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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Aftermath Analyst
Creature — Elf Detective
When this enters, mill three cards. (To mill a card, put the top card of your library into your graveyard.)
, Sacrifice this: Return all land cards from your graveyard to the battlefield tapped.
Deck_Building_Dude on
Bracket 3 Hearthhull
2 months ago
Love it! Might add a couple more land recursion cards. Wanna capitalize on your commander's abilities!
Suggestions:
Hydr0x on
Treefolk-Exstasis
3 months ago
After adding planatir of orthanc I may add 1x copy of Aftermath Analyst And, one of my favorite cards Slate of Ancestry, which could be good with Reliquary Tower
psionictemplar on
Treefolk-Exstasis
4 months ago
WARNING: LONG RESPONSE INCOMING
I do commend your efforts in improving your deck but I want to offer you this advice...don't make too many changes too quickly. I've destroyed good decks without remembering how they were originally built by doing this. It's how you end up with a completely different deck if you are not careful (ex: valakut idea).
Regarding adding more zuran orb's, I wouldn't. Having more than 1 in play gives no extra benefit and losing lands isn't really what you want to be doing anyways if you are trying to cast spells fairly.
That being said I do feel like I need to address something that bothers me a fair bit and that is the combination of aftermath analyst and scapeshift. The more we discuss your deck the more of a feeling I get that you are wanting aftermath analyst to be a core part of the deck. Thematically it isn't a treefolk and gameplay wise it is asking you to destroy your board for a few life or if you are lucky some creatures as the ideal circumstances. In less ideal circumstances they won't help you as much as you might want them to. You had mentioned earlier that you are looking to make the best treefolk tribal deck, and the land manipulation facet really undermines that gameplan, analyst moreso than scapeshift. I believe that a single copy of scapeshift can be reasonable for the Sapling Nursery interaction but otherwise it detracts from your overall theme/plan. One thing you may come to realize from playing over time is that certain cards fit certain kinds of deck better. A good example would be how amulet titan is built to abuse the effect of Amulet of Vigor. Amulet obviously has potential but most decks will not play it because it doesn't do enough often enough to warrant slots most of the time. That's the general reasoning behind why I don't like it in this deck either. The same principle extends to both Aftermath Analyst and Scapeshift. That being said this leads me into the next part which is harder for me to admit.
I have a habit of becoming overinvested into some of the decks I comment on. I want you to have the best deck you can have. I want you to have the most fun and be the most successful you can with it. But therein lies the problem. I have a hard time separating out what I want (aka my competitive nature) from what others decide to do. And I can slowly feel myself approaching this state of mind where I'm acting like this is my deck and I have to check myself. So simply putting it, I want to remind both myself and you that it is your deck to do with as you please. You don't have to take my suggestions if you don't want to. If you do, cool, I hope it works out for the better. With that being said I'm probably going to take a few days away before I consider responding again to help reset that mindset. I'll probably send you my thoughts on your other build before I do though.
Hydr0x on
Treefolk-Exstasis
4 months ago
From my experience using a copy Life and Limb had a good synergy with Badgermole Cub once or twice, it was enjoyable; but I'll probably veer away from using it. Another subject I'm going to consider, and yer welcome to make a comment- 2 copies of Zuran Orb over 2 copies of Leaf-Crowned Elder. The upside, the pre-activate phase, with Aftermath Analyst four lands have been tapped for mana, but the Orb activation is free, which results in 8 life gain. This can occur at other times too, possibly.
Hydr0x on
Treefolk-Exstasis
4 months ago
If you don't like Scapeshift what do you think of Planar Engineering? It helps Sapling Nursery which helps Orchard Warden which plays on both Nissa, Resurgent Animist & Lotus Cobra; Amulet of Vigor enhances it, and Aftermath Analyst promotes the combo; and if Green Sun's Zenith is played, Badgermole Cub is able to encourage Dryad Arbor.
SaberTech on
mimeo
11 months ago
I saw your post asking for help with cuts to the deck. Mimeoplasm decks are fun and there's all sorts of interactions to play around with so I get how it's tough to trim the list down.
I don't know what exactly you personally consider fun to play and what cards you are more inclined to keep in, so I think that it might be easier to just highlight what looks to be the core of the deck and try to build outwards from there.
Win-Cons:
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Necrotic Ooze + Phyrexian Devourer: I'm not sure when the change happened, but on Oracle the errata's text for the Devourer's activated exile ability now reads "Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it." Before, you never had to worry about the sacrifice part because it was a triggered ability so the Ooze didn't copy it. Now that the self-sacrifice effect is built into the activated ability it means that the Ooze will kill itself if it activates the ability and ends up going to 7+ power. I don't think this combo is feasible anymore and that you can cut it.
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Blightsteel Colossus: You don't have a way to reanimate or copy this at instant speed in response to its shuffle trigger when it is put in your graveyard, so your only way for it to stick on the board is if you hard-cast it. I don't think that it's worth the effort. And I think that most games will end before you risk decking yourself and needing the Colossus to keep shuffling itself into your library. I'd cut it from the deck.
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Blighted Agent/Skithiryx, the Blight Dragon + big creatures under Mimeoplasm: This is what I would consider your main means of knocking players out. Death's Shadow, Impervious Greatwurm, Lord of Extinction, Titanoth Rex, and Yargle and Multani are your main targets to remove for counters on Mimeoplasm, so these are 7 cards that should definitely be staying.
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Jin-Gitaxias, Core Augur: Reanimating this early in the game and getting it to stick is a backup win condition. Buried Alive, Entomb, Fauna Shaman, and Frantic Search are your best ways to try to get Jin into the graveyard. Animate Dead, Necromancy, Reanimate are your best ways to reanimate Jin early. So that's 8 cards you should definitely keep. Victimize helps too but it is a little unreliable early due to needing 2 targets in your graveyard. Still worth running in my opinion.
So that's 16 card + your commander that you know that you want to run to help you win. From there you can mark out the slots for land, ramp, draw, and interaction. What slots are left goes to what best supports you reaching your win conditions. You'll need to really consider which cards help you reach your win conditions and which are there more for fun.
Looking at your list, some things that I can note are:
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You shouldn't count thinks like Conduit of Worlds as ramp since they don't help you get ahead in mana. They just help make your land drop each turn. Matzalantli, the Great Door Flip and Aftermath Analyst also don't help ramp you in the early game. So on the whole your deck is actually suffering from a pretty notable lack of cheap ramp.
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Cards that mill opponents but not you like Mindcrank, Psychic Corrosion, and Ruin Crab do technically help you by getting cards into your opponent's graveyards that you can reanimate or exile with Mimeoplasm. However, they are less useful to you overall than cards that can also mill you because you know that milling yourself helps you reach your deck's build-in win conditions while milling opponents is a gamble.
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Memory Plunder can be fun but you might be better off running a card you are pretty certain that you can use than gamble on useful opponents' cards ending up in the graveyard in a timely manner.
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Archon of Cruelty
isn't as impactful in multiplayer games as it is in 1v1. It's still an ok reanimation target if you don't currently have anything better.
KongMing on
Llanowar's Aftermath
1 year ago
How about Nyx Weaver, Grapple with the Past, Roots of Wisdom, The Binding of the Titans, and Aftermath Analyst?
Goldberserkerdragon on Should Muldrotha Eldrazi be Sac …
1 year ago
I would suggest mill personally as there are myriad sacrifice themes. And usually you dont want to be sacrificing your drazi if going that route. I built a sultai Sidisi mill reanimator deck once and it was quite fun. Doing this will eldrazi--sweew--hella good time. Any of the permanent reanimator spells are golden here. Animate Dead, Dance of the Dead, etc. Personal favs (while mostly not perms) are Exhume
, Restart Sequence, Zombify, Aftermath Analyst, and last but not least Rise of the Dark Realms. Also note, turning almost all your cards into permanents really boost Muldrotha's synergy and theme.
I would also add that these archetypes aren't terrific at going against higher power as they invoke a high random chance in mill synergies, etc. Eldrazi based high power--hmmm--I would say something Kinnan-y. Vohar, Vodalian Desecrator is a personal fav reanimator if you do want to keep it somewhat mid.
Hope this helps, Cheers!
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