Spymaster's Vault

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spymaster's Vault

Land

This enters the battlefield tapped unless you control a Swamp.

: Add .

, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

StYY on Insidious Graveyard

1 month ago

zapyourtumor Some really great suggestions here! I absolutely love Phyrexian Tower and Spymaster's Vault. Those additions open up some really fun early game interactions! I feel like I'll need at least one Bojuka Bog in the sideboard. If the primary color for Wastewood Verge weren't I could see myself running it, but more of deck requires to cast. The reason I like Darkbore Pathway  Flip is because the main thing I care about is having on board and untapped mana on turn 3. Darkbore Pathway  Flip has no check to entering untapped and lets me choose what color I need based on what else is in my hand.

I have taken a look through hollowvine and crabvine looking for inspiration while building this list, but I'm aiming for something a little different with this deck. I can certainly see that those decks have the ability to cheat Vengevine out a little bit faster, but they rely on the randomness of mill and looting. The mantra I had going through my head putting this list together was "Every strat looks great until your opponent top decks every piece of removal they could possibly ask for". So if everything were to die, how well can you re-establish? Tenacious recurrence is what I want. I wanna kill my own stuff and bring it back so often that removal can have plenty of targets but still feel dead in my opponents hand.

zapyourtumor on Insidious Graveyard

1 month ago

Insidious roots has been one of my pet cards since it released so always nice to see more decks with it. Some initial impressions I get:

Manabase is not quite optimal. Pathway lands are not necessary in a fetchland format. Checklands and fastlands are alright if you are worried about your life total, but vergelands are a bit better now. for BG the primary color is G which isn't the best but it is still better than checklands (Wastewood Verge). Golgari rot farm is just straight up bad, the only time I run one is a single copy in Wight decks in order to bounce urza's saga to my hand to replay it. Lastly, you probably want some utility lands to tutor with wight or lands that are just good in general. Spymaster's Vault and Phyrexian Tower come to mind. If you increase wight count then Bojuka Bog.

I would do -2 cemetery -1 marsh -1 pathway -3 rot farm -1 temple garden +2 verdant catacombs +1 forest +1 godless shrine +2 wastewood verge +1 Phyrexian Tower +1 Spymaster's Vault

Now about the deck itself. Buried alive is a really slow card where just using it for value isn't enough usually. It is much better when you are using it to tutor some sort of combo or if you have reanimation spells in your deck. I don't think it is the right choice for this deck.

About roots, it might be possible to be an aggressive deck with roots as a backup grindy plan but I still dont think Vengevine is very good in this shell. You can't consistently discard it or mill it over (and as I said buried aliving for vengevine is not enough payoff and slow), so its way worse than in crabvine or hollowvine or preban bridgevine decks.

Interaction wise I think the deck wants maindeck Thoughtseize but maybe you don't need it. Also Fatal Push. Then you can bring in duress from sb in relevant matchups. All in all I'm not really sure what to suggest because right now the deck feels a bit in the middle of a few things, and I think it could become much more streamlined and efficient depending on how you decide to change it. Like you could move more towards an aggressive rootvine deck with 4 vengevines, looting, and more stuff like that. Or you could go from 2->4 wights, maybe urza's saga, and play a more midrange gameplan. Or you could run stitcher's supplier and chthonian nightmare. Lots of directions to take it.

DubbleDecker on No Good Very Bad Deck

4 months ago

I'm not great with Commander, but one thing I notice is different about this deck than other Commander ones I've seen or played with, is the lands. I think you have a good amount of mana, but they're all basic Swamps. What seems to be a good-sized factor in Commander is special lands that do things, like Spymaster's Vault, Evolving Wilds, or Rogue's Passage. These can help do things that other Enchantments or Artifacts might do instead, condensing it down to one card. I realize that this is a mono-black deck, so things like Evolving Wilds might be a little less useful in the case of all one color of mana, but the other two are good examples of lands that do other things.

So maybe start there? I can see that you've done it with your other deck, so modify it like that one. Then keep playing it and figure out what weaknesses it has, like not enough creatures, other spells, anything that's needed.

I hope you get to win with this! I love your commander.

Archon_Bel on Yawgmoth

6 months ago

Always nice to see another Yawgmoth user. I personally prefer Funeral Room / Awakening Hall due to the mass reanimate it can provide in the late game.

Regarding reanimation spells, I feel Victimize is a must have since it's amazing value in a deck like this. Chthonian Nightmare can also recur many of your creatures every turn.

I'm curious why you're not using any of the cheap reanimation enchantments like Animate Dead and Necromancy. I get your reasoning in using the instant revives for protection, but I like the option of being able to revive things on my own timing.

Spymaster's Vault gets you some great card selection potential with enough sacrifices.

Some favorite sac fodder providers I enjoy are Weaponcraft Enthusiast, Chittering Witch, and Sengir Autocrat. Like the Wriggling Grub, they provide the most bang for your buck.

Since you're running Vindictive Vampire, Phyresis might be a nice tech to include for her as a way of getting around either massive life totals or not having your undying combo out.

Lethal Scheme is another option for planeswalker removal, letting you squeeze a bit extra use out of your creatures and giving you extra card selection.

Not a suggestion, but I think it's fair to classify Nest of Scarabs as a boardwipe lol.

SufferFromEDHD on Toshiro

7 months ago

2 new toys I added to my build that might be useful:

Sword of Once and Future fills the yard and interacts with 60% of your instants.

Spymaster's Vault so much value for so little.

YourNeighborhoodGhost on Garbage Collection

1 year ago

Spymaster's Vault maybe its really cheap