Creature — Elemental Incarnation
When this enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand. (You may cast this for its evoke cost instead of paying its mana cost. If you do, this is sacrificed when this enters the battlefield.)
|Have (2)||, gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 week ago
Soooo, hows life? =)
I read your new premier. lt reads Great! Lots of info and a new set of varnish over the old, which had lots of outdated combos. I enjoyed reading it and hearing your thoughts.
What have you though off the new cards?
Hows Blowfly Infestation?
Have you considered Plunge into Darkness for 3 mana every creature turns into 3 cards deep and you get to keep more basics in the deck over Tainted Pact, i guess at that price Grim Tutor is an option too but Plunge gives you life in a pinch.
With Tainted Pact, what do you think of Riftsweeper in case you exile something important while looking for an answer?
Seeing as your were already all in on Yawgmoth what about Young Wolf?
Just a humble curiosity! Your very insightful =) Thank you in advance for your time =)
1 month ago
The Glittering Wish package has always been something I've loved playing with over the years. This deck has the unique challenge of balancing combo pieces and silver bullets in one. I've tried so many different options over the years, and although the bigger spells have always been fun to think about using, I never actually reach for the things that cost 4 or more mana. It's so much more valuable to have all things I can cast in tandem with the Wish on turn 4 or 5, then trying to wait any longer or have to hold the card in my hand for a turn. These are the best ones I can think of that have the biggest and longest lasting impact I can think of. There are definitely a few weaknesses for sure, but I am definitely open to talking about them.
Creature decks are usually fine. I used to have a bunch of creature wipes in the form of lands or spells, but it was usually just easier to combo and win, since they were usually removal light and aggro happy at the wrong times. The meta has definitely gotten gnarlier with the newer cards, so definitely something to keep an eye on.
Tron is also one I'm always thinking about, but hopefully I can use the right bullets at the right time and be okay.
If there are other cards that can do things that I haven't thought of, I'm open to it. There's also always the possibility of switching a main board and side board option, like moving around Endurance or Skyclave Apparition. Or if there are better answers on the side for the slots that I've described the needs for. There's still so much possibility for the deck, especially with the second innistrad set coming soon!
1 month ago
Ok, well let me take a step back and go the other direction, and explain my current sideboard choices:
Humiliate is the best hand interruption, and sometimes that counter placement can be the next piece of the combo puzzle.
Fiend Artisan and Knight of the Reliquary are my big beaters that also can look for other pieces if they're big enough to survive, which is why I would wish for them. Especially the Artisan, if my opponent is blowing up my creatures.
Athreos, God of Passage is if I can get ahead of creature removal and punishment my opponent for it.
Revival / Revenge is for when removal or mill or counterspells have gotten the better of me.
Vexing Shusher is so counterspells don't.
Kambal, Consul of Allocation is for control or artifact decks thinking they're fancy.
Hopefully that will shed a little light on my thoughts, and why I went with what I went with. Sorry if I was a little abrasive earlier, didn't realize what you meant. Now hopefully we are on the same page :D
2 months ago
@Lanzo493 - Wishclaw Talisman I actually own, I didn't think to include it because my opponents also get an advantage from it, but if I use it to grab my winning piece, then theoretically they wont get to take advantage of it. I think I will test that further. If I am not mistake I have some Ponder and Preordain laying around as well...I will take a look and see what I can find. I am already running two ways to net infinite mana in my deck, plus the win con of just getting Oracle and Consultation. I swapped away from a Tainted Pact win-con because I wanted to run more basics for a more consistent untap land ratio. I will look into getting some more non-basic lands that come in untapped, but for now I think I will just stick with Consultation. Endurance looks really solid, but unfortunately it is out of my budget range currently. I am running all the mana dorks I have access to currently with the exception of one in my Meren deck, but I want to leave it there, if I can get my hands on some more in the future I will definitely slot them in for additional mana though. I know Sky Diamond is slow, but it is better than my other options currently. In your opinion, knowing my chances of winning are slim of course, could I at least sit at a table of cEDH and get some games in with this list?
2 months ago
Wanna play a not super $$$ deck but benefit off of everyone else's 0 mana accelerants, Docksides, etc? Run Culling Ritual. It's a great card.
I'm pretty new to cEDH, but I like to think I understand some of the basics. So take my advice if it appears sound. cEDH is mainly about speed and interaction. By utilizing 2 card combos, you can use just a small number of cards to win and use the rest of the deck to interact and prevent your opponents from winning. That is cEDH on average outside of high speed combo decks.
To translate that ideology into cards, it means that slow mana is bad. Lands that enter tapped and mana rocks that enter tapped don't allow you to keep up Counterspell mana at the same time as you mana ramp. This puts you incrementally behind until the crucial moment comes and you lose in a counterspell war due to lack of mana. For this reason mana rocks like Fellwar Stone are much preferred to Sky Diamond. However, a turn one Elves of Deep Shadow is still worth it even if it's slow on any other turn, so I would add that.
Another thing about cEDH that differs from high power commander is the shift from card advantage to card quality. You don't need to draw a lot of cards to win (think of cards like Genesis Wave or Recurring Insight), but rather just need the right cards. Tutors are great for this. Ponder, Preordain, and Brainstorm are fantastic as well since they're cheap, letting you keep mana up for interaction, while also giving you quality cards. I would recommend all of them. Wishclaw Talisman is a solid tutor that you can probably afford, too.
Honestly, with Tasigur on a budget, I would go for infinite mana combos, which you're already doing. Isochron Scepter and Dramatic Reversal is on the moderate side as far as costs go, but it's powerful since you also have a lot of instants. You also already have Muddle the Mixture which basically only sees play in cEDH to assemble a scepter combo anyway while being a counter when needed. Well, that's at least why I run it. You can even search up Pili-Pala with it.
On a side note, if you run into Thassa's Oracle a lot, I would consider trading for an Endurance. Not only can this card trick an opponent into exiling most of their deck and alternate wincons in the process, it can also shuffle your own deck back into your library if it gets too full and your opponents only give you trash cards when activating Tasigur. And if you wanted to pull off a Tainted Pact win, you can use 3 normal basics and 3 snow-covered basics. Of course, you'll need lots of different lands, too, but it's not impossible on a budget.
2 months ago
2 months ago
I'm not sure 4 Opt and 3 Remand is good when you could be running more creatures instead. Watcher for Tomorrow is a decent one to help you dig. Wall of Omens is another good draw engine that can stop aggro and walls Ragavan.
Also I think you should heavily consider Yorion, Sky Nomad as companion. Free cards are just really good, and there are definitely enough good flicker creatures in bant colors to go up to 80 cards. You could also include the Stoneforge Mystic package with the extra space to give the deck a more clear "must answer" wincon besides just generating value with etbs.