriggers and thought to swap Teysa Karlov with Teysa, Orzhov Scion . I think the list would fit er better.

    Scry and advantage. Well, i tried to evaluate, how to categorise the list. I'm aware that scry won't net any cards. But i think these kind of card-selection is some kind of card advantage as you won't draw cards, which you don't want to. But i agree that this is kinda the smallest form of "advantage".

    I would rate Verge Rangers a litte different than you. They grant you to put a land from other than your hand onto the battlefield if the condition is met. Keeper of the Accord works in a similar way and he is being called a "ramp in white". And knowing what comes next is always welcome ;)

    I thought about Blight Mound , Grim Haruspex and Ob Nixilis, Unshackled to add in. Which inclusions would you recomment? Which cuts would you suggest?

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