Endurance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Endurance

Creature — Elemental Incarnation

Flash

Reach

When this enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke—Exile a green card from your hand. (You may cast this for its evoke cost instead of paying its mana cost. If you do, this is sacrificed when this enters the battlefield.)

TheOfficialCreator on Count the Bells, Heed the Chimes

1 month ago

king-saproling I do tend to run into at least one graveyard hate piece in a game, and with Endurance and that Theros doggo now I don't feel secure enough to run a combo that's so easily disrupted (granted, in the era of Elesh Norn, Mother of Machines the Thoracle combo is also disruptable).

Retract and Rebuild look great!

PhyrexianPraetor on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

1 month ago

wallisface

Teferi, Time Raveler is not bannable? Despite your argument it is overpowered. They even had to alter it in online mtg by making it cost four and changed it’s ability from “your opponents can only cast spells at sorcery speed” to “your opponents can only cast spells on their turn”. They had to alter it’s ability so that counter magic could still be used against it’s controller. That is it’s main problem, once resolved it literally makes it so the opponent can’t respond to what you’re doing and makes the game very one sided.

Ragavan, Nimble Pilferer is a card that me and my hyper-competitive friend have talked about alongside the other cards on my list. He believes Ragavan might get banned at some point due to doing to much for 1 mana and actually forcing the opponent to have an answer for it. This was the same exact argument that WOTC used for banning Deathrite Shaman.

Wrenn and Six should never have costed 2 mana. If it costed more it would probably be fine, but it comes down too early and effectively warps the game. Having consistent land-drops was meant to be something you had to work at (like drawing tons of cards).

Expressive Iteration is the one card my friend actually mentioned to me. In the last year he has played at every local modern event and says it generally leads to whoever can cast it first ends up winning.

Ovalchase Daredevil fits into the same argument that Splinter Twin did. They thought about leaving twin in and banning the creature it was paired with, but they decided to ban twin not only due to overrepresentation (which cookbook isn’t overrepresented), but due to it being the engine for the combo. Daredevil effectively is an engine, without it The Underworld Cookbook would suddenly gain a downside and actually cost cards to use it. As is, it has no downside whatsoever. My friend has been showing me what decks it gets used in. One is a Grinding Station deck that uses the daredevil+cookbook combo and was the least offensive one he showed me and my other friend. The two that see the most play where I live are both archon decks that use the combo as part of a reanimator package and even with main-board graveyard hate, were ultimately very difficult to stop or next to impossible to stop. In all three cases, these decks wouldn’t have been able to go off turn three without the cookbook. Which again, WOTC has had a history of hating combos and strategies that go off before turn 4.

Believe it or not, Underworld Breach sees no play where I live. It has been considered unplayable by my local meta ever since Endurance started seeing more play. One guy tried it and ended up giving up on it after a few months.

All in all, the cards I listed all fit into reasons other cards got banned. Either due to being an engine for a combo, unfun to play against or do too much for next to no investment. I ain’t going to hate on you, cause everyone is entitled to their own opinion. But my statements still stand and are valid. Especially with WOTC’s history of reasons to ban cards seemingly being ignored now.

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

Turn the Earth is a lot better against graveyard based decks, while being basically just as effective against mill (you can target your own Endurance at end of their turn). It is significantly better than most artifact/enchantment based gravehate, since it is more resilient to their anti-hate.

Epidilius on Doubling Cube instead of Mulligans

3 months ago

Related to deck size and shuffling, I play:

  • Modern
  • Legacy
  • EDH
  • Battlecruiser EDH with special banlist
  • cEDH
  • Pioneer

I play Modern and Pioneer weekly, Legacy monthly, and EDH three times a week. cEDH comes up maybe once every few weeks, and BEDHwSPB even less. I complain about shuffling my EDH deck every game lol, it sucks. I played a Yorion deck in Modern and Pioneer for a while, and I dropped the companion after three weeks because of how much more awkward the shuffling is. 33% is a huge difference.

So yeah, I am a long term, established, semi-competitive player, and I bitch about deck size making shuffling harder multiple times a week.


Related to the Cube thing, I think that ultimately this guy is trying to make Magic better. If this works for his playgroup, power to them, and honestly I would love to see them do a small tournament on MTGO (32 players, manual pairings, practice queue) as a way to say "I told you so".

Yeah, I think its a huge headache with tons of extra overhead that makes gameplay worse, just like everyone else. It works for Marvel Snap because games are six turns, decks are twelve cards, it uses a points based ranking system, and a game takes two minutes max. None of those things can be said about Magic, so I think it would be awful, but I would still watch a tournament with it implemented.


Brief aside for plakjekaas: Endurance doesn't shuffle your deck, it shuffles your graveyard onto the bottom of your deck. I've been with and against it for so long, and I still instinctively go to shuffle my graveyard into my library every time.

plakjekaas on Doubling Cube instead of Mulligans

3 months ago

And half the top 10 played lands in Modern, according to mtgGoldfish, shuffle someone's deck. Endurance is the 4th played creature of the format and shuffles a deck. Stoneforge Mystic, Primeval Titan, Indomitable Creativity, Urza's Saga, fetches are not the only way to shuffle your deck. Also, Lightning Bolt is still the most commonly played spell and the top card of the format overall. Spell Pierce is third. Unholy Heat typically doesnt need setup if it answers a turn 1 play. Turn 1 interaction is not that improbable. One deck doesn't make a format.

You said you "literally never" heard anyone complain about shuffling a commander deck. When called out, it's suddenly restricted to an established player actively complaining. So I assume you understand hyperbole as a figure of speech. Seeing how I didn't even use the word literally, I'd imagine you understand that my objectively false statement can still be used to paint a picture to strengthen the point that a lot of shuffling does slow the game down, even if you do it on an opponent's turn. If I'm fetching in response to a Lava Spike versus Burn, the time it takes to resolve the spell and pass the turn is a lot less than the time it takes a typical player to shuffle their deck.

The only redeeming quality of the format is that games usually end before turn 5 nowadays, so that even in the less probable case of actually shuffling your deck every turn, you still have time to finish all needed games.

DreadKhan on Ruric Thar Anti control

5 months ago

I find I like Lurking Predators in my 55 creature Meren deck, I suspect it'd do a lot of work in here, especially if someone locks up your Commander somehow, almost a backup Commander.

I could be wrong, but would Tyrite Sanctum work in here? Ruric isn't that big really, so +1 access isn't a bad thing from a land, and an Indestructible counter would be sweet on Ruric, now people can't as easily wipe your board.

If you're concerned with the 'no cards in library' issue of Primal Surge you could try running something like Endurance, which will let you make your graveyard your new library, which could give you a few turns if you play Surge late or make you safe from a Cephalid Coliseum. Just noticed that Enduranec is ~$50 card, sorry if that's way over budget, there may be another creature that can do this for you.

Slashdance on Don't Let Em Breathe (Quick)

6 months ago

I've been out of modern for a very long time, so I'm not as keen on some of the current strats out there. That said, I've been very interested in doing one of the modern tournaments at my LGS. My thought was turn an old favorite standard deck of mine that was hugely successful back in the day, and tune it for modern.

That deck is this one: Gruul's Closet - A Primer ... it's not as fast as yours, as it's more mid-rangey, and obviously adds red.

But I'm really interested in your deck, as it's right up my alley and feels like a deck I would build myself!

Can you tell me what the fetch lands are for? Is it just to thin your deck of land in hopes of drawing more creatures in the mid-game?

Another question I have is what would you suggest as the best substitutes for cards in the sideboard that are more than $6? The Collector Ouphe, Endurance, and Veil of Summer represent about $200 that I would not be able to justify to run the deck. I'm sure I could find some subs myself, but in your experience if those cards did not exist and cost was an issue, what would you run to support your deck?

Thank you for your time.

jarncards on StickMan

6 months ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

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