Endurance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Endurance

Creature — Elemental Incarnation

Flash

Reach

When this enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke—Exile a green card from your hand. (You may cast this for its evoke cost instead of paying its mana cost. If you do, this is sacrificed when this enters the battlefield.)

legendofa on Dec 4th 2023 Ban announcement

3 months ago

Grief is the best turn 1 scam by far, in a tempo deck where play patterns matter. Fury was good because it had a pretty open window for targeting, and Solitude is kind of in the same boat. Fury's advantage there was that it could clear out a mid-sized target or a swarm of small targets, while Solitude removes one target, take it or leave it. Subtlety is fine, but highly reactive and has a narrow window of utility. Endurance has higher deck building requirements to make its (optional) ability relevant--a flashed-in 4/5 reach creature for and a couple cards in hand is solid in a vacuum, but it's not on the same level as the other options.

I'm wondering if Esper Scam is a viable option. Lean harder into control, the and can be simply flash-evoked and sac'ed if needed (they're still free removal and pseudo-counterspells), and fill in with some of the go-to control cards. The color balancing would be a little harder to work with, but not impossible.

First pass, off the top of my head with minimal consideration:

23 lands

Scam set: 4x Grief, 2x Solitude, 2x Subtlety, 4x Not Dead After All, 1x Undying Evil, 4x Ephemerate

Control: 3x Teferi, Time Raveler, 3x Counterspell, 4x Thoughtseize, 4 Leyline Binding, 4x The One Ring

Finishers: 4x Orcish Bowmasters

Basically, take the Dimir and Orzhov Scam lists and add some of https://www.mtggoldfish.com/archetype/wu-68d6e340-6601-4aab-9a70-4bdccc013e7e#paper.

wallisface on Dec 4th 2023 Ban announcement

3 months ago

So far the post-fury scam decks seem To consist of:

  • scam between 2.0 to 6.5% of the meta, still trying to do the same stuff (copium?) but still showing decent results.

  • scam between 1.0 to 2.5% of the meta, looking very identical to the OG MH2 stoneforge-scam lists (but with Bowmasters). Based on the decks inability to get a higher meta share i’m assuming it’s either a nightmare to pilot, or has the sane issues the first iteration of this deck had.

  • mono- scam at 0.4% of the meta. I assume this would have a higher percentage playrate if mono-black coffers wasn’t just a better deck.

  • scam at 0.3% of the meta. Looks like it’s just 3-4 people desperately trying to make the brew work.

  • scam also at 0.3% of the meta. I have no idea why you’d want to scam an Endurance but again 3-4 people seem to be trying to get the list working. The list actually looks surprisingly viable.

nbarry223 on Dec 4th 2023 Ban announcement

4 months ago

Then you eliminate the mechanic of strategically stacking triggers so you shuffle (or don’t) Endurance into the deck or not with its own effect as an example.

The simplest solution is to fix the root issue, not try to change the way something has worked for a while now in an attempt to keep the cards in the format (the way the deck works still changes so it still devalues the cards since less will see play anyway, while having adverse effects on completely unrelated cards).

The simplest solution is almost always correct, unless WOTC realizes they made a mistake with the mechanic (companion). Companion was brand new and inherently gave decks a free card essentially. The only other mechanic changed in recent memory was cascade, and that was only changed to handle interactions with double faced cards when they realized the mechanic limited their design space of all double faced cards.

Aosana on

7 months ago

Vigor may be a good choice for your sideboard! It fits the tribal Elemental theme while simultaneously helping you against mill strategies if you ever encounter them. It also pairs well with your Animar, Soul of Elements. Similarly, Bojuka Bog and/or Ground Seal could be nice sideboard options in preparation for decks that use their graveyards often. Your Endurance already fulfills both of those niche options, though, but it never hurts to have more preparations!

wallisface on The One Ring

8 months ago

Back to the original ban talk, for the pro tour they’ve listed the total number of cards being run in the tourney, with the One Ring being top-dog.

Numbers are (total/main/side):

The One Ring: 450/415/35

Orcish Bowmasters: 413/406/7

Fury: 376/290/86

Chalice of the Void: 355/2/353

Misty Rainforest: 328/328/0

Thoughtseize: 303:230:73

Force of Negation: 302/276/26

Boseiju, Who Endures: 287/172/115

Swamp: 285/285/0

Endurance: 272/27/245

Subtlety: 271/233/38

Ragavan, Nimble Pilferer: 270/266/4

Grief: 266/264/4

Leyline Binding: 258/258/0

Flooded Strand: 255/255/0

Lightning Bolt: 253/248/5

Island: 251/251/0

Bloodstained Mire: 236/236/0

These stats surely don’t help the Rings odds of staying legal.

Andromedus on Progress and Poverty

10 months ago

wallisface Whether this deck ever places in any tournaments remains to be seen, but I'm not about to throw the concept out in favor of making just another scales or taxes deck. If I wanted to do that the copy/paste function would have saved me a lot of time.

I'll answer much of this when I get the description written on how to pilot it. To hit an easy one: Anointed Peacekeeper is a replacement effect, not an ETB trigger, so Hushbringer has no effect on it.

Regarding Hushbringer hitting only three decks in the meta, based off MTG Goldfish data this assertion simply isn't true. In addition to hitting Scam (Dauthi Voidwalker, Seasoned Pyromancer, Grief, Fury), Omnath (Endurance, Omnath, Locus of Creation, Fury, Solitude, Elesh Norn, Mother of Machines), and (both Jeskai and Azorius) Control (Solitude, Wall of Omens, Elesh Norn, Mother of Machines), it also hits Creativity (Archon of Cruelty), Hammertime (Kor Outfitter, Stoneforge Mystic), Temur Rhinos (Fury), Living End (Architects of Will, Grief, Subtlety), Mono-Green Tron (Wurmcoil Engine), Yawgmoth (Young Wolf, Blood Artist, Strangleroot Geist, Endurance, Geralf's Messenger), and Scales (Hangarback Walker, Zabaz, the Glimmerwasp, Arcbound Ravager).

So the decks that Hushbringer doesn't touch are Burn, Murktide, Underworld Breach, and Domain Zoo.

The top 15 decks represent exactly 80% of the meta (per MTG Goldfish), with the four above decks that Hushbringer doesn't touch representing 21.5% of the meta. So assuming Hushbringer has no impact on the missing 20% of the meta not represented by the top 15 decks (definitely untrue, Death and Taxes, Eldrazi Tron, Merfolk and Amulet Titan being four obvious examples that Hushbringer hoses just off the top of my head, but let's pretend) it still prevents something in 58.5% of meta competitive decks.

Granted it's not a great card against all of those decks, but it still disrupts something, while sitting on a 1/2 flying lifelink body.

Regarding those decks that Hushbringer's static ability doesn't impact at all, four quick points:

  1. She can be an excellent chump blocker or damage trader in a deck with 4x Giver of Runes when the opponent lacks trample, plus lifelink is naturally strong vs burn.
  2. Not all +1/+1 counters are created equal, you get a lot more mileage on a lifelink flyer than on most other creatures, especially if you're trading.
  3. Those four decks are generally hosed by other aspects of the deck (by design), i.e. Archon of Emeria hoses Murktide, as does much of the list, frankly. That's not to say it always beats Murktide, but it does hold its ground respectably (at least in my playtesting).
  4. Our sideboard is designed to help us most vs our weaker matchups, and since it's white it's a pretty solid toolkit. I do think the sideboard could probably be further improved.

In general, since we're trying to deny value and slow down the game, we're looking for mana dumps and value engines that help us grind ahead. The +1/+1 counter engines help us do that, and when placed on a lifelink or vigilance creature punch above their weight.

If you think it's a garbage deck concept then that's fair. I've playtested vs a handful of the top competitive archetypes with surprisingly good results, but it may be that despite my best efforts I'm just no good at piloting other decks. In any case I'll entertain feedback that helps it do what it's meant to do better, but I'm not looking to create just another deck that everyone's seen a million times except with a slight two-card tweak just so I can call it innovation. I hope that makes some sense.

When I get a description written up I hope to make things a bit clearer. Undoubtedly the deck isn't for everyone, and may not ever end up on a meta list. That's ok.

TheOfficialCreator on Count the Bells, Heed the Chimes

1 year ago

king-saproling I do tend to run into at least one graveyard hate piece in a game, and with Endurance and that Theros doggo now I don't feel secure enough to run a combo that's so easily disrupted (granted, in the era of Elesh Norn, Mother of Machines the Thoracle combo is also disruptable).

Retract and Rebuild look great!

PhyrexianPraetor on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

1 year ago

wallisface

Teferi, Time Raveler is not bannable? Despite your argument it is overpowered. They even had to alter it in online mtg by making it cost four and changed it’s ability from “your opponents can only cast spells at sorcery speed” to “your opponents can only cast spells on their turn”. They had to alter it’s ability so that counter magic could still be used against it’s controller. That is it’s main problem, once resolved it literally makes it so the opponent can’t respond to what you’re doing and makes the game very one sided.

Ragavan, Nimble Pilferer is a card that me and my hyper-competitive friend have talked about alongside the other cards on my list. He believes Ragavan might get banned at some point due to doing to much for 1 mana and actually forcing the opponent to have an answer for it. This was the same exact argument that WOTC used for banning Deathrite Shaman.

Wrenn and Six should never have costed 2 mana. If it costed more it would probably be fine, but it comes down too early and effectively warps the game. Having consistent land-drops was meant to be something you had to work at (like drawing tons of cards).

Expressive Iteration is the one card my friend actually mentioned to me. In the last year he has played at every local modern event and says it generally leads to whoever can cast it first ends up winning.

Ovalchase Daredevil fits into the same argument that Splinter Twin did. They thought about leaving twin in and banning the creature it was paired with, but they decided to ban twin not only due to overrepresentation (which cookbook isn’t overrepresented), but due to it being the engine for the combo. Daredevil effectively is an engine, without it The Underworld Cookbook would suddenly gain a downside and actually cost cards to use it. As is, it has no downside whatsoever. My friend has been showing me what decks it gets used in. One is a Grinding Station deck that uses the daredevil+cookbook combo and was the least offensive one he showed me and my other friend. The two that see the most play where I live are both archon decks that use the combo as part of a reanimator package and even with main-board graveyard hate, were ultimately very difficult to stop or next to impossible to stop. In all three cases, these decks wouldn’t have been able to go off turn three without the cookbook. Which again, WOTC has had a history of hating combos and strategies that go off before turn 4.

Believe it or not, Underworld Breach sees no play where I live. It has been considered unplayable by my local meta ever since Endurance started seeing more play. One guy tried it and ended up giving up on it after a few months.

All in all, the cards I listed all fit into reasons other cards got banned. Either due to being an engine for a combo, unfun to play against or do too much for next to no investment. I ain’t going to hate on you, cause everyone is entitled to their own opinion. But my statements still stand and are valid. Especially with WOTC’s history of reasons to ban cards seemingly being ignored now.

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